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![]() Hey guys, I'm jhoijhoi (Ranked Gold, Season 3), and this guide was written in collaboration with Patchness and Warlemming (the text is colour-coded so you can see three opinions throughout the guide). We just wanted to share what we have found to be the most effective way of building and playing the safest female AP carry on the Fields of Justice, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |


As all champions,

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+ Great Crowd Control + "Ungankable" + In-built Sustain |
- Unreliable Damage - Low Mobility - Unreliable CC |
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Morgana has particularly strong disabling power against an individual or an entire team. Her standard combo, ![]() ![]() ![]() ![]() ![]() ![]() |
Morgana's main failing is her low mobility; for Morgana this means two things. One, she can't successfully gank lanes as often as other mids and two, she can't reposition herself after casting her ult - she's right smack bang in the middle of a fight. When compared to other AP carries, who have gap closers or reliable slows in their arsenal, Morgana is sometimes found lacking. Her two CC's are hard to get off if incompetent, or unlucky. ![]() ![]() ![]() |


Why ever max


Maxing your second ability is obviously situational. There will be games that an enemy AD will go mid, especially based on your ELO/Level. If that is the case, maxing



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Soul Siphon (Passive): Passive allows her to stay in lane forever, even when being harassed. Pretty much all you can say about this passive, is that it is epic awesome, and champions like ![]() ![]() |
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Dark Binding (Q): With enough AP, ![]() |
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- Use
Dark Binding to check for enemies in the brush. The projectile stops moving and makes a distinctive sound when it hits something.
- As with all skill shots, one has to get used to the range, speed and damage of this ability. I suggest practising in a Custom Game with this skill until you are familiar with all it's attributes.
- A good opponent will see this ability coming from a mile away and avoid it. Try to use it in conjunction with other CCs, whether that be the slow from
Soul Shackles for an easy shot, or a ganking jungler such as Warwick using
Infinite Duress to give you a free shot.


Tormented Shadow lowers magic resistance and low health champions can even be killed outright.
- You will be using this skill for farming most of the early game, but don't forget that it causes 1 tick of damage immediately on cast. Use it in a way that you can kill creeps and cause your opponent some damage at the same time. Every bit counts.
- You can use this move to do some light harass early on by placing it on the ranged creeps and on the enemy hero at the same time, but by level three or four of this skill you should be trying to get as many creeps as possible.

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Black Shield (E): ![]() ![]() ![]() ![]() ![]() |
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- Casting
Black Shield on champions with channelled spells (e.g.
Katarina and
Fiddlesticks) will help keep their abilities from being interrupted.
- Remember that the CC immunity is tied to the shield. If your opponent does too much spell damage and breaks the shield, you will lose your CC immunity.
- Also, remember that it is ONLY a spell shield. All physical attacks will damage your health. This is not all bad, as it means that you will not lose the CC immunity for the duration, so effects like
Frost Shot will hurt like normal, without slowing you.
- It's important to remember that it does not block debuffs, just CC. Specifically, things like Sigil of Silence and
Mark of the Assassin will be placed on Morgana even if her shield is up. However, if these get activated, Sigil of Silence will not silence Morgana if the shield is up on activation, and in both cases, the magic damage will be absorbed.

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Soul Shackles (R): This is a mind-boggling ultimate. While it does far more damage than the traditional immediate stuns/snares/taunts, such as ![]() ![]() ![]() |
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Flash and this will take you right into the center of your enemy team for a long stun.
Zhonya's Hourglass can contribute to this greatly. I'd be careful of using Zhonya's straight after using your ult though - competent enemies will run, leaving you standing by yourself, glowing gold. ForeverAlone.jpg
Soul Shackles can be used to detect stealthed units and opponents in the bushes, similar to
Soraka's
Starcall, both abilities become available for use if an enemy is nearby.
- This move combos excellently with
Dark Binding, which will pin them to the spot for potentially all of the duration to wait for the stun. 5 seconds of CC for your opponent.

C-c-c-c-combo Breaker-r-r-r
Morgana's standard combo is to initiate with her




Also, make sure to put




- New Morgana (pre-12):
Ghost +
Heal
- Intermediate Morgana:
Barrier +
Flash
- Expert Morgana:
Ignite OR
Teleport +
Flash
- Support Morgana:
Exhaust +
Flash

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Space |
Flash: Flash is extremely useful for closing the gap on enemies if they're running away, or for jumping over walls to escape from salivating enemies vying for your blood. Flash is a must have on all squishy champions with no escape mechanism. Flash is a fail safe, as well as being a strong offensive tool. Flash is a fantastic summoner spell for almost any champion, and ![]() ![]() ![]() ![]() ![]() ![]() |
Space |
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Space |
Ignite: Ignite helps pack that extra little punch at any point in the game. It can make the difference between a ![]() ![]() ![]() |
Space |
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Space |
Exhaust: If you are going Support, ![]() |
Space |
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^OFFENSE TREE CHOICES^
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As Morgana is a champion who relies heavily on killing enemies with one spell rotation, it is necessary to grab all the magic damage amplifiers in the Offense Tree. Grab ![]() ![]() Early-game advantages are heightened with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
^UTILITY TREE CHOICES^
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The last 9 points should go into Defense or Utility. Morgana can be a mana-hungry champion, which is why Double Doran's Rings, or a Chalice rush is common on her. To slate her lust for mana regen, it's best to grab
![]() ![]() ![]() Lastly, ![]() ![]() ![]() |

Malevolent Morgana
// There are several key masteries that Morgana should try and grab in her mastery page. She needs magic penetration (
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Runes



Q
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spa |
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spa |
Q
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Runes



M
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spa |
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spa |
M
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Runes



S
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spa |
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spa |
S
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Runes



G
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spa |
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spa |
G
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Starting ![]() ![]() WHEN TO GET THIS: - You are new to Morgana - You are up against heavy harass |
Alternatively, starting ![]() ![]() ![]() WHEN TO GET THIS: - You want to rush ![]() - You are against heavy AP |
Lastly, starting with this item is surprisingly effective. It gives you a stable boost in health and a little health regen per spell via Morgana's spell vamp. Be wary starting this, however, as laning without potions can lead to being forced off the lane. WHEN TO GET THIS: - Experienced with Morgana - Enemy has low damage output |


MANA REGEN + MAGIC RESIST I find this item a really useful choice for players trying to adjust for Morgana's mana issues. The restoration of mana and health via Morgana's spell vamp is just great - grabbing Chalice allows you to push the lane heavily. WHEN TO GET THIS: - Need the mana regeneration - Need the magic resist |
SITUATIONAL SUSTAIN Grab ![]() ![]() ![]() WHEN TO GET THIS: - Not planning on buying Athene's - Against heavy AD and need to rush ![]() |


MAGIC PENETRATION This is the cheapest magic penetration item in the game. In Season Two, it was custom to buy this item on first recall, or as soon as possible. In Season Three, upgraded boots are not as necessary, so it is acceptable to delay this purchase. Alternatively, you can run ![]() ![]() ![]() ![]() ![]() WHEN TO GET THIS: - You need magic penetration |
TENACITY There are games when you are being caught out by CC, or if you're getting destroyed by ability power damage; this isn't uncommon, but it can be slightly mitigated. Grab these boots instead of ![]() WHEN TO GET THIS: - The enemy team is shutting you down with CC |


ARMOUR + INVULNERABILITY ACTIVE
This is easily the most common item to buy when building for Morgana. One of the core items to your build thanks to firstly the massive AP it provides, secondly to the armour boost it gives and thirdly the fact you can go invulnerable for two seconds while






MASSIVE ABILITY POWER INCREASE The biggest gain in AP in your retinue. Two notes, never buy this item first, as it benefits more by having something else first and it is okay to delay this item if you need some armour or other survivability. Called the Infinity Edge of Casters, grabbing this item early in the game allows you to deal incredible damage. Even if an early Deathcap isn't possible, you absolutely must get this item. WHEN TO GET THIS: - After ![]() |
MR, MANA REGEN & CDR This is an overall great item on Morgana. It allows for long term sustain on your lane thanks to the mana regen that allows you to spam Tormented Soil and proc your spell vamp. Theoretically, it can give you everything you need, mana regen, survivability via MR, cooldown reduction and damage for your spells. Be aware that you don't have to follow the build exactly. ![]() ![]() WHEN TO GET THIS: - Need MR, mana regen and CDR |


PERSONAL PERCENTAGE MAGIC PENETRATION An age-old debate that has sparked arguments since Season One... The tl;dr version is: If the enemy team has a lot of magic resist and you want more damage, buy ![]() ![]() WHEN TO GET THIS: - Enemy team has significant MR |
TEAM ORIENTATED MAGIC PENETRATION This item is particularly good if the enemy team has two AP-based champions, as it'll mean you take less damage when trying to land your ult. The 20% magic pierce, on top of the 15% magic pierce mastery AND Sorc Shoes, means that a large amount of your damage is restored, allowing you to continue destroying your opponents. But there are games where every one of your enemies decides to build tonnes of MR, so purchase ![]() WHEN TO GET THIS: - Enemy team has insignificant MR |


GROWING HEALTH & MANA Before the rework to Zhonya's, RoA used to be a core item on Morgana. Now it sort of just doesn't fit anywhere in her kit, due to the fact that it requires 10 minutes to charge up, and the game is nearly over by the time to buy Deathcap. WHEN TO GET THIS: - You are in a game that never ends |
HUGE HEALTH BOOST Simply put, 500HP is 500HP. You add 1% to your HP for each point of magic resist and armour you have. So for example, at the end of the game you have Rylai's + 75MR + 75AR. Your base health will be around 2700HP. With resistances, your effective health becomes around 4700HP. WHEN TO GET THIS: - You need to bulk up (general use) |
ATTACK SPEED DEBUFF As ![]() ![]() ![]() WHEN TO GET THIS: - You are up against a heavy AD team |
SPELL SHIELD Banshee's is an optimal survivability item for players who are pre30, or playing at low elo (below 1100). It gives a great boost to health, mana and magic resist, in addition to granting the user a spell shield that takes 45 seconds to regenerated after being popped. It's a good choice against a burst heavy enemy team. Contributes more to your survivability and gives you more chance to get your ult off. This item is a Carry's best friend, protecting you from 1 potential CC, providing MR and a bit of HP and Mana. It is an all round great item for just about any hero. WHEN TO GET THIS: - You are up against a heavy AP team composition |


MOVEMENT SPEED BOOST TO ALLIES You can hold off buying this enchantment until end game if you feel the need to conserve cash. As you will be initiating fights constantly as Morgana, these boots will help your allies catch up to fight with you. WHEN TO GET THIS: - You are often initiating fights |
INSTANT HEALTH + MANA ON SPAWN PLATFORM This enchantment is best bought if/when your base is being sieged by the enemy team. It allows you to recall and instantly regain your health and mana, in addition to give you a huge movement speed boost to help you get back into the fight. WHEN TO GET THIS: - You are losing and recalling often/stuck in base |

spaace |
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spaace |
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Confused?

As you can see from the diversity of items in the above builds, there are many different ways of building

Broken Down Choices
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spaceArmour | spacespac |
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spaceM.Resist | spacespa |
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spaceHealth | spacespace |
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spaceAP Damage | space |
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Farm with
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Not every game will be ideal. Far from it, if anything. While there will be games where your opponent lets you free farm till you are insanely powerful, in other games, your opponents will recognize the danger of a freefarming
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Jungle Morgana?: Farming WraithsMorgana can be known as the "afk-farm mid, push all day" champion. This is due to her impressive minion wave clearing ability, ![]() |
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Early game, you should be aiming to either harass your opponent off the lane (if possible, and it isn't always), and farming up your
![]() >>> Go for the kill. Your level 6 strength is REALLY high, and with good use of your ![]() ![]() >>> Or, wait for a new wave of creeps to arrive, and drop ![]() Either way, recall straight afterwards. With the waves removed, you will be able to shop without the enemy wave pushing to your tower. |
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Gaining an Advantage: Blue BuffAs ![]() |

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By now, you should have your boots of choice, and a solid AP item to go with it (
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At this time of the game teamfights and ganks lurk around every corner. You want to be to reason they happen. If you see your enemies grouped up near your team, drop
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However, as
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Team Objectives: DragonYou will want to be taking dragon as soon as your jungler has reached level 6 and bot lane has pushed their minion wave to the enemy tower. Push your own wave to the enemy tower with ![]() |

![]() Our guide is reasonably long, so we'll end on a few short words. Morgana was a top ban at high elo in Season One and Two for a reason. She punishes grouped-up enemies, and her snare is 3 seconds long, tied for the longest in the game. She is hard to master, as you need to have some sort of skill with... skill shots :P ______I hope this guide helped you with your endeavours to maliciously murder with Malevolent Morgana... May Malevolent Morgana meander merrily onward, valiantly vexatiously vanquishing villainy! (thanks to Oh**** :P) ______Sincerely, jhoijhoi, Patchness, and Warlemming. ______PS: If you were wondering, jhoijhoi made all the banners/signatures/lines in this guide, Warlemming perfected the build/runes, and Patchness was forced to contribute against his will (kidding, he did a lot of Theory Crafting). ______Please don't hesitate with comments and/or suggestions regarding anything we have outlined above. We will happily respond to any queries. ______Here ends Malevolent Morgana. Thank you for reading Malevolent Morgana! |

Q: Question... |
//Answer... |
Q: Why isn't Lich Bane in your main build? |
// Mediocre auto attack range. You should be focussed on spells, not poking attacking.This is basically it. On top of that, Morganas Cooldowns are all rather long, making it hard to proc ![]() |
Credits/References
Many thanks to these websites that I have paraphrased information from:
- http://leagueoflegends.wikia.com/
- http://www.lolstatistics.com/
- http://na.leagueoflegends.com/
- ShadowNet's QWER Buttons
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