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Aegis Protection : It's a little mini-shield, doesn't work quite like a Banshee's Veil but blocks normal attacks or enhanced standard attacks, like Parrrley. Not the best passive but it blocks turrets shots as well. Try to attack under the turret, stun for the shield reset, and you'll take less damage than intended.
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Spear Shot : One of his best skills. Hurls a spear that does 150% extra damage if the enemy is below 15%. They took the concept of his Heartseeker Strike passive and added it to this. It's good for last hitting champions and minions if you are getting denied.
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Aegis of Zeonia : A 1 second stun that also works like a gap closer. It lets you Heartseeker Strike long enough to get all 3 hits in. Every time you use it, you also get a shield reset from your passive. Using the right skills at the right time can prevent a lot of damage from being taken.
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Heartseeker Strike : This is where most of his damage comes from. It does double the total damage if used on a champion. It also grants a passive where anything below 15% health, Pantheon will grant a critical hit. Pairs well with his stun and cause it only channels for .75 seconds and your stun lasts 1 second. See where I'm coming from..?
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Grand Skyfall : Deals a lot of damage if you hit them directly in the center. Deals half of that damage if they are around the edge. Planning it in the direction of your enemy's escape can lead to an easy kill. If you attempt to stun a few seconds before you land, you can actually stun immediately after you land.
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I alternate between Heartseeker Strike and Spear Shot because it provides me with a good harass without burning all my mana from my combo. I throw a Spear Shot every other opportunity I get, at least until they get to a little below half, so when I combo, it's a guaranteed kill. Stronger harass, only difference in damage is 11, and I think it's still a better choice.
(50) + ((86 + 30)3) + (145 + 70) = 613*
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An alternate ability sequence is maxing Heartseeker Strike first which will really maximize your damage but it's only increase is 11 damage when you use this build. With the other build I use, I have more room for harassing, and can save mana for my combo when I'm sure I can kill him.
(50) + ((206 + 30)3) + (105 + 70) = 624**
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I recommend that you stick to the original skill build, that way you get your harass, and you get your max damage minus 11. I didn't bother to include other results for other skill builds cause they weren't that important. These two will guarantee most damage.
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