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Recommended Items
Runes: Full Runes Page
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Champion Build Guide
Hello everyone,
My nickname is BaLoRi, I am an Educational Content-Build Creator that I got 1 goal every single time. To create the MOST POWERFUL builds for each champion, that will give you the FREE ELO that you really want and rank up with your own skills in any DIVISION you want.
Forget about everything else, cause this is going to be how you will play Darius from now on and reach insanely crazy win ratios!
With this build you will have around 80% Win ratio at Iron to Gold Elo, 70% Win Ratio At Platinum Elo and 60-61% At Diamond-Challenger Elo!
Feel free to join me in our youtube Channel: https://www.youtube.com/c/lolbalori for more BUILDS and GUIDES and join our Discord server for real time build creation: https://discord.gg/RazhNDW and reach any ELO you want!
Nothing will stop you, nothing will win against you, the only thing they will ever feel is FEAR from your insane damage!
Hope to enjoy your Elo Boost!
Best regards.
This build is about combining everything this champion NEEDS and making you a total monster, 70%+ TENACITY, 58% ARMOR PENETRATION, 24% ARMOR REDUCTION 3300+HP, 600AD and insanely big sustain with the combination of your
Decimate,
Death's Dance and
Elixir of Wrath that will be MULTIPLIED with
Spirit Visage by 30%!
Spirit Visage is one of the most IMPORTANT items for this build, far stronger and more useful than
Sterak's Gage cause of its benefits from the 30% BONUS HEALING not from your skills/runes but also from your teammates that will heal you
To create a build, you need to understand some certain things
1. The role of each champion in teamfights
2. The strengths
3. The weaknesses
4. Late game CARRY and THREAT POTENTIAL
So lets talk about these for now.
Darius is a champion that always has been a monster for the players that don't know how to play against, but in the end, an easily to counter champion. Kite is always the best way to win against darius, but even in melee range you can dodge the 65% of its Q damage just by stepping close to him!
So the role Darius is teamfights is just as you can imagine it, KILL EVERY SINGLE TARGET! And with the way we will play him here, you will be able to do it easily!
What makes a build strong "late game" is how you can handle all kind of targets. Be it FULL TANKS or SQUISHES, darius will do the SAME (Almost) AMOUNT OF DAMAGE! Why is that? The answer is simple, cause of the combination of



58% Armor Penetration and 24% Armor reduction! The %Armor Pen, apply in the full amount, before the %armor reduction take place! So that means, that any kind of target will be left with a mere of 18% of its armor. If the target got 100 ARMOR, he will always have 18 armor against you to "sustain" your insanely big damage.
To talk in real numbers, 18 armor means that the target will REDUCE only the 15% of your physical damage INSTEAD of 50% (of a 100 armor target)
So if for example your Q doing 1000 dmg, to a target with 100 armor (without our build) you would do 500 damage and with our build you will do 850 DAMAGE!
Check about armor and how it works here
The DAMAGE numbers you are about to see are ALL REAL and TESTED:
Target amount of armor: 100
So 100 armor target with 3 items only completed (






means 1

885 DMG + 100 TRUE DAMAGE
meaning
995 TOTAL DAMAGE TO A 100 ARMOR TARGET
Now with the the Full Build, the damage is going to be:
Basic attack: 500+ dmg

That means that with each hit-

While your

CD of your skills lvl 18, 40% CDR:
Q: 3sec, W: 3sec, E: 7.2sec, R: 54sec (Refreshed with each kill with it)
With this build


Become a really strong late game Assassin/Fighter/Tank Champion. You will be able to deal
an insanely big amount of damage to ANY KIND OF TARGET!
Lets talk about the combinations and why is worth:
We will be playing with Precision + Resolve
For Precision










For Resolve:




So what we have here, DAMAGE-HEAL from


This is the ONLY and by far the STRONGEST runes that you can play for this champion.
Let me tell you some more info aobut WHY!
Your



maximum of 65 − 150 (based on level) (+ 150% bonus AD) physical damage over the 5 seconds. Imagine that with your

Also if the target is below 40% HP cause of

Before we start, I am sure that people that wont even bother read the entire build will "judge" a book from its cover. So you know how "important" its their opinion to us!
So lets get go down to details and numbers about HOW and WHY we will play

Start items, no matter WHAT or WHO you got against you, you will always buy


The reason is simple,


Lets talk about the effects:


Together with your

To go as DARIUS with these 3 combined from 10% to 70%+HP within a short amount of time is EASILY and SCARY at the same time!
Then you got 1050 Gold will get 2






To win a game you need to win lane phase EASILY, then be insanely powerful MID-Game and the STRONGEST LATE GAME. Thats how important this is, lets go into more details



16 AD, 240 HP, 6% Lifesteal, Bonus dmg to creeps, regain and more regain while fighting

2110 GOLD while you actually paid 900 Gold(cause the

So the reason we are winning 100% of the LANE PHASES in our games is as simply as it sounds, THIS. We are getting MORE STATS from what the enemy got, imagine fighting a champion with

Most people playing


So lets continue with the explanation, cause if you think its JUST THAT, then you are mistaken, cause this game got one more thing that people will never talk about.
This is the insight of that explains how the game actual works here by our friend Aw3s0me:
EHP Calculation & Info
Darius |

EHP generation of Darius lvl1 with 0 items and 1x

As well as Darius lvl5 with 0 items and 1


- All Platforms include the equal EHP amount in Armor stats to compare the worth at all areas related to all units addable withstanding stats.
- Ofc cost and ItemTyp.
/////////
EHP:
What's that?
Lets create a fictive lvl1 unit okay:
Health: 574 | ADr: 38 | APr: 32
Now incoming 574 damage would not kill this unit.
But the Healthbar show us the health of the unit?
Well the natural given and increasing resistance stats of that unit, reduces the actual incoming damage down.
So lets say at 730 dmg our unit dies.
This 730, is therefor your true actualy health against this DamageTyp.
This is called EHP.
E ffective H ealth P oints
EHP takes your BasicHealth+ ArmorTyps into account to calculate the units true withstanding number against all DamageTyps. EHP.
It's even to read at lol's own wiki at point "Effective Health". Read it!
http://leagueoflegends.wikia.com/wiki/Health
//////////
This said, lets go check Darius
at lvl 1 with 0 items EHP
and

- Ready ?
//////////

0 items
HP: 580 | ADr: 39 | APr: 32
AgainstAD: 806 EHP <~ True Health
AgainstAP: 766 EHP <~ True Health
////////////

(Without its passive of regain)
HP: 660 | ADr: 39 | APr: 32
AgainstAD: 917 EHP <~ True Health
AgainstAP: 871 EHP <~ True Health
/////EHP Difference//////
AgainstAD: 917 - 806 = +111 EHP not 80!
AgainstAP: 871 - 766 = +105 EHP
not 80!
//////////
Adding 80 BasicHealth on lvl1 Darius, actualy increases our withstanding vs both DmgTyps not by 80 points but by 111 & 105 .
Which is 31 & 25 points more as stated by items and BasicHealthBar.
The HealthBar is only showing the BasicHealth of a unit.
Not it's true withstanding point.
A lie.
Only EHP enables to see behind the first wall of numbers to see the truth.
/////////
Let's go, check how much Armor and Mress we would need to add, instead BasicHealth, to generate the equal amount of additonal EHP:

HP: 580 | ADr: 39 | APr: 32
AgainstAD: +19,1 Armor to gain +111 EHP.
AgainstAP: +18,1 Mress to gain +105 EHP.
////////////
This means, adding on a lvl1 Yorick, +80 BasicHealth, is equal adding instead:
+ 19,1 Armor AND +18,1 Mress
///////////
Result 1× Doran's Blade:
+8 ADdmg [Damage]
+3% LifeSteal [StatsREgain]
+80 hp [Sustain]
which is equal adding:
(+19,1 Armor & 18,1 Mress)
///////////
Ready for the next turn?
Let's go!
///////////
Level 5

+2 Doran's Blades and 1 Doran's Shield calculation.

HP: 891 | ADr: 51 | APr: 37
AgainstAD: 1.419 EHP
AgainstAP: 1.243 EHP
/////////

HP: 1.131 | ADr: 51.4 | APr: 36
AgainstAD: 1.791 EHP
AgainstAP: 1.571 EHP
/////EHP Difference//////
AgainstAD: : 1.791 - 1.419 = +372 EHP not 240!
AgainstAP: 1.571 - 1.243 = +328 EHP not 240!
/////////////
Per Item EHP generation:
vsAD: 3 ÷ 372 = +124 EHP , not 111, not 80!
vsAP: 3 ÷ 328 = +109 EHP , not 105, not 80!
//////////////
Hold on:
Watch again the numbers:
124 > 111 > 80
You see the UPscaling worth of EHP, the longer used on a unit.
SINCE your units BasicHealth and ArmorTyps increased natural over leveling up (×4), each Doran's Blade starts to generate MORE EHP.
The stats generation is expotential growing.
↗ UPscaling the longer it is used, and therefor increases it's own worth.
//////////
Let's go, check how much Armor and Mress we would need to add, instead *+240 BasicHealth, to generate the equal amount of additonal EHP:*
Darius lvl 5:
HP: 1.131 | ADr: 51.4 | APr: 36
AgainstAD: +42 Armor to gain also 372 EHP
AgainstAP: +36,6 Mress to gain also 328 EHP
///////////
Result

+16 ADdmg [Damage]
+6% LifeSteal [StatsRegain] (plus extra HP regain from the shield)
+240hp [Sustain]
which is equal adding:
(+42 Armor & 33,5 Mress)
Bonus: 0
////////////
And this all for
3× 450
1.350
??
NO
WHY:
Doran's Ring and Blade are
Temporary_Items .
Tempo items are never bought.
The invested gold are Rent Fees!!
Temporary Items are made to fill empty slots .
[Remember the golden rule since Dota1:
An empty slot is a lost opportunity to add stats/power on a unit!
That's the job of Tempo items.]
SINCE we will 100% sell those items at a given point durring the match, we just currently invest gold and gain parts from it back!
What are the true costs/rent fee now?
Doran's Blade:
1.350 - 540 = 810 gold truely invested as Rent Fee.
810÷3= 270 gold per Doran's Blade/Shield
Rent fee:
At match duration 20min, your first bought Doran's Blade truely cost:
per min 13,5 gold .
(1,5gold more/min as D'Ring)
////////////////
Note:
If a player can manage to be
1 Minion ahead of the enemy
Per Doran's Blade,
he gains all stats for free.
After clearing all the details related to Doran's Blade, and why
keeping them as long as possible is more then worth by their expotential ↗ UPscaling EHP generation vs both DmgTyps as well as adding all needed stats on:
Damage
StatsREgain
Sustain
Durability
For such a low amount of true invested gold,...
We can by fact tell:
Doran's Items and DarkSeal, are the cheapes and most stats,
providing items for the early game phase and on top UPscaling into midgame.
////////////
I hope this should clear any aspects to your questions related to Doran's Blade.
Note:
At lvl 1 Darius added Doran's Blade generated 111/105 EHP, can't be further reduced by ArmorPen then 80.
Raw added BasicHealth, provides an auto blockading vs ArmorPen.
So at max -10 to -25% only possible to reduce the generated EHP. Compared to ArmorTyps stats added, which can be nulled by ArmorPen at certain situations.
So Doran's Items add a Armor pen Blockade to uphold it's own withstanding at minimum +75%.
Why we look at lvl1 and lvl5?
- Those are the keypoints Balori/Players are able to buy those items in general, and see their direct impacting InGame to the unit.
///////////////////////
Cheers
So now that we finished WHY ITS Important to play like this early. We will talk about the next items
After your 3 dorans you will start building your




REMEMBER and this is IMPORTANT, we are not selling the



After finishing




Then, its time to move to the next item that is going to be

first you will get(ALWAYS) your




24% armor reduction together with the armor penetration from your

+40 attack damage
+30% cooldown reduction
+400 health
+250 mana
together with the stats of course from the Dorans items!
So with 30% CDR so early, you will be ready to just play as aggressive as you want! Your runes + with your




And all that without even finishing the second completed item!!
After finishing



You will get your first part of


After this, you can either finish







So to what you will finish after

If you got high amount of magic damage against you, a very fed LB for example, then to go for


So always remember, at the point where you only got 2 items to complete





At this point you are a LATE GAME MONSTER, there is absolute nothing that can stop you, cause you simply will do 1000+ damage with one

Your

Also cause of

Imagine it now, in a full late game teamfight, totally unstoppable from CC and at the same time while doing 1000+dmg to multi targets each 3 seconds!
And thats the "secret" behind our items. This is by FAR the most powerful build that you can possible play on darius and carry your games with EASE!
So your FULL BUILD will look like this:







1: Creeps-Farm: The most important thing is to focus on your farm, you need to farm fast and if you can kill all the creeps without missing even one it will be even better. This way you will take the lead from your enemy champion, dont be afraid to use your skills for last hits even at the 1 level.
Stay Alive: To not to die at lane and not have any kills is more worth than to be 3-3 or 4-4 with your enemy Lane champion.
Your build focusing to be the strongest at the MID-Late game, doesn't matter if you cant kill now, focus on farm and you will be able to show your true Strength at the right time of the game.
So you need to ALWAYS no matter what champion you playing to improve these two, farm better, stay alive, if you are not confident in your skills, always ask for junglers help!!
So now that we finished that lets continue about how to play with



SECOND, his

That means that you can use it all the time to LAST hit if you want, especially early this is super important!
So farm with

For the "engages" the best way is to hit your enemy champions as well together with the creeps with your Q while farming, this will be "ideal" way, but it wont happen most of the times. So you need right now to see how to "engage" and "trade" with your enemies!
There are certain combos that you can use, easy and powerful!
If the target its melee and you are "fighting", use this, HIT then Instant





If the enemy is RANGE Champion, then you need to start with



Overall these are the "basic" and most powerful "combos" that you can use, they are simple and EFFECTIVE, cause its focusing on stacking your,



Don't be afraid if you are "losing HP", your





In lane phase things are easy, but in teamfights things are EVEN EASIER, at least for this champion, cause your job is to simple keep using your Q and focus on 1 target with your HIT-W combo, focus on that target, keep using your Q and at the right time use your R to finish him off and move to the NEXT TARGET, to stop you is going to be IMPOSSIBLE, cause with 70% Tenacity, the 1 sec stun will be 0.3 seconds any kind of cc will be NOTHING infront of you, you will just MOVE FORWARD and keep spamming your Q with 3 seconds CD and of course your W-E to bring people "close" and kill them!
Thats how to play

And I am 100% sure you will destroy them all easier!!

and the answer is simple and i will give it to all of you as well.
Im playing always with



Its as simple as that,

The reason all playing with





Also I saw people playing


TIP: Lots of you will think "but when my team need me i can teleport there", NO. You dont need to teleport there. You can be there by foot, or if you cant be there continue with the OBJECTIVES, push your lane destroy towers take Dragons with your jungler etc.
Almost every rush TP to help BOT or MID Lane end up by being all DEAD together with you.
Cause when you TP, you suddenly change the entire MAP Phase, you going somewhere where you will be 100% seen and try to either Dodge your skills or Kill you first.
So go by foot, and go from behind them by using the FOR OF WAR.
This is the entire strategy behind what i am always doing.
If you see my videos you will see that im right at what im saying above.
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