Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Tank
-
AD Off-Tank
-
AP Mid/Top
-
SANIC
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
I've been playing

Whether playing Rammus as a full tank, AD offtank or AP, he can be amusing to play and (Preferably with Flash up) can be a strong initiator regardless of build.
I do not recommend the second, third, and fourth builds for ranked play, and am aware of how unconventional they are.
I'm very sorry about the fourth build, I couldn't help it. I highly recommend you play Rammus that way nonetheless.
I hope you all enjoy my shaky first guide. Mind the scaffolding.
**I've decided to publish this for now, it may seem very crude to do so, but I am planning on working through the full guide soon. Thanks.**
Build 1: Full Tank
This is the standard option for Rammus. Heavy resistance itemisation along with your

As with any Rammus build, your main task in a teamfight is to use puncturing taunt on the enemy AD Carry. Even with this build, you will be able to kill the enemy carry very quickly due to the massive reflected damage from


Additionally,

Build 2: AD Bruiser/Off-tank
The main idea of this build is to ensure that anything you taunt will die within the duration of the status effect, even if they're somewhat tanky. By taking advantage of the extra AD from


Build 3: AP Mid
A fun build to try out, although against most mid lane matchups you will likely need to wait for ganks. AP Rammus suffers quite an abysmal laning phase on Summoner's Rift, although apparently it works fairly well on the Twisted Treeline.
Your



Build 4: SANIC

In all seriousness, surprise a lone enemy by rolling across the map in 5 seconds.
Build 1: Full Tank
Starting Items
I recommend a



I believe

Core Items
Tenacity stacking with

If the enemy team is extremely AD heavy you may consider

More reflected damage to stack with

The damage reflected is calculated before
Armor, Health and constant aura magic damage. A tanky item with an offensive edge.
Grab this before

Armor Choices
I take either one or both of these every game as Tank Rammus.
More Armor, more Health, and the ability to slow down the enemy team once you've jumped into a teamfight. I often take this straight after the core items.
Heaps of Armor, Mana, CDR, and an aura attack speed debuff. One of my favourite tanky items in the game. Spam

Magic Resist Choices
I take one of these early on if there is a fed AP character, or when facing an AP heavy team.
Awesome item to grab if the enemy team has an annoying amount of hard CC to stop you initiating fights. The more cooldowns they blow trying to CC you in a teamfight, the greater advantage you are handing to your team.
I have to say.. this is an amazing item on Rammus. Not only are you getting a hefty Magic Resist boost, and more damage on


This will also make your



Offensive choices
If you somehow find yourself well ahead in farm and kills, you should pick up one or both of these items.
Get this instead of

Get this instead of your magic resist choice. More magic DPS, nice Magic Resist, and attack speed to make the most of


I understand that some people prefer Guardian Angel on Rammus, and this is just my personal opinion.
Guardian angel is a great item, yes. No other item gives such a high value of both Armor and Magic resist. However, I see it as more of a defensive item choice for AD Carries and many bruisers.
Building it on a primary tank is kind of like shouting 'I REALLY, REALLY DON'T WANT TO GET FOCUSED' to the enemy team, and they will gladly oblige, cutting into your AD and AP carries instead. Any good team won't focus you regardless, but it's an item slot that could have been used on a more aggressive tanky item.
If you are finding yourself dying first in teamfights, either you are very shut down, or the enemy team was foolish enough to focus you, and were ripped apart by your team. No need for Guardian Angel there. If you take Guardian angel, more often than not, you will be the last one standing on your team in a teamfight, just to be wiped out by the remainder of the opposing team.
Better to be dying and useful than not dying, not being a threat at all, then dying anyway.
There are some exceptions to the 'no Guardian angel on tanks' rule. Some tanks, such as


I'd like to acknowledge this guide, which encouraged me to try out AP
Rammus. I'd imagine AP Rammus would be somewhat more viable on Twisted Treeline than he is on Summoner's rift, and I highly recommend the guide for more information on how AP Rammus is played.
I'd also like to link this
Cho'Gath guide, quite possibly my favorite on MOBAFIRE. The AP Rammus build here is based on the tried and tested build seen there.
Thanks for reading!

I'd also like to link this

Thanks for reading!
You must be logged in to comment. Please login or register.