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Choose Champion Build:
-
Standard
-
Agressive Lane
-
Beginner
-
Split Pushing Caitlyn
Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction

FF - Surrender
ADC - Attack Damage Carry, someone who carries with Physical Damage.
APC - Ability Power Carry, someone who carries with Magic Damage.
Play D - Play Defensively.
Ar - Armor
MR - Magic Resist
CC - Crowd Control, things that impair your game-play and how you can move your character.
Tank - Someone who takes damage
MIA - Missing in action, someone from that champions lane is missing.
LW - Last Whisper
BT - Blood Thirster
IE - Infinity Edge
Greaves - Beserkers Greaves
BotRK - Blade of the Ruined King
PD - Phantom Dancer
Shiv - Stattik Shiv
Drag - Dragon, the objective at the right side of the map near botlane.
AA - Auto Attack
CS - Creep score, or the amount of minions or jungle monster kills you have.
ADC - Attack Damage Carry, someone who carries with Physical Damage.
APC - Ability Power Carry, someone who carries with Magic Damage.
Play D - Play Defensively.
Ar - Armor
MR - Magic Resist
CC - Crowd Control, things that impair your game-play and how you can move your character.
Tank - Someone who takes damage
MIA - Missing in action, someone from that champions lane is missing.
LW - Last Whisper
BT - Blood Thirster
IE - Infinity Edge
Greaves - Beserkers Greaves
BotRK - Blade of the Ruined King
PD - Phantom Dancer
Shiv - Stattik Shiv
Drag - Dragon, the objective at the right side of the map near botlane.
AA - Auto Attack
CS - Creep score, or the amount of minions or jungle monster kills you have.
[*]
[*]
[*]
[*] With the new mastery changes and hardcore early game champions being introduced to the rift, you can no longer take Masteries in the utility and hope for success. As
Caitlyn, you want to take 21/9/0, Masteries like
Double-Edged Sword
are actually not beneficial for
Caitlyn even though you have the highest base range out of all the ADC'S also the %damage increase masteries are incredibly worthless on
Caitlyn because all your spells have a long animation and is not your main source of damage. Since you're botlane and all ADC'S do the most damage with Auto attacks, you take
Block
to reduce it.
Veteran Scars
is a really great mastery as well, since the extra hp really helps keep you alive.
[*]
[*]
[*]
[*][*]
[*]
[*] I take Attack Damage Marks because your AD scaling is quite good.
Piltover Peacemaker scales an 1.1 ratio for total AD. And your
Ace in the Hole scales for 2.0 of bonus AD. You could replace this with Armor Penetration Marks. But I prefer being able to last hit easier with the extra 8.5 AD.
[*]
[*] I take Armor Seals. You take lots of Physical damage harass in bot lane. I guess this could be replaced with Scaling HP Seals.
[*]
[*]
[*] I take Magic Resist Glyphs. All the supports deal Magic damage with their spells. You could replace these with Scaling Magic Resist, but only if the support is someone that can't harass you well.
[*]
[*] I take Attack Damage Quintessences because they are the only ones that work well on Attack Damage Carries. Movement speed also works.
[*]
[*][*]
[*]
[*]
[*]
[*] I take Q at level one, for checking bushes, and doing some insane level one damage (You could do 120+ damage at level 1 with a clear shot!)
[*] Q is maxed first, because it's your skill shot poke in lane.
[*] E is maxed Second, It is your escape spell.
[*] W is maxed Last, the snare duration does not increase with Levels.
[*] R is maxed whenever you can.
[*]
[*]
Masteries
[*] With the new mastery changes and hardcore early game champions being introduced to the rift, you can no longer take Masteries in the utility and hope for success. As






[*]
[*]
[*]
[*][*]
[*]
Runes
[*] I take Attack Damage Marks because your AD scaling is quite good.


[*]
[*] I take Armor Seals. You take lots of Physical damage harass in bot lane. I guess this could be replaced with Scaling HP Seals.
[*]
[*]
[*] I take Magic Resist Glyphs. All the supports deal Magic damage with their spells. You could replace these with Scaling Magic Resist, but only if the support is someone that can't harass you well.
[*]
[*] I take Attack Damage Quintessences because they are the only ones that work well on Attack Damage Carries. Movement speed also works.
[*]
[*][*]
[*]
Ability Sequence
[*]






[*]
[*] I take Q at level one, for checking bushes, and doing some insane level one damage (You could do 120+ damage at level 1 with a clear shot!)
[*] Q is maxed first, because it's your skill shot poke in lane.
[*] E is maxed Second, It is your escape spell.
[*] W is maxed Last, the snare duration does not increase with Levels.
[*] R is maxed whenever you can.

Let's talk about what

Pros
Easy to Farm with
Ultimate has very very long range
You can snare and slow
Strong pushing
A disgustingly strong Early game.
Cons
Useless Q and R late game
Has no Attack speed steroid
SLOWWWWWWWWWWWWWWWWWWWWWWWWWW
Easily Ganked
Useful














Not Very useful...







I beg you, don't get, PLEASE...
Everything unlisted.
Item Sequence

Infinity Edge
3450

Phantom Dancer
2650

Bloodthirster
3400

Last Whisper
1450

Frozen Mallet
3100

Enchantment: Furor
450
Start

Start this if you want to dominate lane.





Start this if you want to stay in lane for a long time.
Offensive

Rush this item, you should be able to get this item at 14 - 20 minutes.

This item give you life steal, and 100 AD at max stacks.

You should start getting this item after the enemy team gets some armor.

This item should be rushed after Infinity edge. Gives you attack speed and Crit chance.
Defensive

Revives you with 30% hp, :D SECOND CHANCE AT LIFE YO. Choose over the Health Items if their whole team is just gonna dive you. ;-;

Gives you Health Regeneration and a flat 1000 health. Take this if you are relatively safe.

This item is super good, it gives you 20 AD, 700 Health, and a slowing passive that allows massive kiting. Take this when the enemy team doesn't have much gap closers.
Boots & Enchantments

You usually get this. Gives 20% Attack Speed.

Gives you Tenacity, which is useful for kiting. And magic resist, so APC's can't 100 - 0 you.
As For enchantments, you get furor if you are winning, or Home Guard if you are losing.
Early Game




Mid Game
The Mid game is the rising action of the game, for most part, you should still try to get some last hit gold. But usually, travel with your team and try too get global objectives like towers and Dragons. Always place your


Late Game
The Climax of the game, don't get caught, or else the game is probably over. Now you should have a full build and don't really need gold, try to give it to your teammates. Also, you would want to be positioning in team fights in such a way that you stay behind your tanks and with your support.
Kite (Walk, shoot, walk, shoot, walk) any divers. And follow your team to secure Baron and Inhibitors.
Supports that works with Caitlyn






Her








She basically saves your life over and over again with











She can poke with








He used to be the absolute best support for



Decent Supports






He's a real good support on anyone, his stun can stop aggression, and that extra Armor he gives is amazing. He's a support that actually can do some very nice 1v1 damage. People usually play him in an all in type of way though.





She has some very nice global presence with
























Thresh is actually really strong of a harasser. His Q set up a lot of kills, and he can save your life many times with








She can heal, and gives




Bad Supports


















Like











Side note
Teemo, Elise, Gankplank, Syndra, Anivia, Orianna. Are not viewed as supports in this guide.
Also, Nidalee and Morgana is unplaced because I have never gotten supported by them.
Still deciding where Annie should be, currently a pretty good support.
You can quickly E and then Q in a direction. You then Net back and Q at the same range as the place you were before you got recoiled back. When the enemy Auto attacks a minion, you can harass them with an auto attack without any retaliation. Also, another important thing to remember is that if you look at your minions hp bars, you can guess when the enemy is going to auto attack to last hit. use this information to land your Q's.



--MushlingTimes--
Shout out
Shout out to Retribution for telling me to putting a point into

Also a shout out to my friend Jett (DarksiderEX) for checking my coding errors and grammar errors.
Timeline
2013 July 13 - Started Guide
2013 July 14 - Finished Guide
2013 July 15 - Updated Guide
2014 February 24 - Updated Guide for Season 4
This Guide has taken a total of 10 hours and I have worked really hard on it. How you enjoyed my Caitlyn Guide.
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