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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

This is my first guide, both on MobaFire and in general, so feedback is appreciated. If there is any missing information or incorrect information, please let me know in the comment section. Thanks!


+Pros![]() |
SPACE |
+Excellent Earlygame Damage +Strongest Kiting ADC +Versatile, Objective-stealing Ultimate + ![]() +Spammable Poke +Fits In All Teamcomps |
SPACESPACE |
-CONS![]() |
SPACE |
-Weak Lategame Damage -Nearly Useless W -Squishy -Belongs in a Museum |










However, if the enemy has a




Recommended:
Flash is a must-have on nearly any champion. The free escapability provided by it is just too good to pass up. Having
Arcane Shift is not a reason to not bring
Flash; having access to two gap-openers is absolutely game-changing.
Barrier is a good defensive spell that has replaced
Heal as the primary defensive laning spell. If you plan on playing a bit more reactively or have a tough lane matchup,
Barrier is a great spell.
Good alternatives:
Ignite is an agressive laning spell used to pick up kills. If you plan on winning your lane and winning it hard,
Ignite is the best choice. Also be sure to bring
Ignite if the opposing team has a champion that relies on health regeneration like
Dr. Mundo or
Volibear or a champion that has a ton of spell vamp or lifesteal like AD
Sion,
Mordekaiser, or
Swain
Cleanse is wonderful if the enemy team is stacking hard crowd control. Being able to simply negate the stuns from ultimates such as
Curse of the Sad Mummy,
Summon: Tibbers, or
Solar Flare can completely turn a fight in your favor.
Not terrible:
Ghost is a good burst of speed to help you position yourself in teamfights better. The problem with
Ghost is it can be easily nullified by gap-closers or the infamous
Cataclysm.
Teleport is a great summoner, but it does nothing to help
Ezreal in teamfights, where he is most important. It can, however, help your team by allowing
Ezreal to split push or instantly group with his team for a quick tower push.








Good alternatives:














Not terrible:










While I find that one








Lately I've been trying








Lately,





It's hard to find a better setup for AD
Ezreal in terms of masteries. However, if you plan to include
Infinity Edge and
Phantom Dancer in your build for some mad damages, including two points in
Lethality
and a point in
Frenzy
would be ideal. Additionally, if you're conservative with your mana, opting for a 21/9/0 page, with points in defense up to
Veteran's Scars
could work better for you than the recommended 21/0/9 page.






Every game is different, so occasionally you're going to have different item setups to start the game. Typically though, you're going to want:
Especially in the age of
Greater Quintessence of Life Steal,
Doran's Blade is by far the best starting item on every AD carry. The extra HP it provides allows you to match up with the enemy ADC, who will likely also be packing a
Doran's Blade. Starting with anything else puts you at risk to being plain out-fought.
If you feel you need the potions or need a jump-start into your
Bilgewater Cutlass or
Phage, then there's nothing wrong with this start. Just mind the fact that you will be squishy.
This start is for those annoying
Caitlyn +
Sona lanes that poke the living daylights out of you.
Crystalline Flask provides enough health sustain for you to wait until you can engage and enough mana sustain to poke back.
I wouldn't recommend this start unless the enemy lane has a
Blitzcrank, a
Nami, or a
Thresh, where the extra movespeed could make the difference in avoiding a
Rocket Grab, an
Aqua Prison or
Death Sentence when your
Arcane Shift is on cooldown. However, the situations where you can't avoid a grab with
Arcane Shift are few and far between. Only use this start if you feel the movespeed is absolutely crucial.
This is just in case the enemy team tries to be salty and has one of those
Lee Sin +
Pantheon kill lanes that we all hate. In this scenario, you'll likely be using the
Cloth Armor to build a
Randuin's Omen later on.
This is another possible start against kill lanes. The
Elixir of Fortitude gives you a lot of earlygame power to reach the point where you are less vulnerable. It's also awesome for baiting bad fights.
OP riot creates a potion limit. OPOPOP

Especially in the age of






If you feel you need the potions or need a jump-start into your






This start is for those annoying








I wouldn't recommend this start unless the enemy lane has a














This is just in case the enemy team tries to be salty and has one of those








This is another possible start against kill lanes. The














OP riot creates a potion limit. OPOPOP
Here's how your endgame itemization should look:
Don't leave home without these:
Blade of the Ruined King has been mathematically proven to provide more damage on autoattacks and on
Mystic Shot at a pretty low HP value (around 1.5k) than
Bloodthirster making it the superior endgame choice even without the godlike active, which provides excellent chasing and kiting.
Pick one of these routes:
This build is geared towards early- and mid-game dominance.
Trinity Force and its components do so much for
Ezreal's earlygame damage and make him a true terror near the end of lane phase and in early skirmishes.
Infinity Edge only adds to this power. This route does tend to fall off lategame, so be wary.
OR:
This setup is much more lategame-oriented.
Iceborn Gauntlet doesn't provide very much until it's paired with other, more damage-y items, and
Muramana spends the first 25 to 35 minutes of the game being a near-useless
Tear of the Goddess or a sort-of-useful-but-not-as-useful-as-
Infinity Edge
Manamune. Once these two items are completed, though, along with
Last Whisper, you immediately become the primary threat on your team in nearly all situations.
Final item YOLO
Statikk Shiv is generally a good item and is best when you have a lead coming out of the laning phase. If you already built an
Infinity Edge,
Phantom Dancer is, without question, the best choice. If you want to just straight up chunk people on a per-autoattack and per-
Mystic Shot basis, buy yourself a delicious
Bloodthirster.
Final item not YOLO:
As of now,
Guardian Angel is my favorite item to use when I need more in the way of defensive stats. It's a must-have when the enemy team is going to MASSIVE lengths to remove you from the game. Alternatively, the remade
Banshee's Veil gives wonderful stats and the spell shield is as useful as always. Buy it when the enemy team has a lot of AP damage or is built around killing you with one crippling spell, such as
Infinite Duress.
Randuin's Omen maintains its usefulness against heavy-AD compositions, and
Mercurial Scimitar gives additional AD and helps against teams that stack crowd control.
Finally, let's not forget these:
You need at least one movespeed item.
Ionian Boots of Lucidity are a conservative pick for firing off more
Mystic Shots to get
Iceborn Gauntlet procs,
Berserker's Greaves are a more agressive pick, and
Zephyr is hyperagressive and a very risk-reward pick.
Obviously, builds must be flexible, so feel free to be creative!
Don't leave home without these:





Pick one of these routes:


This build is geared towards early- and mid-game dominance.



OR:


This setup is much more lategame-oriented.






Final item YOLO








Final item not YOLO:




As of now,





Finally, let's not forget these:



You need at least one movespeed item.





Obviously, builds must be flexible, so feel free to be creative!
Assuming equal skill levels between the two AD Carries and Supports, bottom lane often comes down to a simple game of Rock-Paper-Scissors. Poke beats Engage, Engage beats Sustain, and Sustain beats Poke. Most of the time, the style of your bottom lane is determined by the support, but can (and should!) be constantly adjusted to create advantages.
Having a good bottom-lane matchup on Ezreal is absolutely devastating to the opponent
The style Ezreal is most often identified with is poke, but his damage makes him versatile enough to fit in all three styles.
IMPORTANT: Below are general strategies outlining how to play with common supports. Make sure to be flexible in your play to adapt to the enemy lane! Refer to my Adapting and Lane Counterplay Examples section for more details.
Common Supports
Sona
Styles: Poke, Sustain
Sona is synergistically
Ezreal's best support. The damage output that this combination puts out at early levels is absolutely insane. A
Sona +
Ezreal lane should look to agressively poke and zone the enemy ADC from experience and farm while avoiding straight up fights. Once Sona is level 6, look to create opportunities to finish off your low-health enemies using
Crescendo and
Trueshot Barrage. Avoid being initiated upon and ward well, as both
Ezreal and
Sona are very squishy.
Beware of:
Soraka,
Blitzcrank,
Varus
Soraka
Styles: Sustain, Poke
Soraka works best with
Ezreal when he takes advantage of
Infuse to use tons and tons of
Mystic Shots to annoy the hell out of the enemy laners. Use
Soraka as an augmentation bot and throw your spells, and to some extent your health, around in order to bring your enemies low. Remember that
Soraka basically nullifies enemy trades, so trade early and often! Also,
Soraka is the only support that would convince me to grab a point in
Essence Flux at level 4.
Beware of:
Blitzcrank,
Thresh,
Tristana
Alistar
Styles: Engage, Sustain
Alistar is one of the biggest zoning presences in bottom lane if played correctly. If your support is
Alistar, you can play a little farther forward than you normally would because of the threat of Alistar's killer
Flash +
Pulverize +
Headbutt combo. While you won't be able to poke as agressively, your enemy ADC will likely miss a good amount of CS trying to avoid the very high damage and stun-lock that an
Ezreal +
Alistar lane offers. Remember, with
Alistar and similar supports with high kill potential, stand on the other side of the width of the lane. This way, if the enemy wants to avoid
Alistar, there's no way he can avoid getting near
Ezreal and his high damage. On top of all that, abuse the sustain given by
Triumphant Roar. It's no
Astral Blessing, but it's a huge skill in lane.
Beware of:
Thresh,
Sivir,
Caitlyn
Taric
Styles: Engage, Sustain, Fabulous
Taric, despite heavy nerfs, provides a lot for
Ezreal. Taric's
Dazzle is a potentially lane-changing spell and just one combo of
Dazzle +
Shatter +
Arcane Shift +
Mystic Shot will have your opponents trembling at your outrageous gems. Look to play this lane super agressively. Playing passively could cause you to be poked down, as
Imbue costs a lot of mana and isn't nearly as good as
Triumphant Roar.
Beware of:
Zyra,
Janna,
Sivir
Blitzcrank
Styles: Engage
Blitzcrank does two things. He
Rocket Grabs people, and he makes people deathly afraid of his
Rocket Grab. Just like in an
Alistar lane, make sure you space yourself so the enemy ADC can't avoid taking
Mystic Shot to the face without getting pulled.
Blitzcrank is incredibly simple at his core: if he lands a
Rocket Grab, especially coupled with the high burst that both
Ezreal and
Blitzcrank have, the enemy ADC will die. Be careful of enemy poke, because
Blitzcrank is as vulnerable to it as any support.
Beware of:
Sivir,
Lulu,
Alistar
Leona
Styles: Engage
In a lane with
Leona, you want to fight, fight, and fight some more. Ideally, in this lane, you will push up quickly to about 3/4ths to hit level 2 before your opponents. At this point, if
Leona hits a proper
Zenith Blade, somebody will die. If you fail to get a kill at this point, keep an eye out for good engagements and counterengagements. Be absolutely sure to compensate for any poke damage done to
Leona and by every means necessary keep the lane on your side. Once
Leona gets a point in
Solar Flare, assuming a reasonably equal lane, the enemy should have no way of fighting you.
Beware of:
Janna,
Zyra,
Caitlyn
Thresh
Styles: Engage, Poke
Thresh is a super versatile support who adds a lot to
Ezreal's ability in lane. Like with
Alistar and
Blitzcrank, be sure you and
Thresh spread out and make the enemy choose between
Mystic Shot and
Death Sentence. Ideally, you'll want to poke as much as possible and engage when
Thresh can land his
Death Sentence. For best results, keep this lane at either halfway or slightly closer than halfway to the enemy tower so that
Thresh can use
Dark Passage to set up some sudden and incredibly devastating ganks, especially if you have somebody like
Maokai,
Nautilus, or
Volibear on your team.
Beware of:
Zyra,
Lulu,
Sivir
Nami
Styles: Poke, Sustain
Trade early and often when paired with
Nami.
Nami has strong poke and reasonably strong sustain in lane. The best thing about
Nami support is that she forces most enemy lanes to engage on either herself or
Ezreal, and
Nami has incredibly strong counterengage with both
Aqua Prison and
Tidal Wave. In an
Ezreal +
Nami lane, patience wins. Force the enemy to make a bad engage, and use the crowd control that
Nami offers to gain the advantage.
Beware of:
Soraka,
Blitzcrank,
Draven
Lulu
Styles: Poke, Engage
Lulu is, along with
Sona, one of the very best supports for
Ezreal. In this lane, you should be looking to completely starve the enemy ADC with hyperagressive poke. Not only does
Lulu have incredible poke damage with
Glitterlance and
Help, Pix!, but she can completely shut down enemy engagements by casting
Whimsy on the enemy ADC. Keep this lane pushed whenever possible early on and poke the enemy lane while they're forced to use all their energy to CS under tower. Always be mindful that
Lulu has both
Whimsy and
Wild Growth when you're fighting; one or both of those skills being used can easily change an enemy double kill into one of your own!
Beware of:
Thresh,
Sona,
Caitlyn
Janna
Styles: Poke
Janna is the queen of disengage. When paired with
Janna, the enemy has to get through the knockup of
Howling Gale and the knockback of
Monsoon just to get near enough to touch you. Use this to your advantage and use your skills to harass as much as possible. A good
Janna will amplify your
Mystic Shot by using
Eye of the Storm to amplify your attack damage. Keep in mind, however,
Janna is MEGA squishy. Keep your
Arcane Shift off cooldown as much as possible so
Janna can use
Howling Gale to keep herself alive if need be. Remember, fighting is your weakness in this lane, so only hard engage if you have some extra damage available, whether it be from a gank or an ability such as
Karthus'
Requiem.
Beware of:
Blitzcrank,
Thresh,
Draven
Zyra
Styles: Poke
Zyra plays very similar to
Janna, with some added versatility added.
Zyra has a bit more durability than
Janna and her plants apply a hefty amount of poke damage. In a way, a poke lane with
Zyra is a lot easier to play than one with
Janna because
Janna's
Eye of the Storm makes
Ezreal entirely responsible for landing his poke, whereas with
Zyra, the responsibilities are shared. Once
Zyra gains access to
Stranglethorns, be ready to fight, because if she lands a
Grasping Roots, she'll lay down a ton of damage and a ton of crowd control for
Ezreal to capitalize on.
Beware of:
Nunu & Willump,
Taric,
Miss Fortune
Fiddlesticks
Styles: Poke
Fiddlesticks is a bit atypical as a support, but his
Terrify is one of the strongest and most annoying crowd controls in the game, right up there with Puncturing taunt and
Charm. One
Terrify can totally shut down an engage or start one in your favor. Additionally,
Reap is very high poke damage and even more crowd control. Play this lane agressively, but be very mindful of cooldowns!
Fiddlesticks is very squishy and has no disengage if
Terrify is on cooldown. This is one lane I would definitely recommend having pushed towards your side, both because you are especially vulnerable to ganks and it adds more opportunity for
Fiddlesticks to pull of a devastating
Crowstorm.
Beware of:
Leona,
Blitzcrank,
Miss Fortune
Nunu
Styles: Lategame Dominance
Nunu & Willump is totally different from other supports because his defining ability,
Blood Boil, shows its real power in teamfights. However,
Nunu & Willump is a fine laner in his own right. Once again, look to lay down the poke and force the opposing lane to engage. With
Blood Boil increasing
Ezreal's attack speed,
Ice Blast lowering the enemy ADC's attack speed, and
Absolute Zero providing a massive slow and huge damage, a
Nunu & Willump +
Ezreal lane is very, very hard to engage on. Be very wary of burst damage, however, as
Nunu & Willump stands out more the longer the fight goes.
NOTE: If you play with
Nunu & Willump as your support, assume you will have the steroid from
Blood Boil during teamfights. This should affect your itemization! Avoid items like
Iceborn Gauntlet and
Trinity Force! With
Blood Boil in your back pocket, you should have
Bloodthirster,
Infinity Edge,
Last Whisper, and either
Phantom Dancer or
Blade of the Ruined King. You can even take advantage of
Blood Boil's movespeed bonus by avoiding boots altogether and getting
Zephyr instead.
Beware of:
Leona,
Sona,
Miss Fortune
Having a good bottom-lane matchup on Ezreal is absolutely devastating to the opponent
The style Ezreal is most often identified with is poke, but his damage makes him versatile enough to fit in all three styles.
IMPORTANT: Below are general strategies outlining how to play with common supports. Make sure to be flexible in your play to adapt to the enemy lane! Refer to my Adapting and Lane Counterplay Examples section for more details.
Common Supports
Sona

Styles: Poke, Sustain








Beware of:



Soraka

Styles: Sustain, Poke








Beware of:



Alistar

Styles: Engage, Sustain












Beware of:



Taric

Styles: Engage, Sustain, Fabulous









Beware of:



Blitzcrank

Styles: Engage










Beware of:



Leona

Styles: Engage
In a lane with






Beware of:



Thresh

Styles: Engage, Poke














Beware of:



Nami

Styles: Poke, Sustain
Trade early and often when paired with










Beware of:



Lulu

Styles: Poke, Engage










Beware of:



Janna

Styles: Poke













Beware of:



Zyra

Styles: Poke














Beware of:



Fiddlesticks

Styles: Poke









Beware of:



Nunu

Styles: Lategame Dominance










NOTE: If you play with












Beware of:



Oftentimes, both in lane and beyond, there will be opportunities for you to trade damage with the enemy ADC without the involvement of either support. In lane, these trades usually consist of a couple autoattacks and skills and are rarely lethal. However, a few favorable trades can completely change the outcome of a lane. Here's how
Ezreal trades with the rest of the ADC group.
(Note: I'm assuming no high-cooldown ultimates are used in these trades.
Missile Barrage and
Living Artillery are notable exceptions because they have low cooldowns)
Ashe
Trading potential: Favorable
Especially if
Volley is on cooldown,
Ashe doesn't have a way to trade favorably with
Ezreal. Throw a few
Mystic Shots her way whenever possible as long as she's alone. If she isn't, be very careful with your trading, as
Frost Shot could lock you down long enough for her team to overwhelm you.
Caitlyn
Trading potential: Fair
Ezreal outdamages
Caitlyn in most situations, but
Headshot hurts and she outranges by a good margin. Be sure to fight in close quarters and don't let her fight you in a bush. You might want to use a start that includes health potions against
Caitlyn
Corki
Trading potential: Iffy
Corki's
Missile Barrage and
Phosphorus Bomb, in addition to
Gatling Gun all add up to some very high early-to-midgame damage. The outlook would be worse for
Ezreal but
Corki has very high mana costs. Abuse
Corki when he's out of mana, but otherwise, beware of his damage.
Draven
Trading potential: Less-than-ideal
Despite heavy nerfs to
Draven, avoid letting him hit you with
Spinning Axe or
Stand Aside into
Spinning Axe.
Ezreal will immediately be sent packing. Only look to damage
Draven one-on-one with long-range
Mystic Shots or if you have a decent item lead.
Graves
Trading potential: Favorable
Graves has a better quick burst with
Buckshot, but its high cooldown allows for you to win any longer trades easily. In a one-on-one fight with
Graves, make sure to save
Arcane Shift to leave the radius of smoke bomb and you'll leave with higher HP for sure.
Kog'Maw
Trading potential: Starts very favorable, ends favorable
Earlygame,
Kog'Maw will crumble in any exchange with
Ezreal. Later on,
Ezreal has to play the position game to come out ahead.
Bio-Arcane Barrage cannot outdamage
Ezreal, but beware of
Void Ooze and
Living Artillery. Take advantage of
Arcane Shift to dodge these skills.
Lucian
Trading potential: Decent
A lot of
Lucian's damage comes in quick bursts involving his basic abilities in conjunction with
Lightslinger. He'll outdamage you if he hits everything, but both
Piercing Light and
Ardent Blaze are heavily telegraphed, so
Lucian is pretty easy to outmaneuver. Once you both get your ultimates, try to fight him.
Lucian has no way of hitting you with
The Culling if your
Arcane Shift is up and you position correctly. Watch his mana bar!
Miss Fortune
Trading potential: Fair
Get in, and get out. Quick trades work in
Ezreal's favor, but due to the stacking damage of
Impure Shots,
Miss Fortune will start to win out after a few seconds of trading. Don't stand in her range for very long and
Ezreal will win these trades.
Quinn
Trading potential: Favorable
Dodging her blind with
Arcane Shift wins trades by itself.
Quinn can't keep up in short skirmishes.
Sivir
Trading potential: Favorable
Boomerang Blade is
Sivir's main source of damage, and
Arcane Shift makes it easy to avoid outright. Her shield will block one
Mystic Shot, but even if the shield gets popped,
Ezreal still wins any damage trades easily.
Tristana
Trading potential: Favorable
Early on,
Ezreal has the range advantage and can easily kite
Tristana around. If she tries to get sassy and uses
Rocket Jump for burst, use
Arcane Shift to avoid it and she loses the trade even harder.
Twitch
Trading potential: Fair
Do not try to trade with
Twitch if he uses
Ambush to get the jump on you. If he doesn't, watch his mana bar closely. If he has enough mana to expunge,
Ezreal only wins very quick trades. Be selective with your strikes and
Twitch won't win the matchup.
Urgot
Trading potential: Iffy
If
Urgot gets a lock-on, you're in for a world of hurt and should back out immediately. If not, make sure to abuse attack-move and
Arcane Shift to avoid as many
Acid Hunters as possible.
Urgot is another champ that goes out-of-mana easily. Watch for this!
Varus
Trading potential: Fair
At especially early levels, like level 2,
Varus can't trade with
Ezreal at all. However, when he skills
Blighted Quiver, he will outtrade if can detonate two or three stacks. Again,
Arcane Shift should be saved to dodge
Hail of Arrows and constant movement will make
Ezreal as hard as possible to hit with
Piercing Arrow. If
Varus hits both skills,
Ezreal is doomed. Otherwise, prospects are very good.
Vayne
Trading potential: Fair
Don't miss.
Tumble can make you look silly if you don't value every
Mystic Shot.
Ezreal can win the damage battle easily but Don't Miss and DOUBLE don't let her
Condemn you into a wall.

(Note: I'm assuming no high-cooldown ultimates are used in these trades.


Ashe

Trading potential: Favorable
Especially if





Caitlyn

Trading potential: Fair




Corki

Trading potential: Iffy







Draven

Trading potential: Less-than-ideal
Despite heavy nerfs to







Graves

Trading potential: Favorable
Graves has a better quick burst with



Kog'Maw

Trading potential: Starts very favorable, ends favorable
Earlygame,








Lucian

Trading potential: Decent
A lot of








Miss Fortune

Trading potential: Fair
Get in, and get out. Quick trades work in




Quinn

Trading potential: Favorable
Dodging her blind with


Sivir

Trading potential: Favorable





Tristana

Trading potential: Favorable
Early on,




Twitch

Trading potential: Fair
Do not try to trade with




Urgot

Trading potential: Iffy
If




Varus

Trading potential: Fair
At especially early levels, like level 2,









Vayne

Trading potential: Fair
Don't miss.




Just like you, the enemy ADC has a support. Every support has weaknesses. Here's how
Ezreal can best exploit them:
Sona
Make sure that none of
Sona's poke is given freely. Every time she goes to hit you, hit her back or hit her ADC. If you can coordinate a safe engage onto her or her ADC, especially before she gets
Crescendo, do it. Keep an eye on her mana bar!
Soraka
Astral Blessing has a 20 second cooldown. Use the window where its armor buff is inactive to harass and harass often.
Soraka won't do as much in fights as your support, especially without her heals, so look to engage. Be sure to pack
Ignite.
Alistar
Triumphant Roar is only so effective, and
Alistar is melee range. Abuse him constantly with autoattacks and
Mystic Shot. Beware of getting too close if his
Flash is off cooldown.
Taric
Force
Taric to sustain with
Imbue. The mana cost on it will prevent him from using
Dazzle, which is what makes
Taric truly, truly outrageous. Do not under any circumstance go out of mana; you NEED
Arcane Shift against
Taric!
Blitzcrank
Ezreal dead counter
Blitzcrank so hard it's sad.
Rocket Grab is entirely avoidable with
Arcane Shift and
Blitzcrank is both squishy and melee; a bad combination against Ezreal. Poke him down, and be mindful of
Mana Barrier if you decide to fight.
Leona
Don't let her land a
Zenith Blade on you or it's going to hurt. Kite her around and harass her hard when her
Shield of Daybreak is on cooldown. Do not engage against her without a large health advantage or you will lose.
Thresh
Poke poke poke poke poke. Be careful of
Thresh's autoattacks; once he has a point or two in
Death Sentence, they hurt even more than yours do. Be sure to
Arcane Shift over the walls of
The Box to avoid both the damage and the slow.
Nami
Aqua Prison and
Tidal Wave both have slow-moving projectiles, so save your
Arcane Shift until it's certain that you would get hit by them. Otherwise, look to fight her often as she is very frail.
Lulu
Winning a poke war with
Lulu is difficult, but unless your support offers sustain, that's your best route. Do not try to engage without a large health advantage or
Whimsy and
Wild Growth will prove to be too much. Watch her mana bar;
Lulu can go out-of-mana fairly quickly!
Janna
Janna's disengage is much weaker against
Ezreal, who can just
Arcane Shift over her
Howling Gale, than it is against other champions. Take advantage of this and pile the damage on. Especially before she gets
Monsoon, she can't hope to disengage against you.
Zyra
Zyra hurts if you stay in range of her plants too long. You absolutely cannot get hit by
Grasping Roots and expect to come out in good shape. Use
Arcane Shift wisely and, again, keep an eye on her mana bar!
Fiddlesticks
If you have a sustain support, this lane is easy. Otherwise,
Reap will prove to be a huge obstacle.
Fiddlesticks will likely outpoke you, so you have to find smart engages and he will fall. Once he gets access to
Crowstorm, make sure you have sight in any bushes where he might hide. And, of course, watch the mana bar.
Nunu
Don't try to poke
Nunu & Willump down too hard, as he has a lot of self-sustain with
Consume. Instead, put all of the focus on his ADC.
Nunu & Willump isn't much of a zoning presence, so you should have room to fight on your own terms. Beware of long engagements or
Blood Boil will get the best of you.

Sona

Make sure that none of


Soraka




Alistar





Taric

Force






Blitzcrank







Leona

Don't let her land a


Thresh

Poke poke poke poke poke. Be careful of




Nami




Lulu

Winning a poke war with




Janna






Zyra




Fiddlesticks

If you have a sustain support, this lane is easy. Otherwise,



Nunu

Don't try to poke






This is your lane. Generally referred to as the classic poke lane,


Enemy lane 1:










Enemy lane 2


Yikes! To play the poke game with this lane would mean a lost lane, because









Enemy lane 3


Sometimes, though, you do just want to poke like mad. Poke > Engage
I've referred to kiting time and time again throughout this guide knowing full well that some new players might not even know what it is. Kiting as a ranged character is to keep enough distance from your assailant so that he cannot do damage to you while doing damage to them. The most common way of kiting is by way of rapidly moving in between autoattacks, but many ADCs have abilities that enhance their ability to kite by giving them an opportunity to open more distance. Examples include
Graves'
Quickdraw,
Vayne's
Tumble,
Corki's
Valkyrie, and most relevantly,
Ezreal's
Arcane Shift.
So, the key for
Ezreal players is to make the best use of
Arcane Shift and
Flash to put themselves in the best position to both do as much damage as possible AND stay alive. Sometimes, you'll be able to kill the enemy
Tristana as you kite their
Renekton because the
Tristana is poorly positioned. Another time, you might have to just kite the
Renekton back as you slowly kill him. Or maybe you're not getting focused at all, and you don't have to use your
Flash. And, of course, there's always those instances where you
Flash,
Arcane Shift, use your
Randuin's Omen and your
Blade of the Ruined King, and you STILL die to their deadly trio of
Jax,
Zed, and
Xin Zhao. It happens. Nobody is perfect at balancing damage and escapability, so don't feel bad. The key to all of this is PRACTICE PRACTICE PRACTICE. Ezreal is the best kiting ADC in the game, so he's perfect to learn this with.
One more thing; never let yourself get talked into "focusing the enemy ADC." THIS IS NOT YOUR JOB. Your job is to do as much damage as possible while staying alive.








So, the key for















One more thing; never let yourself get talked into "focusing the enemy ADC." THIS IS NOT YOUR JOB. Your job is to do as much damage as possible while staying alive.






+Sniping a low-health enemy champion trying to recall
+Stealing blue buff from the enemy jungler (ward it!)
+Sniping Baron Nashor and dragon (ward 'em!)
+Clearing out a minion wave in an unoccupied lane
+Pushing your lane in preparation to recall
+Rapidly stacking

+Stopping an enemy tower siege
+Forcing enemies to back off of their own tower


In order to be a successful
Ezreal player, you absolutely must smartcast your taunt. Personally, I bound mine to the "T" key and love it there for the accessibility (It's RIGHT NEXT TO YOUR ULTIMATE!). In lane, show no mercy. Every time an autoattack,
Mystic Shot, or anything else hits an enemy, press that hotkey loud and proud. Nothing makes your opponent lose lane more than the incessant shouting of:
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
Don't tell me you're not demoralized just by reading that. If you say you aren't, you're lying and you belong in a museum.


You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
You belong in a museum!
Don't tell me you're not demoralized just by reading that. If you say you aren't, you're lying and you belong in a museum.
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