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Recommended Items
Runes: Engager
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Anivia
You can't do too much to her without going all in, and despite you having a spell shield, she will continuously poke you from the lane with her Q. Place safe on the lane, wait for your jungler, and go roam other lanes once you get level 6 to gain some monetary advantage.
Champion Build Guide
So, long story short, I see


PROS:
- Has a lot of sustain in early game;
- A spellshield built in his kit;
- High base attack speed;
- Great roaming potential;
- Can resist and defeat most fighters in 1 vs 1 situations (of course, if you follow my build).
CONS:
- Is squishy early game;
- He depends on his ultimate to roam properly;
- He can't really carry by himself, and requires team synergy.










There is also an option to go with the primary of







For the secondary rune path, take the remaining one from this two. If






There is also a new alternative to the secondary path which I've seen after playing some games with him. If you find late game being your strong point, you can switch




A new rune system was introduced (and it's cancer). Shards are pretty a pretty useless addition for the system since their usability reduce stats and there is no need to customize further the flat stats, but nevertheless here they are.
If you ask me, always experiment with them. I always consider to take attack speed, but afterwards take either more damage or more resistance based on the enemy's buildup.
There are two possible spells besides





If you want to feel safe going aggro on people,

I suggest taking




Now we chose his Summoner Spells, let's talk about his kit.


His most important ability is







Last but not the least, the reason you are playing



For upgrading spells, follow the sequence given at the top of the page. I most of the times start with









If you battle against ranged champions, I advise not to do this thing, since they can take action from afar. To some champions, for example





Another thing to keep in mind is to not spam your abilities, since every one of them requires hefty amounts of mana that in early game is considerably low. Even using a full combo when only engaged usually takes around half of your mana pool in the early game, and regenerates quite slow. If you are an beginner to the glorious



Once you gain your ultimate, start roaming if you are not behind with gold or if you are not behind levels from the enemy "whoever gets ganked". At level 1





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And that pretty much sums up how you should treat certain champions. Of course you should always play adaptive based on how well your enemy performs, and always stay sharp to learn if they got any tendencies in their playstyle.
At start, you can either purchase



However,


When going back to base, make sure you have money to either purchase



After that, depending on the item you took, purchase




Next off you want to complete the boots and complete the







After building these 5 items under normal circumstances (the enemy team has both AD and AP based damage), you can choose to take one of these items, depending on how you want your

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P.S: As a side note, this guide might not get any new changes in the future besides rune/item changes. The guide is clearly awesome and I will keep on updating it, but no more content is scheduled for the future
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