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Intro
Greater Mark of Attack Damage x9
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Greater Quintessence of Life Steal x1
Greater Quintessence of Attack Speed x1
Greater Quintessence of Attack Damage x1
Precision
Press the Attack
Phase Rush
Greater Quintessence of Life Steal The extra little bit of lifesteal will help you survive and heal immensely late game. Early game you can sustain a bit more health off the monsters.
Greater Quintessence of Attack Speed This will help you with extra attack speed, so you can kill the jungle monsters faster. Also, when pushing turrets, the attack speed boost will help you get your abilities off faster to push and destroy the turret even more.
Greater Seal of Armor x9
Greater Glyph of Magic Resist x9
Greater Quintessence of Life Steal x1
Greater Quintessence of Attack Speed x1
Greater Quintessence of Attack Damage x1
Runes
Greater Quintessence of Life Steal The extra little bit of lifesteal will help you survive and heal immensely late game. Early game you can sustain a bit more health off the monsters.
Greater Quintessence of Attack Speed This will help you with extra attack speed, so you can kill the jungle monsters faster. Also, when pushing turrets, the attack speed boost will help you get your abilities off faster to push and destroy the turret even more.
Smite and Flash are the best summoner spells i recommend for jungle Lee Sin
Exhaust can help with ganks on low cc teams
Heal heal bait i guess?
Ghost like flash but Lee Sin has Trinity Force so it's k
Ignite not really the best idea, but can be taken for more dmg output when ganking
Revive no..plz...no
Teleport good for helping other teammates out in lane
Clairvoyance this can help you become hawkeye by sniping people with Sonic Wave
Cleanse good to get out of dangerous fights, but just get quicksliver sash or something
Clarity unfortunately this doesn't work for energy ;(
Barrier if you want to bait them like Heal almost
OTHER SPELLS TO CONSIDER
Exhaust can help with ganks on low cc teams
Heal heal bait i guess?
Ghost like flash but Lee Sin has Trinity Force so it's k
Ignite not really the best idea, but can be taken for more dmg output when ganking
Revive no..plz...no
Teleport good for helping other teammates out in lane
Clairvoyance this can help you become hawkeye by sniping people with Sonic Wave
Cleanse good to get out of dangerous fights, but just get quicksliver sash or something
Clarity unfortunately this doesn't work for energy ;(
Barrier if you want to bait them like Heal almost
Items can make or break a champion. Champions can be horribly built, and thus aren't able to play well with a good score. This is my item build for Lee Sin
Hunter's Machete and Health Potion + Stealth Ward --> Boots --> finish your Spirit of the Elder Lizard asap --> Mercury's Treads or Ninja Tabi depending on how much physical or magic damage they have --> Pickaxe --> Tiamat --> Vampiric Scepter and turn that into Ravenous Hydra --> Sheen works with your 1st and 2nd ability that you use --> Phage is good for speed boost and health + atk dmg --> Zeal if needed --> finish all those bad boys into Trinity Force and you'll be owning --> from here it's mostly situational items and depends on their team
Sunfire Aegis Good if you need some health and armor against physical damage champions
Last Whisper Good if they have a bit or armor and you are doing well and want to continue pwning them
Frozen Mallet Really good for locking down enemies and chasing. Also nice atk dmg boost and really good health
Randuin's Omen Very good choice for some health and protection against physical damage champs who chunk you like . You will be able to initiate very well also.
Guardian Angel This is okay, good if you get focused, and your team is able to keep them off your dead body while you're reviving.
Warmog's Armor Good health and health regen.
Spirit Visage I don't recommend this, but if you are in desperate need of magic resist and want to heal even more, then get this.
Spirit of the Elder Lizard
Mercury's Treads
Ravenous Hydra
Trinity Force
Last Whisper
Frozen Mallet
DO NOT FOLLOW THIS ITEM BUILD EXACTLY, CHANGE ITEMS ACCORDING TO YOUR KILLS AND DEATHS, WHAT YOUR TEAM NEEDS, AND THE OPPOSING TEAM. THIS IS SIMPLY JUST A RECOMMENDED ITEM BUILD EXPRESSED BY ME. FEEL FREE TO TAKE ANY ITEMS YOU WANT. THIS IS JUST AN IDEA.
Hunter's Machete and Health Potion + Stealth Ward --> Boots --> finish your Spirit of the Elder Lizard asap --> Mercury's Treads or Ninja Tabi depending on how much physical or magic damage they have --> Pickaxe --> Tiamat --> Vampiric Scepter and turn that into Ravenous Hydra --> Sheen works with your 1st and 2nd ability that you use --> Phage is good for speed boost and health + atk dmg --> Zeal if needed --> finish all those bad boys into Trinity Force and you'll be owning --> from here it's mostly situational items and depends on their team
POSSIBLE CHOICES
Sunfire Aegis Good if you need some health and armor against physical damage champions
Last Whisper Good if they have a bit or armor and you are doing well and want to continue pwning them
Frozen Mallet Really good for locking down enemies and chasing. Also nice atk dmg boost and really good health
Randuin's Omen Very good choice for some health and protection against physical damage champs who chunk you like . You will be able to initiate very well also.
Guardian Angel This is okay, good if you get focused, and your team is able to keep them off your dead body while you're reviving.
Warmog's Armor Good health and health regen.
Spirit Visage I don't recommend this, but if you are in desperate need of magic resist and want to heal even more, then get this.
FINAL BUILD (What i usually end up getting)
Spirit of the Elder Lizard
Mercury's Treads
Ravenous Hydra
Trinity Force
Last Whisper
Frozen Mallet
WARNING
DO NOT FOLLOW THIS ITEM BUILD EXACTLY, CHANGE ITEMS ACCORDING TO YOUR KILLS AND DEATHS, WHAT YOUR TEAM NEEDS, AND THE OPPOSING TEAM. THIS IS SIMPLY JUST A RECOMMENDED ITEM BUILD EXPRESSED BY ME. FEEL FREE TO TAKE ANY ITEMS YOU WANT. THIS IS JUST AN IDEA.
Tempest can be maxed second if you are having trouble with ganking lanes because of your lack of cc
FlurryPASSIVE: After using an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% attack speed and return 15 energy each.
Sonic Wave ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD)
RANGE: 975 COOLDOWN: 11 / 10 / 9 / 8 / 7 COST: 50 ENERGY
Resonating Strike ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD) (+ 8% target's missing health)
COMBINED DAMAGE: 100 / 160 / 220 / 280 / 340 (+ 180% bonus AD) (+ 8% target's missing health)
RANGE: 1100 COST: 30 ENERGY
Safeguard ACTIVE: Lee Sin dashes to target ally, he and the target each gaining a shield that absorbs a certain amount of damage. Each shield dissipates after 5 seconds if not already destroyed. Lee Sin can cast Iron Will within 3 seconds of using Safeguard.
SHIELD: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
RANGE: 700 COOLDOWN: 9 COST: 50 ENERGY
Iron Will ACTIVE: For 5 seconds, Lee Sin gains bonus life steal and spell vamp.
LIFE STEAL / SPELL VAMP: 5 / 10 / 15 / 20 / 25%
COST: 30 ENERGY
Tempest ACTIVE: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
RANGE: 350 COOLDOWN: 10 COST: 50 ENERGY
Cripple ACTIVE: Lee Sin cripples all enemies marked by Tempest, reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
SLOW: 20 / 30 / 40 / 50 / 60%
RANGE: 500 COST: 30 ENERGY
Dragon's Rage ACTIVE: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
RANGE: 375 COOLDOWN: 90 / 75 / 60 COST: NO COST
Use Flurry to keep your energy level high when jungling or dueling someone
Tempest and Sonic Wave both reveal stealthed champions like and
Cripple slows champions so use that when foes are fleeing
Dragon's Rage kicks back a target,damages and knocks up anyone he hits. Use this to your advantage when running away, or try to snipe a low health target by kicking one in the front and let him fly and damage the low health champion
Safeguard can be used to jump to anything really (champions, teemo shoorms, wards, and even other things!) It also provides a shield to help you live in threatening times.
Use Iron Will to keep your health up while jungling or fighting, It grants lifesteal AND spellvamp.
Tempest works on Iron Will 's spellvamp boost.
Sonic Wave ACTIVE: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD)
RANGE: 975 COOLDOWN: 11 / 10 / 9 / 8 / 7 COST: 50 ENERGY
Resonating Strike ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave, dealing physical damage including 8% of the target's missing health. Minions and monsters take a maximum of 400 damage.
PHYSICAL DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 90% bonus AD) (+ 8% target's missing health)
COMBINED DAMAGE: 100 / 160 / 220 / 280 / 340 (+ 180% bonus AD) (+ 8% target's missing health)
RANGE: 1100 COST: 30 ENERGY
Safeguard ACTIVE: Lee Sin dashes to target ally, he and the target each gaining a shield that absorbs a certain amount of damage. Each shield dissipates after 5 seconds if not already destroyed. Lee Sin can cast Iron Will within 3 seconds of using Safeguard.
SHIELD: 40 / 80 / 120 / 160 / 200 (+ 80% AP)
RANGE: 700 COOLDOWN: 9 COST: 50 ENERGY
Iron Will ACTIVE: For 5 seconds, Lee Sin gains bonus life steal and spell vamp.
LIFE STEAL / SPELL VAMP: 5 / 10 / 15 / 20 / 25%
COST: 30 ENERGY
Tempest ACTIVE: Lee Sin smashes the ground, dealing magic damage to all nearby enemies and granting true sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
MAGIC DAMAGE: 60 / 95 / 130 / 165 / 200 (+ 100% bonus AD)
RANGE: 350 COOLDOWN: 10 COST: 50 ENERGY
Cripple ACTIVE: Lee Sin cripples all enemies marked by Tempest, reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.
SLOW: 20 / 30 / 40 / 50 / 60%
RANGE: 500 COST: 30 ENERGY
Dragon's Rage ACTIVE: Lee Sin launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 1200 units over 1 second. Enemies the target collides with take the same damage and are knocked airborne for 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
RANGE: 375 COOLDOWN: 90 / 75 / 60 COST: NO COST
Use Flurry to keep your energy level high when jungling or dueling someone
Tempest and Sonic Wave both reveal stealthed champions like and
Cripple slows champions so use that when foes are fleeing
Dragon's Rage kicks back a target,damages and knocks up anyone he hits. Use this to your advantage when running away, or try to snipe a low health target by kicking one in the front and let him fly and damage the low health champion
Safeguard can be used to jump to anything really (champions, teemo shoorms, wards, and even other things!) It also provides a shield to help you live in threatening times.
Use Iron Will to keep your health up while jungling or fighting, It grants lifesteal AND spellvamp.
Tempest works on Iron Will 's spellvamp boost.
Start at
ancient golem
Why start at blue you might ask?
It gives you cooldown reduction during the jungle which will help you jungle. The opponent may assume you are starting at red and invade your blue, but most of your team is there, leashing you.
Also, the red buff is needed for good ganks on Lee Sin The later you get the red buff, the longer you will have it for ganking.
Go to wolves --> wraiths --> elder lizard then gank a lane.
In the case no lanes are available to gank, go to golems and wolves + wraiths will be up.
Here is a jungle time that you can use http://ertu.de/jungle/
After that just go along killing anything that spawns and ganking lanes.
Why start at blue you might ask?
It gives you cooldown reduction during the jungle which will help you jungle. The opponent may assume you are starting at red and invade your blue, but most of your team is there, leashing you.
Also, the red buff is needed for good ganks on Lee Sin The later you get the red buff, the longer you will have it for ganking.
Go to wolves --> wraiths --> elder lizard then gank a lane.
In the case no lanes are available to gank, go to golems and wolves + wraiths will be up.
Here is a jungle time that you can use http://ertu.de/jungle/
After that just go along killing anything that spawns and ganking lanes.
[*] Do not wait for your lane partner to die and then clean up.
[*] Have your lane partner bait the enemy if you would like them to initiate
[*] Make sure you ping and write in chat "I'm ganking ___" so your ally knows you are ganking their lane
[*] Carry an extra ward with your just in case you need it to get out of a stick situation
[*] Time your abilities out so you always have your passive Flurry up in the jungle
[*] Know where to be in a team fight.
[*] Try not to be caught out by the enemy team.
[*] Use Iron Will to heal off the jungle creeps better
[*] Remember to be respectful to your team and the enemy. Teamwork wins games!
Well this is it. Good luck on playing and mastering Lee Sin
Again, this is my first guide so please leave feedback on how well i did. Also, comment what i could have done better!
I appreciate that you took the time out of your day to look at my guide. Thank you. GLHF
Again, this is my first guide so please leave feedback on how well i did. Also, comment what i could have done better!
I appreciate that you took the time out of your day to look at my guide. Thank you. GLHF
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