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Choose Champion Build:
-
Mordekaiser - The Unstoppable
-
Bot Lane Mordekaiser
Spells:
Flash
Ignite
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Cassiopeia
Horrible. Sometimes I will even dodge games when I see this as my lane opponent. Unfortunately for us, her mobility allows her to endlessly kite us with virtually no trading. Always rush an early Spirit Visage, ask for help from your jungler - you will not be able to 1v1. Overall her mobility is easily countered with CC so if you can survive, your team can help you kill her late game.
Introduction


THIS GUIDE IS A WORK IN PROGRESS - UNFORTUNATELY DUE TO TIME CONSTRAINTS I HAVE NOT HAD TIME TO COMPLETE THIS ENTIRELY YET. PLEASE EXCUSE FORMATTING FOR SOME PARTS! IT IS MORE COMPLETE THAN ALMOST EVERY OTHER MORDE GUIDE THOUGH! SO PLEASE SUPPORT ME AND I WILL SUPPORT YOU GUYS BY COMPLETING THIS TO AN EVEN BETTER STANDARD WHEN I CAN! :D

I have always loved off-meta picks, and strive to really redefine how some under-played champions/builds can win games. I have recently re-discovered an old love of mine,


This guide has taken me really quite some time and I hope it is well received. I have put more detail into this than I have ever done before. Please don't feel like you need to read ALL of this guide to get a grasp on



The Season 6 change to


PATCH 6.1 -

Why does this matter?
Realistically the change made to




Solo Lane VS Bot Lane
Now, people often say to me that

While I agree in part that



_______________47.89% Win Rate though... Surely it's Bad?_________________
No. Simply put,


So, yeah, if you play under 10 games with

PROS
- Amazing Damage Potential
- Snowball Champion
- 6v4 Potential is an amazing tool, especially if you are able to kill the enemy ADC or heavy auto-attack reliant champion.
- Very very low play rate - sitting at 0.5% at the time of this guide. This means people are mostly unaware of our tricks and playstyle, at least in lower ELO.
- Extremely strong objective control and push potential with
Dragon.
- Can solo
baron after taking
dragon, assuming you are at least level 11.
- Very good at dueling 2v1 (excellent for taking advantage of certain jungler's ganks)
CONS
- Terrible base mobility
- Struggles once behind
- Lack of Heavy CC
- No escape/gap closers in standard kit
- Very Vulnerable to CC ruining his day
- When picked early, has very strong counter picks:
Riven,
Quinn &
Kayle


Summary: Indeed the primary damage source of



The true trick to mastering the use of this spell however is TIMING and WATCHING YOUR OPPONENT.

So, these are fairly basic runes that you will see on many AP based laners.
Now, you can change these slightly when vs all AP or all AD team comps that simply won't utilize our runes - However for the most part there are just so many champions that deal hybrid damage that I really don't think it's essential.

Now here we see quite a difference to standard AP based champions, who usually finish the mastery tree with









Wise Choices

Flash



1. Proc first 2 hits of


2. Activate

3. At the right moment, use



4. Finish with



Later in the game, you can accomplish much of the same technique with one of the Hextech Items you will pick.

Teleport







Ignite




There are however, several scenarios where taking






Questionable Choices

Cleanse






Ghost








Unwise Choices
Tips: Basically, this lane is difficult due to the hard amount of zoning



Since we are in the mid lane for this Matchup there are a few very handy tricks for surviving long enough to make it through laning and into the mid-game without being destroyed. I would argue the first, and most important rule is to never take risks if you think



1. Go back and buy items (always advised if you have a chance to upgrade to a core item).
2.


The first option should be what you really should look at closely, evaluate your items and how much room you have to leave lane for a short while. The 2nd option however is a great way to mitigate the continual damage and gradually outfarm and out-sustain an enemy

Tips:




During the Laning Phase,






Make sure to take a bully stance for the most part, get closer to minions that are low and try to make




So as a general rule, if you see the


1. Farm using

2. Continually use the "Sustaining Through The Mid Lane'' Technique to ensure you don't get so low that it's unsafe to farm.
3. After buying




A little side note on itemization for this lane - sometimes I run Mercury Treads however I usually pick up







As far as actually trading, never just charge into




Tips: For the most part this lane should cause no issues. However,









Aside from that, you can take a pretty aggressive stance in lane, just keep things well warded. His damage and over-all usefulness falls off hard in comparison to







Pre-6:





Post-6: You need to be really aware now, always know when your opponent has






Hold onto your seatbelts... It's going to be a bumpy ride...
Yeahhhh... Try to do yourself a favor and avoid this lane if you see it picked, generally speaking it's really not fun for

I strongly suggest communicating to your



I always get




Seriously this lane has ALWAYS been a cakewalk for me. Aside from the occasional game where



Pre-6:





Post-6: If this player is anything like the majority of





Remember:




Generally speaking, don't pick





Pre-6:



Post-6: My personal advice is to invest in some form of Magic Resistance, as without it




This lane is very "snowball" one way or the other. Generally speaking whoever gets the initial kill on the other is usually the one to dominate lane. However, I would argue that


Pre-6: Relatively even in trading potential,






Post-6: When brawling it out with a







Really quite a harsh counter to



This is one of my common opponents in Top Lane recently.


Pre-6: A "GOOD"






Post-6:



Overall this lane should be in




Pre-6: Heavily in





Post-6: Try not to leave yourself vulnerable to





Slippery guy this one, not to mention his engage tools are unlike any other champion. I always think of







Pre-6: Fairly even lane, however generally speaking I play things on the safe side levels 1-3. Then levels 4-6 you can really start to duel it out more if you are relatively even in HP. Remember that a good



Post-6:





My question for this lane is almost always







Pre-6: Like most champions




1. Stand close to the minion soon to die
2. If you can see them moving in to collect the farm, use


3. As the




This combo is highly effective, however you can get caught with your pants down if you try this technique in the later levels as you NEED to allow


Post-6: Once




If however they have taken










Realistically a good



So realistically it's difficult to stop the push, and it's difficult to engage on him because of his annoying kit and our limited mobility. Where does this leave us?
Objective Control!
For me, the best way to counter a



For me, I drop







He's probably going to grab a




Some People don't enjoy the matchups Mid and find that Mid



So without further ado!
My thoughts on Bot Lane

_____________________________ALLY SUPPORT CHOICES________________________________
These supports can make
Mordekaiser Bot Lane work really effectively:
|







These Supports "can" work, however it's highly dependent upon the ally's understanding of the champion they are playing and also understanding how
Mordekaiser's kit needs to work with their own:
|







And these Supports I would strongly advise AGAINST playing in Combination with
Mordekaiser in the Bot Lane (don't have these allies!):
|







SUPPORT CHOICE SUMMARY:
As you can pretty quickly see - the supports that work best with

The supports that really don't work as well are those that are best designed to "zone enemies" and/or "shield allies" instead of actually engaging themselves. The exception to this kind of rule are champions like




_____________________________ENEMY ADC MATCHUPS________________________________
These Opponents you can do quite well against, given the correct support of course:
|







|







These ADC's are difficult for
Mordekaiser to overcome their kiting potential, I would avoid these matchups in general, but there are way too many variables for this to be a "rule":
|







In Bot Lane, I almost always advise getting Relic Sheild and either x 3 Potion of Health or a


____________________________CORE 3 ITEMS FOR BOT LANE___________________________
These boots are my personal choice for ![]() |
We this item has been explained before however, this is core to Bot Lane Mordekaiser as it really gives you the dueling potential you need at roughly the time you and your support will hit 6 and seek engage. |
There are only a few ADCs who can benefit from an early Phage. ![]() ![]() ![]() |
When filling the Role of Bot Lane we can severely imbalance the Team's Damage sources and overall damage output if we build exactly like we might for Top Lane, always consider building into items such as: Sterak's Rage,












_________________________________Returning To Lane:_________________________________
Pretty simple trick but I use this pretty much every single game I play. When returning to lane, you should use



Remember too in general, if an ally is ahead of you or behind you this movepeed bonus can be essential to getting to a location promptly. Just don't use it then not have it off cooldown for the actual fight!
______________________________Sustaining Through The Mid Lane___________________________
Thanks to









______________________________HEAL YOUR TEAM!___________________________
This is more something you need to be continually aware of, rather than a special trick. But basically


So remember that this spell heals significantly, and can significantly revive squishier targets that want to dive in, yet are likely going to be punished after they've made their engage - e.g.



Remember too, Jungle Camps heal a LOT more than minions, so generally speaking it's not always worthwhile trying to heal an ally off a minion wave. If for example, you & your Jungler have just taken significant damage however need to defend a tower, ping your Jungler to stand near a jungle camp, and heal him back up with


For each item, I have attempted to "categorize" them into functions they will give you, these include:
AD DAMAGE
AP DAMAGE
TANK KILLING DAMAGE
MAGIC RESISTANCE
ARMOR
MAX HEALTH
SUSTAINABILITY
CROWD CONTROL
MOBILITY
_________________________________WISE CHOICES:_________________________________

|
|
__________________


SPACESPACES |
AD DAMAGEAP DAMAGESURVIVABILITYCROWD CONTROL |
SPACESPACESPACESPACESPACE |
AP DAMAGEMAX HEALTHMOBILITY |
SPACESPACE |



Summary: This item, followed by either




Personally however, I rarely build directly into the final forms of the







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