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Choose Champion Build:
Spells:
Ghost
Flash
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
The first build I present I consider to be the most viable, it is a pretty standard build.
The second, hybrid build is the one I have the most fun playing as it gives you a large damage bonus with both
I will not be including a section on warding, jungling, farming or zoning as great guides already exist for those specifically and I have not acquired permission from the makers of any of those guides to use or reference them here.
LaneRim Pros
High and sustainable damage output
A well rounded mid-cost build
Very good at disrupting enemy team
LaneRim Cons
The lack of stun abilites can leave you vulnerable
Hyrbrid Hec Pros
Life steal+Spell Vamp+
Spirit of Dread = free hps, ftw
Hybrid Hec Cons
Expensive build
High and sustainable damage output
A well rounded mid-cost build
Very good at disrupting enemy team
LaneRim Cons
The lack of stun abilites can leave you vulnerable
Hyrbrid Hec Pros
Life steal+Spell Vamp+
Hybrid Hec Cons
Expensive build
As I almost exclusively play tanky dps ad characters the runes selected for this build are largely chosen for economic reasons. They are all solid runes though and I usually take greater quintessence of desolation instead of
Greater Quintessence of Movement Speed.
greater mark of desolation gives you some needed arpen - a very common choice
gives you a decent armor boost early game - also a typical choice
will give you scaling magic resist which will be a great help if you're stuck laning with the enemy AP champion.
will give you a slight speed boost and work with
Hecarim's passive ability to give you some bonus AD.
greater mark of desolation gives you some needed arpen - a very common choice
gives you a decent armor boost early game - also a typical choice
will give you scaling magic resist which will be a great help if you're stuck laning with the enemy AP champion.
will give you a slight speed boost and work with
Now the fun part.
Starting Items
a great starting item made greater by
Warpath
pick up three of these for some early sustain
or
a solid starting item, but no building opportunities
Early Game Items
should be your top priority as it works wonderfully with
Rampage once you have your stacks.
and
dat tenacity.
or
only if they brought AD heavy composition.
Mid Game Items
for mid game allows you to build up its bonus and give you some pretty awesome sustain.
and
couldn't hurt.
and
an uncommon item, I really like its shield and damage bonus off missing health, combined with your healing powers you can become very dangerous near death.
Late Game Items
great item, and don't forget the speed bonus
and
turn all that tankyness into some raw power!
and
zeke's herald lifesteal and a nice little aura for your friends
Other viable items
grants you some MR while increasing your speed and therefore AD.
is another decent choice as it makes
's healing more effective.
Looking to stack some flat AD? I only really recommend this if your carries are not putting out enough damage or getting focused down too quickly, but it's hard to go wrong with
Bloodthirster or an
Infinity Edge.
If your team is short on support you can easily swap in a
Aegis of the Legion,
Frozen Heart,
Randuin's Omen or
Shurelya's Battlesong.
Starting Items
a great starting item made greater my
Warpath
pick up three of these for some early sustain
or
a solid starting item, but no building opportunities
Early Game Items
should be your top priority as it works wonderfully with
Rampage once you have your stacks.
and
dat tenacity.
or
only if they brought AD heavy composition.
and
get that farm going. The armor and extra AD are very helpful at lower levels, you may want to rush this as your second item.
Mid Game Items
every hybrids friend
and
steal you some hps
and
steal you some more hps, I wait to build
Hextech Gunblade until after
Trinity Force once I have the utility from the
Vampiric Scepter and
Hextech Revolver
and
another must for hybrids
Late Game Items
finish it off for that tasty active (which I always forget to use)
and
boost that attack speed, mobility and damage, courtesy of
Warpath
and
great for shredding tanky enemies and farming/jungling.
Other viable items
For some more attack speed, arpen, AD, CDR, crit chance and an active speed (thus damage) boost go for
Youmuu's Ghostblade
Wit's End is also a great choice, giving you some bonus damage and basic attacks and buffing your MR
Given the frailty of this build a
Guardian Angel could turn a team fight around.
If you are getting caught in cc too much a
Banshee's Veil will suffice, plus some much needed MR.
This armor-starved build could certainly benefit from a
Sunfire Aegis,
Warpath will allow you to stay right on top of running enemies.
I don't add some common hybrid items such as
Abyssal Mask and
Rylai's Crystal Scepter, I feel
Hecarim's true power comes from AD and those item slots would be put to better use with sustaining or more AD focused items.
Recommended build For LaneRim:
Starting Items
a great starting item made greater by
pick up three of these for some early sustainor
a solid starting item, but no building opportunitiesEarly Game Items
should be your top priority as it works wonderfully with and
dat tenacity.or
only if they brought AD heavy composition.Mid Game Items
for mid game allows you to build up its bonus and give you some pretty awesome sustain.and
couldn't hurt.and
an uncommon item, I really like its shield and damage bonus off missing health, combined with your healing powers you can become very dangerous near death.Late Game Items
great item, and don't forget the speed bonusand
turn all that tankyness into some raw power!and
zeke's herald lifesteal and a nice little aura for your friends
Other viable items
grants you some MR while increasing your speed and therefore AD.
is another decent choice as it makes
's healing more effective.Looking to stack some flat AD? I only really recommend this if your carries are not putting out enough damage or getting focused down too quickly, but it's hard to go wrong with
If your team is short on support you can easily swap in a
Recommended Items for Hybric Hecarim:
Starting Items
a great starting item made greater my
pick up three of these for some early sustainor
a solid starting item, but no building opportunitiesEarly Game Items
should be your top priority as it works wonderfully with and
dat tenacity.or
only if they brought AD heavy composition.and
get that farm going. The armor and extra AD are very helpful at lower levels, you may want to rush this as your second item.Mid Game Items
every hybrids friendand
steal you some hpsand
steal you some more hps, I wait to build and
another must for hybridsLate Game Items
finish it off for that tasty active (which I always forget to use)and
boost that attack speed, mobility and damage, courtesy of and
great for shredding tanky enemies and farming/jungling.Other viable items
For some more attack speed, arpen, AD, CDR, crit chance and an active speed (thus damage) boost go for
Given the frailty of this build a
If you are getting caught in cc too much a
This armor-starved build could certainly benefit from a
I don't add some common hybrid items such as
As
Rampage is your primary source of damage and
Spirit of Dread keeps you in lane I strongly recommend maxing these asap.
My only other suggestion would be to work on leveling
Spirit of Dread faster with the Hybrid Hec build.
After investing my first point into
Devastating Charge I leave it. I primarily use this skill as utility and find the increases per level of the other skills to be more useful.
My only other suggestion would be to work on leveling
After investing my first point into
I consider
Flash to be indispensable. A well placed
Flash can change the outcome of a team fight or deny the enemy team a kill.
Ignite and
Exhaust are both great spells, especially for the hybrid hec build.
I really love
Teleport on this champion. Many a time have I ported onto a turret and used
Onslaught of Shadows to send the enemy straight into the tower, thinking they could tank it.
Ghost is a great choice as well, it allows you to get into position faster and increased your passive damage bonus.
I really love
is a sexy, sexy passive. Ignoring unit collision is great for chasing or running. A word of caution, minions will not stop you. This may sound stupid and obvious but I learned quickly that I use minions to control my champions movement in small ways. Such are taking down a turret - being directly behind the first minion is great as it allows you the most time to hit the turret for that minion wave. Trying to run behind the first minion on
a powerful melee aoe attack. It can gain stacks which reduce its cooldown time. This ability synergizes beautifully with
is what keeps you in lane. There is no cap on how much you can heal from this ability on champions. You can use this ability with
is similar in function to
this is a freaking awesome ult. I fully expect a nerf to come soon. AOE fear ability that does significant damage over a large area. You can use it to dash just beyond fleeing enemies to cause them to run away from their base or use it to change the entire flow of a team fight. The hybrid build adds significant damage to this ability.C-c-c-combo breaker!
If committing to a kill instead use






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