Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Midma / Topma
-
Supportma
-
Junglema
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
UPDATES
This guide is going to be going through some changes as more info on the Karma rework comes out. It has been announced already and I will post some pictures here. I will be doing extensive testing on the PBE when the new kit gets released onto it and will release a pre-live update to my guide. When it goes live I will update anything that may be changed. Help me become one of the top Karma guides out there.



Hello and welcome to my extensive
Karma guide. I will try to keep this guide as up to date as possible, especially with her rework coming soon and I'm really hoping it wont change too much. This is not a guide you should read while you are in the loading screen as I go very in depth into the world of Karma. This is my first guide so any sort of feedback would be appreciated and I would prefer if you did not down vote until trying the guide or at least giving a reason. I'd like to start by saying that this guide should not be followed word for word, this this just the way I have had success playing Karma. Builds are completely preference based, and you should build based on your own play style. Now that that is out of the way, I'd like to say that Karma is my absolute favourite champion. I've played hundreds of games with her and feel I have mastered her enough to share the collection of my knowledge with you. I'd also like to say that I have spent hours on end testing different builds and lanes with Karma (since Mobafire doesn't host a wide variety of fresh guides) and I hope you value the information that I have collected from it. I am still working on the finite parts of the Junglema section and will update it once it is done.

This is the perfect music to play while finding your inner peace.
Give it a listen while you read through the guide!






![]() PROS |
![]() CONS |

I will go more in depth on which summoners spells are good to use in the build's individual chapters. This section is just for the summoner spells that you shouldn't use and the ones that aren't recommended you use.
Do NOT use these summoner spells
![]() |
![]() |
![]() |
![]() |
It is not recommended that you use these
![]() |
![]() |
![]() |
![]() |

This chapter will go over everything you need to know about Midma and Topma
How to Play Topma/Midma
Top and Mid are the challenging lanes for Karma but the way you play them is generally the same. To start your only real counter is another












I will usually start with a



Masteries
Standard Build 21/9/0
These are the 2 mastery pages I use when playing Midma/ Topma. The one above is my standard mastery set up but if you have having mana problems, use the one below. I suggest using the 21/9/0 page as it makes laning a lot easier. If you are comfortable farming, you can take 2 points out of
Butcher
and 1 out of
Mental Force
and put those 3 points into
Havoc
for more damage (this works for both mastery pages).
Mana Problems Build 21/0/9
Runes
For any of these rune pages you can replace the seals with


AP Nuker (Super Squishy)
Runes




Using this rune page will make you incredibly squishy in lane but it will also make you hit like a tank. If you are confident you get enough kills to rush through to your

Ying-Yang (Balanced & Recommended)
Runes






A modified version of this rune page to include 9x

Tank Mage (Tanky)
Runes






It is not uncommon for Karma players to tank. This build will get you one step closer but should only be used if you plan on skipping some key survivability items for more damage or you are going full Karma tank. I usually will not use this rune page as it falls off late game and the small amount of resistance you are getting from it becomes meagre.
Ability Sequence
There is nothing special about this sequence it is usually the same for all my Karma builds. It includes maxing



Item Sequence
THIS SECTION WILL ONLY PROVIDE MORE INSIGHT ON THE LAST TWO ITEMS FROM THE ABOVE MIDMA/TOPMA BUILD GUIDE
Item Sequence






Zhonya's Hourglass
3250

Guardian Angel
3200

Deathfire Grasp
3100

Athene's Unholy Grail
2250
- Make sure you sell
Doran's Ring(s)
- Build Rylai's if you are fed and not having any problems fighting the other team.
- Build
Zhonya's Hourglass if you are not as fed and you need a little bit more survivability and damage.
- Build
Guardian Angel if the other team is incredibly bursty and you are constantly getting focused in team fights.
- Build
Deathfire Grasp if they have a large amount of health or you are comfortable using it.
- Build
Athene's Unholy Grail if you are having issues with mana or mantra buy this without hesitation
- Build 2 of these 5 items depending on your situation.
Summoner Spells

This chapter will go over everything you need to know about Supportma
How to play Supportma
Supportma is really, really easy to play. You use










I start with a




Masteries
Standard Support Build 8/0/22
The page above is the one I use the most often. It is a little different from most general support pages but it works. There isn't much to say as it is fairly self explanatory, you want points in Offence for CDR and AP/level and the rest in Utility to support. I recommend this page to anyone playing Supportma. The bottom page on the other hand is another way to support as Karma which I have aptly called Tankma. This page should be used if you want to use
Soul Shield on yourself and take hits while your ADC goes to work. This reduces her overall utility and focuses more on survivability and CC.
Tankma 8/22/0
Runes
For any of these rune pages you can replace the seals with


Aggressive Support
Runes




Using this rune page will give you just a little bit of needed survivability but also give you enough AP to make your shield useful and potent early on. This rune page is usually used if you want to mimic a kill lane but with a support. It makes her deadly early on but falls off after that. It is intended to feed your ADC kills early on and put him ahead before the enemy jungler makes his rounds.
Neutral Support
Runes




This page focuses more on being useful as the game goes on. AP/level Glyphs will give you the chance to build Utility items (like Philosopher's Stone) early on while still giving you a potent lane shield. I take armor seals and marks to make myself basic attack tanky towards their ADC especially since my spells need me to be up close to use. It evens out the trade if I felt the need to poke and later in the build MR gets filled in for by survivability items. You can replace the flat AP quintessences with

Tankma
Runes




This page is used when playing Tankma. It is a very defensive page and makes you extremely tanky early on. My preferred rune page with Karma includes this page with except with 3x

Ability Sequence
There is nothing special about this sequence it is the same as my other Karma builds. It includes maxing



Summoner Spells
The current meta calls for all supports to use
Exhaust and you should follow the meta. The reason why I have included
Clairvoyance here is because it is the next best summoner spell that you can take if your ADC takes
Exhaust (for some unknown reason).

This chapter will go over everything you need to know about Junglema
How to play Junglema
This section of the guide should NOT be taken seriously. Every single champ can jungle and although you can jungle as Karma it doesn't make it viable in ranked play. I only suggest doing this if you are in a pre-made team or else you are going to get reports from every single person in the game.
When playing Junglema you want to start shield and go to blue. You should be getting a leash her so do NOT use mantra shield on blue minion just the regular shield and smite. Go to wolves and level up heavenly wave. Spam heavenly wave and use mantra shield once. Go to wraiths same thing as wolves (if you are late using your mantra shields you may have to wait a second for it to come back up). Then red buff, this is the hard one you should have 1 mantra going in and you will be relying on the second one to come up during the encounter. Mantra soul shield and spam heavenly wave as usual (if your mantra comes up before soul shield is off CD and you are low health, use it on heavenly wave. If mantra comes up just after soul shield will come off cooldown, then use it on soul shield). You do not want to let that mantra go to waste. Smite when needed. At this point you can start to gank lanes. Same strategy as the other builds Spirit bond + mantra shield + heavenly wave. If you are lucky you will leave with an assist or even a kill. Karma is a utility jungler like

Masteries
All Around Jungle Build 9/12/9
The page above is my all around build. It is for defensive jungling and utility ganks. It helps you survive the jungle and feed the other lanes kills. When I play Junglema it is the build I use the most often. The page below is for an aggressive approach to the jungle. It is used for quick clears and ganking lanes for kills. You reduce the chances of them getting away by just doing more damage. It also makes you a more viable counter jungler as the other jungler will have a ton of problems trying to stop your early game damage. I don't recommend this one as much as you might aswell be playing Topma/ Midma.
Aggresive Jungle Build 21/5/4
Runes
Standard Jungle
Runes




This is my standard jungling page. Armor to help against the jungle creeps and AP for early damage. It is fairly self explanatory and this is the only rune page I recommend to use when jungling. You can make some adjustments to the page to fit your play style;

space

space

space

Ability Sequence
There is nothing new here. Again this sequence it is the same as my other Karma builds. It includes maxing



Item Sequence
THIS SECTION WILL ONLY PROVIDE MORE INSIGHT ON THE LAST TWO ITEMS FROM THE ABOVE JUNGLEMA BUILD GUIDE
Item Sequence






Will of the Ancients
2300

Zhonya's Hourglass
3250

Void Staff
3000

Abyssal Mask
2650
- Make sure you sell your
Spirit of the Spectral Wraith.
Twin Shadows is very good for ganking as it gives you an extra slow to use. Build this if you are having trouble keeping up with their team.
Will of the Ancients gives a large amount of spell vamp and should be bought if there is more than one AP carry on your team (and no one else on your team has one yet).
Zhonya's Hourglass should be built if you are getting focused in team fights or need the extra survivability.
Void Staff should be built if you are fed and are only snowballing further (and they have over 130 magic resist).
Abyssal Mask should be built if you are in the same situation as
Void Staff BUT they have less than 130 magic resist OR they have a hard AP nuker/strong AP damage on their team (LeBlanc, Veigar, Akali, etc.)
- Build 2 of these 5 items depending on your situation.
Summoner Spells
No doubt about it, these are THE two summoner spells you REQUIRE if you plan on jungling as Karma. Smiteless Karma never works (plus you need
Smite to finish off minions and no jungler should even not have it) and
Flash is a must have for its mobility. I highly recommend you DO NOT try any other combination of spells when playing Junglema

This portion of the guide goes very in depth. I will put a TL;DR version at the top here but inside the spoilers I have included in-game pictures to help you. I have also divided it into categories to make it easier to understand why wards go where they go.
YOU ARE NOT THE ONLY ONE ON YOUR TEAM WHO CAN BUY WARDS. IT IS NOT YOUR RESPONSIBILITY TO WARD MID AND TOP DURING LANING PHASE. THEY CAN BUY WARDS TOO.
You should inevitably get a







TL;DR Ward Map

This map should be easy enough to follow. You want to usually have the Neutral Wards, Lane Wards and Baron/Dragon Wards covered. Leave the Jungle Wards to the jungler. The rest of the wards should only be placed when the situation calls for them.

This map shows a lengthy route you can take to counter ward the enemy. You should have an

In Depth Version (With Pictures)
From the above warding map, I have separated each section and included it in a spoiler below. Keep in mind that all of these pictures are taken from Blue team's point of view and if you are Purple team Defensive and Offensive are reversed for you. Be careful opening these as the pictures are quite large and may take up a large amount of monitor space. Some wards will overlap sections.
Baron and
Dragon should be warded at all times and note that you can have more than one of the situations below so don't be afraid to put wards where you might see them as beneficial.







Scores
Feel free to send me pictures of your scores with your name/lane and I will include them in a spoiler in this section. I will be uploading pictures of some of my better games with her to this section as well. If you don't want to show your name just put "Anonymous" and I will black out anywhere where your name is showing.


Well this is the end of my guide and I hope you enjoyed it. If I get positive feedback from the community I will put together guides for some of my other favourite champions (



I have to give credit to Jhoijhoi's Making a Guide for a ton of help on how to make a guide and general BBcoding. Also would like to credit to Riot for making an extremely fun champion to play. Lastly I would like to give credit to the old and outdated spotlight for Karma for some pictures.

-
* 25/01/13 - Started the guide on sheer impulse
-
* 30/01/13 - Published it (Junglema WIP)
-
* 30/01/13 - Added Athene's Unholy Grail (Credit to Sirell for suggestion)
-
* 30/01/13 - Fixed Ability Sequence
-
* 31/01/13 - Added varies pieces on mana/mantra control throughout the guide (Credit to Throatslasher for suggestion)
-
* 15/02/13 - Finally had time to update and finished Junglema section. Minor tweaks and changes here and there
-
* 07/03/13 - Added an UPDATE section to keep you [the viewers] up to date with all the new changes happening with Karma
You must be logged in to comment. Please login or register.