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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction
___Wait? Did you say "Carry?" Most certainly yes!
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Legend
(for any abbreviations you don't understand)
Awesome formatting learned from jhoijhoi's guide Making a Guide.
INTRODUCTION VIDEO USING MY BUILD: 13-1-5
Pros
![]()
|
SPA | SPA |
Difficulty:

MMMShe’s not too tough, really. Her jungle clear is super fast, she has an auto-attack reset and her skillshot is quick. Then you push R, fly somewhere and light some stuff up, killing anyone stupid enough to fight you. She does require positioning and knowledge of skill timing during ganks, so it’s not a no-brainer.
Jungling Speed:

MMMHoly goodness. This lady clears ridiculously fast. Combine
Udyr’s
Wingborne Storm with
Trundle’s
Rabid Bite and slap
Skarner’s passive on top of that and you have the fastest clearer (on par with Phoenix Udyr) the league has seen. She clears the jungle so fast that counter jungling her isn’t an option, everything is already dead always.





Jungling Sustainability:

MMMShe doesn’t have a shield or inherent sustainability, which is why she’s just “ok” in a lane. She doesn’t need blue buff, though, has no mana and clears so quickly that you won’t be around to take a ton of damage. Once she has Wriggle’s, she’s really sustained.
Ganking:

MMMI went there. Take
Master Yi and remove a gap closer and viola, you have
Shyvana! Or how about you take
Warwick and remove his move speed steroid and you have
Shyvana! Her ganks are so naturally bad that she needs to run
Exhaust to make up for the lack of both a reliable gap closer and CC. Just as with
Master Yi, if she has red buff,
Phage or CC from the lane, her ganks are pretty strong. This doesn’t really matter to me, though, because when you have to slap conditions on things in order for them to perform to a level that someone else does without them, there is a problem. Anyone who has played her has the same experience of people just flashing or walking away and you’re done. You have to blow both summoner’s AND have red buff to maybe kill someone who isn’t super super extended. Damage output means nothing without ability to deal it.







Ability to Deflect Counter-jungling:

MMMShe does so much damage when you actually fight her at all stages and she is extremely fast. These two in combination mean that not only will they have nothing to kill in your jungle, but will get decimated by you if you happen to be there. She is an excellent duelist with high base stats which allow for her to come back from being behind as well.
Ability to Counter-jungle:

MMMNot quite as ridiculous as
Shaco, but damned close. Everything said about her above holds here, she can get in and clear your camps before you realize it and kill you if you’re not prepared for her. She doesn’t get a 10 because she has absolutely no escape without her ultimate and using it as a
Flash just to steal some wraiths is not so great.


Post Jungling:

MMMShe is a really strong character against the right compositions and has great stats. Unbelievably tanky and damage dealing through all phases of the game, she has a great post-jungle.
Tips and Tricks:
- As Phreak said, her Q is an auto-attack reset. It also procs all on-hit effects (hello
Wriggle's Lantern). Use this to your advantage in the jungle.
- Your ultimate is like
Skarner’s in that the more you attack, the faster it comes back. This helps a lot when you’re going to perform a gank and can then clear the jungle for a fast cooldown. Where this starts to hurt is in the later game where there is not much to attack, so use it wisely late game and liberally early game.
- When going to gank, use
Burnout after you’re very close to the enemy. It is your only movespeed buff and lasts longer when you are hitting someone. This also gives them an opportunity to blow
Flash early, letting you flash after them,
Exhaust and activate for the full damage and speed available.
- Use your ultimate to surprise people! If you’re counter jungling and have seen the enemy jungler through
Clairvoyance or a sight ward, fly over the wall at them. This will not only make them **** themselves in panic, but gives you damage right off the bat.
- Red buff is infinitely more important than Blue buff on her. Give blue away as often as possible, but never give away your red and never let it get taken from you.
Shyvana without red buff is a joke most times, but with it is completely scary.
How to Beat Them:
- Run!
Shyvana is really nasty when she can hit you and runs into trouble with that part. A well timed or placed
Flash or
Ghost will get you out of trouble fast.
- Keep in mind her damage output and tankiness. When she is in dragon form she will most likely kill you way before you kill her.
- She is really hard to counter jungle, however her ganks aren’t amazing. Take advantage of this by ganking lanes and securing victory there.
- When positioning for a teamfight, remember that she does really well when a group stands and fights. Try to put together a team comp or strategy where you will bait out her ultimate and then have the resulting fight elsewhere.
- She has no sustain and no ranged poke. When laning against her or gearing up for a teamfight, remember that she can’t do anything but literally fly into your team.
Putting them on a team:
MMMShyvana is pretty easy to throw on a team. Overall she wants CC in the lane and most importantly, not an enemy kiting team. >Example Team:
Udyr (top lane),
Gragas (mid lane),
Shyvana (jungle),
Taric /
Graves (bot lane).
This allows for CC in every lane and a really strong teamfight with Shyvana soaking up a lot of the damage.
Gragas helps against kiting comps by blowing them back at you and Taric helps immobilize someone.
>Good against: People who like fighting her
>Bad against: People who don’t like fighting her.
══════════════════════════════════════════════════════════════════════
This section was taken from Hahano's guide Who is your jungler and what does he do?, however, the banner was created by me :)





This allows for CC in every lane and a really strong teamfight with Shyvana soaking up a lot of the damage.

>Good against: People who like fighting her
>Bad against: People who don’t like fighting her.
══════════════════════════════════════════════════════════════════════
This section was taken from Hahano's guide Who is your jungler and what does he do?, however, the banner was created by me :)
MMM
MMM MMM
MMM
MMM
MMM MMM
MMM
MMM
Clairvoyance
There are just better spell choices than this.
Cleanse
Once again.... there are just better spell choices than this.
Ghost
Burnout is her Ghost basically.
Heal
MMM
MMM MMM
MMM
Flash and
Exhaust allow you to close the gap between enemy players as she has no way of slowing down fleeing champions until she gets
Frozen Mallet as well as slowing down enemy's who are chasing you.
MMM


MMM MMM
MMMThese are the previous spells I used to use, mostly because who needs to chase them down when ignite will kill them on there way back, however due to the improved
Heal spell I find this alternative less useful, I do however find that it improves my chances of First Blood.

MMM
MMM
Flash and
Smite will be ideal if you plan on using my jungling build for
Shyvana, you do lose some CC without
Exhaust, but if you really need a jungler then this is the route to go.




MMM
MMMOn Summoner's Rift, I wouldn't recommend it over other spells, she really needs
Exhaust to help with her "No CC" issues, however, I used this spell on Dominion and found it to not be a bad choice.
MMM
MMM MMM
MMMThis is a spell that if you replaced
Flash with it, it could provide an extra hand in ganking if you happen to have some Sight Ward down.

MMM
MMMI've tested this a few times. In both Summoner's Rift and Dominion game modes, this spell isn't really viable, the cooldown is too long and you already have a speed boost with a shorter cooldown from
Youmuu's Ghostblade.
MMM
MMM

Clairvoyance
There are just better spell choices than this.

Cleanse
Once again.... there are just better spell choices than this.

Ghost


Heal
MMMYou get 3
Health Potion at the beginning so she doesn't need it early game, and when you finish
Zeke's Harbinger you'll have plenty of LS.
MMM

MMM MMM
MMMI feel like I plan to die when I get this spell so I don't care for it. Instead of dying and reviving instantly I'd rather have a spell that supports me helping them die ;) Plus the cooldown is way too long.
Main Runes
Greater Mark of Desolation Greater Mark of Desolation Originally I played ![]() ![]() ![]() I changed this rune from ![]() |
_____ |
![]() Since her MR is soooo low, I use these glyphs to help defend against heavy AP teams. ![]() More AD = More kills = "/dance" |
Optional Rune Adjustment
I've played


For the MR.
"The Best Defense is a Good Offense"
_____Since
Shyvana is a carry, re-enforcing this with her masteries is extremely beneficial. Have you ever had those games where you felt like you were always being defensive the whole game and one by one your towers fell, you lost zone control, and suddenly you realize that your team has only taken one tower? Well, I'm here to make sure that the team suffering from the "try to save every tower" syndrome is your opponent. This doesn't mean you should never defend. It means that pressuring your opponent in one lane hard enough means either they lose their tower in the lane OR they lose a tower in a different lane because they came to defend top/bottom/mid.

OFFENSE TREE
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Tier 1:
![]() ![]() ![]() ![]() Tier 2: ![]() ![]() ![]() Tier 3: ![]() ![]() ![]() ![]() ![]() Tier 4: ![]() ![]() Tier 5: ![]() Tier 6: ![]() |
DEFENSE TREE
Tier 1: I threw in
![]() ![]() ![]() ![]() Tier 2: ![]() |
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![]() |
The build up top is my standard build for her, and I'll explain why I picked the items I did and some possible alternatives depending upon the composition of the enemy team.
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___
___
___

EXPLANATION FOR 3RD BUILD ALTERNATIVE
___
___I recently experimented with replacing
Mercury's Treads and
Youmuu's Ghostblade with
Ionian Boots of Lucidity and
Black Cleaver. Okay, first off this build essentially keeps in most of the same stats, you lose the active and critical strike chance from Youmuu's, but gain more AD and ArP. If your facing a bunch of tanks, take this build instead. I also use
Wit's End instead of
Madred's Bloodrazor to make up for not having any MR items.






___
___

___At the beginning I grab boots and 3
Health Potion for some increased speed which synchronizes with
Burnout to keep up with enemies which is it what usually leads to me getting First Blood and many other early game kills.
___
___


___I used to use
Berserker's Greaves for the increased AS, but I found 70% of the time I need more CC and MR so I switched to
Mercury's Treads. Her
Burnout gives her movement speed so she doesn't need
Boots of Swiftness or
Mobility Boots, only grab
Ionian Boots of Lucidity if your using my 3rd build. Another viable alternative is
Berserker's Greaves if they don't have much AP. Recently, I found that on occasion I play against 3 or more AD characters, if this is this case grab
Ninja Tabi.
___







___
___While
Wit's End is her suggested item, I usually choose Madred's instead for several reasons. First off, they both have 40% AS but Madred's provides more AD and MD as well as some more Armor to help her squishyness early game. However, once again... if they are going AP heavy I choose wit's end to add some more MR.
___
___
___This one is a difficult item for me to definitively pinpoint.
Wriggle's Lantern adds more to her survivability which is why it's a suggested item and a viable alternative, plus you get a free nifty ward which saves money and is sometimes the difference between getting/not getting a kill or avoiding ganks. I grab
Zeke's Harbinger as it is a great support item to help your teammates, as well as it gives you a great deal more survivability than wriggle's does, and 40% more AS which meshes well with her passive.
___

___
___
Youmuu's Ghostblade is a wonderful item on
Shyvana as it gives you more AD, CDR, and armor penetration. It's Active is great too as it relies on you being more aggressive which is what you should be doing, as well as giving more AS and movement speed for up too 12 seconds! If your using my 3rd build grab
Black Cleaver instead.
___


___
___This is usually my 5th item because by this point in the game
Shyvana starts needing some more survivability, and this item makes her tanky. Keep in mind I said tanky... not a Tank. The slow on this item can help keep fleeing champions from getting away, plus it gives some AD.
Warmog's Armor is a great alternative if your getting smashed Late game, it turns
Shyvana into an even stronger tanky dps, which is really annoying and keeps your attacks going on longer. Facing an opposing team with
Tryndamere,
Ashe, and
Kog'Maw? Grab
Thornmail.
___






___
___Not much too add here, I just go straight damage at the end.. Sometimes when I go Warmog's as my fifth item, I usually get the, "Why not Atma's Impaler" question all the time.
Atma's Impaler gives me 2% of my maximum health as AD... well by end game with
Warmog's Armor my health is around 3500.


___
3500/100 = 35 (This gives me 1% of my total health)
35 * 2 = 70 AD
___
3500/100 = 35 (This gives me 1% of my total health)
35 * 2 = 70 AD
___
___That's a -10 AD from
Infinity Edge, and you don't really need any more armor at this point, and the Critical is hardly beneficial compared to
Infinity Edge.
___

___
LATE LATE GAME
___
___If the game stretches on long enough to where you get all these items I would suggest replacing
Berserker's Greaves with:


Phantom Dancer
NOTE: IF USING 3RD BUILD, DO NOT REPLACE BOOTS WITH THIS!
This increases AS dramatically and increases you critical chance thus increasing the DPS!
Also ensure to continually grab:



___
___This will essentially max out the stats on this build, giving you that extra boost to finally finish the game if it's lasting forever.
Before we begin jungling, we definitely must know the basics.
As you improve your jungling and become a better player, these spawn times are very important to know if you want to perfect your jungling and counter-jungling. Keep these spawn timers in mind when you play.
Lesser Creeps



Initial Spawn: 1:40 Respawn Time: 1:00
The Buffs


Initial Spawn: 1:55 Respawn Time: 5:00
The Big Cheeses

Initial Spawn: 2:30 Respawn Time: 6:00

Initial Spawn: 15:00 Respawn Time: 7:00
For a more in-depth guide on jungling see this guide: Jungling 202: Beyond The Basics
(I also give credit to this guide: Haunting the Jungle - Nightmare Style for taking this section to add to my guide)
(I also give credit to this guide: Haunting the Jungle - Nightmare Style for taking this section to add to my guide)
___
1) First I go to the Wolves and use
Burnout on these creeps, don't use smite on the wolves.
2) Second, I head to the Wraiths, use smite on the biggest blue wraith, this should give you a level up, immediately level
Twin Bite.
3) Thirdly, Go to the Golems, you are free at this point to use whatever abilities you have to kill them, repeat steps 1-3 until you have enough to buy
Madred's Razors.
4) Now you have choices, either continue to jungle until level 7 and then gank, gank early if necessary, or cover a lane while your teammates back or have died.
___I have also marked areas of escape OR areas of initiation either by using
Flash or by using
Dragon's Descent. Be weary of using
Burnout after you have casted your ult to escape over terrain as the trail of fire left behind will lead them to you.

2) Second, I head to the Wraiths, use smite on the biggest blue wraith, this should give you a level up, immediately level

3) Thirdly, Go to the Golems, you are free at this point to use whatever abilities you have to kill them, repeat steps 1-3 until you have enough to buy

4) Now you have choices, either continue to jungle until level 7 and then gank, gank early if necessary, or cover a lane while your teammates back or have died.
___I have also marked areas of escape OR areas of initiation either by using








___
════════════════════════════════════════════════════════════════════════════
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___


Dragon Form:


___
════════════════════════════════════════════════════════════════════════════
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___


Dragon Form:

___
════════════════════════════════════════════════════════════════════════════
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___

Dragon Form:

___
════════════════════════════════════════════════════════════════════════════
___
___
Active:
Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7 AP) magic damage and are knocked toward her target location.
Passive:
Shyvana reinforces her scales, increasing her Armor and Magic Resist by 15/20/25. Defensive bonuses are doubled in Dragon Form.

Passive:

- This spell is best used right after an AA, keep in mind her passive increases the CDR on this the more AA's you get in.
- SPAM this spell as often as possible
- An amazing ability giving you great versatility in its use
- Use it to catch up with enemies and to get away from enemies
- Great Farming ability!
- While
Dragon's Descent is active
Burnout leaves a trail of fire, I often jump over the top of the enemy with my ult with
Burnout on creating AoE Damage that affects there whole team.
- Harasser tool which lowers the armor and does damage.
- Cast this before you attack, so your AA's do more damage
- When you cast your ult its important to either morph so that it brings them closer to your teammates or the tower, I often cast this with
Burnout on to ensure AoE damage on top of the damage from her Ult.
- This ability is like a second
Flash, it allows you to get away from enemies leaving a trail of fire if
Burnout is activated, it also allows you to morph over terrain catching up to enemies or cutting them off.
- Keep in mind that you should save this ability for team battles and ganking, I wouldn't recommend using it 1v1.
___
___
I will be revising this as new patches come out so check back!
Hope you enjoy destroying everything with Shyvana and I hope you enjoyed my guide, please let me know if you see any spelling mistakes or mechanics errors!
The game I went negative I played with aweful team-mates, the other one I lost we were just simply out-played.
___
~Legendarsreign
Hope you enjoy destroying everything with Shyvana and I hope you enjoyed my guide, please let me know if you see any spelling mistakes or mechanics errors!
The game I went negative I played with aweful team-mates, the other one I lost we were just simply out-played.
___

~Legendarsreign
Have a question not listed? PM me and I will answer it and post it here!
Q: How do you justify getting



A:

"All champions begin with +100% bonus damage on a critical strike." - Quoted from LoL Wiki
So this means I would be doing 150% bonus damage on a critical strike... basically meaning I'm doing 250% of my normal basic attack.
My max dps with this build is 282.
282 * 2.5 = 705
So I have a 40% chance to deal 705 DPS instead of 282.
NOT INCLUDING

Compared to

Now I would end up with 302 Dps base attack damage plus the LS(with all the benefits, which is nice, but I lose the 50% crit damage increase and 25% chance to deal a critical strike, so now I deal 200% damage on a critical.
Okay now let's compare with bloodthirster.
302 * 2 = 604
I have a 15% Chance to deal 604 DPS.
While 40% isn't nearly as good on me as say




___
___
___

___
___
Q: Why Madred's and not Wit's End?
A: I see a lot of people loading up on MR on







Morgana's Health with catalyst at level 8 is 1391.
Shyvana's base damage at level 8 is 82, with madred's it's 112.
Okay here comes my calculations(I rounded down for simplicity's sake):
See this page: How is Armor Calculated? for how I calculated armor. Magic Resistance works the same way.
Morgana's Armor = 45 at level 8, Flame breath reduces this to 38.25
100/(100+38.25) = .72%
My AD only deals 72% of base AD because of her armor.
Her MR is at 30
100/(100+30) = .77%
My MD only deals 77% of base MD because of her Magic Resistance.
(ARMOR AND MR IS CALCULATED IN)
Very first strike: 87.84 AD + 4% of 1391HP(42.84 roughly) = 1260.32HP left(doesnt seem like much yet)

1260.32HP - 61.6MD = 1198.72HP
1198.72HP - 70.84 DPS(as MD) from

She now has 1127.88 HP
SECOND STRIKE: 131.04AD from Twin Strike + 42.84(madred's) = 953.92HP Left
ASSUMING I was able to get all 9 seconds of

8 more seconds of MD(70.84 per/s) = 566.72 Damage
953.92HP - 566.72 = 387.2HP left
130.68 per/s from base AD and Burnout * 3(3 seconds) = 392.04 Damage

Alright now here's the same calculation with

She starts with 1391HP(just to remind you)
(ARMOR AND MR IS CALCULATED IN)
Very first strike: 66.24 AD + 32.34 MD(wits end) = 1292.42HP left

1292.42HP - 61.6MD = 1230.82HP
1230.82HP - 70.84 DPS(as MD) from

She now has 1159.98 HP(wits end), with Madred's she had 1127.72 HP(not a significant difference yet)
SECOND STRIKE: 114.19AD from Twin Strike + 32.34 MD(wits end) = 1013.45HP Left
ASSUMING I was able to get all 9 seconds of

8 more seconds of MD(70.84 per/s) = 566.72 Damage
1127.72 HP - 566.72 = 446.73HP left
492.9 Damage from AD from 5 attacks.
This time it took me roughly 9-10 seconds to kill Morgana, which is a significant damage difference from Madred's Bloodrazor.
11/14/2011 - Guide Created
11/14/2011 - Combat Techniques section added, Skills section changed, minor edits made
11/15/2011 - Added "LATE LATE GAME" section to Items, Intro edited, Build Name Changed
11/16/2011 - Changed Summoner spells section, switched Ignite to Exhaust, Mastery Trees Updated
11/17/2011 - Updated "Summoner Spells" section
11/18/2011 - Guide layout re-vamped, Summoner spells section re-vamped, "Legend" added to intro, video added to Combat Techniques
11/21/2011 - Added secondary Jungling build and added 3 new "Jungling" sections, added another in-depth video to "Combat Techniques"
11/22/2011 - Updated map in "Jungling Paths" section, added wards; Ninja Tabi added as alternative in both item build sections; added "Updates" section
11/24/2011 - Renamed "Pros/Cons" section to "Shyvana", new section incorporated from another guide
11/25/2011 - Updated "Summoner Spells" section
11/30/2011 - Added Personal Banner to "Shyvana" section
12/11/2011 - "Runes" section re-vamped, a couple formatting changes, "Jungling Items" section removed, secondary item build changed.
12/13/2011 - Added 3rd build alternative for Shyvana, "Primary Items" section edited, Jungle spawn timers updated, other minor edits
12/14/2011 - Added Intro Video illustrating my build, Added Thornmail as an alternative item
12/16/2011 - Changed Runes
12/19/2011 - Added a new section "Champions - Good/Bad Against"
12/22/2011 - Added a new section "Masteries"
12/29/2011 - "Champions - Good/Bad Against" section champions were edited
01/15/2012 - Added a "Recent Patches and Updates" section, updated the order of the item build, "Updates" section removed, replaced with "FAQ" section.
1/20/2012 - Removed "Champions - Good/Bad Against" Section until I finish re-vamping it, changed Berserker's Greaves to Mercury's Treads on first two builds, Wit's End replaced Madred's Bloodrazor on 3rd build, alternatives changed.
2/21/2012 - Updated Items due to "Stark's Fervor" changing to "Zeke's Herald"
11/14/2011 - Combat Techniques section added, Skills section changed, minor edits made
11/15/2011 - Added "LATE LATE GAME" section to Items, Intro edited, Build Name Changed
11/16/2011 - Changed Summoner spells section, switched Ignite to Exhaust, Mastery Trees Updated
11/17/2011 - Updated "Summoner Spells" section
11/18/2011 - Guide layout re-vamped, Summoner spells section re-vamped, "Legend" added to intro, video added to Combat Techniques
11/21/2011 - Added secondary Jungling build and added 3 new "Jungling" sections, added another in-depth video to "Combat Techniques"
11/22/2011 - Updated map in "Jungling Paths" section, added wards; Ninja Tabi added as alternative in both item build sections; added "Updates" section
11/24/2011 - Renamed "Pros/Cons" section to "Shyvana", new section incorporated from another guide
11/25/2011 - Updated "Summoner Spells" section
11/30/2011 - Added Personal Banner to "Shyvana" section
12/11/2011 - "Runes" section re-vamped, a couple formatting changes, "Jungling Items" section removed, secondary item build changed.
12/13/2011 - Added 3rd build alternative for Shyvana, "Primary Items" section edited, Jungle spawn timers updated, other minor edits
12/14/2011 - Added Intro Video illustrating my build, Added Thornmail as an alternative item
12/16/2011 - Changed Runes
12/19/2011 - Added a new section "Champions - Good/Bad Against"
12/22/2011 - Added a new section "Masteries"
12/29/2011 - "Champions - Good/Bad Against" section champions were edited
01/15/2012 - Added a "Recent Patches and Updates" section, updated the order of the item build, "Updates" section removed, replaced with "FAQ" section.
1/20/2012 - Removed "Champions - Good/Bad Against" Section until I finish re-vamping it, changed Berserker's Greaves to Mercury's Treads on first two builds, Wit's End replaced Madred's Bloodrazor on 3rd build, alternatives changed.
2/21/2012 - Updated Items due to "Stark's Fervor" changing to "Zeke's Herald"
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