This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Lee Sin the Blind Monk
Have Fun! Remember that this is a game!
If you have any scores to send me, or don't want your comment to be public send it to nobodyqwerty123@gmail.com
Builds similar to this one
Item Sequence










Team 2 is Jungle.
Lee Sin is a tanky ad caster. Midding is not suggested. He can dart in and out of battles with 2 conditional flashes. In either of my builds you become quite beefy. Hopefully I will release a jungling guide as well.

Greater Mark of Desolation Armor penetration for extra damage.


Greater Quintessence of Desolation More armor penetration for more damage
Build 2
Greater Mark of Desolation Again armor penetration, he is an attack damage champion after all



Jungle Lee Sin





Taking 21 points in offence for the extra damage and penetration, while taking 3 points in utility for less death time. 6 points in Defense for that extra edge in survival.
Build 2
Taking 21 points in defense for being that tanky beefy guy who never dies, and taking 9 points in offence just for that armor pen.
Jungle Lee Sin
Always taking improved smite.
Offensive jungle takes 21 points in offence.
Defensive jungle takes 21 points in defense.
I don't take any points in utility with the revamped mastery trees.






Maxing



Build 2
Grabbing one point in Sonic Wave first for checking bushes and ranged damage, while maxing


The skill combo for ganking is often




However I have found a better ganking combo, running in and using





Other Summoner Spells










NOTE: YOU CAN SMART CAST WARDS NOW! MAKING HOPPING TO WARDS SO MUCH EASIER! Try it some day.
This build focuses around being able to instantly heal up, and deal massive amounts of damage.









Build 2








Jungle Lee Sin
Offensive build is the same as the lane build.
Defensive build is the same as the lane build.











Build 2








With either build I sometimes take

I have also found out that his spells apply spell vamp (how did I not know this *facepalm*) so taking a




Red buff is great on Lee Sin, as you dash in and hit them a till they are dead, and using your spells to aid in damage. The slow from the buff prevents them from getting away easily. Taking the opposing red will hurt their attack damage champions.
Blue buff should be saved for someone with mana. If no one on your team has mana problems go ahead and take it. Taking the opposing blue can cripple their Magic Damage carry.
I mention stealing their buffs but remember they can steal your jungle as well!
Lee Sin can solo dragon without much of a problem with the shield and lifesteal he gives himself.

Start with small golems, using






Remember as a jungler your job is to gank enemies or relieve a lane from an ally. If an ally is in need ignore the jungle!
Here is a map of the route. The purple side is the same route I just didn't label it.





2)Remember

3)

4)The target you kicked with

2)If your opponent gets hit by


3)Using


4)

5)


6)When the laning phase ends and all the team fights start occurring, grab an

7)

8)

8/19/11-Edit Items to Avoid/Situational Items Chapters, Added Jungling
8/20/11-Added Skill Range Demonstration
9/24/11-Changed Phantom Dancers to Trinity Force, Runes/Masteries minor changes, paragraph about them not changed yet
10/3/11-Mastery tweaks, rune changes
12/15/11-Changed stat picture to the new style, Changed summoner spells to match Season 2, changed item build for build 1
12/18/11-Updated Chapter "Items" to match the new item build implemented
2/18/12-Updated builds, added small section in intro about attack speed


Runes






NOTE: Energy runes cost quite a lot and are only usable on 4 champions but they do maximize

Also the Rune and Mastery choices let me take any of the 2 builds mentioned above without too much trouble. Letting me switch between the builds (in the middle of the game) when we need one or the other, or when the glass cannon build is working out as planned.
You must be logged in to comment. Please login or register.