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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Contents / changelog
2. why hybrid nami? (new)
3. how to use this build (reworked)
4. build information
5. cons and pros (new)
6. League maths
7. theory time
8. which runes? (new)
9. building items, the lazy man's guide (reworked)
10. full gameplay video
11. conclusion
[v.1.0: just submitted the build, changes might need to be done, not sure yet :d ]
[v.1.1: added situation and playstyle items, sorted text, added in resistances to maths section and added a full gameplay video]
[v.1.2: added rune section, support, normal and tank hybrid build paths, plus explanation on situation / play style items, cons and pros to guide and realistic explanation for theories]
[v.1.2.5: added why hybrid



This build is mainly focused on







Secondly if you've hardly ever played with













but why hybrid, does it make any sense? yes and no, it depends how you look at it or how you play your league. my main focus with hybrid



coming soon: hybrid




hybrid supporting
The first thing to know if you're hybrid supporting, is to get talking with your adc and work as a team, tell them what your going to do rather then go into lane expecting them to know. The main objective with this build is to cause enough early damage, to help your adc get the kills to start snowballing out of control, even if your adc dies or you confirm the kill they will still get assist money.
the key thing to watch for is if the enemy adc is coming to poke yours you can switch on


solo lanes
more tricky then being in bot lane as your alone, there are certain strengths and weaknesses you will have to watch out for. save


unlike supporting you now have more gold to buy damages with but also farming to handle which










since you'll be stuck against your tower, its a prime opportunity for your jungler (if they're any good) to come gank your lane and if you can land your cc on them its ggwp. just don't let that kill go to your head though because you're still squishy meaning that most mid lanners can still take you down with ease. another good way to get ahead is to roam lanes,



how to get the most of the build? well later in the guide I have a nice league math section where you can see where all our damages are coming from, one last thing before that if you can get ahead in game on assists or in some cases kills and take



looking for items? also later in the guide there are some build paths that come with an explanation and approach to each as you get the items. are you confused at the situation / play style items? have no fear, there is an explanation for each item and how it could benefit your own preferred style, one shoe does not fit all sizes.
if you need more information then what is already here there is plenty more in my theory section! :) (if you have the burning desire to read of course)
build information (level 18, full items, no masteries or runes)
______________________
total ad: 195.38
total ap: 325
cool down reduction: 30%
attack speed: 1.39 attacks per sec


attack damage: 193.38 ad +79.74 ad

mana pool: 1329
mana regen: 24.7
movespeed: 357 (really slow ms, but doesn't matter as e has a slow plus use

extra move speed from


hp (no hp items): 1697
hp regen (no hp regen items): 14.4
armour (no armour items): 85
magic resistance: 45 (+5 per attack (



- very squishy / low hp and resistances
- stun reliant to get most damage out before attacked
- item reliant
- easily countered by crowd control and hard focus
- team reliant
- damage starts falling off late game
- expensive items
+ snowball effect when fed
+ even if behind,

+ can branch off into magic or attack damage more based on resistances
+ strong early damage pre 6
+ has very strong cc abilities and a heal
+ easily able to avoid ganks and has a lot of roam potential
+ different build paths available
there is loads of good points and terrible points about using this guide, it also comes down to the play style and position your playing.

WARNING: if you hate maths skip this section, otherwise your in for a world of pain if you want values use the build information chapter above!








total ad at 18: 103.8 then add item bonus ad: (26.58 + 45 + 20) 195.38 ad for this build

total ap at 18: 0 (no scales) then add items bonus ap: (65 + 120 + 60 + 80) 325 ap for this build
how much damage for

1



total 1

ad and magic together creates: 948.31 damage (with



full




max


max

if damage: first bounce: 392.5 magic, second: 422 magic, third: 453.65 magic
if heal: first bounce: 282.5 health, second: 304 health, third: 326.8 health
so: 846 magic damage (392.5 target 1, 453.65 target 3) with 282 health given to ally target 2
and: 609.3 health (282.5 ally target 1, 326.8 ally target 3) with 422 magic damage to target 2
max

____________________
TOTAL DAMAGE FOR USING ALL ABILITYS AND ITEMS IN ONE ABILITY ROTATION:






second and third

WHICH IS: 15% enemy health, 1092.48 attack damage, 3113.16 magic damage
__________________________________________________
NEW: how resistances without using the full damage rotation will pan out.
okay, so normally you wont get the full damage as shown above, so for our damage in this section we'll use our




lets put that 2192 magic and 273.12 damage against 200 armour and 100 magic resistance, and another situation against a lvl 18

100 mr reduces 50% magic damage while 200 armour reduces 83% so total damage will end up being 1096 magic and 47 damage
where as an adc (

same as the maths section, if you don't want to read paragraphs of writing simply move onto the next chapter!
in a 1v1:
For a theory lets use this build against a lvl 18



For the battle itself, the






















after








in a team fight:
in this theory I'll go support and use









it is 35 minutes into the game, our side won the bottom lane while other lanes had no advantage on each other meaning I have the main parts of my build in place but for time being lets say I have finished it. eventually all 10 players come to mid lane, both towers up and are ready to start a teamfight, at this point it could go in any direction all its waiting for is the initiation. looking at out team, in order to engage someone will have to go up to them in order to start where as if I tell the team in chat or have it premade I can tell them I'll use my

the first thing that will happen is if the enemy team sees




so for this fight, when it starts everyone is cc'd, I would focus













REALSTICLY
no fight will go perfectly. there are too many factors in place such as: teammates, positioning, champions, fight location, farm, levels, items, human error and riot's euw sever funhouse of disconnecting.
if your reading the theories thinking that this is how your game will be, it won't, it just won't, each game is different, every single one and I've played at least around 1200 to 1300 games none of them were and will be the exact same.




for the other runes (marks, glyph and seals) I normally take the



overall the runes you choose is up to you in your play style and ip budget, if you don't mind spending lots ip for runes then you can try some of the hybrid runes but the ones I'm using work fine and they are the same I use for any of my ability power based champions.
this section i'll talk about and show 3 item build examples and talk more into the situation / play style items and when you'll need them and how it changes the gameplay
hybrid support item build (video)
the most (and in most people's minds) the only use and role for

start:




starting with






should be near mid game now, so the support lane phase can end, though not likely. start to build towards what you need the most at the time, so





whichever one you pick you should finish or buy a few before finishing one. keep buying items in this method and purchasing


hybrid top/mid item build
when playing solo lanes the gameplay will change even though its the same game. you have to be careful with what you do, because unlike bot lane nobody (unless jungler) will be there to back you up, you then have to stay ahead in farm and prevent yourself from being killed, only poke with

start:



alternative:

before entering lane, help leash your jungler or guard red if your purple side top lane, I take






before the options, as your working up the build path for





hybrid tanky version item build
as you well know


start:



the masteries for this build would change so that more points in defence tree are being used, maybe 9/ 21, you can still use 21/ 9 but I think using defence will benefit this build more. on return, like the other builds rush




with 3 more slots you still got room for




the only way good damage might be possible is with

unlike the main hybrid build(s), this one is more focused at sponging damage for the team rather then seeking 1v1 duels, although feel free to do so, be funny watching someone throw everything at you expecting it to kill you while you splash water in their faces :P
situation and playstyle items
you've properly looked at it and gone wtf. and with no explanation srsly?
well... time to make one >:3

useable for any and every champion, and can be branched into several nicely coloured alternatives, for upgrading get






every wizard needs their hat. quite explanatory, if your branching off to more ap, this is the item. x0.3 to current ap and adds 120 can't be beat, except for penetration but then that needs the hat to be effective.



mhmm, what do to with our



for






well you got

personally don't think the item is worth bothering with,


oh the FROZEN FIST, if your not a fan of the


as fancy as


this item is not my cup of tea, you need to get down to half health for it to proc, and with how squishy



this item is an all rounder, with a x2 attack damage spell blade along with good mixed stats. again down to personal choice with which spell blade active you like, for the hybrid build a




the only benefit


again same as above, only the stats are going to be effective.

more of an ad




the most expensive item ingame, but it is super effective on crits, this build is more based on the combination of ability power and attack damage more then crit chances you could try adding crits in but it wouldn't be as effective as more ap or more ad would be.
the item itself is more of an ad


now you're thinking this has ad



adds to the burst, can't argue with that. increases speed and lets crit chance be expanded onto. if you were including crit into the hybrid build I would start meshing them together with this item, remember it deals extra burst with crit on the passive. should give this item a go, though you'll properly end up with a ad


tired of splashing water around? hah, not likely! if your suffering from long wave clear its worth the buy, however it does interfere with



no the passive does not proc with


not worth bothering with, I tried using it and failed miserably, your focusing all your money just into attack speed you can't even use once you proc 3 crit strikes which I used but they didn't do any damages and I was stuck there with no attack speed, should only use with high attack damage and no crit items otherwise, don't buy.

this is a nice item, gives ad, attack speed, cdr and movement and can be built from a




perfect for countering magic burst champions that would pop you like a balloon the moment they get close as well as adding some magic resistance and attack damage, you should heavily consider this item to help counter lane.
( don't forget to use 1080 hd quality!)
video comments: (taken from YouTube)
spacemonsterz:
32:12 (+1) honourable opponent to super minion
TASOS LALAOUNHS:
dude 10000 thnx i've started playing her now and i am realy good by the way but with your video i am 10 times better thnx
Rich M:
this is tight! definitely going to try this

if your interested in me as well as the build then check out spacemonsterz on youtube, I also have a twitch account setup but I rarely use it, and spacemonsterz is my ingame name you can always fire a question or two my way if you want an answer or a nice chat.
that is all for my first build, see you soon on the fields of justice!
feel as if anything is missing or could be added? comment and i'll see to it or if its a nice complement then give me hugs :D
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