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Taric General Guide by KotaraSzopa

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League of Legends Build Guide Author KotaraSzopa

New power of the Taric

KotaraSzopa Last updated on March 10, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Welcome to my first Legue of Legends guide!

My first time with Taric as a jungler was completely accidentally. I was playing with my friend and he picked second adc by accident. I was already locked as Taric, so i decided to try jungle and give us a chance.

I was really surprised how easily it was. I was clearing the jungle with out loosing health. Enemy team were spaming things like "Taric jungle wtf?!", "Report Taric?", "GG sory for trolls", but after few minutes, they stoped laughing.

I was killing carry almost instantly and they had no idea about my power (and me too).

If you are interested in this guide, and you already start reading something, let me show you, why I started to thinking about Taric for real, and not only for trolling like a boss :)

Riot changed Taric

- Base Attack Damage reduced to 57 from 62

Gemcraft - Remade

- Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions

- Shatter

- Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
- Active damage now additionally scales with 30% of Taric's Armor
- Mana cost reduced to 50 at all ranks from 50/60/70/80/90

- Dazzle

- Mana cost reduced to 75 from 95

What it means for us? For Taric?

It means that Taric has far more damage (because of mana and armor). My first idea? Why not Manamune? They reduced the mana cost of two abilities. That allow you to gank by gank all the time! With some extra passive damage jungle is faster even if you are building tanky.

Once more, welcome to my Taric guilde!

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Pros / Cons

  • High cooldown dependent
  • Quite slow jungle
  • Mana hungry if not build properly
  • Slow (that's why we should get the Shurelya's Reverie)

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This chapter will be edited soon. Taric is something new for everyone, even for me. That is why i'm still learning and looking for new possibilities.


Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Attack Damage

In my oppinion Taric needs flat AD, for faster jungle clearing, and better ganks. It's because i'm preferring starting with Cloth Armor. Probably more armor in runes will allow you to start with Hunter's Machete.

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Taric is very dependent on cooldowns. That’s why I choose Sorcery over Fury , and Weapon Expertise seems to be a must.

These defence masteries are the best compilation of all talents, which i could created for really, really long time. If you are thinking about changing anything or you have any questions please comment, and i will try to response as soon as possible.

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Every game is different, and you have to look at each game otherwise.

I'm suggesting you some items, but remember, I'm not playing with you and you may need something i just couldn't predict.

Begging of the game (with these runes and masteries):

1/ With Hunter's Machete

Allow you to clear jungle faster, but your damage and survival against players is much weaker. It is good choice if your enemy is playing safe making your ganks hard to be successful. With Hunter's Machete you will be able to farm and get more gold from jungle.

2/ With Cloth Armor
Increase your early damage and survival against champions, in place of damage in jungle. Hopefully you have no more health after killing camps. This is the beginning for active junglers, who want to gank much in early.

Average times and hp (after clearing: BLUE → Wolves → Wraiths → RED → Golems):
- Cloth Armor – 4:00, ~520hp
- Hunter's Machete – 3:50, ~370hp

After first back

Philosopher's stone is really important item, it will give you some gold, and it will allow you to give second blue to your mid player if only he needs it.

Second back

Tear of the Goddess → get it as soon as possible! It will take you long time to get full stacks on it.

Giant's Belt → you are tank, your based armor and magic resist will help you in early and it will be enough to buy health now.

Boots → Think about your situation. Are you doing well? You are ganking much? ( Mercury's Treads) Or you failed a bit and you are counting on better later game? ( Ninja Tabi)

But it's not everything about boots. Ninja Tabi can be useful even if you are ganking much and you are doing well. This item counters champions like:

Core Items

Shurelya's Reverie is one of the most useful items I find for ganks and late game. It's not only engeging tool, it will allow you and your team to push, chaise, run away, and move to the safer parts of the map after pushing or doing dragon/nashor.

Season 3 in dominated by items with actives:

These items can slow one or more of your team mates. That's why ability to increase someone movement speed is so important.

Manamune/ Muramana is your bread and butter. This is just perfect for Taric. This item with your new passive changes Taric in to killing machine (as tank can be of course).

6% (Current mana) from Muramana and 4% (Maximum mana) from your passive gives you insane damage!

At level 18 you will have about 2500 mana.

Gemcraft: 4%75 extra damage against champions

Muramana: If you will have about 70% of mana → 105 extra damage

So together Taric has about 180 extra damage with this build.

First item after core

Spirit of the Ancient Golem – This item give you 35% of tenacity, it makes your farm much easier. Works well with Ninja Tabi.

Sunfire Cape – One of my favourite items. Personally I prefer this item over Spirit of the Ancient Golem. It makes your jungle faster, and increase damage versus players because of the passive, and it gives more armor.

Aegis of the Legion – If enemy team got magic damage it will help you and your team mates. You ask your support and top player if they are buying this. One Aegis of the Legion is enough for team.

Fourth item

Some questions to make this pick clear:

1/ Do you need more damage or durability? (damage – Frozen Heart, durability – Randuin's Omen)

2/ Enemy is focusing you? (yes – Randuin's Omen, no – Frozen Heart)

3/ Enemy team have about 3 champions with heavy based attack damage? (yes – Frozen Heart, no – check first and second question)

Last Item

Banshee's Veil – Because you enemy team have heavy magic damage, or champions like Nidalee(AP), Karthus, LeBlanc, Veigar. Remember that Banshee's Veil allow you to deny one stun/slow/snare per 25 seconds.

Trinity Force – It gives you everything you need for damage, but remember you are tank. Get it only if your team is wining really hard and you don't have to be more tanky.

Warmog's Armor – Health nothing more. With this build you have much armor/magic resist and with extra 1000 HP you will be more then immortal.

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Skill Sequence

  • Use your Radiance to increase damage from your Shatter.
  • Radiance improve not only your damage but Imbue too.
  • Consider running and attacking. Sometimes it's better so stay and attack to decrease cooldown for your Imbue. Remember with each hit on enemy decrease cooldown by 1 second (3 seconds while attacking champion).
  • Use Radiance at beginning of team fights to increase damage of your team mates.
  • Remember that your Dazzle deal more damage when you are near enemy.

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You are jungler so Smite is a must, that's all about this spell.

Flash is one of my favourite spells, you can use it to attack or escape. It's perfect for dodging abilities/stuns/snares/slows everything.

Ghost might help you to make your ganks stronger, and your initiate better, but escaping with this spell might be a bit harder. If you are advanced player you can try it's not a mistake.

Teleport is strong tool in helping your team mates. This spell will allow you to help them while they are defending or loosing the fights. You can push lanes and we where ever you should be much faster. Anyway this is not your main duty, that's why leave teleport for your mid or top player.

Exhaust is another strong spell. Anyway this spell is much better on supports. If you are thinking about getting this spell change your masteries before. Choose Summoner's Wrath and ¾ points in Sorcery .

I'm not recommending any other spells. Not for Taric.

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People who have helped me in the creation of this guide

Thanks to jhoijhoi for BBCODE GUIDE it helped me a lot! Thanks!

English isn't my first language so please be forgiving. If you will find any serious mistakes please write me a private message, I will correct everything as soon as possible.

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Change Log

Guide created on 10.03.2013


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