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Recommended Items
Runes:
1
2
Resolve
Domination
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
1
2
3
1v1 God
Challenging Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Kayle
True damage

Orianna
C-C-C-C-COMBO
Synergies
Ideal
Strong
Ok
Low
None

Orianna
C-C-C-C-COMBO
Champion Build Guide
Hi, I'm Kreezhem. I have been playing League of Legends since season one. I've hit Diamond on several account on EUW almost every year since season 4 (Haven't played on S7) and more recently also on NA server. Even if I usually try to avoid botlane for personal preferences, I am able to play every roles at Diamond level which gives me a very good understanding of the game and of the majority of it's characters. I have been a coach on Egg-One School where I've done about 75 hours of coaching, for Solo Players, DuoQ partners and Teams.
My stream

If you have any questions you or you want me to make other guides can hop on my stream and ask me. You can also directly contact me on my discord
About Rammus :
A bad
An average
A good
A crazy
Today I'm going to show you how to be a crazy
Video guide

The video provides extra tips and tricks I may not have mentioned in the guide. It also shows you how to correctly handle your jungle camps to minimize the time you spend to kill them. It is only a bonus to this guide.
Edits :
- 03/22/2019 Jungle path updated
Spiked Shell Passive - Your basic attacks deal 8 - 20 (based on level) +10% total armor as bonus magic damage. While your (W) On it's own this passive is quite weak for a tank but the effect is has on your (W)
Powerball - Active Cost : 60/65/70/75/80 Cooldown : 16/13.5/11/8.5/6Movement ability, increase your movement speed by 25%-39% up to 150%-235% based on your level. Knock Back all units around you on impact for 0.75s and deals 100/135/170/205/240 (+100% of your AP) as magic damage and slows the target for 40/50/60/70/80% for 1 second.
This is your engage, your disengage, your interrupt, your aoe control. You are maxing this spell for the cooldown reduction and the slow. Against champions without dashes and without flash you will want to knock them back hit them 2 times (time of the bump + slow) then taunt. This will maximize your control during your gank.
A very simple but important thing to be able to do on Rammus is to flash onto the enemies as you are rolling. You will try to flash to hit as many peoples as possible with the knock back or to interrupt something important like
Defensive Ball Curl - Active Cost : 40 Cooldown : 6Curl into your shell for 6 seconds and gain 30 (+60/70/80/90/100% total armor) and 10 (+30/35/40/45/50 total magic resistance). As long as the spell is active you will be slowed by 30% and any enemy attacking you will get hit by your
This spell can sometimes be maxed second when you are really ahead and just want to jump in 1v5. Why would you need a taunt when you are the only target to hit. This ability is cancel-able by reactivating the ability or using your (Q)
It is important to remember to cancel it when you try to apply a redbuff slow during a gank early game. If you keep it active you won't be able to follow your target.
You do not want to use this ability for no reason as in my build it is your main source of healing. You need to use it after you lost about 20% of your HP or before someone will burst you to avoid taking too much damage. For example you get snared by
Frenzying Taunt - Active Cost 50 Cooldown 12Taunt the target for 1.25/1.5/1.75/2/2.25s and gain 20/25/30/35/40% attack speed.
While any of your other ability is active the attack speed bonus refreshes.
As mentioned above, you do not want to taunt too fast, nor too slow. You want to let your
You want to make sure to taunt monsters in your jungle a least for Blue/Red/Gromp as it will give you the attack speed bonus to clear the camp.
Tremors - Active Cost 100 Cooldown 100/80/60Create an earthquake around you for 8 seconds dealing 20/40/120 (+20% ap) magic damage to everyone around you (double damage on buildings).
Each time you damage an enemy you also apply a 8/10/12% slow that lasts for 1.5s and stacks up to 8 times.
You want to use this ability as you engage for extra slow and extra damage. The best is to use is as you roll behind an enemy to slow him down and catch up even easier. If you get a kill without using it and you have the opportunity to push a tower, don't forget to use it on the tower for extra damage.
Runes :
Resolve / Domination
Aftershock - Provides a big defensive boost on your engage which is doubled by your
Demolish - Allows good damages on a tower after a gank or in late game during a push. Could be remplaced by
Conditioning - Keep getting those defensive stats up. Scales way better than other runes in this tier.
Revitalize - Very good rune in combo with
Taste of Blood - An extra heal that is always nice to have.
Ravenous Hunter - This runes provides an insane amount of sustain. It allows you to heal in your jungle and heal a portion of the damages taken in fights.Bonus :
- 10% attack speed
- +6 armor
- +6 armor / +8 magic resistance
Resolve / Precision
Aftershock - Provides a big defensive boost on your engage which is doubled by your
Demolish - Allows good damages on a tower after a gank or in late game during a push. Could be remplaced by
Conditioning - Keep getting those defensive stats up. Scales way better than other runes in this tier.
Revitalize - Very good rune in combo with
Triumph - Good heal boost
Legend: Tenacity - Huge amount of tenacity against annoying team compositions.Bonus :
- 10% attack speed
- +6 armor
- +6 armor / +8 magic resistance
How to choose ?
Usually I will take
How much tenacity can we get ? And how it really works
First thing to know is that
If you go for the
Let's take a 3 seconds
3 * (1-0.3) * (1-0.2) * (1-0.15) * (1-0.15) = 1.2 seconds of control instead of 3. About 60% control reduction
Let's add
You can clearly see that at this point
Summoners :
Flash is mandatory, it's such a great summoner spell, it can save you, allow you to do a clutch move, engage like
Challenging smite is made to lower the damage of a target to insure you overheal his damages and it also add some extra damages to your target.
Chilling smite is usually my favorite one. You can smite the opponent at the last second of your
If you play Jungle :
Early game
You want to always start on your Red buff if possible. After Red you will head to birds, then golems,
For more advanced players. After your transition gank mid you can try to steal their birds depending on the matchup. After your first recall and your golem clear, aim for counter gank, birds/ wolfs steal. You most likely have more mobility than the enemy jungler, so use it to your advantage.
Mid game
Once you got a lane ahead enough, try to go for the tower. As soon as you got a tower, recall then ask that laner to roam with you and dive another lane then get another tower. Keep pushing your movement speed advantage and your dive potential. Rammus is at his peak during this time period. Make sure to always press your opponent and get objectives.
Late game
If you made it to late with
Second option is to hard engage. If both team face each other waiting for an engage, try to come from the sides, warded or not, just flash in the middle of their team as your
If for some cases you are behind as Rammus, powerfarming will not work. Try to gank the easiest lane non-stop and come back in the game. You can also defend a dive really efficiently. Try to read the map and always outnumber your opponents.
Toplane :
Laning with
You want to take the farm you can and stand back until your level 2. Once level 2 you can start punishing the other laner for trying to take your ranged minions when you have a big wave. Just
It is very important to NOT chase the enemy with your
You are basically able to go farm ranged minions relatively safely and you can deny your ranged minions. Try to not use your
As toplane
Once laning phase ends try to roam around the map and put your team ahead by doing picks then heading on objectives.
























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