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LIVE Stream: Placements Rumble Mid
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Recommended Items
Runes: Standard
Sorcery
Domination
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard
Flash
Ignite
Items
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction
Welcome to haans Rumble Guide!
Currently: STREAMING PLACEMENTS: possibly the most OP rune page?
Please Watch Live-Streams + Videos if you want to truly learn the Champion.
Subscribe to haans's YouTube Channel!
Watch haans on Twitch Live-Stream!
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My 1st Unofficial Pentakill (after about a billion games):
Season 9: i am haans Diamond 4 67% Win Rate
OPGG
Season 8: gosu haans 72% Win Rate
Season 5: Diamond 5 (kimchi haans)
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Season 3: Diamond 1 (i am haans)
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Season 4: Diamond 1 (i am haans)
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Season 4: Diamond 1 (kimchi haans)
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Diamond 1 Rumble Montage #3 (Season 4):
Diamond 1 Rumble Montage #2 (Season 4):
Diamond 1 Rumble Montage #1 (Season 4):
Diamond 1 Rumble Montage #1 (Season 3):
Why Rumble?
Pros
1. Non-Mana User
2. High Kill Potential in Lane
3. Amazing Teamfight Presence
4. Roaming (Pressure on all lanes)
Cons
1. Last Hitting is very difficult
2. Hit or Miss Champion for most players (cannot guarantee that you are born a Rumble player)
As of now Sorcery mastery still the most reliable early game/laning tree
The 2nd Tree is up in the air at the moment but domination is something I have been using for the spell vamp
Arcane Comet - This synergizes super well with your
Electro-Harpoons
Nimbus Cloak +
Celerity - these work together beautifully and helps with the much needed MS on top of Rumble's W to catch up with enemies to land
Electro-Harpoons
The 2nd Tree is up in the air at the moment but domination is something I have been using for the spell vamp
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New:
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rabadon's death cap - Preferred for Mid dat High AP DMG
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or
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Rule of Thumb:
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For Level 1: Level up
OR
Take
Level 1 - Invading OR Safe Laning + Farming.
Take
Level 1 - Zoning + Shoving the Lane.
DO NOT attempt to trade IF you took
at level 1 as you will lose in trades.
Your main job is to kite the enemy top laner with
s if he tries to fight you and farm until you hit level 4.
Skill Order:
>
>
is Maxed First because of its reliable high AoE damage output.
is Maxed Second because you can dish out 2 Pokes with Slows that increases with levels.
REMEMBER: Level Up your Ultimate
whenever possible!
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Take
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Take
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DO NOT attempt to trade IF you took
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Your main job is to kite the enemy top laner with
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Skill Order:
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REMEMBER: Level Up your Ultimate
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At 50 Heat, Danger Zone causes
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At 100 Heat:
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- The bonus damage DOES NOT affect structures.
- When OVERHEATED: Only your skills are silenced NOT YOUR SUMMONER SPELLS OR ITEMS
- Silence Duration CANNOT BE REDUCED by any means
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THIS IS A DIRECTIONAL AoE Skill:
When standing still: it will shoot its flames in the direction of your cursor.
When moving: it will shoot its flames in the direction Rumble is facing towards.
1. Trim your minion wave so that you can last hit them easier with Auto-attacks +
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2. Harrass the Enemy whenever he tries to CS
3. Zone enemies out of XP and CS
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- You can throw out TWO
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- Practice CSing with this by positioning yourself in certain angles to last hit minions.
- Used for checking un-warded brushes without having to facecheck.
- When landed: it may be followed up by the
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- The Slows are Stacked ADDITIVELY (HIT BOTH FOR MAXIMUM SLOW!)
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Be Patient and use this WISELY as it can completely change teamfights around.
1. Take a Step Back and look at the whole Teamfight as a Big Picture.
2. Now, decide what kind of Straight Line I need to draw to maximize my damage output.
There is NO SECRET to landing perfect
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You need to Practice and Practice and Practice.
Smart Cast or No?
I personally smart cast because I want to be able to cast it faster than normal cast.
However, I DO NOT RECOMMEND smart casting at all.
Most
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Please TURN ON your Smart Cast Range Indicator!
The Rockets Land Over a 1 Second Duration.
Season 4 AND Season 5 Videos!
Watch out for his
Mark of the Storm +
Electrical Surge.
Dodge or
Scrap Shield incoming
Thundering Shurikens.
Always be aware of his Level 6 All-In with
Slicing Maelstrom.
haans playing Rumble vs. Kennen:
Keep distance from his AAs +
Hungering Strikes.
He can chase you with
Blood Scent when you are low.
Always be aware of his Level 6
Infinite Duress synergy with Enemy Jungler.
haans playing Rumble vs. Warwick:
Dodge or
Scrap Shield incoming damage from
Razor Shurikens.
Keep distance for his
Living Shadow +
Shadow Slash combos.
Always be healthy for his Level 6 All-In with
Death Mark.
haans playing Rumble vs. Zed:
Scrap Shield or keep distance from
Blinding Darts.
Always be aware of
Noxious Trap placements.
haans playing Rumble vs. Teemo:
Never be in his AA range when
Battle Fury is Full.
Remember he does more damage the lower HP he is due to
Bloodlust
Keep some distance for his
Spinning Slash.
Face towards him so that his
Mocking Shout does not slow you.
Always be aware of his Tower Dive at Level 6 with
Undying Rage.
haans playing Rumble vs. Tryndamere:
Always
Scrap Shield his
Transfusions.
Keep some distance for his
Tides of Blood pokes.
Be aware of his
Sanguine Pool baits.
Either All-In or just focus on farming as he will slowly wither you down.
haans playing Rumble vs. Vladimir:
Keep distance or
Scrap Shield his incoming pokes + turrets.
All-In him or call for jungler help as he will out-push you.
haams playing Rumble vs. Heimerdinger:
Avoid his
Cull the Meek pokes.
Keep distance from his
Slice and Dice combos.
Never be stunned with empowered
Ruthless Predator.
Always be aware of his Bait or Tower Dive at Level 6 with
Dominus
haans playing Rumble vs. Renekton:
Always
Scrap Shield her
Reckoning.
Kite her with
Electro-Harpoon when she comes in with
Righteous Fury.
Don't dive her due to
Intervention unless it has recently been used.
haans playing Rumble vs Kayle:
Use
Scrap Shield for
Glitterlance.
Only fight when
Glitterlance is on CD.
Focus on farming and teamfighting once she hits Level 6.
Never fight when hit by her
Flame Breath.
Always
Electro-Harpoon her and keep distance from her.
Once she has
Dragon's Descent, just harrass, do not try and kill.
Burning her Ultimate OR
Teleport is KEY.
Use your
Scrap Shield Mechanics for his poke:
Blades of Torment
Always keep some distance for
Dark Flight.
Always be aware of his
Blood Well Passive.
Always buy
Vision Wards for
Twilight Shroud.
Scrap Shield her
Mark of the Assassin Pokes.
Never be in range for her
Crescent Slash + Auto-Attacks Pre-6.
Watch out for her Level 6 as she can all-in you very easily.
Be careful of his
Feral Scream as Silence is a hard counter to
Rumble.
Always try your best to dodge
Rupture.
Do not let him farm up freely as he will become a huge tank.
You should be able to beat him before he buys
Spirit Visage.
Try your best not get to Full Range
Decimateed for the Additional Damage.
Please keep some distance for
Apprehend by using
Electro-Harpoons.
At Level 6, he can All-in you with
Noxian Guillotine and out-trade you.
Please dodge or
Scrap Shield incoming damage from
Infected Bonesaws.
Always remember his Summoner Spells:
Ignite or
Teleport.
This will tell you if you have a kill potential early on OR if you need to force
Teleports.
Always tell yourself that
Maximum Dosage is on a low cool down and you should NOT tower dive him.
Always
Ignite early on when he uses
Maximum Dosage for the healing reduction.
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Watch out for his
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Dodge or
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Always be aware of his Level 6 All-In with
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haans playing Rumble vs. Kennen:
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Keep distance from his AAs +
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He can chase you with
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Always be aware of his Level 6
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haans playing Rumble vs. Warwick:
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Dodge or
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Keep distance for his
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Always be healthy for his Level 6 All-In with
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haans playing Rumble vs. Zed:
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Always be aware of
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haans playing Rumble vs. Teemo:
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Never be in his AA range when
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Remember he does more damage the lower HP he is due to
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Keep some distance for his
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Face towards him so that his
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Always be aware of his Tower Dive at Level 6 with
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haans playing Rumble vs. Tryndamere:
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Always
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Keep some distance for his
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Be aware of his
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Either All-In or just focus on farming as he will slowly wither you down.
haans playing Rumble vs. Vladimir:
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Keep distance or
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All-In him or call for jungler help as he will out-push you.
haams playing Rumble vs. Heimerdinger:
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Avoid his
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Keep distance from his
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Never be stunned with empowered
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Always be aware of his Bait or Tower Dive at Level 6 with
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haans playing Rumble vs. Renekton:
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Always
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Kite her with
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Don't dive her due to
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haans playing Rumble vs Kayle:
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Use
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Only fight when
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Focus on farming and teamfighting once she hits Level 6.
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Never fight when hit by her
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Always
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Once she has
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Burning her Ultimate OR
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Use your
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Always keep some distance for
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Always be aware of his
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Always buy
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Never be in range for her
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Watch out for her Level 6 as she can all-in you very easily.
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Be careful of his
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Always try your best to dodge
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Do not let him farm up freely as he will become a huge tank.
You should be able to beat him before he buys
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Try your best not get to Full Range
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Please keep some distance for
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At Level 6, he can All-in you with
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Please dodge or
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Always remember his Summoner Spells:
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This will tell you if you have a kill potential early on OR if you need to force
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Always tell yourself that
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Always
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Magic Penetration is CRUCIAL for
who has HIGH BASE damage.
Therefore, you need to understand how Magic Penetration and Reduction work.
The New Order of Calculations
1. % magic reduction
2. Flat magic reduction
3. % magic penetration
4. Flat magic penetration
IMPORTANT NOTE:
In Seasons 1~3, % Magic Penetration WAS CALCULATED AFTER Flat Magic Penetration.
This is a Big Buff to AP Champions as you can penetrate more Magic Resist than before.
Enemy has 100 MR. You have 50% Magic Penetration + 20 Flat Magic Penetration.
Enemy with New Rules of Magic Penetration: 30 MR
Enemy with Old Rules of Magic Penetration: 40 MR
Important Rules of Magic Penetration:
- BOTH % OR FLAT Magic Penetration ARE IGNORED IF the enemy has ZERO OR LESS MR.
- ONLY Magic Resist REDUCTION can bring it down to a NEGATIVE value.
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Therefore, you need to understand how Magic Penetration and Reduction work.
The New Order of Calculations
1. % magic reduction
2. Flat magic reduction
3. % magic penetration
4. Flat magic penetration
IMPORTANT NOTE:
In Seasons 1~3, % Magic Penetration WAS CALCULATED AFTER Flat Magic Penetration.
This is a Big Buff to AP Champions as you can penetrate more Magic Resist than before.
Enemy has 100 MR. You have 50% Magic Penetration + 20 Flat Magic Penetration.
Enemy with New Rules of Magic Penetration: 30 MR
Enemy with Old Rules of Magic Penetration: 40 MR
Important Rules of Magic Penetration:
- BOTH % OR FLAT Magic Penetration ARE IGNORED IF the enemy has ZERO OR LESS MR.
- ONLY Magic Resist REDUCTION can bring it down to a NEGATIVE value.
Ideal Level 1 for Mid and Top
Mid Lane: Take
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Top lane: Shove or Wait for Wave depending on Enemy Jungler's Starting Location + Match-ups.
haAnswiNkor's 10 Commandments
1. Have the Correct Starting Items
2. Take the Correct Skill at Level 1 (Please refer back to the Skill Order Chapter)
3. DO NOT attempt to trade at Level 1 (If you are unsure of your match-up)
4. Stay in Experience Range
5. Focus on Leveling Up
6. Don't go for the CS if you are going to get punished heavily for each one
7. Enemy is going to get Level 2 Earlier? Back off + Wait for minion wave to push towards you.
8. Always keep some distance between you and the enemy
9. Always be aware of the Enemy Jungler's location
10. Don't Die. Recall if you have to.
At Level 6,
is a HUGE threat and has pressure on ALL lanes.
This is because of the Massive Long Range High DPS Ultimate: The Equalizers.
Please buy some
s on both sides.
By doing this you can: Follow Up on the Enemy Mid Laner's Roam OR be the First to Roam.
Always watch out for
s + Enemy's
Placements.
Being able to make smart decisions here is key. (This comes from Experience)
If you are still laning, then it means you have a Kill Potential on the enemy laner.
This completely depends on the type of champion that the enemy chose for Top Lane.
If it's a tanky champion like
or
then you might have a very low kill potential.
In this case, your job is to shove lane + keep them under tower + force them to use
s to get back into lane in fear of losing a lot of farm.
This is to prevent the Enemy from Roaming to other lanes (with or without
).
If it's a squishy champion like
or
, then you have a high kill potential.
In this scenario, look for mistakes and punish them, and kill them eventually
Unfortunately, I cannot give you a definitive answer as SO MANY factors come into play.
1. Minion Waves
2. Choice of Top lane Champion
3. Enemy Summoner Spells
4. Tower HP
and so on...
One question I always ask before Roaming is: Is it worth to lose CS and help other lanes?
All I can say is that it is Very Situational and YOU have to decide yourself from experience.
If your team is contesting for Dragon and the Enemy Top laner's
is Up?
Then it is time to leave Top lane for a Teamfight in the Dragon Area.
Normally, this is a very bad idea for the enemy team to Teamfight this early vs
.
So, If the enemy team fully commits to Dragon, you should welcome them with
.
A well-placed
can Ace Teamfights or Snowball the Game.
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This is because of the Massive Long Range High DPS Ultimate: The Equalizers.
Mid Lane
Please buy some
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By doing this you can: Follow Up on the Enemy Mid Laner's Roam OR be the First to Roam.
Always watch out for
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Being able to make smart decisions here is key. (This comes from Experience)
Top Lane
If you are still laning, then it means you have a Kill Potential on the enemy laner.
This completely depends on the type of champion that the enemy chose for Top Lane.
If it's a tanky champion like
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In this case, your job is to shove lane + keep them under tower + force them to use
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This is to prevent the Enemy from Roaming to other lanes (with or without
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If it's a squishy champion like
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In this scenario, look for mistakes and punish them, and kill them eventually
So...When is the BEST time to Roam?
Unfortunately, I cannot give you a definitive answer as SO MANY factors come into play.
1. Minion Waves
2. Choice of Top lane Champion
3. Enemy Summoner Spells
4. Tower HP
and so on...
One question I always ask before Roaming is: Is it worth to lose CS and help other lanes?
All I can say is that it is Very Situational and YOU have to decide yourself from experience.
Dragon Control
If your team is contesting for Dragon and the Enemy Top laner's
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Then it is time to leave Top lane for a Teamfight in the Dragon Area.
Normally, this is a very bad idea for the enemy team to Teamfight this early vs
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So, If the enemy team fully commits to Dragon, you should welcome them with
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A well-placed
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By this time, you should have completed AT LEAST 4 Items:
+
+
+
It is highly recommended that you finish
OR AT LEAST 1 Defensive Item.
You should always be with the team and grouped for upcoming teamfights:
1. You should NOT be Farming in the Jungle
2. You should NOT be Alone Anywhere on the Map
3. You should Focus on Grouping Up and Teamfighting
Both teams will be fighting 24/7 for vision around this area.
Some teams might try to sneak it OR rush it OR even force it.
Baron Nashor is an amazing place to fight if you are an AP Champion.
One of Baron Nashor's Ability is called: Wrath of the Ancients
It deals 70 magic damage and applies a DEBUFF which increases Magic Damage taken by 25% per stack, stacking every 0.5 seconds up to 10 times (which is a whopping 250% damage increase!).
This renders teams EXTREMELY vulnerable to Area of Effect Magic Damage Casters since the increase in Magic Damage devastates the Enemy Team from ANY SOURCE of Magic Damage (including most global ultimates)
Therefore,
's Ultimate:
can melt teams + win the game at Baron Nashor.
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It is highly recommended that you finish
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You should always be with the team and grouped for upcoming teamfights:
1. You should NOT be Farming in the Jungle
2. You should NOT be Alone Anywhere on the Map
3. You should Focus on Grouping Up and Teamfighting
Baron Nashor Control
Both teams will be fighting 24/7 for vision around this area.
Some teams might try to sneak it OR rush it OR even force it.
Baron Nashor is an amazing place to fight if you are an AP Champion.
One of Baron Nashor's Ability is called: Wrath of the Ancients
It deals 70 magic damage and applies a DEBUFF which increases Magic Damage taken by 25% per stack, stacking every 0.5 seconds up to 10 times (which is a whopping 250% damage increase!).
This renders teams EXTREMELY vulnerable to Area of Effect Magic Damage Casters since the increase in Magic Damage devastates the Enemy Team from ANY SOURCE of Magic Damage (including most global ultimates)
Therefore,
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The whole point of playing
is to win Teamfights.
You MUST practice
until you can memorize the range and not whiff any single one.
Make sure you use it wisely and ALWAYS notify your team when
is Up OR Not.
Usages of
:
1. Peel for the Carries
2. Initiation (Unreliable)
3. Zoning + Dividing Enemy Team Members
4. Sniping + Aiming to Land on the Priority Targets (Risky)
Use
as a Utility Skill to Peel off Tanks + Assassins off of your fed AD OR AP Carries.
I HIGHLY DO NOT recommend this as
is NOT a Hard Crowd Control Ability.
However, IF you know that the enemies' Summoner Spells are on Cool Down, then it is safe to initiate with it.
Otherwise, wait for teammates' Crowd Control first then use
for Maximum Damage Output.
You can completely Zone off OR Divide the Enemy Team in Half, disorientating their formation.
Acts like
's
Crystallize +
Glacial Storm.
This is very effective VS Team Comps that need to stick together (Ex. Wombo Combo Teams).
ONLY do this IF the Targets' Summoner Spells are on Cool Down OR if they are INCREDIBLY LOW.
If you chose to Snipe, this will leave YOU and your Carries Vulnerable to Assassins and Tanks.
You have to be 100% SURE that you have enough damage to Snipe those Priority Targets.
Otherwise, you might have just lost the Teamfight for your team.
Be Wise. Be Patient. Be Rumble.
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You MUST practice
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Make sure you use it wisely and ALWAYS notify your team when
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Usages of
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1. Peel for the Carries
2. Initiation (Unreliable)
3. Zoning + Dividing Enemy Team Members
4. Sniping + Aiming to Land on the Priority Targets (Risky)
Number 1
Use
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Number 2
I HIGHLY DO NOT recommend this as
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However, IF you know that the enemies' Summoner Spells are on Cool Down, then it is safe to initiate with it.
Otherwise, wait for teammates' Crowd Control first then use
![](/images/spacer.png)
Number 3
You can completely Zone off OR Divide the Enemy Team in Half, disorientating their formation.
Acts like
![](/images/spacer.png)
![](/images/spacer.png)
![](/images/spacer.png)
This is very effective VS Team Comps that need to stick together (Ex. Wombo Combo Teams).
Number 4
ONLY do this IF the Targets' Summoner Spells are on Cool Down OR if they are INCREDIBLY LOW.
If you chose to Snipe, this will leave YOU and your Carries Vulnerable to Assassins and Tanks.
You have to be 100% SURE that you have enough damage to Snipe those Priority Targets.
Otherwise, you might have just lost the Teamfight for your team.
Be Wise. Be Patient. Be Rumble.
Thank you for Reading haans's Rumble Guide!
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Here is a brief review or TL/DR:
1. Weak Early game, wait for Level 4 to trade
2. Roam to support team by ganking other lanes
3. Teamfights are
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4. Practice your
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5. Understand the Heat Mechanics
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