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Recommended Items
Runes: Runes
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Mosstomper Smite
Items
Ability Order Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
Zilean
Synergies
Ideal
Strong
Ok
Low
None
Zilean
Champion Build Guide
Skarner Abilities
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Pros and Cons
PROS
+ Multiple build choice with different playstyle. + Fun and Unique gameplay. + Clear win condition. + Quicksilver Sash tax. + Can peel for your carries. |
CONS
- Weak Duelist. - Depends on teammates if playing tank build. - Everyone have Quicksilver Sash in late game, so Impale is less impactful. - Stuggles to take first/second drake alone. |
Summoner Spells
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Runes
Conqueror is keystone I prefer, I have seen some Skarners run Phase Rush, but I think that it's more cheesy, but still definitely available option if you are more comfortable playing that playstyle. Conqueror is considered a good rune on Skarner due to it's synergy with his sustained fighting style and ability to stack it quickly, providing bonus true damage and healing in prolonged engagements. This rune allows Skarner to excel in extended fights and deal with tankier opponents effectively, making it a versatile choice for the champion in many situations. |
Triumph provides Skarner with valuable survivability and gold income through takedowns, helping him sustain in fights and scale better into the mid and late game. |
Legend: Tenacity enhances Skarners crowd control resistance, allowing him to stay in the frontlines longer, disrupt enemy teams effectively, and maintain map control in the jungle. |
Last Stand boosts Skarners damage output when he's at lower health, synergizing with his tendency to engage in extended fights, making him more threatening as he becomes more vulnerable. |
Magical Footwear provides cost savings on boots and allows Skarner to allocate resources into more essential early-game items, improving his overall scaling and effectiveness as a jungler. |
Cosmic Insight grants Skarner reduced summoner spell cooldowns and item active cooldowns, enhancing his utility and ability to initiate and control teamfights more frequently. Especially it's good for your Flash cooldown, that will allow you to be deadly more often in late game. |
Jungle Pathing
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When starting on the blue side as Skarner, begin by securing your Red Brambleback with a bot lane leash, then move on to clear Krugs and Raptors using your Shattered Earth and Ixtal's Impact abilities efficiently, smiting the Krugs. Continue your path by clearing Blue Sentinel and Murk Wolf, using Smite on the Blue Sentinel and finish with Gromp. Optionally, contest the Scuttle Crab if it's safe to do so, taking advantage of Skarner's dueling strength. This pathing maximizes your jungle farm while maintaining decent health for potential ganks or skirmishes, setting you up to control objectives and contribute to your team's success. After doing a full clear, you should look for an optional gank on TOP/MID (You can look for a TOP/MID gank after clearing your part of the jungle, and skip Rift Scuttler if you have a free gank and do it afterwards, but if none is possible you should Recall and buy Bami's Cinder if you have enough gold, or just Sheen. |
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When starting on the red side as Skarner, begin by securing your Blue Sentinel with a bot lane leash, then move on to clear Gromp and Murk Wolf using your Shattered Earth and Ixtal's Impact abilities efficiently, smiting the large Gromp or save it for Red Brambleback. Continue your path by clearing Raptors , Red brambleback and then Krugs, using Smite on the Krugs. Optionally, contest the Rift Scuttler if it's safe to do so, taking advantage of Skarner's dueling strength. After doing a full clear, you should look for an optional gank on TOP/MID (You can look for a TOP/MID gank after clearing your part of the jungle, and skip Rift Scuttler if you have a free gank and do it afterwards, but if none is possible you should Recall and buy Bami's Cinder if you have enough gold, or just Sheen. |
Mythic Item Choice
Iceborn Gauntlet is a strong mythic item choice for Skarner due to its bonus armor which is especially good for playing vs heavy physical damage enemies, Sheen proc synergy with his ability rotation, especially Shattered Earth being on really low cooldown, and the slowing field it creates, enhancing his durability, damage output, and crowd control potential, respectively. |
This item is really good on Skarner too, it's better if you are facing mixed damage enemies and if you feel like you will be only frontline for your team. |
If you want to play carry Skarner this is mythic you defenetly should go for. Trinity Force is an excellent mythic item choice for Skarner because it offers a well-rounded mix of attack damage, attack speed, health, and bonus movement speed, synergizing perfectly with his kit and enhancing his dueling, damage output, and overall effectiveness in fights. You get your Sheen which you will proc off cooldown with your Shattered Earth. |
Legendary Item Choice TANK
Sunfire Aegis provides bonus health, armor, and AoE damage in fights, bolstering his tankiness and adding consistent damage to his close-quarters combat style. It's especially good if you are playing against mostly meele enemy champions that will allow you to stick on them and deal it's passive damage during whole fight. |
Mercury's Treads provide magic resist and crowd control reduction, helping him resist crowd control effects and stay more mobile during engages, which is crucial for his role as a frontline disruptor and initiator. Especially good vs heavy cc enemies, if you play vs no crowd control enemy comps you should go for Plated Steelcaps. |
Dead Man's Plate mobility and a burst of movement speed when fully charged, enhancing his tankiness with it's hp and armor, engage potential, and survivability in skirmishes and teamfights. Everyone is scared when they see blue scorpion runing towards them with red trail behind it. |
Force of Nature can be an excellent choice for Skarner due to its bonus movement speed, significant magic resist, and health regeneration, making him more resilient against magic damage and increasing his mobility, allowing him to engage, disrupt, and sustain in teamfights more effectively. |
Really good last item for almost every tank in the game. Sometimes you can build it even earlier if enemy team doesn't have bruisers and you only need to soak one big source of damage like Veigars Primordial Burst Evelynns Last Caress. Also is really good vs mixed damage team compositions as it provides both magic resist and armor. |
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