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Spells:
Flash
Exhaust
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
First, let me say that Malphite is an awesome champion with lots of utility:
- Gamebreaking

- Short CD

- Making enemy AD carries useless due to his


You don't usually see many Malphites in normal games, and to be honest I don't know why. But if you see one, he usually gets a fulltank build. Some can place their ultimates well, but nobody seems to be able to manage the other abilities. You need to learn that if you want to play AD Malphite, and that is why you should be here :)



Let's take a look at three different types of Malphite-builds:
Fulltank Malphite (example: Dotter's 'Coon')
Pros:
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Can tank pretty much anything, especially turrets
Does OK damage to squishies with his abilities
Still has the full utility of his abilities
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After he has used his rotation, his damage output is minimal (Sunfires don't stack anymore :P )
Will just not be attacked and/or kited, therefore he loses his utility
AP Offtank Malphite (example: The_Nameless_Bard's 'hidden mage')
Pros:
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Shard and Unstoppable Force hit a bit harder
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Can't tank that much
Has only two abilities which benefit from the build, of which one is singletarget
AD Offtank Malphite (Yes, this build :P)
Pros:
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Benefits from all four abilities
Consistant damage output
Free Tiamat, due to your Brutal Strikes
40% increased AD for 6 seconds - that's immense
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Can not tank everything
Is absolutely not a replacement for a tank. Either you need another Offtank to double-initiate, or take a champion like Amumu or Leona to cover your back ;)
Oh and by the way, I want to recommend to you this guide on runes:
http://www.mobafire.com/league-of-legends/build/rune-tips-what-secondary-and-primary-means-and-more-24255
My preferred runes on Malphite:




Yes, magic penetration marks on AD Malphite! I take those for harassing uses - your shard does magic damage. Though, it is absolutely not wrong to take the Greater Mark of Desolation, if you prefer harassing with autoattacks (very efficient, btw - your philosophers should heal you up again).
Evasion seals are nice with the masteries, but

The CDR glyphs should be self-explanatory. CDR is awesome :3
The CDR in the offensive tree is too nice to ignore, and you cant say no to 15% spell penetration :P
I don't recommend to spec into the utility tree. You really need the defensive boni, and you don't heavily benefit from extra EXP or mana.
But please don't always follow my stupid rules. If you need to flash more often - get that


Take it. Seriously, take it. Flash is borderline OP when combined with skillshots - your

As second summoner spell, it's up to you:
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Passive: Granite Shield
The shield grants a Precentage of your health in protection. IMPORTANT: This does NOT mean you need to stack health. It applies Armor and Magic Resistance.
Pretty nice passive, you can tank minions to harass, and espacially with the Philosopher's Stone, you have really nice laning power.

Q-Spell: Seismic Shard
Nice chasing tool, nice escaping tool, nice harassing tool - wait no! As you see, I don't level it at the beginning. It costs an awful lot of mana which you dont have. To harass, better walk up to them and hit them in the face with some autoattacks. Hurts the same and is more fun, guaranteed :)
Especially don't level this against healers. Then it's just useless waste of mana.
If your enemy is squishy and has barely got any regen, you can max this. But he will be more aware of your damage and stay safe.

W-Spell: Brutal Strikes
Oooh yes. I love you <3. I max it out so late, because the AD items come at last. But feel free to get the boost whenever you want.

E-Spell: Ground Slam
Combined with your W, a great farming skill. Don't underestimate the AS-reduction, worth leveling up.

Ultimate: Unstoppable Force
Knock-ups are not diminished by tenacity, so it's a guaranteed time they are disabled. Awesome initiation, works well in combination with the AP Casters AoE spells.
Do not waste your Ultimate, but don't be afraid to use it. Always try to hit as many targets as possible.
You might as well give your allies a superb possibility to escape and sacrifice yourself. If it saves 4 allies, worth it ;)
Skill Combinations
Teamfights
Most Guides recommend you to activate





Therefore:
If needed





Do not use

Farming
If you can allow yourself to push, or the enemy counterpushes, farm that way:
Hit every ranged minion one time, Ground Slam. If they are not dead, hit the one in the middle and they should be.
As the mid/lategame commences, you basically need to be a farming Corki who twoshots every minionwave. Go to a minion wave, activate


If it comes to tanking Dragon, try not to do it. The Attack Speed debuff really hurts you, better let your AP carry tank it and your supporter heal him up. Velocity at the dragon is everything!
IMPORTANT: Do not bother to use Seismic Sharc in any other way than chasing or harassing. When melee fighting, it takes mana and wastes time you couldve used autoattacking.

As soon as you have enough gold to get your Philosopher's Stone, get it. It pretty much is a key item in your build, though you need to sell it later. The health and mana regeneration are awesome, not to forget the gold per five.
Same thing with your

With me, the decision which boots to buy is pretty easy, I nearly always get the


I usually continue with both a




So far your tanky part. The enemies will not focus you and will not as long as you haven#t finished your



Should it actually happen, that you have not yet finished the game, you should be happy, the incredibly funny part begins. Build your


Finish your build off with the beautiful aura of

Alternative items
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- If you already have a Lifesteal Aura, or you have an excellent supporter, get other ArP Items:


- Having problems with tanks? Exchange your IE with a


Stay away from:
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I did not try this build, though, and I suppose it has a hard early game...
Do not feel ashamed if you "steal" kills in early and mid game, you need them.
Prepare for a huge flamewar when you are getting your BF Sword, but try to ignore it and burst the enemies to the ground.
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