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Spells:
Exhaust
Smite
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction
-

- Very good 1vs1.
- Mid price champion.
- Crazy damage output.
- One of the best junglers.
- Fun to play.
Cons:
- Quite squishy.
- Can't contribute a lot in team fights.
- Relatively hard champion which takes some time to master.
- Can be encountered with oracles.


The best use of Shaco's Deceive is to get stealthed hit someone in the back and directly after use your


Shaco creates a

It deals an amount of magic damage based on the skills level, and lasts 90 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does break stealth.

Passive: While

Active: Shaco trows one of his knifes and deal an amount of magic Damage to target enemy, and poisons them for 3 seconds.

Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150% increased damage. (Deals half damage to turrets.) On death, the illusion deals an amount of magic damage to nearby enemies. Lasts up to 30 seconds.
These are the runes that I currently use:




I Choose these runes because i wan't as much early game domination as possible, i strongly disagree with using runes that scale per level. I only use flat runes because then u can dominate early game and get fed and get good items. But if u get runes that scales better into late game, your early game won't be as strong and your chance of getting fed is smaller.
The masteries are the same as runes, you can get whatever you want. These are the masteries i go with and these are the once that i think suites a Jungle AD Shaco best.
And i don't think it's worth to waste 1 point in the defensive tree for improved smite to waste your increased buff duration or the increased damage in the offensive tree.
Core Build:




These are the items that i always get, no matter what. After them i get some situational items.
Against a Balanced Team:






If u find yourself dying a lot more than you should, go ahead and get the





Against a AD Heavy Team:







I myself would probably go with the


Against a AP Heavy Team:






Not to much to say here, when you think of CC, you mostly think of AP champions. That's why i added the

Against a HP Tanky Team:






I take





Against a Armor Tanky Team:






Facing a team who stacks armor as an AD is never funny. I'm Not sure if building armor penetration items would be the best option when facing an armor team. I would leave those champions to the AP's in your team, because they will most likely buy a


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