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Choose Champion Build:
Spells:
Ghost
Smite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
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Welcome to my first guide (I'm terribad at organizing info), don't be too harsh. I wouldn't call myself the best player out there but I at least don't think I'm the worst. Try the build out before judging (:
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Important Note:
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On a side note, the other 3 builds are not actual build but builds that show you some starting choices.
Jungling
Pros
A jungling tank.
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Doesn't require
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2 very strong CC
Very easy
Very Versatile
Many different route and starting item choices (I only cover one in this guide)
Can jungle without runes.
Because of
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Cons
Ganks are very hard to accomplish
Ganks depend on landing rupture
Probably better in lane.
Need farms to be scary. (However not that hard with your Q+W combo.)
If you die a lot and can't keep stacks, then your not going to do well.
Depends on a good team.
Laning
I honestly don't like laning with
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This guide covers jungling
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Before we begin jungling, we definitely must know the basics.
Lesser Creeps
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Initial Spawn: 1:40 Respawn Time: 1:40
The Buffs
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Initial Spawn: 1:55 Respawn Time: 5:00
The Big Cheeses
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Initial Spawn: 2:30 Respawn Time: 6:00
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Initial Spawn: 15:00 Respawn Time: 7:00
Why is this important?
All pro junglers will know the spawn times and will know to time important creeps such as blue buff, red buff, dragon, and baron. Knowing when these creeps spawn will give you and your team an extra edge in getting the buffs, dragon, and baron. It will also aid you in invading or stealing such creeps.
For a more in-depth guide about basic need to know jungling, visit hahano's Jungling 202: Beyond The Basics
The above 3 items win games.
It is the job of everyone to ward. However, many people would rely on the jungler and support to ward the most. Cho'gath can ward easily without lacking money to invest into other items. This is because of his ultimate,
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This shows the most common and important spots to ward.
Warding secures buffs, dragon, and baron.
Marks
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Seals
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Glyphs
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Quintessence
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Another Note:
Cho'Gath doesn't need runes to jungle although its highly recommended
-grants faster time
~offensive and defensive stats.
~much much safer
Masteries
Offensive [1]
Taking improved smite for the extra gold and cd.
Defensive [14]
Taking reduced dmg from the defensive tree
Utility [15]
Taking movement speed, improved ghost, reduced death time, gold per 10, and buff duration will aid you when jungling.
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Defensive [9]
Taking increased armor and magic resist and health regen.
Utility [21]
Taking movement speed, improved ghost, reduced death time, gold per 10, increased buff duration, CD reduction, mana regen, and reduced summoner spell time.
These masteries should be used if you are experienced and have all the runes needed for jungling. However, if you want to play safer, use the first set of masteries.
Something Important to Note
Quote Stonewall008
"In order to jungle with whatever runes you want you must make sure to counter balance your stats.
Counter Balance means either you go full on offense to clear fast before jungle camps deal substantial damage to you or you're tanky enough that, even though they're wailing on you they aren't dealing a lot of damage. While you can go super offense or survivability - a balance is best."
Also, if your going to have offensive runes and starting item, I would suggest going more into the defensive tree. If your going more defense for your runes, then you should get an offensive starting item and more utility down the utility tree.
Begin with a point in
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Whenever Cho'Gath kills a unit, he recovers 32 - 66 (+2.0 each level) health and 3.25-7.50 mana (+0.25 each level).
Your passive gives you health and mana every time you kill a unit. This gives you great sustain in the jungle.
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Ruptures the ground at target location. After a short delay, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 3 seconds.
It is crucial that you know how to use this skill. It can stop enemies from running, save your life, gank, and change games. The 60% slow is just amazing and ridiculous.
Also, practice landing ruptures, its very important that you hit.
Easier to Rupture a CC'd enemy
Cho'Gath screams in a cone in front of him, silencing enemies for 2 / 2.25 / 2.5 / 2.75 / 3 second(s) and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Another heavy CC skill.
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DO NOT USE THIS TO KS, ITS NOT WORTH IT, INSTEAD SILENCE A MAGE AND SAVE A LIFE.
Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage to a line in front of him.
Vorpal Spikes is your jungling skill. It does AoE dmg along with your basic attack. Without this,
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Other than that, always have this on.
Devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining extra health (max 6 stacks). Cho'Gath loses half his stacks (rounded up) upon death.
Now this, this is quite the amazing skill.
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Why
Feast so fantastic:
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1. its your ksing skill.
-whether your stealing buffs, dragon, about to die enemy (although you probably should give the kill to your carry), or baron it works great because it does 1000 dmg to neutral monsters and minions.
2. gives you health, at rank 3 with 6 stacks, you get +900 healths!!!
3. its hella fun :D all
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Reason being?
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2 point in
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"No Dammit I hate
Feral Scream"
1 points in
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2 point in
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1 point in
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Feral Scream First
I recommended Feral Scream first because I gank A LOT. The silence duration is much needed so they don't
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Rupture First
Maxing rupture significantly increases your damage. However, your ganking potential stays the same because rupture's slow doesnt get any higher than 60%. The damage per rank is 80 / 135 / 190 / 245 / 305 (+100% AP). I would suggest ranking up rupture first if you are going to stay in the jungle because it can destroy creep camps.
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Your Second Summoner Spell.
Choose One:
Tier 1 Choices
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Tier 2 Choices
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Tier 3
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Tier Troll
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Because of his passive
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Lvl 1-3
Items:
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Begin at the enemey wraiths if its safe enough, if not, move on to your wolves. Afterwards, continue to your wraiths if you stole the enemy wraiths. Then continue to your wraiths. Afterwards, clear the lesser golems. At this point, you can choose to go back and get your philosopher's stone and sight wards (recommended) or you can choose to gank if possible, or continue jungling.
Late Early Game to Mid Game
Items: philosopher's stone sight ward(get 1 or 2 every time you back) and
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Go and get your blue (if its there LOL) and you can do many things at this point
-ganking
-helping lanes
-pushing
-ward places
-jungle more
-go with the flow
Core Build:
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Then you finish your boots (
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"Gah, I hate starting with both Regrowth Pendant and Cloth Armor"
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If your going to start with a
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I am going to write a thorough jungling route as if your not going to gank or no ganks available. And if no lane needs to you to hold or if they are all push, and things of that sort.
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This route gets you to level 6.
1. Begin at the enemy wraiths if possible. Smite the big blue one. Position yourself to hit the remaining small wraiths.
a. If you cant steal wraiths, skip them. (However the following info will be as if you have stolen them.)
b. You should have a little more than half a level.
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2. Clear your wolfs. Position yourself to hit all 3, focus the big one first.
a. You should have leveled up after killing the biggest wolf.
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3. Move on to your wraiths. Rupture them all and position yourself to hit at leash 3.
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4. Move onto your golems.
a. After killing one of them, you should be level 3.
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5. Now you go back to base.
a. Get your Philosopher's Stone and either buy 2 health pots or a ward.
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6. Go to your blue golem. (Hopefully it wasnt taken)
a. Auto attack the golem and rupture whenever. Smite as it gets around 500 hp.
b. Use a health pot in the progress, he hurts.
7. Go to your wolves again and kill them with rupture and auto attacks.
a. When you finish, you should have reached level 4 and have a point in Feral Scream.
8. Go to your wraiths and Rupture + Feral Scream combo, then auto attack.
9. Go to your twin golems. Rupture + Feral Scream. (Your Philosopher's Stone should help you regen hp and mp.
a. You should have gained a level here, 2nd point in Feral Scream.
10. Go to your red buff. Rupture + Feral Scream again and auto attack, use your spells whenever they come off CD.
11. Now go to your wraiths, wait for them to respawn.
12. Move onto your respawned wraiths.
a. At this point, your should be level 6. Grab a point in your health steroid,
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13. Go to your respawned golems and feast one and smite the other.
a. If you havent stolen the enemy wraiths, you should have leveled to 6 after killing one golem.
And that concludes your jungling to six. I really really recommended helping lanes and not just jungling all the time. Often will your teammates rage at you.
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All tanks should know how to go with the flow. Tank accordingly to the enemy team. Whos fed? Whos not?
Normal teams would be composed of 3 AD and 2 AP or 2 AD and 3 AP. Its up to you to decide what items to get.
Top Counters Against Physical DMG
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Top Counters Against Magical DMG
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A Little Mix-Mix: Situational/Other Items
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THAT IS A NO NO.
Why is Warmogs so bad on Cho'gath
-Cho'gath already has his ulti,
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-Warmogs is quite expensive, the 3000 gold can be used to invest into something else.
-If you get warmogs, you will lack either, armor, magic resist, or ability power, but will give you tons of health. This is bad because if the enemy team is smart, they would automatically get
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Why?
Because, if your not a threat, why would anyone wanna target you?
When to build Rabadon's Deathcap?
-When you are not getting focused.
-When you are smoking the enemy team with a score of 10-0 and carrying.
Its so expensive, are you sure its a good item on Cho'Gath?
Yes, your role is to tank for your carries, if your not doing dmg to get the enemy carry's attention and focus, then you fail at tanking. Might as well get some AP and wreck them and make them want to focus you.
Yes, its expensive, however, you are able to farm a lot from your
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Lets have a look at your skills.
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Personally i like
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Actually, you don't have to wait for
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I would appreciate feedback, compliments, and criticism. Its my first build and suggestions to make this guide better would be nice (: And if some info is incorrect, please inform me in the comments.
All in All Cho'Gath
I want to reiterate how I feel about Cho'Gath. An AoE knockup with a 3 second slow. A 3 second AoE silence. An 800+ true damage ult. An ability that makes your attacks do an additional 200+ magic damage. And you can still build him tanky as **** while still hitting insanely hard. He can fill the true role of a tank, dishing out enough damage and CC to get focused while your carries pick off everyone one by one.
Heres some games I've had.
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Important Note
ALWAYS TRY TO BE HUGE. ALWAYS HAVE 6 STACKS. BIG CHO GOOD CHO.
Special Thanks
jhoijhoi, for giving me advice on how to improve my guide and for making me the awesome opening and ending banners.
Potatisfarfar, for letting me refer to his awesome Cho'Gath laning guide.
hahano. for letting me refer to his in-depth Jungling Basics guide.
PsiGuard, for suggesting possible improvements on the guide and giving a long criticism that helped further improve guide.
Coming Soon
-blue start (aggressive route)
-twin golem start (superior route)
I'm planning on experimenting different starting items after all,
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- -insert many ideas that come to me during school that i cant think of right now-
-credit and take into account what PsiGuard stated.
-Add more items for suggestion.
-redo/readd newer and better pictures for jungle once i get my lochness cho skin<3 (need it to be on sale)
09/01/11 ~ "Added Pros - Cons | Jungle - Lane", "Before We Start - Basics of Jungling", "More Detailed Jungling Route", and "Rabadon's Deathcap on Cho'Gath!?".
09/17/11 ~ Started Revising a little: Added Change Log, Combined Runes and Masteries, Added Wards and Warding Section, made cheat sheet prettier, tweaked a few things, made guide prettier, changed skill order of EQEW to EQQW, and added more items to buy after your core items.
09/24/11 ~ Make a tweak with the cheet sheet, moved
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09/26/11 ~ Not a change but an accomplishment. This guide became the 2nd top Cho'Gath guide. I would like to thank all of you guys for upvoting and reading my guide!
10/07/11 ~ I would like to thanks everyone for the positive feedback and support.
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An amazing accomplishment of 20 positive votes in a row!
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