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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introduction
Ever since the rework of Evelynn I have been trying her out in PBE and then on live once she came out. I spent some time playing her AD. However, I soon discovered how powerful she is AP after reading some forum threads about AP eve getting people to platinum (before ranking change). I decided to try her out mid and discovered just how powerful she is.

I run 21-9-0 on almost all my AP casters. The short version of why I run this exact page is more damage plus some defense to help you survive early game.
Summoner's Wrath
: Improves
Ignite. Not much else to say
Butcher
: Easier last-hitting early game.
Sorcery: CD is really nice to have to use your
Agony's Embrace as often as possible
Blast
: More AP damage
Arcane Knowledge
: Percent magic penetration is strong on any AP champ, especially % health based magic damage
Mental Force
: Early AP to help your damage just a touch.
Spellsword
: Easier last hitting with melee. Once you get some AP allows you to deal more damage with basic attacks, although that's usually dangerous.
Archmage
: Percent increased AP. MORE DAMAGE!
Executioner
: More damage from everything once your enemy is low enough.
Durability
: More health for taking more damage.
Resistance
: You will most likely be going against an AP carry. If going against an AD mid take 1 point here and 3 in hardiness instead.
Hardiness
: Allows you to tank auto attacks a bit more along with minions. Get 3 points here if against an AD mid.
Veteran's Scars
: Again, more health for taking more damage.
Detailed Breakdown
Offense











Defense




I have started running this page ever since I replaced
Mobility Boots for
Sorcerer's Shoes. It gives you the mobility needed to quickly roam around the map and return to lane before they can do too much to your lane.

This is the page I used to run. It gives good early damage with the quints, but sacrifices mobility which is now more needed ever since I stopped building
Mobility Boots

This page allows you to deal more damage with marks+quints, survive early auto-attacks or jungler ganks, and survive any harass a mid laner can throw at you.
I used to run the same page but with health, which is just as good unless your mid laner is AD:

If you feel you can avoid harass OR if you are laning against AD you can run more offense:



This is the page I used to run. It gives good early damage with the quints, but sacrifices mobility which is now more needed ever since I stopped building


This page allows you to deal more damage with marks+quints, survive early auto-attacks or jungler ganks, and survive any harass a mid laner can throw at you.
I used to run the same page but with health, which is just as good unless your mid laner is AD:

If you feel you can avoid harass OR if you are laning against AD you can run more offense:

Passive:
Shadow Walk
Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 1% of her maximum mana every second.
Casting spells, taking damage or dealing damage reveals Evelynn for 8 seconds.
Explanation:
Amazing passive. Allows you to roam and gank other lanes without being seen until it's too late (unless they pink warded). Can also be used to regenerate mana since it's almost like a free [imgsmall=items/chalice-of-harmony.png]. It can also be useful if your denied blue for some reason.
This is what makes Eve such a great roamer. The enemy HAS to invest in

Q:
Hate Spike
Evelynn fires a line of spikes through a nearby enemy, dealing magic damage to all enemy units in its path.
Explanation:
Unable to farm in melee range? at level 2 this ability helps you farm from range. It can also very effectively clear minions waves or jungle camps. Always spam this when fighting. With

W:
Dark Frenzy
(Passive): Evelynn's spell hits on enemy champions grant her bonus movement speed for 3 seconds. This effect stacks up to 4 times.
(Active): Evelynn removes all slows affecting her and gains bonus movement speed for 3 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
Explanation:
Every time I use this i feel like Master Yi: "Cannot be slowed. Cannot be slowed. Cannot be slowed". I would not recommend using this to engage, because if things go bad, one of your escapes is blown. If you know you will get the kill then you can activate this right when you enter their vision range. Also, you can tower dive with this ability, get the kill, then activate it again to quickly run out of turret range. Use it when you are running/chasing and you need to break a slow. You can constantly break slows if you get kills/assists.
E:
Ravage
Evelynn slashes a target twice, dealing magic damage with each strike. Evelynn then gains bonus attack speed for 3 seconds.
Explanation:
Good single target nuke that is really useful to use after your initial combo. The attack speed actually does have its uses on AP evelynn. When pushing tower, activate this on a minion to push it down faster. With enough AP you can push down turrets almost as fast as AD/AS champions since turret damage scales on AP or AD (whichever value is higher after some percentage calculation). Can also help you lay down a little more DPS on a target you are attacking early on, but try avoiding melee in larger fights.
R:
Agony's Embrace
Evelynn impales all enemies in the targeted area, dealing magic damage equal to a percentage of their maximum health and slowing their movement speed for 2 seconds.
Evelynn siphons their pain, gaining a shield that grows in strength for each enemy hit and lasts up to 6 seconds.
Explanation:
What the hell was Riot thinking? an AOE % health nuke? If you land this on everyone in a teamfight you effectively killed one member (damage-wise), but the damage was dispersed among all members. This is what makes Evelynn so strong. Just






Start
Boots and
Health Potionx3 if you want to avoid skillshots, sustain, and escape ganks.
OR
Start
Crystalline Flask, sight ward,
Health Potionx4,
Mana Potion if you want to just farm, sustain like mad, be safe from ganks, and harass.
Get your
Haunting Guise on your first back.
Get your
Sorcerer's Shoes on the second back (or earlier). If you are in need of MR, get
Negatron Cloak first.
Finish your
Abyssal Mask and get your
Deathfire Grasp here to finish off your damage. The magic pen will give you the damage you need and the
Deathfire Grasp will complete your nuke and give you a hefty amount of AP. Continue to possible endgame items.
sight ward
No you are not a support. Yes you MUST buy sight wards. EVERY role should buy wards throughout the game (except the AD Carry who should help a bit early).
You can place sight ward at your blue/red if your jungler is being counter jungled. You can place sight ward at the enemy blue/red to attempt and coordinate a buff steal with your team. If your really manly you can try to steal it by yourself, which would require sight wards around the enemy buffs to make sure you can get away in case the enemy figures you out.
Warding your lane is probably what you will do. If you are low on gold or sight ward you can ward just one side and stick to that side so the jungler has a harder time ganking you from both sides. One side will be sight ward and you will be far from the other side.
You can also sight ward objectives if no one else is. I would recommend
Vision Ward on objectives since it will allow you to deny vision to the enemy as well.
If you want more damage and are not dying. I usually get this after my core simply because pure AP after massive magic penetration will bring targets to near 0. Also
Hate Spike and
Ravage work better off of pure AP rather than magic penetration
For survivability and a permaslow on
Hate Spike. It also gives decent damage. The health is very useful if you need to survive both physical and magic damage and none of it is % health based. Also health rounds out overall tankiness when you have resistances.
Finally! An upgrade to
Haunting Guise! Gives decent AP, some health for tankiness and an amazing passive. With the passive, After using
Agony's Embrace, everyone will burn for 10% of the health they have left (
Agony's Embrace slows so it applies the double effect).
With
Rylai's Crystal Scepter, you will constantly burn 10% of the person's health. Please note that this burn is less effective the lower they are on health, so hitting people that have full health will make the passive stronger.
Awesome to get now since S3 calculates percent penetration before flat. This shouldn't be rushed at all and should be a 5th or 6th item since the trio of magic penetration will be enough for most situations. Get this if the enemy has 2+ MR items (not including boots).
If your taking too much physical damage and still want more damage. The active is amazing but can also screw you over if you use it incorrectly. DO NOT use it when you are being chased because that allows the enemy to catch up. You could use it if being chased/caught out if the 2 seconds will allow the cooldown of
Flash,
Dark Frenzy, or
Agony's Embrace to come off cooldown.
Aside from that, the active can be used in a teamfight to force the enemy to stop focusing you. Assuming you're not the only one left, this could allow your team to clean up the enemies and allow you to live in the end. It could also be used if you accidentally get caught in front and need to buy enough time for your initiator to properly initiate for you, although at this point you can't really sneak around.
If you need to just survive everything. It is just so strong if you want to live longer to deal more damage. The extra life is awesome if you die and your team can continue fighting, so that way you can come back and continue fighting alongside them.
Sustain? Hybrid damage? Heck yea! I rarely get to a point in the game where I can finish my build, but this will allow you to survive longer as long as you are fighting. It also allows you to do sustained damage aside from
Hate Spike. Get this if you aren't dying and are able to survive by just fighting.
It is so easy to proc this by just spamming
Hate Spike that it will allow you to nuke enemies even after you use
Deathfire Grasp+
Agony's Embrace. Get this if you want larger sustained damage or to push towers faster.
Sure it gives the most AP in the game and Evelynn could stack it, but really you get plenty of AP from other sources and Evelynn is melee based, meaning you will probably be prone to getting hit.
You kind of have this as your passive don't you? this is more of a mana sustain item, which you don't need if you just stealth. The MR is taken from
Abyssal Mask and you can get cdr from
Elixir of Brilliance+any blue buffs you can get.
If you're going hybrid Eve this could work, but AP eve is more of a nuker and not as much of a fighter as hybrid or AD Eve would be. For AP, this option just isn't optimal.
You are not going to get this stacked early game. You may get a few stacks after you start roaming, but this item is just such a risk for a reward that is instantly taken if you make one mistake. If you play perfect and never die, sure buy this item (but in that case you probably don't need the guide).
What do you need this for? CDR? Just get an
Elixir of Brilliance. AP? You have
Deathfire Grasp which already beats this out. Mana? Use your passive or ask your jungler for blue. Healing reduction? Yea you should be able to nuke them down before they can heal back up. Plus you have ignite.
Are you hybrid? no? then don't buy this. CDR? You should have
Deathfire Grasp. Again buy
Elixir of Brilliance. AP? way more options. AS? Use E. Either way you shouldn't be in melee long enough to make use of the AS.
Need health? Get Rylai's for more utility and similar stats elsewhere. If your worried about your mana pool, I guess you could get it but really this is more of a late game item. You need to try and snowball, and this pretty much stops you by delaying your main damage items.
Why? Get a
Lich Bane instead. If you're hybrid or AD Eve this is actually a really good choice. For AP Eve? No.


OR
Start



Get your

Get your


Finish your



Wards
sight ward
No you are not a support. Yes you MUST buy sight wards. EVERY role should buy wards throughout the game (except the AD Carry who should help a bit early).
You can place sight ward at your blue/red if your jungler is being counter jungled. You can place sight ward at the enemy blue/red to attempt and coordinate a buff steal with your team. If your really manly you can try to steal it by yourself, which would require sight wards around the enemy buffs to make sure you can get away in case the enemy figures you out.
Warding your lane is probably what you will do. If you are low on gold or sight ward you can ward just one side and stick to that side so the jungler has a harder time ganking you from both sides. One side will be sight ward and you will be far from the other side.
You can also sight ward objectives if no one else is. I would recommend

Possible Final Items:

If you want more damage and are not dying. I usually get this after my core simply because pure AP after massive magic penetration will bring targets to near 0. Also



For survivability and a permaslow on


Finally! An upgrade to



With


Awesome to get now since S3 calculates percent penetration before flat. This shouldn't be rushed at all and should be a 5th or 6th item since the trio of magic penetration will be enough for most situations. Get this if the enemy has 2+ MR items (not including boots).

If your taking too much physical damage and still want more damage. The active is amazing but can also screw you over if you use it incorrectly. DO NOT use it when you are being chased because that allows the enemy to catch up. You could use it if being chased/caught out if the 2 seconds will allow the cooldown of



Aside from that, the active can be used in a teamfight to force the enemy to stop focusing you. Assuming you're not the only one left, this could allow your team to clean up the enemies and allow you to live in the end. It could also be used if you accidentally get caught in front and need to buy enough time for your initiator to properly initiate for you, although at this point you can't really sneak around.

If you need to just survive everything. It is just so strong if you want to live longer to deal more damage. The extra life is awesome if you die and your team can continue fighting, so that way you can come back and continue fighting alongside them.

Sustain? Hybrid damage? Heck yea! I rarely get to a point in the game where I can finish my build, but this will allow you to survive longer as long as you are fighting. It also allows you to do sustained damage aside from


It is so easy to proc this by just spamming



Items to avoid:

Sure it gives the most AP in the game and Evelynn could stack it, but really you get plenty of AP from other sources and Evelynn is melee based, meaning you will probably be prone to getting hit.

You kind of have this as your passive don't you? this is more of a mana sustain item, which you don't need if you just stealth. The MR is taken from



If you're going hybrid Eve this could work, but AP eve is more of a nuker and not as much of a fighter as hybrid or AD Eve would be. For AP, this option just isn't optimal.

You are not going to get this stacked early game. You may get a few stacks after you start roaming, but this item is just such a risk for a reward that is instantly taken if you make one mistake. If you play perfect and never die, sure buy this item (but in that case you probably don't need the guide).

What do you need this for? CDR? Just get an



Are you hybrid? no? then don't buy this. CDR? You should have



Need health? Get Rylai's for more utility and similar stats elsewhere. If your worried about your mana pool, I guess you could get it but really this is more of a late game item. You need to try and snowball, and this pretty much stops you by delaying your main damage items.

Why? Get a

Magic penetration scales better than AP on % health based damage, and that is what eve is. Read the long version for math.
I used to have an extremely large math section here about void staff rush, but it no longer applies after the changes to
Deathfire Grasp and
Agony's Embrace.
Since magic penetration is still the best way to increase eve's burst damage, but void staff isn't a good rush, we now move onto the trio of magic penetration.
With
Haunting Guise,
Sorcerer's Shoes,
Abyssal Mask, and your marks, you will be penetrating 57.8 magic penetration, which is enough to deal true damage to nearly anyone early on.
Now let's think of how much MR your enemies will have. With runes, most non-tank characters will have 30 base + 12 from runes to get 42 MR. that means with just
Haunting Guise and
Sorcerer's Shoes you are doing near true damage to them. With all three of the magic pen items, they will need an additional MR item for you to stop dealing true damage.
Now let's assume they run scaling MR runes instead. they now have 30 base + 24 at level 18. that is 54 at level 18. With all three items at level 18 (which you should have), you are still doing true damage. They need an additional MR item to stop the true damage.
Now let's assume you are against a tank that has scaling MR per level built in (like
Amumu). Typically it is 1.25 MR per level or 22.5 MR at level 18. With flat MR runes, they will have a total of 64.5 MR at level 18. With all your magic pen items, that is near true damage.
If the scaling MR champions also run scaling MR runes, then at level 18 you will not deal true damage.
All of the above explained instances in the game in which you will deal true damage (or close to it). Basically with all three magic pen items, you will deal true damage to most ap carries, ad carries, and supports.
Now let's see a quick magic penetration comparison between
Void Staff and the trio. void staff penetrates 35% of MR. With 165 MR, that is 57.75 magic pen. The flat magic penetration build+runes gives you 57.8 magic penetration. This means that void staff is less effective at penetrating magic resistance at any MR value below 165.
Just to give you an idea. Let's take our
Amumu from before with MR per level runes and his built in scaling MR. At level 18, that
Amumu would have 76.5 MR. He still needs 88.5 MR from items to warrant a
Void Staff. That means he needs to build 2+ Heavy MR items. The most MR from one item comes from
Runic Bulwark (30 MR plus 30 MR from aura so 60 MR) and
Spirit Visage. Building
Mercury's Treads plus one of those items is still less than 88.5 MR. Basically, they have to stack MR before you want to purchase
Void Staff, and it is extremely rare to see people stacking MR, since armor and health are typically stacked instead.
I used to have an extremely large math section here about void staff rush, but it no longer applies after the changes to


Since magic penetration is still the best way to increase eve's burst damage, but void staff isn't a good rush, we now move onto the trio of magic penetration.
With



Now let's think of how much MR your enemies will have. With runes, most non-tank characters will have 30 base + 12 from runes to get 42 MR. that means with just


Now let's assume they run scaling MR runes instead. they now have 30 base + 24 at level 18. that is 54 at level 18. With all three items at level 18 (which you should have), you are still doing true damage. They need an additional MR item to stop the true damage.
Now let's assume you are against a tank that has scaling MR per level built in (like

If the scaling MR champions also run scaling MR runes, then at level 18 you will not deal true damage.
All of the above explained instances in the game in which you will deal true damage (or close to it). Basically with all three magic pen items, you will deal true damage to most ap carries, ad carries, and supports.
Now let's see a quick magic penetration comparison between

Just to give you an idea. Let's take our







This is probably the weakest point in time for Evelynn. You need to farm as best you can and not engage any fights unless your jungler pretty much forces you to. Just farm farm farm until you are level 6 AND have at least
Haunting Guise and
Sorcerer's Shoes. If you have trouble farming in melee range due to ranged harass, try to survive until you can get level 2
Hate Spike and farm from range with that. It takes getting used to the low damage of
Hate Spike early on but as you level it, it will become much easier.




At this point you should definitely have your core of
Haunting Guise,
Sorcerer's Shoes, and
Abyssal Mask and have at least started, if not finished,
Deathfire Grasp. Roam bot and top after you push your lane. Make sure to ask your lane partners if there are any
Vision Ward so you can go around them. Any time your
Agony's Embrace is off cooldown you should be able to gank a lane and secure a quick and easy kill. With
Deathfire Grasp, that kill is basically guranteed.
Always after coming out on top of a gank mid or bot lane you want to secure dragon, since they will have one less person to contest. Fighting at dragon would, in most cases, be in your advantage at that point. You also want to consider pushing down your mid tower and top tower to secure more map control. Be careful about taking bot turret because if you do it before your AD Carry is ready to fight, you may end up hurting the team.







Always after coming out on top of a gank mid or bot lane you want to secure dragon, since they will have one less person to contest. Fighting at dragon would, in most cases, be in your advantage at that point. You also want to consider pushing down your mid tower and top tower to secure more map control. Be careful about taking bot turret because if you do it before your AD Carry is ready to fight, you may end up hurting the team.
At this point you should definitely have your core and at least 1 more completed items on top of that. Your job now is to help ward (if you still have inventory space), catch people out and kill them before their team can help, and of course secure objectives.
Baron becomes more important than dragon at this point. If you are ahead, force baron fights or if the enemy doesn't contest baron, just go ahead and take it. If you are behind, make sure they cannot take baron easily and you MUST depend on them making mistakes. If anyone from the enemy team is bot, that is basically a free baron because there is almost no way they can make it to baron in time (unless they have
Teleport or a champ like
Shen or
Twisted Fate).
Eventually, you want to be able to push down turrets and inhibitors. Taking at least two inhibitors allows easy access to nexus towers and the nexus after that. Take every inhibitor to be safe in case someone makes a mistake or is caught (let's face it, that happens A LOT in solo queue).
Baron becomes more important than dragon at this point. If you are ahead, force baron fights or if the enemy doesn't contest baron, just go ahead and take it. If you are behind, make sure they cannot take baron easily and you MUST depend on them making mistakes. If anyone from the enemy team is bot, that is basically a free baron because there is almost no way they can make it to baron in time (unless they have



Eventually, you want to be able to push down turrets and inhibitors. Taking at least two inhibitors allows easy access to nexus towers and the nexus after that. Take every inhibitor to be safe in case someone makes a mistake or is caught (let's face it, that happens A LOT in solo queue).
Evelynn's role in a teamfight is that of an assassin, with an AOE component to her. You want to sneak into range of a squishy target such as the AP or AD Carry and launch
Deathfire Grasp onto them. After that you want to hit that target with
Agony's Embrace, making sure you hit as many people as possible along with your primary target.
At that point it should be clean up and you should start attacking the most vulnerable target without being too vulnerable yourself. Try not to be the one to engage since if the enemy sees you pop out and attack first, you might get focused down. Wait for a tank or other initiator to start the fight, then make your way around to your target.
DO NOT CHASE! If a squishy target is far from the fight, leave them for that time and focus any squishy targets actually in or near the fight. Only chase if you can disable (stun, snare, etc.) or kill the target within about three seconds. Other than that you should let them go and either push towers or take baron.


At that point it should be clean up and you should start attacking the most vulnerable target without being too vulnerable yourself. Try not to be the one to engage since if the enemy sees you pop out and attack first, you might get focused down. Wait for a tank or other initiator to start the fight, then make your way around to your target.
DO NOT CHASE! If a squishy target is far from the fight, leave them for that time and focus any squishy targets actually in or near the fight. Only chase if you can disable (stun, snare, etc.) or kill the target within about three seconds. Other than that you should let them go and either push towers or take baron.

Against any good






You will lose. At least that's what




Probably an easier match-up. She depends on slowing you to nuke you down. If you get a slow on you,





This is basically an





Another single target assassin. He will HURT. Even without his






Easy. Just get to level 6 and you can burst this guy before he can burst you. DO NOT STAY IN MELEE RANGE FOR LONG. He will destroy you if you are too close to him too often. He squishes so hard, so seriously, just burst this guy.

The low elo horror. This guy is not actually that bad. I have destroyed so many, but a good one will destroy you. First of all, his passive will stop you from ever doing true damage because it isn't MR. Second, dat silence. His




Ban her. Seriously there is no reason to not ban her now. If you do face one, you will have such a hard time. She can jump you anytime you are in range to farm. Get a quick


Pikachu is so annoying. Get in range to cs or harass? get ready to be stunned. Basically, farm against him and sidestep his





Another low elo terror. Her burst is insane and that silence can stop you from doing anything. But this lane isn't as hard as you think. She cannot push a lane to save her life. It is EXTREMELY hard to last hit as her. This means she relies on kills and global objectives for gold. Basically, get a



This lane depends on how good






I don't see this guy anymore, but he can be pretty hard. He can push lane fairly well, and his silence+dot is devastating. Once he hits 6, your screwed. If he lands his combo, you can't respond. Not much to do except rush



Hue. One of my favorite champions. This will be hard for you, because if you go in to farm, he will just




That ball will keep you zoned forever. Just constantly move so she can't accurately place her ball to get you, and farm while moving. This lane is pretty even, and with





Pain in the butt. If you try to get into farming range, you will probably eat a




This guy. Whenever he uses





O God, Why? His early game sucks as much as yours, but once you hit your damage spike, he can sustain, hurt, and push. Basically, it's a farmfest early on and then he becomes the scaling monster that he is. It is really hard to kill this guy, it is really hard to push against this guy. Basically, try to roam, but don't lose your tower in the process.

Bombs, bombs everywhere. Well, kinda. He has mana issues, but his damage isn't something to laugh at. Once he gets

I made a special section for this because AD lanes hurt melee assassins the most and should be handled differently than the traditional AP Mid. Most AD champions that go mid do so to utterly destroy an AP carry's laning phase and make them useless for the rest of the game. Here I will list some possible lane match-ups and suggestions on surviving them and possibly winning against them.
Froggen has been popularize
Lee Sin mid, so he is kind of catching on.
Lee Sin will absolutely wreck you in lane. Every time you go in to farm, he can just combo you for a good chunk of your health. Basically, farm with
Hate Spike and roam as much as you can. It might even be worth losing tower just to avoid feeding, but try to keep your turret up as long as possible.
I myself have done Darius mid before and this lane can be absolutely awful, although it is the rarer of the AD mid-laners. Definitely start
Cloth Armor
Health Potionx5 if you think you will get grabbed by him. If you think you can avoid his grabs with your mobility, then go ahead with the standard
Boots
Health Potionx3 start.
Your job is to farm as best you can without taking too many q's to the face. I would recommend farming with
Hate Spike so you can farm from a safer range, although this will push your lane.
Once you hit 6 and have your
Haunting Guise and
Sorcerer's Shoes, you should ideally push with
Hate Spike (make sure you have sight ward placed so you can safely do so) and leave your lane. You do not want to stay in lane with this guy.
If you are forced to stay in lane, bait his grab and then harass him since he has no built in sustain or escapes. After getting him down to about 2/3 health you should be able to all in him with your combo, depending on his MR. Always gauge how much damage you can trade with him so as not to get yourself killed.
One of the more common AD mid-laners. This guy will just
Parrrley you out of lane at all costs. I would recommend starting
Cloth Armor
Health Potionx5 because his harass is ranged. You should really not be in lane with this guy. I would say to get a lane swap but Eve doesn't do too well against most top lane bruisers. Get a lane swap if top is just a farm fest.
If you can't lane swap ask your jungler to help you. If the
Gangplank is smart, however, he will be leveling oranges along with his parrrley, making it really hard to push him out of lane unless an all in gank kills him.
You want to be out of lane as much as possible. Ask your jungler if you can take either wraiths or wolves (or both if he's really generous) so you can farm more safely. If you just die five seconds after returning to lane, buy a ward or two and ward their jungle. Become a second jungler pretty much by taking their jungle. Be very careful invading without wards and be aware of other lanes suddenly disappearing (DO NOT RELY ON MIA OR SS. LOOK AT YOUR MAP IT'S THERE FOR A REASON).
Ive seen a couple of these mid. Start is up to you (
Cloth Armor
Health Potionx5 or
Boots
Health Potionx3).Not that bad since if she all-ins you, you can escape. Make sure to be careful if you're harassing her down because if she is lower than you and all-ins you, you get stunned instead of slowed, something you cannot break out of instantly.
Just farm until you have
Haunting Guise and
Sorcerer's Shoes so you can leave lane before she becomes a monster. Once you see she is able to trade a lot of damage, push your lane with
Hate Spike as quickly as possible (hopefully without getting jumped) and leave your lane. Gank any lane you can. If you can't gank then just steal jungle camps or ask your jungler if you can have any of his camps.
Whatever you do, DO NOT GET STUNNED! you can do either
Cloth Armor
Health Potionx5 if you expect to be jumped by him. If you think you can outrun him so you don't get stunned much you can start
Boots
Health Potionx3.
This guy is like
Gangplank in that he can harass you from range. The difference that if this guy all-ins you, you're probably dead. Again, just treat this like a
Gangplank lane. If top lane is a farm fest and won't get you killed, lane swap. Otherwise, ask your jungler for help either by ganking or letting you take some of his camps. Again if none of those options are open, invest in sight ward and take the enemy jungle.
The most common AD mid-laner. This guy will hurt. Definitely start
Cloth Armor
Health Potionx5 because
Dark Frenzy will do nothing once he's in range to jump. Not only will you be burst down and slowed by him, he will silence you so you cannot
Dark Frenzy away from his engage. Again, just farm up until you have
Haunting Guise and
Sorcerer's Shoes and you should be able to burst him down after he blows his silence since most of these guys are squishy.
Make sure to gauge how much damage you trade in fights because it is very possible for him to be able to kill you first, in which case, try lane swap, getting jungle help, or stealing enemy jungle.
About as common as
Gangplank and
Pantheon mid. Start with whichever you want (
Cloth Armor
Health Potionx5 or
Boots
Health Potionx3). This guy is probably the easiest of the AD mids to deal with because he relies on his slow to knock you into the air and kill you. Just farm this one and every time he engages with this charge, activate
Dark Frenzy and laugh. After he blows his charge and knock up, you could poke him a bit but remember, he has built in sustain.
This has become very rare, but i still see it from time to time. All of these AD Carries pretty much would play out the same. They will harass you all day if they are smart and should make your life hard. That's why I would recommend starting
Cloth Armor
Health Potionx5. However, you can make them take minion aggro if they attack you, and these guys cannot handle a lot of that.
Once you have your
Haunting Guise,
Sorcerer's Shoes, and
Agony's Embrace this lane becomes VERY easy (except ones with built in escapes such as
Corki
Ezreal
Graves
Tristana). The reason being is that, assuming they aren't really fed, is that burst damage > sustained damage in duels. They can probably hit you once in the time you take over half their health away, meaning they will run. If they stay (watch your map it could be a bait) then simply
Ravage and spam
Hate Spike while auto-attacking. You should be able to win those trades easy.

Froggen has been popularize




I myself have done Darius mid before and this lane can be absolutely awful, although it is the rarer of the AD mid-laners. Definitely start




Your job is to farm as best you can without taking too many q's to the face. I would recommend farming with

Once you hit 6 and have your



If you are forced to stay in lane, bait his grab and then harass him since he has no built in sustain or escapes. After getting him down to about 2/3 health you should be able to all in him with your combo, depending on his MR. Always gauge how much damage you can trade with him so as not to get yourself killed.

One of the more common AD mid-laners. This guy will just



If you can't lane swap ask your jungler to help you. If the

You want to be out of lane as much as possible. Ask your jungler if you can take either wraiths or wolves (or both if he's really generous) so you can farm more safely. If you just die five seconds after returning to lane, buy a ward or two and ward their jungle. Become a second jungler pretty much by taking their jungle. Be very careful invading without wards and be aware of other lanes suddenly disappearing (DO NOT RELY ON MIA OR SS. LOOK AT YOUR MAP IT'S THERE FOR A REASON).

Ive seen a couple of these mid. Start is up to you (




Just farm until you have




Whatever you do, DO NOT GET STUNNED! you can do either




This guy is like



The most common AD mid-laner. This guy will hurt. Definitely start






Make sure to gauge how much damage you trade in fights because it is very possible for him to be able to kill you first, in which case, try lane swap, getting jungle help, or stealing enemy jungle.

About as common as



















This has become very rare, but i still see it from time to time. All of these AD Carries pretty much would play out the same. They will harass you all day if they are smart and should make your life hard. That's why I would recommend starting


Once you have your









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