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Rumble Build Guide by Xelikari

Middle [Patch 13.10] Through the Fire and the Flames by Nahde/2DS

Middle [Patch 13.10] Through the Fire and the Flames by Nahde/2DS

Updated on May 18, 2023
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League of Legends Build Guide Author Xelikari Build Guide By Xelikari 292 18 791,010 Views 27 Comments
292 18 791,010 Views 27 Comments League of Legends Build Guide Author Xelikari Rumble Build Guide By Xelikari Updated on May 18, 2023
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Runes: (1/5) Standard Page

1 2 3 4 5
Sorcery
Arcane Comet
Nimbus Cloak
Absolute Focus
Scorch

Resolve
Bone Plating
Unflinching
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4 5
Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Introduction
Hi, I'm 2DS/Nahde, a Diamond+ Rumble player in seasons 5, 6, 7, and 13 across multiple accounts; I've played since Season 3 Zac release and I have also coached for 3.5 years and was a player and coach in the High School Starleague where we went 7-3 W/L. I fell in love with this champion in Season 5 after spending several seasons anywhere from low bronze to mid gold

I played about 30 normal games on Rumble and jumped straight into ranked and was diamond within two months with a 70% winrate on Talon and Rumble, and again in Season 6 on Twisted Fate, Viktor, Rumble, Kennen, Ezreal, and Gangplank. I previously had a featured guide with 350k+ views up on Lolking but since that site has gone down, I've reuploaded it here and have been continuously updating it since. The top portion of the guide goes over everything you need if you found this guide in your loading screen, but for those of you who want to really master this champion-- the rest of this guide is for you.



State of Rumble
Rumble feels really broken and it'll probably take months for him to get nerfed. The pro meta isn't super conducive to him being picked and he's really not all that popular of a champion, so farm your free LP. Mid feels better than top in SoloQ but he stomps both lanes.

*Note on Top Lane: Rumble is already a pretty strong Top Laner, his issues in lane aren't generally due to being outscaled or not being able to generate leads, his issues are that top lane functionally has extremely low agency in the outcome of a game even with Teleport. Mid laners and Junglers can impact the entire map, bot lane has dragons and immense scaling, and Rumble's winrate starts to drop dramatically after 25-30 minutes. These buffs will help with that, but this is generally the reason he see's more play in mid and why is winrate top is below or at 50%.

High Mastery Discord
Welcome to the soft-launch of the High Mastery Discord Server. High Mastery will be a place where you find the best educational content in all of League of Legends, written and developed by a team of staff dedicated to creating a community around League of Legends that isn't just some streamers discord or someone hoping to make a quick buck off of a subscription service; our content will be free, always.
  • Join today for a unique & permanent 'Founders' role!
  • Provide suggestions and watch as the next generation of League Community is built

"Who wants a piece of this?"


View Changelog
Summoner Spells

SUMMONER SPELLS
-
FLASH: is your survival, aggression, repositioning, and playmaking spell. You will take this in every game no exceptions.
IGNITE: is our 'default' combat summoner, it provides kill pressure and spot heal-cut for champs like Dr. Mundo or Vladimir.
TELEPORT: is strong when we are scaling for mid-game and/or killing our opponent will be very difficult. It's mostly taken top lane, but could see use in mid. I strongly recommend Ignite if our jungler has strong ganks and CC, or we can roam; otherwise CS becomes very important.
EXHAUST: is strong vs champions like Master Yi, Tryndamere, or Yasuo. Rumble falls over to these champs so slamming Exhaust on them in fights works really well.
GHOST: is the default bot lane summoner. Our only problem bot is actually getting on top of our laners, if you can do that you absolutely molly *** them.
SMITE: if you're jungle, you don't have a choice. Take Scorchclaw Pup or Mosstomper Seedling vs lots of CC.

The remaining Summoner Spells aren't worth taking at any point ever.
Rune Pages
This page aims to give most combat stats possible which is what Rumble really wants.
  • You could swap Scorch to Gathering Storm if you're playing for mid-late game and you won't get good use out of Scorch in lane, or just prefer the 24 AP at 20 minutes.

Secondary Pages
You could swap Arcane Comet to Phase Rush in extremely niche circumstances where you understand exactly when and why it's useful.





This page does the same thing as the first one except we generate more gold against easy matchups. The extra gold generated will accelerate our game state and along with Future's Market, help us get items crazy fast.

Secondary Pages
You can take any of the "Hunter" runes, but Ultimate Hunter helps us get more gold and drop Equalizers around the map like a ****ing dump truck.




If your game has a lot of tanks and you know fights are going to last a long time, this page capitalizes on that. Going Riftmaker can also diversify your damage portfolio and give you more increased damage and healing that also benefit from longer fights.
  • Overheal is not an option because it's way too hard to stack as a melee before a fight and rarely if ever proves useful.
  • You could swap Cut Down to Last Stand if you're vs Irelia or some other champ where you get low in fights. Coup de Grace shouldn't really be taken if we're opting for this tree, but if all their tanks have ~3k hp like K'Sante or Kled or something, then you could, although I'd opt for a different page at that point.
Secondary Pages
I strongly recommend Demonic Embrace into Riftmaker because Riftmaker has a lot of awkward buys and is a relatively weak first item spike, Demonic Embrace is much stronger.





This page is best when you have a strong 2v2/3v3 but you don't have a lot of kill potential in a neutral lane state; it excels when your jungler has CC because it allows you to burst your laner and you don't 'lose' damage by not continually proccing Arcane Comet. You also deal good damage in roams.

Secondary Pages



Rune Shards
Almost all builds will take double Adaptive Force, more AP = more damage. The one exception is when you're vs a lot of tanks and will be auto attacking a lot later, then you could take Attack Speed in slot 1 to capitalize on the % health damage on Junkyard Titan. You could also take it jungle, that's just preference.
For the third slot, you'll take Armor vs AD laner or Magic Resist vs AP laner. If you're not sure, or you don't think it matters, you can take the Scaling Health which is as good as the flat resistances at level 9, then it outscales.
Itemization

HEXTECH ROCKETBELT
VS

NIGHT HARVESTER
Hextech Rocketbelt not only helps us hit and maintain the Magic Resist curve in the game, but it helps us stick to our opponents. This item just feels better in almost every situation and gives us a better stat package than Night Harvester. Night Harvester's passive deals more damage in a teamfight than Protobelt will but the lack of Magic Penetration means it deals less damage to specific targets, so if you have one person you're really trying to kill you'll deal less to them. I don't think this item is troll to build, but it's not my go-to.



Hextech Rocketbelt

Rabadon's Deathcap

Void Staff
These are your typical core items, but you don't always get to build these right off the bat, and there are times you'll change the order of them as well. You can swap for Hextech Rocketbelt for Shadowflame if your team has engage early on, or build Shadowflame after it if they aren't building Magic Resist. It's also not the absolute worst to just opt for Shadowflame second if you can't buy Needlessly Large Rod on your back. You can also go Hextech Rocketbelt into Void Staff if your team has multiple AP damage sources and the enemy will stack Magic Resist early on.



Boot Options

Offensive Options

Defensive Options
Abilities
Passive
Junkyard Titan
Rumble gains 20 heat ( 10 for Electro-Harpoon) every time he uses a basic ability and loses 10 heat per second after 4 seconds of not using abilities.

DANGER ZONE: When Flamespitter, Scrap Shield, or Electro-Harpoon are cast at 50 heat or above, they are enhanced.

OVERHEAT: At 100 Heat, Rumble is silenced for 5.25 seconds and gains 20-80% bonus attack speed (about 3.5% per level) and each auto deals 5 - 40 (based on level) (+ 25% AP) (+ 6% of the targets maximum health) bonus magic damage.

Additional Knowledge

Q
Flamespitter
Flamespitter is active for 3 seconds, dealing damage every 0.25 seconds. This grants 20 heat. When cast in the Danger Zone, damage is increased by 50%.

Cooldown: 10/9/8/7/6 Seconds || Range: 600
Damage every 0.25 Seconds: 15 / 18.333 / 21.667 / 25 / 28.333 -- (+9.17% AP Per Tick)
Total Damage: 180 / 220 / 260 / 300 / 340 (+ 110% AP)
Minion Damage: 60 / 65 / 70 / 75 / 80%

[Danger Zone] Damage every 0.25 Seconds: 22.5 / 27.5 / 32.5 / 37.5 / 42.5 -- (+12.5% AP Per Tick)
[Danger Zone] Total Damage: 270 / 330 / 390 / 450 / 510 (+ 165% AP)

Additional Knowledge

W
Scrap Shield
Scrap Shield shields you for 1.5 seconds, gaining movement speed for ~1 second (sometimes 1.3 seconds due to server ticks). This generates 20 heat. When cast in the Danger Zone, effects are increased by 50%.

Cooldown: 6 Seconds
Shield Strength: 60 / 90 / 120 / 150 / 180 (+45% AP)
Movement Speed: 10 / 15 / 20 / 25 / 30%

[Danger Zone] Shield Strength: 90 / 135 / 180 / 225 / 270 (+67.5% AP)
[Danger Zone] Movement Speed: 15 / 22.5 / 30 / 37.5 / 45%%

Additional Knowledge

E
Electro-Harpoon
Electro-Harpoon stores two charges and reduces the Magic Resistance of the target for 4 seconds, slowing them for 2 seconds. Each cast generates 10 heat.

Recharge Time: 6 Seconds || Range: 850 || Speed: 2000
Damage: 60 / 85 / 110 / 135 / 160 (+40% AP) (x2 if you land both)
MR Reduction: 12/14/16/18/20% (x2 if you land both)
Slow: 15 / 20 / 25 / 30 / 35% (x2 if you land both)

[Danger Zone] Damage: 90 / 127.5 / 165 / 202.5 / 240 (+60% AP) (x2 if you land both)
[Danger Zone] MR Reduction: 18/21/24/27/30 (x2 if you land both)
[Danger Zone] Slow: 22.5 / 30 / 37.5 / 45 / 52.5% (x2 if you land both)

Additional Knowledge

R
The Equalizer
The Equalizer missiles take 1 second to land and remain for 5s, dealing damage every .5 seconds and slowing by 35%. This ability generates 0 heat but will pause your heat decay for two seconds. When someone leaves The Equalizer, the damage lingers for 1s (two ticks).

Cooldown: 100/85/70 Seconds
Magic Damage Per Half-Second: 70 / 105 / 140 (+17.5% AP per tick)
Total Magic Damage: 700 / 1050 / 1400 (+175% AP)

Additional Knowledge
Gameplay

Early Game

Early Game
Rumble excels at early invades and counter-invades at level 1 using Flamespitter, but generally has a very weak level 1-2 and you should look to stay as safe as possible, fishing for poke and safely CSing with Electro-Harpoon, it's okay to lose out on some creeps to stay healthy for levels 3-4 when you get really strong.

Mid Game

Mid Game
Rumble's play pattern is generally the same, you butter people up with Flamespitter and Electro-Harpoon's until they're in range to kill. You should save Flash to use for kills when it will also earn you an objective or something other than a kill due to how valuable Flash is.

Late Game

Late Game
Late game gets awkward, Rumble lacks a lot of tools to really keep a hold on the game like we get from minutes ~5-25. It's important to correctly identify your wincon for teamfights. Do you need to protect your backline? Do you need to try and assassinate someone? Think about how your team needs to play a fight in order to win and do your best to execute that.

General Macro Plan
Before the Game
Which side Scuttle Crab is Jungle playing for? What path is Jungle taking? Call summoner spell timers, laners should set lane up for that side - if lane cannot get prio for crab contest notify the Jungler early so they can adjust pathing if required.

Identify what both comps want to do
Does either team fight better in choke points? Does either team prefer fighting front-to-back? What about 1-3-1 split pushes? Flanks?
Determine who has level 1 prio
Decide and communicate how to invade or if you should 5-point-defense.
Figure out your game plan
Are you going to try and farm to scale? Do you want to look for early skirmishes because you have a strong mid/jungle duo? Are you only going to be fighting on certain powerspikes?


In-Game
Recalling = What do you gain from recall? What is the map state? Your base vs enemy base? Do you want to extend laning phase?

Where is the Enemy Jungler Starting?
How should you manage your wave and ward because of it? How does the enemy jungler gank? You can usually tell where he started by checking who got to lane late.
If there's something to contest, start with lane prio and move into river/jg for vision
If waves get cleared at the same time, both teams can move. If no prio, you get collapsed on and ff objective.
Laning
Communicate the state of your lane to the jungler, slowpush and low hp enemy = can we dive? Ask for help if you need to crash a wave to bounce it back or recall. For jungle to help a vulnerable lane (weaker matchup), ideally get mid prio and move through river into the lane; avoid being collapsed on. If the weaker matchup is mid, support moves with Jungle after reset. You cannot just gank lanes that are weak without planning.
Macro Continued
If your team is making a play botside, respect that they can crossmap. Make mental notes of who's doing what, (I.E. "I see my jung is bot, mid is walking into river." etc.) Always take into account enemies tps/globals/prio in lanes before committing to fights. Position yourself while laning to the side your jungler is on, ward the side your jungler is not on (usually). Deep ward lanes if waves are slowpushing to you, cover yourself from lane ganks (bot lane mainly).


Mid-Game
Whoever can get and hold mid prio goes mid, this is usually the ADC but Rumble does it really well. Support will roam and whoever can hold prio goes mid; Jungler can hover mid and sidelaner or look to take objectives after getting mid prio. If you have a weak/tank top that doesn't win, they look to collect waves/camps and team plays on opposite side of map. If they have a dive comp that can take mid prio, secure sides with vision and use pressure generated to roam between the lanes so sidelaner can reach mid in time if needed, jungler must play closer to mid lane also. If both solo lanes lose side matchups, look to overload and send both solo laners to one lane to create a 2v1 scenario.

Objectives
Plan ahead of time, call for resets ~1m before spawn time. Discuss if you will turn and fight or not.
Baron & Dragon
Supports should not be hitting the objective, look to zone/flank to allow for a turn if comp allows. After successful obj fight the play is over, take the lead and use it. Aim for collective recalls/safe farming of neutral camps/crashing waves and then get back on the map at the same time to keep up tempo. If the enemy team has prio and you have no vision control for objectives or lower numbers, push mid and push out sidewaves then base. You get tempo adv. Gold adv. And they cannot shove you in with baron minions etc.
If You are Behind as a Team
Mid prio + vision control so you can make picks, when you get a pick, don’t look to push it blindly, play smart and capitalize by getting prio in lanes with number advantage and set up deeper vision, can’t afford to take risks. Invest in ward trinkets and pinks to provide defensive vision control, you can use blue trinkets 2-3 times between obj spawns, place in defensive spots. Vision line in front, pinks behind so you can adequately defend them.
If You are Ahead as a Team
Mid prio + vision control on the side of the map you are playing to + re-establish mid prio so you can push safely as a team NOBODY should be left alone mid to maintain prio. Look to defend vision if they contest, invest in sweepers and pinks to deny vision control. Slow down the pace of the game, choke the enemy, you don't need to get more ahead but you must not fall behind.

Every move you make in the game should have a reason. Whenever you can get prio, don’t waste it, stack the wave and crash it, if opposition cannot move - get vision, move to drake/herald/mid or recall and get back on the map before enemy laner can respond. Use every lead you get.
Notes on Magic Penetration
Applied First
Magic Resistance Reduction, Flat.
Applied Second
Magic Resistance Reduction, Percentage.
Applied Third
Magic Penetration, Percentage.
Applied Fourth
Magic Penetration, Flat


Additional Knowledge
Additional Skills

Tethering
What is Tethering?

Heat Management
How to Manage Heat

Additional Mechanics
Level Up My Gameplay
Bot Lane Rumble is VIABLE
I think bot lane Rumble has a lot of benefits. Not only does it allow you to shut down the enemy bot if you play well, but you have twice as much gold to earn from kills :) You can also impact the map a lot more. Having a support shores up Rumbles only real weakness which is not being able to get on top of your laner.
  • Summoner Spells: Flash & Ghost
    You don't really have a use for Heal or any other defensive summoner, if you're playing Rumble bot lane you don't really have the opportunity to scale into the game so you need to come out of lane pretty strong.
  • Synergies
    As a general rule, AP Carry Supports > Tanky/Engage ≥ Enchanters What you're really looking for is something that lets you kill the enemy bot. Engage is nice because it lets you go a higher damage first item spike to get drag control. Your dream support is an AP engage champion, but having an enchanter is okay too-- it just puts the onus on you to make the plays.

    AP Carry Supports Rumble synergizes really well with other AP supports because of his Electro-Harpoon passive MR shred. The best champions would be something like Annie, Swain, or Gragas, or even Zilean could be good but requires a slightly different play-pattern in lane.

    Champions like Anivia, Vel'Koz, Xerath, Lux, Taliyah, Malzahar, Zyra, or Syndra could all be decent as well, requiring varying degrees of skill for the support player.

    Malphite sounds good, but you're really looking for a champion that has a strong early game, if you're going into the mid-game even as Rumble bot you're probably losing the game. Lissandra or Orianna wouldn't be terrible but they can't be the only engage on your team.

    Tanky/Engage Supports Tank/engage supports also let you build Shadowflame first pretty easily which is another bonus. All of these champions are about equal in terms of how good they are depending on the situation: Amumu, Alistar, Blitzcrank, Jarvan IV, Leona, Nautilus, Pantheon, Rell, Trundle, Thresh can be okay but he's a pretty weak laner in a 2v2.

    Enchanters Bard, Lulu, Nami, Seraphine-- these are all pretty self explanatory. Enchanters also put the onus on you to make the plays, but an even stronger/buffed up Rumble is pretty scary.

    Honorable Mentions: Braum, Karthus, Kennen, Maokai, could all work.
Playlists based on your skin

Rumble - The Mechanized Menace
Playlists based on your skin that are scientifically proven to enhance gameplay

Classic Rumble Incredible jams from Galantis to "Get your Money Up", not much to say about this one. You might wanna hit up Indeed.com though.

Rumble in the Jungle featuring familiar video game tunes like Bianco Hills from Super Mario Sunshine, Sea Shanty 2 from Runescape, and many more videos to get you into a playful, relaxed mood, like you’re on an island in a hawaiian shirt soaking up the sun.

Bilgerat Rumble Live the pirate life you’ve always dreamed of with Sea Shanties, high fantasy and pirate sing-a-longs-- Not without the “Wellerman” by Nathan Evans of tiktok fame SOOON MAY THE WELLERMAN COME TO BRING US SUGAR AND TEA AND RUM

Super Galaxy Rumble Now we’re talkin’, this playlist is guaranteed to make you feel like the overconfident heroin of your own mecha-anime. Absolutely chock full of 80’s pop with a little rock mixed in, and some songs that will really make you feel like you’re saving the galaxy while melting your foes on the rift. NOW ON SPOTIFY; thanks to Dexed the Juster for the suggestion!

Badlands Baron Rumble A truly mad max inspired playlist intertwined with what I imagine a metal shop, or tattoo parlor stereo music would sound like, I’m not sure, I’ve never been there-- but this playlist is brimming with music from AC/DC, popular anime, and 2000’s rock legends beastie boys, foo fighters, system of a down, and even featuring Na Na Na, the last punk rock hit by 2000’s emo legends My Chemical Romance!

Space Groove Rumble 38 videos featuring file select and spacey, groovy OST’s from Super Mario Galaxy and a mix of city pop and future funk with heavy asian influence. This will make you feel like you’re floating through space, and you might finally stop playing Super Galaxy!

Continue Improving
LoLWiki for Rumble
Summoner School Reddit
Went's Twitch, Challenger NA Rumble Player
Hidragon8's Twitch, High Elo KR Rumble Player

*Note: Especially on any subreddit, but be careful of the information you see. Especially on /r/championmain subreddits, a lot of them are just echo chambers that tell you god awful builds and horrible information about the game. Use your best judgement!

Have questions? Add me on Discord!
NotDay#2927

The most important trait for continuous improvement in League of Legends is to stay curious. If you've ever found yourself saying "I don't know what X ability/champion does", did you look it up once you got the chance? Were you ever curious about how an interaction in the game might work but didn't google it or ask around? It seems small, but staying curious and following up on those thoughts you have are how you improve at anything, especially LoL.

If you have any questions that you would like answered, be sure to reply with a comment and I will respond or edit your suggestion into the guide! I would like to thank my old friend Hunger x Hunger (Interview), one of the first people to inspire me to play Rumble and my good friend Leo "Lyze" Zhang for giving some suggestions and helping me learn the game since I was Bronze V. Lastly I'd like to thank everyone who reads this, I sincerely hope this guide was informative and will inspire a new generation of Rumble Gods. Remember that this guide is a starting point, it's not perfect and the game will always be changing, use this knowledge and build on it to be even better. Good luck!


Whether you're Bronze, Silver, Gold or Platinum-- Diamond and beyond is within your grasp. Be a Champion and push it 'till the limit breaks.

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