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Runes: Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order (R) > Q > W > E
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Threats & Synergies
Draven
He stops your engage with his knockback and counters your slow with his speed boost. And he does a lot of damage. Better hope Draven is on your team, not theirs.
Draven
Jarvan performs reasonably well with any marksman, but prefers someone aggressive.
Draven
Jarvan performs reasonably well with any marksman, but prefers someone aggressive.
Champion Build Guide


Jarvan is one of the classic champions of League. In Season 12 he is rarely seen because he is undertuned due to his presence in pro play. When he does show up, he is usually played as jungler. He can be played mid and top as well, but suffers against many matchups. How about bot lane instead?
This will be a quick guide to playing Jarvan as an assassin support. His gameplay is straightforward and easy to pick up, so you can focus on game fundamentals such as laning, vision control, and roaming. Most importantly, he is fun. There is nothing more fun than using a mini

So let's get into it...


Auto attacks do a large chunk of extra damage, but only once every few seconds. It's advantageous to do a quick trade and quickly back off. However, you're at a disadvantage in extended fights, especially on a support budget.

Bread and butter damage ability, and part of his E-Q combo. Max Q first. The armor reduction keeps Jarvan relevant. Its range is decent so you can poke in lane or finish off a fleeing target (harder than it looks).

The shield is rather weak compared to




The other part of Jarvan's E-Q combo. Allies love a free 20% attack speed buff for towers and objectives. It also gives vision for a solid 8 seconds compared to only 5 seconds for

This guide suggests maxing W before E. Why? Jarvan's E is a very impactful ability with just one point. Going from 20% to 30% attack speed is not going to make much difference compared to going from 0% to 20%.

Jarvan's ultimate is very powerful as a damage ability all on its own. It is primarily used as an engage, trapping the enemy and allowing marksmen to shoot them. This will usually result in a kill or a


Unfortunately this is Season 12, and there are like a million dashes, so think about holding on to this ability for the right opportunity. It can also be a double-edged sword for your allies, so be careful.

Now before we move on, let's talk about Jarvan's




When Jarvan's Q hits the flag from his E, he dashes to the flag and knocks up enemies in his path. Become familiar with it. Practice it. I won't go into specific details, because there are many people who know a lot more than I do. Instead I will list a few things you should be mindful of:
- Jarvan can dash while immobilized. This is used to avoid CC durations or ignore CC entirely.
- Later on in the game, by ranking up your Q and building Ability Haste, you can Q twice with one E.
- You can use it to escape from your own
ultimate.
- You use two abilities for this combo, so watch your mana.
- You might not reach your flag at max range if your flag is cast partially inside terrain.
- Be careful not to whiff your combo by casting Q before E!
There are many hidden mechanics involved with Jarvan's E-Q combo as well as his ultimate, so I encourage you to explore and test things out yourself.

Pros
- Fast, long-range engage
- Burst damage
- Vision control
- Mobility
- Cheap build path
- Good blind pick

Cons
- Telegraphed engage
- Falls off late game
- Lack of durability
- Mana issues
- Ultimate is a double-edged sword


















An alternative is to go with



First few levels (1-3)
Start with

Getting to level 2 before the enemy gives you a great opportunity. Once you level both Q and E, you can look for an engage, taking a chunk of their health, their potions, or a summoner spell. If you do push the enemy towards their tower, keep up the pressure and zone them away from minions, but keep the river warded to watch for the enemy jungler.
On the other hand, if you are being pushed in, your abilities provide good gank setup. This has the potential to surprise the enemy from afar because of how long your E-Q combo is.

Next few levels (4-6)
Your first powerspike will be





Jarvan gets a lot of value out of staying in bot lane and absorbing XP until he reaches level 6. However, if your laner is farming close to tower or the enemy jungler is elsewhere, you can look to gank mid or work with your jungler to invade.

Warding, roaming, and objectives
Once you get your support wards, take advantage of your mobility to place deep wards, destroy enemy wards, and hit jungle plants. When you hit level 6, you can look to assassinate the enemy with your

Objective control is mostly centered around vision control, as well as zoning the enemy away with your threat. Your


Skirmishes and teamfights
Jarvan's abilities can be used for initiating combat. With his E-Q combo he can often be the first to reach the enemy. However, he is not very durable on a support budget. You should only initiate if you're certain you can survive, or you can take some enemies down with you. Instead you should be looking for assassination opportunities. Think of your survivability like

Following up after an ally initiates is an excellent alternative to initiating yourself. The aim is for your ally to tie up the enemy so that they can't react to Jarvan's E-Q knockup, or misposition and be hit by Jarvan's ultimate. Once again, your range allows you to surprise from afar.
You can always stay back and be ready to react to enemy engages with your E-Q combo as well. This can result in a kill because the enemy used up their engage abilities and has now overextended.

Mythics


You can consider other options like



Boots choices

If you are being focused a lot, buy defensive boots depending on what kind of damage you're taking. It's usually obvious when to choose



Final items
You're looking to end quickly because Jarvan falls off hard, just like






Divine Sunderer build



Alternative choices
Some good alternative choices for your last two slots. These are situational, and games rarely go to this point. And since you're support, two slots is all you get. Use them wisely.






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