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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
About this Build
Cassiopeia is a kiting high DPS magic damage champion. Resembling an AP version of
This is only a small guide that covers the basics, and it assumes you alredy know a lot about jungling and Cassiopeia. Have a look at the following guides if you need more in-depth informations:
- Why do I delay
Twin Fang ? Because I personally dislike it. The high damage with the 0.5 sec CD sounds really good - in theory. But if you rely on this skill alone for DPS you sacrifice everything that makes cassiopiea good in my eyes. Firstly and most importantly, you give away 150 range, you bring yourself into range of AD carries, most forms of hard CC and damage and you make yourself easier to hit - a lot easier to hit. Secondly, 0.5 sec CD means your cursor needs to hover over your enemy, you will have to stand still or move in a straight line, there is no way to really kite around (Because clicking around lets DPS from E drop below Q and W instantly) - and the 5 sec CD when not poisoned can always screw you up (like
Cleanse getting rid of your poison and suddenly your useless). Thirdly
Twin Fang is by far the most mana intensive skill. Your passive togeter with blue buff barely make it manageable. Lastly, its a single-target skill, contrary to the rest of your kit.
I really prefer to start the game without it, and value it more in the late game stages, when you need it to duel those pesky bruisers that come too close. Use the synergy of Q and W before you dip in the E. I will adress this topic again in the ability chapter.
and
.Masteries - 21/9/0 AP caster offense with the bare minimum jungle defense.
Runes - Standard caster page (MPen-Armor-AP/lvl-AP) works reasonably, but if you feel you get to low in the jungle you should add some Armor Quints. An
instead, its just what I do).
HH
and to fight), your mana costs are cut in half. Get used to your new mana costs (Q-
-37 W-
-55 E-
-45 R-
-100).
HH
-
-
) helps. Some minor CDR should allow you to reapply the poison before the buff expires. The damage is good and just big enough to hit a full jungle camp.
HH
HH
-slow and spellvamp. That's very good for you once you get both (late game).
HHYou can get an early point into
(lvl 4 or 8), I usually do this if my mid doesn't need blue. You can consider maxing
first if the enemy has lots of gap closers - drop in beneath you and escape.
DPS analysisHere are some usefull skill cycles for ganks, clearing, etc.
- Jungle - Lead with
, follow up with
where the monsters run and kite them around in it, constantly auto attacking and reapplying
. You should start with placing
in the blue/red buff bush if you fear an invade, it will reveal it and put considerable damage on any enemy that happens to stand in it. The slow will also allow for a nice
-follow-up or a save escape. If you find no one, just kite golem/lizard into it with auto-attacks and
. - Ganks - Keep your distance. Start with
follow up with
and
. Always keep chasing as long as you hit
, he should be unable to reach you and your MS buff and range should allow for impossible kills. Be carefull with diving, towers can one-shot you. - Teamfights - You are a DPS champion, not an assassin. Poke before fights and clean up after fights - but stay out of the clash as much as possible. Abuse your range and ult.
- Sieges - Use
for vision, zoneing and pushing.
should help with divers. - Duelling - When it comes to acctually kill a single enemy, unpack your slumbering weapon
and melt their HP.
Always try to bait enemies into following you. It makes their movement predictable and turns them into easy targets.
and
s. Cassiopeia desperately needs the sustain for her first clear, its when she is most vulnerable.The
is your obvious first choice. Always rush boots and a
. Buy some
s for sustain. If you can, get a
, your base HP is very low.Now you can easily stack your Tear and you should be able to get her full to the 20 min mark if you want to. But as you will rarely upgrade it as your first item, don't overdo the spamming. Stacking it with a Q ever 4-5 sec just to keep your passive up is best. Your mid game items revolve around magic penetrtion and you should decide wether you intend to upgrade your
(at all). In terms of clearspeed a liandry's will help you much more than a
. Lately, I have also build
on several occasions. With her high base damage and CC, more tankyness is never wrong, and especially the tenacity helps her a lot. Anyway, you want your abilities to hit hard and that's why you rush
and
. Should you get fed and have money, buy
. Only rare circumstances call for
, but sometimes they may be neccessary, if you don't want to sacrifice the
-slot for a
.After finishing Liandry's you can do some damage and your next focus lies on survivability. Get
and
. You may also choose to upgrade your Tear to
if you want cheap AP. Still, the awesome slow from
is a must have and you shouldn't delay it if you don't have to. A
is also your best defensive option by far.Finish whatever you havn't so far to get your final build. It will provide you with everything you could possibly want. You can choose to replace
for
,
or
.- I ran out of mana, what do I do wrong ? - Keep your passive up with
! If you need to stack your passive up every other minute because you let it expire, your mana becomes very limited. - When to pick her ? - She has great synergy with poke teams where she can use her long range to zone and her ult servers for nice disengages. She also makes a perfect addition to AOE damage teams. She generally counters melee champions with her kite and can screw up short ranged AD carries.
Picking a typical mid Champion for the jungle can also help to counter your enemies. - When to avoid her ? - She needs her CC for the fight, its hard to initiate with it and your team should have someone tanky to do that. Nor can she protect anything except herself, you need a suppor that can cover your AD carry.
- How to manage the first jungle clear ? - If the enemy jungler seems likely to invade, ask for a ward. Always
blue, it prevents steals, but most importantly you shouldn't tank blue. You can delay your red until you spot the enemy jungler somewhere or just check the red bush with
and then kite the red into it. Your standard jungle route should be:
Always buy at least one
until you get your
.
Thank you for reading!






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