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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
Masterxiao here again with a guide on

-
lots of utility (lane and jungle)
has a free QSS skill (W)
great teamfight buff (E)
ranged skill that procs on-hits (Q)
global ulti :D (who doesn't love that)
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can have mana problems early game as a result of spamming Q and/or W
vulnerable after W has been used (pretty long cd)
no real hard cc (not as good of a ganker as say, xin zhao)
is too squishy to be a melee auto-attacker
Build 2- Duo-lane bot GP. This build is pretty much the same as Build 1 except without a wriggles. You shouldn't need a wriggles in bot because the support you are laning with should buy wards.
Build 3- Jungle GP! I feel GP is one of the top junglers (comparable to Lee sin and Nocturne,) as he has a built in red buff and an AoE buff that is effective at all levels. My build is similar to the first one except for the fact that I get a Wriggles to speed up my jungling. The free ward is amazing as well :D. My bad lol, No One Is Comparable To Lee Sin.
Build 4- This build is for the long-awaited Dominion mode of LoL. The Crystal Scar features a very different gameplay and I build GP accordingly. Starting items and core items are different, so don't use the SR/TT build for Dominion.





Greater Mark of Desolation is a great mark and really boosts your damage output throughout the game. A must-have for an AD carry laner.

Try to achieve a balance with armor pen and attack speed (this is for junglers only,) don't sacrifice too much damage output or jungling speed.



Greater Quintessence of Desolation is simply amazing for all 3 builds. I don't think I need to explain more about armor pen. It is good. Get the Armor Pen quints :D






For Dominion, i run 15/0/15 getting




This passive is great for ganking and for keeping champions (eve,twitch) from going into stealth. One of the reasons that GP is such a good jungler because he pretty much has a built in red-buff. Not much to say about when to use it, it's just a passive lol.

This is an awesome ranged skill that can apply on hit effects! It can crit upwards to around 1000 :D (prob not with this guide unless you are uber fed.) Similar to Ezreal's mystic shot, parrrley procs sheen on the same hit. Basically, instead of your next attack, parrrley acts as the skill that procs sheen AND the autoattack. So at max rank (lvl 9 for laning) your Q will deal 120 + 81 base dmg (at lvl 9) x2 (with the sheen proc) so 282 dmg. This should show you why sheen+trinity is so good for GP and why sustained damage is better than straight Critplank. If the Q crits at lvl 9, it will deal 120x2 + 81x2 = 402 dmg! Use this to initiate, to poke, to last hit, to kill, and even to chase because remember, it applies your passive which slows. When jungling and laning, this can be a great last-hitting tool as it gives you bonus gold. Getting a few more last hits with your Q can net you one more health potion on your first blue pill. All of this amazing-ness on a 5 second cooldown (which will be reduced further if you have blue and/or cdr boots and/or ghostblade xD.)

This skill is pretty amazing as it is pretty much a QSS as a skill (quicksilver sash.) This removes anything from your character (i think), stuns, suppresses, snares, etc. An important tip: DON'T USE THIS WHEN YOU ARE IN VIEW OF YOUR ENEMIES. SMART OPPONENTS WILL WAIT FOR YOU TO USE THIS SKILL AND THEN CC YOU. Only use this to cleanse hard cc (stuns, suppresses, or snares) and don't try and cleanse silences loool...
If you try to use this skill like a health pot in lane, you will have mana problems. YOU HAVE BEEN WARNED.

This may not seem that flashy at first, but this skill gives you a free BF SWORD AT MAX RANK. LOL theoretically you can then save 1650 gold, but it doesn't work that way xD. This is also an insane team buff during teamfights. It can also be used for chasing and running away, as the movement speed buff is pretty substantial at max rank as well. This is the first skill you want to max if you are jungling.

This ultimate is very beneficial in teamfights. At first it may be kind of hard to use, as enemies can either flash out or calmly walk out of it without receiving too much damage. However, using this ultimate in the right place at the right time during a teamfight could very well be the deciding factor. Try and place it where enemies must go eventually, as in a path of retreat. When people turret dive around lvl 6, you can place your ult right behind them because they have to run back to avoid turret aggro. This is a good example of how to use your ultimate correctly. In teamfights, try and use it when your tank uses his/her ultimates. Examples of ultimates that correspond with Gangplank's well are Amumu's, Malphites, Galio's, Ashe's, etc. Any AoE cc is very beneficial as then the enemies cannot get out of your ultimate's range.








This build is good in ranked games where your team has a jungler and you need a solo top person. GP isn't the best laner, but he definitely isn't bad. The core of this build is






Build 2 Duo-lanebot GP







This build is the same as Build 1 except for the removal of wriggle's. You shouldn't need to buy wards for duo-lane bot because in most higher elo games (ranked) you will be laning with a support. If the support doesn't get wards, I'm not sure what he/she is doing... The rest of the items and their uses still apply (read Build 1 explanation.)
Build 3 JUNGLE GP!








Personally my favourite way of playing GP. Since pretty much every ranked game needs a jungler, I feel GP is a great champion due to this fact because he can jungle and gank very well. As hahano said in his "who is your jungler and what does he do" guide, gangplank has one of the strongest late-games out of his jungle. The actual items are the same as Build 1, but the starting items are different. The jungle path will be talked about in the Jungle section.
Build 4 Dominion GP!







Dominion GP is fun because using your ult to interrupt captures and possibly get kills is quite amazing. The build is the same as Build 2 (except for Warmogs) but the starting items are definitely different, as you start with 1375 gold. I build GP less tanky for Dominion because it is OK to die in dominion. The point of dominion isn't not to die, but rather to capture and defend points. Therefore, buidling a little more damage and a lot more cdr (from youmuus) will make your ult and q (and even E for that matter) on ridiculous cooldowns. With runes, cdr boots, and youmuus, your cdr should be around 35%!










2x


Boots



Core




Luxury Items



Defensive Items (replace LW)







1. Grab



2. Smite the big (blue) wraith as soon as you see it and then learn Parrrley. Use your E and autoattack + Q one of the remaining wraiths. If you can, last-hit them with your Q but don't wait forever just to try to do it. A few Q last hits will give you a slight gold bonus.
3. Go to the double golems and E and then simply autoattack and Q them to death. This is why GP is such an easy jungler. Recall and buy cloth armor and 1 or 2 health potions, depending if you got last hits with your Q.
4. Go to the ancient golem (blue buff) and E and start attacking. Use your Q whenever it's up and use a health pot as soon as you start taking damage. Smite it when it gets to around 500 health. DON'T SMITE IT AT THE BEGINNING. Once you have blue, you won't have to worry about conserving mana YAYYY :D
5. Finish wolves, attacking the big wolf first.
6. Kill the wraiths, big one first.
7. If you have a full rune page or bought 2 health pots on your 1st recall, you can take red now. It is similar to blue, pop a health pot as soon as you start taking damage, or just autoattack it to death. If not, it might be better to go to double golems and take it on your next jungle clear.
The rest of the game for junglers should be farming, ganking, and teamfights, similar to the laning guide above. As a jungler, you should constantly be aware of the map and ask your teammates to tell you when to gank. If the enemies have pushed their lanes to your tower, come up behind them and tell your teammates to stun or slow them etc. This should ensure your team win their lanes.
As GP, you want to get all 3 skills at the beginning and you want to prioritize E over W. Use your E and ghost when the battle begins and rush to the speed shrine at mid. If your team is slow and you are one of the faster people, go straight for windmill. If not, cap the one in the middle and then go to windmill to help your teammates. Dominion is basically a constant struggle where you try and find available points to cap, or defend points that the enemy want to cap. I'm not a Dominion expert either, so it would be better for you just to go read the guide on mobafire Dominion Guide: Roles and Teamwork.
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