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No, you're an idiot. This is how you build her.
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Spells:
Teleport
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Updates
First publishing of this build.
1.0.1 6/3/11
Thanks to LadyRayz' advice, I updated the "Chase/GTFO" and the "Command: Protect" sections.
1.0.2 6/4/11
Added Match History Section.
1.0.3 6/6/11
Updated Skill Sequence after some advice from S11yPutty. I now feel that


Okay, so I've been going to this site for builds since it started, but this is my FIRST guide.
So if you feel the need to troll or face-palm my build, then wait until you read the entire build before you downvote. I do, however, like constructive criticism.
But on the other hand, if you like this build, feel free to tell me so.
But I digress.
Also, I'm 20, in college, my first language is English, and I like to promote proper grammar on the internet to counteract the terrible plague of speech that is only vaguely understandable with a deciphering degree in mental ******ation. Despite this ranting on the downhill slope of the English language, I probably will end some sentences in.
Okay, so Orianna just came out on Tuesday. right?
But I've seen people suck ballz-hard since then. Almost every Orianna I've seen I've played her numerous times and have tried different builds. I like Phreak, and he's a beastly player that puts me to shame, but she's not going to nuke like LeBlanc no matter how much you want her to.
So this build is not for n00bs, just as Orianna is not for n00bs. i'm not going to spend a bazillion hours making a build to coddle people and teach them how to play the game. That's what bots are for. I'm just going to give some tips as to how to play Orianna, who I find to be almost as versatile as Blitzcrank. *GASP* I know, shocking.
"What do I do?" you ask me. I'll tell you.
BUILD HER HYBRID.
Got it?
But I've seen people suck ballz-hard since then. Almost every Orianna I've seen I've played her numerous times and have tried different builds. I like Phreak, and he's a beastly player that puts me to shame, but she's not going to nuke like LeBlanc no matter how much you want her to.
So this build is not for n00bs, just as Orianna is not for n00bs. i'm not going to spend a bazillion hours making a build to coddle people and teach them how to play the game. That's what bots are for. I'm just going to give some tips as to how to play Orianna, who I find to be almost as versatile as Blitzcrank. *GASP* I know, shocking.
"What do I do?" you ask me. I'll tell you.
BUILD HER HYBRID.
Got it?
Okay, so I'm not a huge "spending a billion IP for individual champion rune page" type of guy. So I try to have rune pages that can be used for a lot of champions. In my opinion, runes are really only good for early game and in some extraneous circumstances. Such circumstances include, but are not limited to, a full crit dmg rune page (getting 46% extra) for
and
. The rest of the game is purely based on summoner skill.
Note: These runes are just what I have on my profile. It is highly possible that there are better combinations for the attributes the following runes provide, or even better runes, but I don't have enough IP to change them, Also, they work for various champions I own.
I use these for most champs. They help early game if you don't want to get a Doran's item but you still want survivability without playing too defensive.
Greater Mark of Replenishment Greater Seal of Replenishment
I hadn't used these up until recently, but my friend suggested them, and I really like them.
With a
you get about 20-25 mana regen/5 at first level. For early laning phase, you can harass indefinitely (depending on the champion) and really annoy your enemies. Maybe you can even see them driven before you.
If you don't want the harassment from the mana regen early game, but you want to auto-attack more at early levels to last-hit minions or harass for free, then these are for you!
With both attack speed reds and yellows, you get 22% more attack speed at lvl 1. Trust me, this really improves your auto attacking at early levels. This is especially usefull with
due to
her passive. With the 8.91 AP that the
give you, it gives you 1.78 extra damage on the first hit, 3.12 extra on the second, and 4.46 on every attack thereafter consecutively on the same target. Now this may not seem like a lot, but it's free, and you can't say that for all champions. Damage is damage, and believe me: it adds up. B!tches love numbers.
Note: The amount of harassment with auto-attacks you'll want to do depends on what champions you're laning against and their range(s).
This will give a bit more damage to your
and your
. Magic Penetration does a hell of a lot more than you think.


Note: These runes are just what I have on my profile. It is highly possible that there are better combinations for the attributes the following runes provide, or even better runes, but I don't have enough IP to change them, Also, they work for various champions I own.

I use these for most champs. They help early game if you don't want to get a Doran's item but you still want survivability without playing too defensive.
Greater Mark of Replenishment Greater Seal of Replenishment
I hadn't used these up until recently, but my friend suggested them, and I really like them.
With a



If you don't want the harassment from the mana regen early game, but you want to auto-attack more at early levels to last-hit minions or harass for free, then these are for you!
With both attack speed reds and yellows, you get 22% more attack speed at lvl 1. Trust me, this really improves your auto attacking at early levels. This is especially usefull with



Note: The amount of harassment with auto-attacks you'll want to do depends on what champions you're laning against and their range(s).

This will give a bit more damage to your


I build 9/0/21 for obvious reasons.
I get enhanced
and
for the summoner spells.
Everything here helps aside from the .33% crit chance, even though it is funny to get that rare crit and laugh quietly to yourself at the low probability of achieving such a feat.
If you'd rather take
, then get the enhancement for that. But I'll talk about such substitutions in the Summoner Spells section.
I get enhanced


Everything here helps aside from the .33% crit chance, even though it is funny to get that rare crit and laugh quietly to yourself at the low probability of achieving such a feat.
If you'd rather take






I love



Sure


OTHER SPELLS YOU MAY USE:







Like I said earler, tower protection is of utmost importance. I get











Now to get into Orianna specifically (without grinding her gears*)
is great. You can position it wherever you damn well please, and there's nothing anyone can do about it. Whiz it back and forth, beaming enemies in the back of the head this way and that. They will rage sooo hard at you. This is your most versatile spell. Especially for lane awareness. It's well worth the mana to check a bush instead of face-checking. You can send it through walls, and The Ball gives sight of a good range.
is a great spell all around. It slows enemies; it speeds up allies, it does GREAT damage. I max this first
gives a great shield and gives bonus Armor and Magic Resistance for as long as it's attached to a champion. You can
Command: Dissonance while it's on an allied champ. It also deals damage on the way to its target. It does everything except CC or heal. I max this second. Max it first if you have a really derpy risky lane-partner. I'll talk more about this ability in the chapter titled: "Command: Protect." Who'd have thought?
is your Ultimate, and what an ultimate it is! You get to throw as many champions as will fit in the circle around and deal great damage. Use it to initiate, use it to interrupt various enemy moves, such as
,
,
(a.k.a. ***** Beam),
,
,
and all the other channeling skills I hate. HOT SH!T











*I know, my puns are terrible. My friends and I just got done making endless Horatio Caine jokes while playing Pathfinder. YEEEEEEAAAAAAAAAAHHH!!!
I start with
for the mana regen obviously. You shouldn't be getting in range to get hurt at early levels unless you're ensured a kill anyway.
I move this into
for the AP and CDR.
I then build
after I get my lovely
. Why do I get those boots, you ask? There's a simple answer:
FOR THE AMAZING MAP CONTROL
Most people don't realize how great it is to zoom around the map, do everything you need to do, and go where you please Mundo Style. You can
when you want and get back soon. You can also win those long chases (> 5 seconds).
With my newfound CDR, I get blue if it's available for 40.00% as the legendary Jesse Perring has intended. After this, you go where you please. Gank lanes, protect what needs protecting, jungle, roam and be fancy-free.
is great at supporting and doing solid damage.
I now build
for obvious reasons. At this point your AD is greater than your AP, but not by much. Turn this as soon as possible into
for more obvious reasons. Who doesn't like doing 120% of your AP as bonus damage on your next auto-attack after casting a spell? Not me, Mr./Ms. reader, that's for d@mn sure.
Next we get some survivability. I get
and get great returns on my damage. As soon as possible turn this into
. But don't do as I often do and forget its active ability. It can change things.
After you do this, it's time for some more survivability seeing as the enemy will have a lot of HP by this time. So get a
. What do you have to lose? Turn it into
and slow everyone the F*** down with every zoom and bang of your ball.
Now for the last item, I put
in, but it's really dependent on the state of the game.
Rabadon's Deathcap is great if you're already doing great with no need to worry anymore about survivability. But if by chance you're stressing over about being bored for 1'30" seconds while you wait respawn, then get something else.
Get a
for some more Helath, Mana, MR, and that hilariously amazing passive.
If you want to go more DPS than caster, get
. It's sure not to let you down, seeing as you'll do more magic damage per hit and reduce their MR.
If you want to LOLZWTFBBQ I slow like a douche and tank liek a Panzer, then you could get another
and build it into
.
On every spell cast and every auto-attack you slow like a mutha****@. Where did they say they were going again?
You could also get
if you're feeling rage-y. With
, it's pretty easy to keep up the 8 stacks at all times.

I move this into

I then build


FOR THE AMAZING MAP CONTROL
Most people don't realize how great it is to zoom around the map, do everything you need to do, and go where you please Mundo Style. You can

With my newfound CDR, I get blue if it's available for 40.00% as the legendary Jesse Perring has intended. After this, you go where you please. Gank lanes, protect what needs protecting, jungle, roam and be fancy-free.

I now build


Next we get some survivability. I get


After you do this, it's time for some more survivability seeing as the enemy will have a lot of HP by this time. So get a


Now for the last item, I put


Get a

If you want to go more DPS than caster, get

If you want to LOLZWTFBBQ I slow like a douche and tank liek a Panzer, then you could get another


On every spell cast and every auto-attack you slow like a mutha****@. Where did they say they were going again?
You could also get


The key to playing Orianna is to have foresight into your enemies' moves and great map awareness. Most people who play her swish her ball around aimlessly being a DERP.
When you play her, plan your next move when you place The Ball. Think about where the enemy will be so that you can place it so that it can move to that spot quickly.
The Ball can travel long distances if done properly. This can be helpful, or it can be VERY hurtful. It can be helpful to damage more enemy units in it's path along the way.
But it can be hurtful if you need it to get somewhere quickly and it's too far away. This has lost me kills because my ball was too far away to get to them. BE AWARE.
Move The Ball in odd directions sometimes to confuse your enemies. You can place it in a bush and auto-attack until they forget about it (this is in laning phase mind you), and then
it out of the bush and
on their face for a WTF? reaction.
A big reason why Orianna is so hard to play is because you essentially need to keep two champions in the right spots at all times. Fortunately for you sir/madam, only one of those can take damage.
When you play her, plan your next move when you place The Ball. Think about where the enemy will be so that you can place it so that it can move to that spot quickly.
The Ball can travel long distances if done properly. This can be helpful, or it can be VERY hurtful. It can be helpful to damage more enemy units in it's path along the way.
But it can be hurtful if you need it to get somewhere quickly and it's too far away. This has lost me kills because my ball was too far away to get to them. BE AWARE.
Move The Ball in odd directions sometimes to confuse your enemies. You can place it in a bush and auto-attack until they forget about it (this is in laning phase mind you), and then


A big reason why Orianna is so hard to play is because you essentially need to keep two champions in the right spots at all times. Fortunately for you sir/madam, only one of those can take damage.

You can pop it out of a bush to an ally to grant them the kill in those close 1v1 fights. Trust me, the enemy is not going to expect this.
You can pop it onto an initiating tank to give them more survivability and then pop


Remember something that a lot of people don't realize about

IT DOES DAMAGE.
It damages enemies it passes through on its way to its target based on a percentage of the shield it grants.
You can also pop



This will allow your cooldowns to start at the beginning of the team fight so that you can use

Farming is easy as hell as
. Zoom you ball around through minion waves and neutral monsters and
to wipe them out in what seems like no time at all, especially mid to late game.
My favorite thing is to stand outside the wraiths through the wall and
into them and then
to insta-kill them. take note that you have to
Command: Dissonance immediately after or they'll chase you, making you miss them.


My favorite thing is to stand outside the wraiths through the wall and






You can harass from out of turret range with The Ball and pi$$ off the turret huggers until they have to B.
But as for actually diving, here's the order of operation:
- you pop
into the turret
- auto-attack
- back out before turret attacks you
-
- Auto-attack
-
- Auto-attack
-
back to yourself, damaging the enemy on the way back
- Auto-attack
- ????
PROFIT
Don't be afraid to

Sight Ward?
Who needs wards when you have a ball that can face check EVERYTHING and do damage to any enemy units it passes through? I'l ltell you who, no one.
I prefer to side-lane as her mostly for the fantastic bush presence (har har).
You can see into any bush a fixed distance as long as The Ball is in it. RIDICULOUSLY USEFUL. End of story. But wait! There's more!
You might need
if you're playing against an annoying invisi-douche like
or
, but you'll still damage them if you thrust your delicious metal gumball through them or use
on their invisible faces, which you won't see grimace in pain while their slowed, damaged, and limping away in self-dissapointment.
B!+CH PLEASE!
Who needs wards when you have a ball that can face check EVERYTHING and do damage to any enemy units it passes through? I'l ltell you who, no one.
I prefer to side-lane as her mostly for the fantastic bush presence (har har).
You can see into any bush a fixed distance as long as The Ball is in it. RIDICULOUSLY USEFUL. End of story. But wait! There's more!
You might need




It's a fact: People like shiny things.
So naturally they're going to be attracted to them. use this to your advantage. you could poke your ball out into a lane near an enemy champion from the jungle with
and soon thereafter retreat it to yourself or ally with
so that the enemy thinks you've hastily blown your cover.
At this time, they'll face check the jungle, where you and your team face-roll them in 1.345689 seconds.
Trust me, a lot of summoners are stupider than you think. At the very worst, they'll run away in fear of being thrown about or slowed.
So naturally they're going to be attracted to them. use this to your advantage. you could poke your ball out into a lane near an enemy champion from the jungle with


At this time, they'll face check the jungle, where you and your team face-roll them in 1.345689 seconds.
Trust me, a lot of summoners are stupider than you think. At the very worst, they'll run away in fear of being thrown about or slowed.
Ganking is just plain fun as
.
If you do it right, you don't even need to leave the jungle.
You
, and before they even realize what hit them, Command: Shokwave on their face and immediately
.
over them again
across them for more damage in there.
Throw in some auto-attacks and you should have yourself a kill.

If you do it right, you don't even need to leave the jungle.
You




Throw in some auto-attacks and you should have yourself a kill.



To Chase:



With

To GTFO:
[/list]
[list=1.)]


[list=2.)] Then a few seconds later right before



[list=3.)] Repeat step 2. as many times as necessary.
It's that easy. I did it three times in a row to run from an incredibly douchey

So I've said a lot, and I found most of it to be explanatory.
If you feel that there's something that i could improve about this build, or if I made any mistakes. Please tell me. I want to know what I've done wrong.
I love the League and want to make it better.
Who knows, Maybe I'll see you on the Fields.
Love,
If you feel that there's something that i could improve about this build, or if I made any mistakes. Please tell me. I want to know what I've done wrong.
I love the League and want to make it better.
Who knows, Maybe I'll see you on the Fields.
Love,
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