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About this Build
The recent changes to Taric and the Season 3 jungle agree with each other really well, makeing Jungle Taric a terrible thing to behold. His skillset is quite hard to balance and innertly overpowered and only a few champions that can match the power of his raw stats and CC. This guide will teach you how to unbalance Taric with the right skillorder and itembuild so you can win with ease. Please note that this guide assumes that you already know a lot about LoL and Taric and I won't bother to go into details.
Auras - If you provide your team with bonus stats, that is like giving them a massive gold lead. Since your support can't buy them all, you will be forced to buy them. Just one aura item can provide each teammate with 1k global gold. Every team needs
and Zeke's Herald.Active Items - They act like additional skills that fill out gaps in your team's champion ability pool and if they cure a major weakness of your team, they will help you succeed like nothing else. For Taric specifically,
and
are fantastic help with initiation and positioning and attenuate many of his melée problems.Your kit - Use it right. Do not spamm and rank your heal, it is made for emergencies and battles, not for sustain. Never save your ult and Shatter, smash things with it. Stun the right targets.
Taric's StatsSummoner Spells: take
and
.Masteries: go for
,
and
. I leave the rest up to you. For a quicker jungle clear you can go 21 offense, for a more support oriented setup you can go 21 utility and you can also get even more out of defense.Runes: take MS Quints
and fill in flat Armor
and CDR
. Marks are AS
. You want luck ? Take one Crit Mark:
this occasional lucky crit can come in handy.
+
+Defense on Taric and you can carry games. But when you face the truth of scratching a living in the jungle you will know that your item build has to be cheap and cost-effective if you want to win. So forget these big items - not because they are bad, but - because you will never afford them in a normal game.As any jungler you will start with pots and Machete.
Also, anyone trying to jungle with taric would get
early. But what about the jungle-item-upgrade ? While both
and
yield good results, I favour the stone because of the HPReg and the better upgrade options. So its up to you if you want to sit on a Razor or get a
later. In case you use CDR Glyphs and have no defense I strongly recommend you do something for your MR early.Now
and
are what I consider key to a successful jungle Taric build. Both give small AP/AS boosts that really increase your damage output, while also having great Movement speed and a huge amount of MR - all for almost no money and building from a Kage's Lucky Pick. I don't see a reason to get
when you can get cheap Tenacity and HP from your spirit stone upgrade.
+
are an option to counter all-AD teams.
are good, but I don't need them because my MS is already 425+ anyway. If you want even more MS, I would rather get a
.Now your greatest concern will soon be your lack of health and your long cooldowns. Get
and/or
asap, so you can buy a
and a
asap. Your upgrade options for the
range from my all-out favourite Zeke's Herald to
/
/
. Try to get your CDR capped quickly as it is your cheapest way to increase your performance. Should you need defense, think about another
or a
. For offense both
and
are great options.Once your CDR is taken care of, get whatever your team needs most, sometimes an
is needed, sometimes your team wants more AOE damage and you get
or
. Should you get fed and your team is ahead, feel free to get more AS with items like
or an all-round damage package:
. When in doubt, always buy tank items since you have quite some innert damage and you will be able to duel pretty much anything as long as you survive burst. An example for a late game build would be:A final note on
and
. While both have good synergy with Taric (Armor, CDR foremost, Effects and Mana also usefull), they are really, really expensive. You can get an early
and upgrade them in late game, but they are too expensive to belong into a core build and lack HP.
HH
HH
HH
HH
Overall CC ...
HHDon't rank it up to early, because both






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