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Shaco Build Guide by sonminh

Jungle S11 Shaco

Jungle S11 Shaco

Updated on April 12, 2021
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League of Legends Build Guide Author sonminh Build Guide By sonminh 9,872 Views 0 Comments
9,872 Views 0 Comments League of Legends Build Guide Author sonminh Shaco Build Guide By sonminh Updated on April 12, 2021
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Runes: AD 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Hail of Blades
Sudden Impact
Eyeball Collection
Relentless Hunter

Legend: Alacrity
Coup de Grace

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Ignite



Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

S11 Shaco

By sonminh
Who Am I?
I'm a D4 Shaco main on the NA server who loves to theorycraft builds on him. I'm Vietnamese American and am studying Computer Science and Engineering. I plan on transferring to UCLA in 2022. If you guys want to learn more tips and tricks, let me know.
Early Game
Run to jungle entrance near your raptors and place a box in the middle of the entrance. At 50 seconds, place a box in the middle of raptors, 1 right out of range of raptors, and 1 right out of range of red. Do raptors focusing the big one and then pull it to the second box. Afterwards, Q over to red and pull it to your third box. Place another box while red is feared. Q over the wall and do krugs, use smite. When the medium krugs are at 20% HP place a box and see what lane you can gank. If you can't, then walk to wolves and then to blue. Hit the vision plant after blue to see if the enemy jungler is on the crab at your blue side. If not, proceed to do crab into gank or gromp. Otherwise, decide if you can contest the crab. You should have one smite, so if you can't fight for the first one, walk over to the second one and contest.
Mid Game
Pathing doesn't matter that much anymore. If you see an easy kill or a countergank, commit to it as long as you know your limits. Otherwise it's better to farm and/or push mid before objectives spawn. If enemy mid tower is still up, do herald if you can and use it when your side lanes are pushing.
Late Game
Play around your carries and decide if you can play front to back or back to front depending on who is strong on their team. If there is no answer to one of their frontliners, play around killing him first. Look to engage when your team is behind. Wait for them to engage when your team is strong. Don't Q in blindly unless you know where their team is; their sweepers can potentially spot you.
AD or AP?
Normally it's better to go AD by default if there is already enough AP on your team. AP is better into harder matchups that generally counter you. There is also a lethality build but it does not scale as well as crit. Typically on AP you can run Transcendence secondary but if you are running CDR boots, take Cosmic Insight because you often rely on your chilling smite. On AP, you want to be building the least amount of resistances and health as possible for your clone to die more easily. On AD, you go Relentless because it's easier to catch up to targets that are running away.
Thoughts on Prowler's Claw
The item is powerful, but if Galeforce out damages this item anyways then I see no point in going for it. Not a good option.
Thoughts on Eclipse
For Eclipse, there are two scenarios: one where you kill their carry and one where you don't kill them. For scenario one, if you have Duskblade, you go invis and it buys just enough time for your Q to come back up, so you get out for free. Eclipse isn't really worth it here. For scenario two, Eclipse is better because you get a shield to survive them kiting you. However, what's the point engaging when I know I can't kill them? I would have gone Stridebreaker instead. Also, Eclipse doesn't have CDR. Not a good option.
Thoughts on Duskblade
I think this is actually the best assassin mythic mostly because of the amount of CDR you get and the invis passive for safety measures. If the enemy team is vulnerable and are mostly likely not to buy tabi's, then this item is really strong. A good option when they have multiple carries so you can participate in extended teamfights.
Thoughts on Galeforce
I think this item is the best in terms of singular damage. A good option into comps that have only one threat.
Thoughts on Stridebreaker
This is a really good item into comps that have a lot of peel, specifically healers and shielders. I find it way too hard to kill someone through all the peel they get from enchanters, so I might as well go Stridebreaker to tank the damage and actually deal a considerable amount of damage without having to trade 1 for 1. Also good into bruisers (let's you duel them).
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