Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Standard Runes
1
2
3
4
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Agressive
Flash
Ignite
Items
Ability Order
Royal Privilege (PASSIVE)
Qiyana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Galio
More info in the match up section
Ideal
Strong
Ok
Low
None
Champion Build Guide
x Common Questions x Final Notes x Changelog
x Abilities x Runes x Combos |
x Match Ups x Strategy |
Hello dear reader, I'm the one and only, BennyTheMemer. I am proudly better than 92% of league of legends players base, also known as an hard stuck platinum player that peaked platinum I this season.
![]() I've been playing league since season 2 and I'm very bad at the mechanical aspects of league of legends. I do, however, have a lot of game and champion knowledge and that's what I'll give my best at sharing with you. I'll try to make this guide as understandable to newbies as possible. This guide is co-written with fairy girl, a grandmasters mid laner with a whole lot of experience on ![]() Any doubt you might have you can ask me in the comment section or PM me, either here or in-game (EUW server) If this guide helps you I would kindly request that you consider supporting me by liking the guide and donating via paypal some ![]() |
+ High damage potential + High mobility + Has CC + Game changer ultimate + Low cooldowns and mana costs + Excelent at skirmishing + Hella Thiiiic ![]() ![]() ![]() |
- ![]() - No sustain - No waveclear - ![]() - No good escape mechanism On the other hand ![]() ![]() |

Should You Play Qiyana?
As I write this guide -PATCH 10.10- ,

Does this mean she is a bad pick? Well, it kinda does. However, I don't believe she is intrinsically bad, there are players that are still pulling 60+ win rate on her which comes to show that you only need to practice her enough. Comparing





If you like




A very relevant detail when it comes to



![]() |
BRUSH: The blade raises a grass trail behind for 3.5 seconds, granting Qiyana invisibility and 20% bonus movement speed until she attacks or exits. |
![]() |
RIVER: Roots for 0.5 seconds, then slows by 20% for 1 second. |
![]() |
TERRAIN: Enemies below 50% of maximum health are dealt bonus damage. |
This is the skill you have to master, you have to know on top of your head what element you need in every situation, match up and how easily can you get it, remember, RIVER and GRASS aren't properly everywhere like TERRAIN is.




![]() |
ACTIVE: Qiyana Dash dashes a fixed distance towards the target unit, dealing physical damage. Casting Edge of Ixtal Edge of Ixtal during Audacity will aim at the dash target. |
This is your in and out tool, you can either engage using




This big boy is insanely good. It does a lot of damage while having CC attached and is AOE. It also does a little bit of damage based on maximum health, which makes you relevant against tanks and bruisers. However, not everything is a bed of roses, while


![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |

This two go very well together and meet a very good requirement: they allow you to be constantly trading and fighting. This is the best secondary tree since it is the safer one, it gives you the sustain you need in harder match ups, while also allowing you go play very agressively on easier ones.
This is another secondary tree that I would consider and would take if I'm against an easy match up.




I never feel like using these and I don't see anyone picking them either. However,


I don't think there's such thing as "I'll explain
Qiyana's combos" when there is an incredibly well produced video on the subject by Fluegerl.
Disclaimer: You might need to slow down the video, the guy is just too clean.
However, there are some combos in the video that I will highlight, they are greatly based on the fact that
Terrashape actually resets
Edge of Ixtal which means that the majority of
Qiyana's combos are based on
Edge of Ixtal >
Terrashape >
Edge of Ixtal sequencing.
>
>
>
An easy combo to pull of when you're close range and just enough to proc
Electrocute. You are supposed to use
Terrashape as a gap closer.

>
>
Simple way to proc
Electrocute and utilize
Royal Privilege cooldown reset. This combo itself doesn't come very often but you can incorporate it in another combos. It is on the slow side of comboing but it's a nice way to maximize your damage and make sure you take all the juice from your kit.

>
>
>
This is pretty much your all in combo pre 6 and works if you are really close to your opponent, just add
Audacity before if you're looking to engage from a distance or after if you're looking to leave after dealing some damage.

>
>
>
In this combo you are meant to use
Terrashape as a tool to reduce the distance between you and the enemy. You will deal less damage since you'll only landing one
Edge of Ixtal, however it will be very useful against ranged champions and will still proc
Electrocute.

>
>
>
>
>
>
This is one way to all in, it's the one that will deal the most damage since you're auto attacking twice and I consider the easiest one to land, this is pretty much the first combo +
Supreme Display of Talent and an auto at the beggining

Disclaimer: You might need to slow down the video, the guy is just too clean.
However, there are some combos in the video that I will highlight, they are greatly based on the fact that










An easy combo to pull of when you're close range and just enough to proc






Simple way to proc







This is pretty much your all in combo pre 6 and works if you are really close to your opponent, just add






In this combo you are meant to use











This is one way to all in, it's the one that will deal the most damage since you're auto attacking twice and I consider the easiest one to land, this is pretty much the first combo +

TIAMAT
![]() |
Not optimal, isn't an item that you crave for and it's upgrades aren't great either. However, it will help you shove lanes which might come in handy in certain scenarios. |
BLACK CLEAVER
TRINITY FORCE
![]() |
Way too expensive, you need early game impact and ![]() ![]() ![]() |
STERAK'S GAGE
![]() |
There's a bruiser-like build for ![]() ![]() ![]() ![]() |
DEATH'S DANCE
![]() |
Not excelent but you can build it after your lethality option to become a little tankier, it gives armor and magic resist while turning damage you take into bleeding. As ![]() ![]() ![]() ![]() |
SPIRIT VISAGE
![]() |
Good option if you go ![]() ![]() |
RANDUIN'S OMEN
![]() |
If you need armor I recommend you to build ![]() ![]() ![]() ![]() |
GUARDIAN ANGEL
MAW OF MALMORTIUS
![]() |
Solid option if you are being bursted to death by a magic damage based champion. To get a better graps on ![]() |
ADAPTIVE HELM
![]() |
This is a MUST if your problem is some sort of ability, magic damage based, spammer like ![]() ![]() ![]() ![]() |
MERCURIAL SCIMITAR
![]() |
If you're feeling locked down by a specific CC like ![]() ![]() ![]() ![]() |
DUSKBLADE OF DRAKTHARR
![]() |
One of ![]() |
UMBRAL GLAIVE
![]() |
One of ![]() ![]() |
EDGE OF NIGHT
![]() |
Solid option if they have cc ability that might get you out of the fight as soon as it lands, while also giving you lethality and hp. |
YOUMUU'S GHOSTBLADE
![]() |
Gives a bunch of lethality and a lot of mobility. I love to pair it with ![]() |
EARLY GAME
Early game is the phase of the game where everyone is in their respective lane, there aren't weird rotations happening and there aren't turrets destroyed.

After a successful roam look for



During your laning phase you need to be extra careful with opponent team's jungler pathing and ward accordingly.

You are essentially looking to shove your lane and roam or kill your opponent and roam, don't roam if one of these condition isn't fulfilled unless you are SURE you will get a kill or more. Roaming is like rolling a dice and there's no way you want to let your opponent crash a wave into your turret while you're wasting time bot.
The combos you should focus the most during your lane are:













Remember, you are a naturally strong early game champ but that doesn't last forever, nothing does, as shakespeare would say: ..
Jk, the point is: make sure your team gets ahead to carry you when the game gets too long.

MID GAME
Mid to late game is when everything gets treaky, everyone starts to group and you are not able to roam anymore, people will also start having some extra armor and lethality will fall of.
However,


When the mid/late game starts you should try to either land a good ultimate or flank their team so you can reach the back lane or both. When it comes to flanking and being sneaky, grass element will be your best friend.
Communicate with your team and try to force team fights near river or tight spaces not only to have more room to land a good ultimate but also to have access river element.
If you have troubles getting to their back line and your adc is fed you should try to keep him alive using your

You are really bad at fighting inside team's bases, the only element you can get there is terrain and isn't the best place to use your ultimate.
Math on Lethality
Hey, in this topic I'll try to explain why lethality is over priced and why I think you should focus on your item's utility and not lethality itself when it comes to building your core items:
Duskblade of Draktharr
Youmuu's Ghostblade and
Umbral Glaive
To simplify things I'll focus on comparing
Duskblade of Draktharr with
Umbral Glaive.
Differences between the two:
The price:
Duskblade of Draktharr is 500G more expensive.
The Damage:
Duskblade of Draktharr gives more 10 AD
The Lethality:
Duskblade of Draktharr gives more 9 lethality
The Passive:
Duskblade of Draktharr essentially gives damage sometimes and
Umbral Glaive gives you the ability to clear wards sometimes
So, for more 500G you'll get what's an
Long Sword with 9 lethality that gives a little bit of damage + slow sometimes. A
Long Sword is worth 350G, we have 150G left to make it pay for 9 lethality + the passive.
The first question should be: what the hell is 9 lethality to be precise?
Lethality reduces flat armor on opponents and scales with level, a item with 10 lethality will reduce 10 armor when you reach level 18 and 8 armor at level 9.
This numbers are given by lethality formula: Flat Armor Penetration = LETHALITY × (0.6 + 0.4 × level ÷ 18)
And therefore, there's no real way to answer "what's 9 lethality" but for the sake of the explanation I will assume you're level 9 since that's a level where you're probably having enough gold to buy any of them.
At level 9, 9 lethality is 7.2 flat armor penetration.
The next question should naturally be: How much extra damage will I do if I reduce 7.2 armor?
Well, it depends. Armor scales in a logarithmic way, this means that the first
Cloth Armor you buy will make more difference than the 100th
Cloth Armor you buy. This means that if you reduce 7.2 armor on a 30 armor champion it will make a lot of difference but it won't make any difference on a 300 armor champion.
Once again, for the sake of explanation, let's say your target is an adc, let's go even further and assume the adc: you are trying to kill a
Kalista. If you are level 9 as a solo laner she's probably level 7, this means
Kalista will have 21 armor (base) + 4*7 (scalling) + 6 (runes, I assume) = 55 armor.
55 armor would reduce 36% incoming physical damage. 55 - 7.2 (your flat armor pen) = 47.8 armor. 47.8 armor reduces 33% incoming damage.
In this example your extra 9 lethality gives an extra 3% damage on the adc. How good is this? It's not, it's pretty bad. Also, flat armor reduction from lethality scales less than any armor per level from any adc in the game. This means that the more levels you ad there the worse it gets.
But that isn't the question! The question is: Should I pay 150G for extra 3% damage - let's assume - + 86 damage from passive -level 9- ?
Removing the passive from the equation, since there's no real way to evaluate nor compare with
Umbral Glaive's passive: is 3% extra damage, that gets worse the less level you have and the more level the adc has, or worse simply because he buys any armor, worth it? I strongly believe that it is not.
And that's why I recommend
Umbral Glaive's boost on roaming capacity over the extra damage
Duskblade of Draktharr gives on
Qiyana.
However, like in real life, if gold isn't a problem you can even buy a ferrari just to let it rust in the garage. If you're ahead, you're having no problem with roaming or not roaming at all,
Duskblade of Draktharr is the way to go.



To simplify things I'll focus on comparing


VS
|
Differences between the two:
The price:

The Damage:

The Lethality:

The Passive:


So, for more 500G you'll get what's an


The first question should be: what the hell is 9 lethality to be precise?
Lethality reduces flat armor on opponents and scales with level, a item with 10 lethality will reduce 10 armor when you reach level 18 and 8 armor at level 9.
This numbers are given by lethality formula: Flat Armor Penetration = LETHALITY × (0.6 + 0.4 × level ÷ 18)
And therefore, there's no real way to answer "what's 9 lethality" but for the sake of the explanation I will assume you're level 9 since that's a level where you're probably having enough gold to buy any of them.
At level 9, 9 lethality is 7.2 flat armor penetration.
The next question should naturally be: How much extra damage will I do if I reduce 7.2 armor?
Well, it depends. Armor scales in a logarithmic way, this means that the first



Once again, for the sake of explanation, let's say your target is an adc, let's go even further and assume the adc: you are trying to kill a


55 armor would reduce 36% incoming physical damage. 55 - 7.2 (your flat armor pen) = 47.8 armor. 47.8 armor reduces 33% incoming damage.
In this example your extra 9 lethality gives an extra 3% damage on the adc. How good is this? It's not, it's pretty bad. Also, flat armor reduction from lethality scales less than any armor per level from any adc in the game. This means that the more levels you ad there the worse it gets.
But that isn't the question! The question is: Should I pay 150G for extra 3% damage - let's assume - + 86 damage from passive -level 9- ?
Removing the passive from the equation, since there's no real way to evaluate nor compare with

And that's why I recommend



However, like in real life, if gold isn't a problem you can even buy a ferrari just to let it rust in the garage. If you're ahead, you're having no problem with roaming or not roaming at all,


Sterak's gage vs Maw
While writing the guide I felt like the reason why
Maw of Malmortius is viable while
Sterak's Gage isn't might not sound obvious, not even to me. In fact, I always took as granted that
Sterak's Gage is overpriced -specifically on non-bruiser champions - while
Maw of Malmortius is fine if they are heavy on magic damage, that's what I've always seen people saying and that's what I thought to be true.
So I tried to dive deeper into this question of mine so maybe I could come into some conclusion. In order to do so I took an arbitrary level on
Qiyana: 16, since it is the level where you'll have boots + 3 lethality items or boots + 2 lethality items +
Black Cleaver and will think about building something more defensive. I'll also ignore passives because
Sterak's Gage decaying shield is just too hard to take into account.
Maw of Malmortius will give more ad almost at all stages only being surpr***ed by
Sterak's Gage from lvl 16 forward.
Also,
Sterak's Gage gives 450 hp while
Maw of Malmortius gives 50mr. Although 450 hp sounds better in the vacuum, does it deal a better job than
Maw of Malmortius against a magic damage heavy team?
Let's say everytime you die 80% of the damage you take is magic damage, sounds like a fair amount, and let's say you are level 16 as
Qiyana with no other magic resist item but
Maw of Malmortius and no hp bonus from any item or runes.
This means you'll have:
1892.75 Hp
50.19 + 50 from
Maw of Malmortius = 100.19.
If you're taking 80% magic damage this means that you're taking ~1513 of your life as magic damage.
With ~50 magic resist you are reducing ~34% on the incoming magic damage, this means you're actually taking 2364 magic damage before damage reduction. With 100 magic resist (thanks to
Maw of Malmortius) this will go up to 50%.
That's an extra 16%, 16% from 2364 is 378hp.
378hp is less than the hp
Sterak's Gage provides, and this is in the best case scenario for
Maw of Malmortius: if you had any mr from any other item the 50 mr from
Maw of Malmortius would make even less difference.
No, no. No yet, there are a few things being overlooked:
First: I assumed the damage you took was exactly enough damage to kill you and only 80% of that damage was magic damage.
While this is a correct assumption in some cases, where the enemy champion is, for example, a
Cassiopeia which as a reliable consistent damage output instead of burst and therefore is unlikely that she will overkill you, there really isn't true for most mages out there. (assuming 20% from another source)
Let's take a lvl 16
Lux with 700 ap, if she lands everything on you she'll do exactly, without any damage reduction: 310x2= 620 (
Illumination, I'll assume you proc it at least twice) + 680 (
Light Binding) + 660 (
Lucent Singularity + 1200 (
Final Spark) + 231 (
Arcane Comet) + 170 (
Luden's Tempest). That's 3561 magic damage.
This means that if you are a level 16
Qiyana with
Sterak's Gage you have ~2350 hp and 50 mr, you will take ~2350 magic damage after reductions and that's enough to kill you. Oof, close one, thank God we proc'd
Lux's passive twice.
But if you are a level 16
Qiyana with
Maw of Malmortius you will have 100 magic resist, and 1900hp you will reduce 50% of the incoming magic damage and 16% of that is thanks to
Maw of Malmortius. If you took 2350 damage you would die, but thanks to
Maw of Malmortius you'll actually reduce 50% of lux's damage, taking 1780 damage and surviving.
Second thing I overlooked:
Healing. If you have an healer on your team or if you're using
Ravenous Hunter you have virtually more hp than 1900 and that makes magic resist more worth it.
This is also true if you buy any hp item like
Black Cleaver.
Third thing I overlook:
Maw of Malmortius also gives 10% cd, while it is not the most relevant stat in the book, it is something.
Forth thing I overlooked:
What builds into
Maw of Malmortius.
Hexdrinker is a solid early game option against bursty mages while
Sterak's Gage recipe doesn't really offer much on an assassin.
What I conclude is that
Sterak's Gage is overpriced and pretty bad on
Qiyana and
Maw of Malmortius should be considered if what bothers you is burst magic damage or if you built an early
Hexdrinker and you're looking to finish it.
Otherwise, both items feel weak.




So I tried to dive deeper into this question of mine so maybe I could come into some conclusion. In order to do so I took an arbitrary level on





Also,



Let's say everytime you die 80% of the damage you take is magic damage, sounds like a fair amount, and let's say you are level 16 as


This means you'll have:
1892.75 Hp
50.19 + 50 from

If you're taking 80% magic damage this means that you're taking ~1513 of your life as magic damage.
With ~50 magic resist you are reducing ~34% on the incoming magic damage, this means you're actually taking 2364 magic damage before damage reduction. With 100 magic resist (thanks to

That's an extra 16%, 16% from 2364 is 378hp.
378hp is less than the hp




No, no. No yet, there are a few things being overlooked:
First: I assumed the damage you took was exactly enough damage to kill you and only 80% of that damage was magic damage.
While this is a correct assumption in some cases, where the enemy champion is, for example, a

Let's take a lvl 16







This means that if you are a level 16



But if you are a level 16




Second thing I overlooked:
Healing. If you have an healer on your team or if you're using

This is also true if you buy any hp item like

Third thing I overlook:

Forth thing I overlooked:
What builds into



Conclusion
What I conclude is that




Otherwise, both items feel weak.
Conqueror vs Electrocute
Someone asked on QiyanaMains, which I strongly recommend you to check out, about
Conqueror, is it good..is it bad? Why is
Talon using it but
Qiyana is not? And so my answer went a little like this:
My first instinct was: "how exactly are
Talon's skillset ad scalling vs
Qiyana's?" the reason being for this approach is that I don't believe that someone picks
Conqueror on a assassin because it will sustain you on extended fights, it either deals more damage than
Electrocute and therefore it's better or it doesn't and goes by as a worse option. That said, the only way for the ad
Conqueror gives to be better than
Electrocute is by having decent ad scalling in the skillset.
Let's take a look at talon:
Talon's passive,
Blade's End: 200% bonus ad.
Talon's Q,
Noxian Diplomacy: 110% bonus ad
Talon's W,
Rake: 40% bonus ad + 70% bonus ad
Talon'r R,
Shadow Assault: 100% bonus ad * 2.
To calculate how much damage
Conqueror deals I'll take the following combo into account:
Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 6 extra stacks and stacking twice again) ->
Pre 6: Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 4 extra stacks and stacking twice again) -> W coming back (with 6 stacks and DOESN'T STACK) -> AA (with 6 stacks and stacking twice) -> Passive with 6 stacks
After 6: Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 4 extra stacks and stacking twice again) -> ulti (with 6 extra stacks and stacking twice) -> W coming back (with 8 stacks and DOESN'T STACK) -> AA (with 8 stacks and stacking twice) -> Passive with 10 stacks -> ult comes back with 10 stacks.
Damage
Conqueror will deal on level 1: 35.760000000000005
Damage
Conqueror will deal on level 2: 38.918800000000005
Damage
Conqueror will deal on level 3: 42.077600000000004
Damage
Conqueror will deal on level 4: 45.2364
Damage
Conqueror will deal on level 5: 48.3952
Damage
Conqueror will deal on level 6: 92.036
Damage
Conqueror will deal on level 7: 97.67519999999999
Damage
Conqueror will deal on level 8: 103.3144
Damage
Conqueror will deal on level 9: 108.9536
Damage
Conqueror will deal on level 10: 114.5928
Damage
Conqueror will deal on level 11: 120.232
Damage
Conqueror will deal on level 12: 125.87119999999999
Damage
Conqueror will deal on level 13: 131.5104
Damage
Conqueror will deal on level 14: 137.14960000000002
Damage
Conqueror will deal on level 15: 142.7888
Damage
Conqueror will deal on level 16: 148.428
Damage
Conqueror will deal on level 17: 154.0672
Damage
Conqueror will deal on level 18: 159.70639999999997
And how does
Electrocute perform?
Well...
Electrocute actually performs better than
Conqueror from level 12 forward without even needing to take into account the 0.4 ad scale. How much bonus ad would you need for
Electrocute to be better than conqueror in the earlier levels? The following:
AD you need at level 1 :14.400000000000016
AD you need at level 2 :0.2370000000000161
AD you need at level 3 :-13.92599999999999
AD you need at level 4 :-28.088999999999984
AD you need at level 5 :-42.25199999999998
AD you need at level 6 :44.78999999999999
AD you need at level 7 :36.82799999999997
AD you need at level 8 :28.866000000000014
AD you need at level 9 :20.90399999999999
AD you need at level 10 :12.942
AD you need at level 11 :4.980000000000011
AD you need at level 12 :-2.982000000000049
AD you need at level 13 :-10.944000000000003
AD you need at level 14 :-18.905999999999956
AD you need at level 15 :-26.867999999999945
AD you need at level 16 :-34.830000000000005
AD you need at level 17 :-42.79199999999996
AD you need at level 18 :-50.75400000000002
Does it mean that
Electrocute performes better than
Conqueror on talon? Absolutely not:
-
Rake and
Shadow Assault are great AOE skills (twice) and can easily hit multiple targets on teamfights. This makes conqueror potential damage be even higher.
- It's very rare that a teamfight goes as linearly as starting with 0 stacks, do a full combo and leave.
- If I started the combo with W into Q that numbers would be higher.
- As an assassin, if a rune improves your early game even further, that's where you want to be, IMO.
- You will have stacks, you'll often trade in lane or give an auto just to maintain the stacks and it's very hard to take that into account.
Enough of talon, how does qiyana perform with
Conqueror and
Electrocute?
Well well well, Qiyana's combos are way more treaky and I can only imagine how much work it is about to give me, let's start with the scaling:
Qiyana's passive,
Royal Privilege: 55% bonus ad
Qiyana's Q,
Edge of Ixtal: 90% bonus ad + 54% bonus ad if Terrain conditions are met
Qiyana's W,
Terrashape: 20% bonus ad on hit if you have an element.
Qiyana's E,
Audacity: 70% bonus ad
Qiyana's R,
Supreme Display of Talent: 170% bonus ad (oof)
Qiyana's combo pre 6 would look like:
*start by holding river or grass*
E (stacking conqueror twice) > AA with passive (with 2 stacks and stacking twice) > Q (with 4 stacks and stacking twice) > Terrashape terrain + AA procing passive + terrashape bonus (with 6 stacks and stacking twice) > Q Terrain (with 8 stacks)
After 6 (trying to be realistic here, it's not common to use ultimate as last combo piece):
E (stacking conqueror twice) > AA with passive (with 2 stacks and stacking twice) > Q (with 4 stacks and stacking twice) > R (with 6 stacks and stacking twice) > Terrashape terrain + AA procing passive + terrashape bonus (with 8 stacks and stacking twice) > Q Terrain (with 10 stacks)
Damage
Conqueror will deal on level 1: 31.704000000000004
Damage
Conqueror will deal on level 2: 34.50452
Damage
Conqueror will deal on level 3: 37.305040000000005
Damage
Conqueror will deal on level 4: 40.105560000000004
Damage
Conqueror will deal on level 5: 42.90608
Damage
Conqueror will deal on level 6: 73.698
Damage
Conqueror will deal on level 7: 78.21360000000001
Damage
Conqueror will deal on level 8: 82.7292
Damage
Conqueror will deal on level 9: 87.24480000000001
Damage
Conqueror will deal on level 10: 91.7604
Damage
Conqueror will deal on level 11: 96.276
Damage
Conqueror will deal on level 12: 100.7916
Damage
Conqueror will deal on level 13: 105.30720000000001
Damage
Conqueror will deal on level 14: 109.8228
Damage
Conqueror will deal on level 15: 114.33840000000002
Damage
Conqueror will deal on level 16: 118.854
Damage
Conqueror will deal on level 17: 123.36959999999998
Damage
Conqueror will deal on level 18: 127.8852
So, now the same questions applies, how much bonus ad you need on qiyana for electrocute to deal more damage than conqueror?
Ad needed at level1 : 4.260000000010007
Ad needed at level2 : -10.798699999999997
Ad needed at level3 : -25.857399999999878
Ad needed at level4 : -40.916099999998984
Ad needed at level5 : -55.97479999999998
Ad needed at level6 : -1.0550000000000281
Ad needed at level7 : -11.825999999999972
Ad needed at level8 : -22.596999999999987
Ad needed at level9 : -33.36799999999997
Ad needed at level10 : -44.13899999999998
Ad needed at level11 : -54.91
Ad needed at level12 : -65.68100000000001
Ad needed at level13 : -76.45199999999998
Ad needed at level14 : -87.223
Ad needed at level15 : -97.99399999999991
Ad needed at level16 : -108.765
Ad needed at level17 : -119.53600000000009
Ad needed at level18 : -130.307
When compared to
Talon the difference is overwhelming:
-
Electrocute deals more damage at all levels but 1, where you won't even proc it anyway
-Unlike
Talon you don't have as much AOE and the one you have isn't as reliable as
Talon's.
I can't really conclude which one is better, between
Electrocute and
Conqueror, I would say that it really depends on how you play the champion. Will you play defensively and go in only when
Electrocute is up? Will you constantly refresh
Conqueror stacks maximizing the potential damage it gives when you all in?
But I would say that on
Qiyana
Electrocute is better overall, mainly if you are getting started on her.



My first instinct was: "how exactly are






Let's take a look at talon:
Talon's passive,

Talon's Q,

Talon's W,

Talon'r R,

To calculate how much damage

Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 6 extra stacks and stacking twice again) ->
Pre 6: Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 4 extra stacks and stacking twice again) -> W coming back (with 6 stacks and DOESN'T STACK) -> AA (with 6 stacks and stacking twice) -> Passive with 6 stacks
After 6: Q (stacking conqueror twice) -> Auto from Q (with 2 extra stacks and stacking twice) - > W (with 4 extra stacks and stacking twice again) -> ulti (with 6 extra stacks and stacking twice) -> W coming back (with 8 stacks and DOESN'T STACK) -> AA (with 8 stacks and stacking twice) -> Passive with 10 stacks -> ult comes back with 10 stacks.
Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

And how does

Well...



AD you need at level 1 :14.400000000000016
AD you need at level 2 :0.2370000000000161
AD you need at level 3 :-13.92599999999999
AD you need at level 4 :-28.088999999999984
AD you need at level 5 :-42.25199999999998
AD you need at level 6 :44.78999999999999
AD you need at level 7 :36.82799999999997
AD you need at level 8 :28.866000000000014
AD you need at level 9 :20.90399999999999
AD you need at level 10 :12.942
AD you need at level 11 :4.980000000000011
AD you need at level 12 :-2.982000000000049
AD you need at level 13 :-10.944000000000003
AD you need at level 14 :-18.905999999999956
AD you need at level 15 :-26.867999999999945
AD you need at level 16 :-34.830000000000005
AD you need at level 17 :-42.79199999999996
AD you need at level 18 :-50.75400000000002
Does it mean that


-


- It's very rare that a teamfight goes as linearly as starting with 0 stacks, do a full combo and leave.
- If I started the combo with W into Q that numbers would be higher.
- As an assassin, if a rune improves your early game even further, that's where you want to be, IMO.
- You will have stacks, you'll often trade in lane or give an auto just to maintain the stacks and it's very hard to take that into account.
Enough of talon, how does qiyana perform with


Well well well, Qiyana's combos are way more treaky and I can only imagine how much work it is about to give me, let's start with the scaling:
Qiyana's passive,

Qiyana's Q,

Qiyana's W,

Qiyana's E,

Qiyana's R,

Qiyana's combo pre 6 would look like:
*start by holding river or grass*
E (stacking conqueror twice) > AA with passive (with 2 stacks and stacking twice) > Q (with 4 stacks and stacking twice) > Terrashape terrain + AA procing passive + terrashape bonus (with 6 stacks and stacking twice) > Q Terrain (with 8 stacks)
After 6 (trying to be realistic here, it's not common to use ultimate as last combo piece):
E (stacking conqueror twice) > AA with passive (with 2 stacks and stacking twice) > Q (with 4 stacks and stacking twice) > R (with 6 stacks and stacking twice) > Terrashape terrain + AA procing passive + terrashape bonus (with 8 stacks and stacking twice) > Q Terrain (with 10 stacks)
Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

Damage

So, now the same questions applies, how much bonus ad you need on qiyana for electrocute to deal more damage than conqueror?
Ad needed at level1 : 4.260000000010007
Ad needed at level2 : -10.798699999999997
Ad needed at level3 : -25.857399999999878
Ad needed at level4 : -40.916099999998984
Ad needed at level5 : -55.97479999999998
Ad needed at level6 : -1.0550000000000281
Ad needed at level7 : -11.825999999999972
Ad needed at level8 : -22.596999999999987
Ad needed at level9 : -33.36799999999997
Ad needed at level10 : -44.13899999999998
Ad needed at level11 : -54.91
Ad needed at level12 : -65.68100000000001
Ad needed at level13 : -76.45199999999998
Ad needed at level14 : -87.223
Ad needed at level15 : -97.99399999999991
Ad needed at level16 : -108.765
Ad needed at level17 : -119.53600000000009
Ad needed at level18 : -130.307
When compared to

-

-Unlike


I can't really conclude which one is better, between




But I would say that on


Final Notes
This guide is constantly under update, whether it is because I'm updating match ups, adding chapters, trying to add more depth, making it prettier, improving grammar or simply because the games changes and some content gets out dated.
I need to appreaciate, once again, jhoijhoi (is it even legal to create a guide without crediting her?) great work on guide on how to make a guide, it's truly a masterpiece that surely helped me, and lot of members in this website and I will credit her even when I become a pro at coding.
Also, wanna shoutout Qiyana mains subreddit, I found a bunch of useful information there, if you're looking to step up your
Qiyana's gameplay you should definitly go take a look.
If you think this guide was helpful for you or might be helpful for someone please vote!
I'm currently saving up money to pay for my university in the upcoming year, if you want to give me an hand feel free to click the "support" button, any donation is greatly appreaciated. In either case, please consider voting so my guide gets to more and more
Qiyana's lovers.
And daaaaaamn did I learn to write
Duskblade of Draktharr while writing this guide
I need to appreaciate, once again, jhoijhoi (is it even legal to create a guide without crediting her?) great work on guide on how to make a guide, it's truly a masterpiece that surely helped me, and lot of members in this website and I will credit her even when I become a pro at coding.
Also, wanna shoutout Qiyana mains subreddit, I found a bunch of useful information there, if you're looking to step up your

If you think this guide was helpful for you or might be helpful for someone please vote!
I'm currently saving up money to pay for my university in the upcoming year, if you want to give me an hand feel free to click the "support" button, any donation is greatly appreaciated. In either case, please consider voting so my guide gets to more and more

And daaaaaamn did I learn to write

Change logs
Since the creation of this guide, in patch 10.10, there have been these significant changes on
Qiyana:
Talon aka "better"
Qiyana got nerfed, this might give more room for
Qiyana to shine.
Adc's got buffed, they now have more health and more heatl per level, not good news for assassins.
Syndra got her
Scatter the Weak cooldown increased, this is nice since that's the only way she has to get you off of her.
The most relevant change this patch is the adc's buffs paired with zeal buffs. They will have more hp and more movement speed - those who build it - which might get harder to get on top of them.
Good news is that your ulti deals max health, woo woo.
I don't expect this patch to make much of a difference on
Qiyana's win rate.
I Added an extra section on "common questions" where I answer why
Conqueror is used on some assassins like
Talon but not on
Qiyana
Nothing to relevant, something like the previous patch.
Akali got a slight buff and
Cassiopeia got her hp and armor nerfed, if you get on top of her is a guaranteed kill.

Patch 10.11



Adc's got buffed, they now have more health and more heatl per level, not good news for assassins.


The most relevant change this patch is the adc's buffs paired with zeal buffs. They will have more hp and more movement speed - those who build it - which might get harder to get on top of them.
Good news is that your ulti deals max health, woo woo.
I don't expect this patch to make much of a difference on

Day 31/05/2020
I Added an extra section on "common questions" where I answer why



Patch 10.11
Nothing to relevant, something like the previous patch.


You must be logged in to comment. Please login or register.