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Choose Champion Build:
-
General build
-
Against AD
-
Against AP
Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
PLEASE READ
Recommended-I recommend
Ghost and
Teleport because they provide amazing mobility.
Ghost synergies with you ult giving you extra speed. This allows you to escape most ambushes due to your incredible speed and cc.
Teleport will allow you to never miss a minion and reduces the need for low health situations. With
Enchantment: Distortion and masteries you'll never walk to lane again (except for the beginning...).
Ignite-I personally don't like this skill on
Singed because it provides killing power which isn't the purpose of a tank. Although it provides damage over time like your poison, most of your gold should come from farming, not killing. It also doesn't get it's cd reduced by your boots enchantment. Take this skill if you are planning a aggressive laning phase.
Flash-Other than a
Flash into a
Fling, this skill is not very useful other than escaping which
Ghost provides plenty of. It's cd is reduced by
Enchantment: Distortion though so it will have a short cd.
Cleanse-This is just no... This provides, with
Mercury's Treads immunity to CC for 3 seconds but unless your trolling, you can stand 3 seconds of CC with almost no trouble unless the entire team is focusing you, the purpose of a tank.
Clarity-This item provides mana. While singed has mana problems early, this is not worth using a summoner spell for. Mana problems are done when you buy your
Rod of Ages.
Heal-This is going to be pointless late game when you have 3.5-4k health, a little extra health won't do much.
Barrier-This is almost like heal, the only possible use of this is if there is a
Karthus on there team. This will prevent him from getting a free kill after a hard fight. Other than that, a 2 second shield won't really help.
Smite-IF YOU ARE JUNGLING SINGED LEAVE NOW. Yup.
Clairvoyance-Is
Singed a support?
Revive-Possibly. Late game, this can make or break a game but losing a more useful spell such as teleport which has much more use and can be used alot more often.
Exhaust-Possibly. This spell is nice for lowing there damadge and preventing kiting so you can get that kill getting fling. At level 2,
Mega Adhesive has a larger range and slow amount.














No.....













Ill update these, eventually.
I recommend scaling armor seal, scaling magic resist Glyphs, Magic Penetration marks, and move speed Quints.
I recommend these because...
Scaling armor is my favorite for the extra durability late game. If you are against a Hard AD top, flat armor seals can win you the lane.
Scaling magic resist Glyphs will allow you to survive the burst mages, well, burst. Flat magic resist if against an say a
Teemo or other AP champ.
Magic pen marks will help you deal more damage with all your abilities. The other option is unconventional, but mana regen marks will help with lane to maintain your mana supply.
Move speed quints to help with attacking and escaping.
Suggested
I recommend scaling armor seal, scaling magic resist Glyphs, Magic Penetration marks, and move speed Quints.
I recommend these because...
Seals
Scaling armor is my favorite for the extra durability late game. If you are against a Hard AD top, flat armor seals can win you the lane.
Glyphs
Scaling magic resist Glyphs will allow you to survive the burst mages, well, burst. Flat magic resist if against an say a

Marks
Magic pen marks will help you deal more damage with all your abilities. The other option is unconventional, but mana regen marks will help with lane to maintain your mana supply.
Quints
Move speed quints to help with attacking and escaping.
Defense Tree-
I go 22 in the defensive tree for increased durability and resistance so that I can be a more effective tank. The masteries choices are pretty standard IF YOU ARE FACING A NIDALLEE OR THE LIKE, CHANGE YOU MASTERIES AND TAKE 3 POINTS OUT OF


Utility Tree-
I get improved teleport to get to lane even faster (no better option) and mana regen to help with early mana problems. I get 3 points in


Offensive Tree-
The point in
Rating system, out of 10
+++++======50%.
++++++++++=100%. ==========No, just no...
Must get


Boots-I suggest

If you get one, other highly suggested




Armor






Magic Resist



Other




Warmogs-In s3, health is king but personally on Singed I like getting more resistances and damage. This item is a one shot deal because it only provides health and health regen. I usually don't get this item because there are lots of other great items for Singed. Get this item if you are having trouble with AP burst mages. This will make you tankier. +++++++===
Enchantments
Always get Distortion if you have



Boots and health pots-This a good start against a champ with skill shot pokes like Jayce. It will provide extra move speed and health. I don't prefer this due to a slowing in getting you




Singed has lots of nice jukes.
1. Bush juke-One is when you are being chased, run through a bush and wait in the bush. When the enemy nears the bush fling him into the bush while placing your slow in between you and him. Proceed to run in the direction he came from.
2. Tower Dived-Another juke is for when you are low health and being tower dived. Use your ult for the move speed and runaround your tower with your poison on. Use the juke above if they get to close. They should die to the tower damage, your poison and fling. After they are dead or they somehow succeed, recall back and then teleport right back to lane getting farm.
3. Tower Farming-This is more for farming but if your minions are pushing the tower and the enemy wave is coming, run to them and poison them preventing there damage to your minions and getting free farm without needing to last hit. USE THIS WHEN THE ENEMY IS NOT AT THE TOWER! Or the tower will attack because you are attacking a champion with your poison.
4. Double slow-When you are chasing someone and you catch them with your slow, fling them back to the opposite side of the slow so they need to walk through it twice, doubling its effectiveness.
1. Bush juke-One is when you are being chased, run through a bush and wait in the bush. When the enemy nears the bush fling him into the bush while placing your slow in between you and him. Proceed to run in the direction he came from.
2. Tower Dived-Another juke is for when you are low health and being tower dived. Use your ult for the move speed and runaround your tower with your poison on. Use the juke above if they get to close. They should die to the tower damage, your poison and fling. After they are dead or they somehow succeed, recall back and then teleport right back to lane getting farm.
3. Tower Farming-This is more for farming but if your minions are pushing the tower and the enemy wave is coming, run to them and poison them preventing there damage to your minions and getting free farm without needing to last hit. USE THIS WHEN THE ENEMY IS NOT AT THE TOWER! Or the tower will attack because you are attacking a champion with your poison.
4. Double slow-When you are chasing someone and you catch them with your slow, fling them back to the opposite side of the slow so they need to walk through it twice, doubling its effectiveness.







This is my first guide so if you have suggestions then please leave a comment. Singed is one of the tankyest champions in the game that still deals damage. Alister is really hard to kill but deals little to no damage unless he builds damage. Singed has nice damage duo to rod of ages and the ryalies lyandrias combo. All these items provide defense through health and ryalies also has a slow. Please don't down vote until completion in the next couple of weeks. If anyone would like to help I would appreciate all the help I can get..
You always want to max our poison first because it its you farming and damage tool. Get
Fling for the cc then max
Mega Adhesive for the great slow.


[04/1/13]-Guide published. Small guide.
[04/1-8/13]-Several additions over this time with summoner spells, and items
[04/10/13]-Toldith aboutith though sins (Special thanks to Meiyjhe)
[04/15/13]-Major additions with addition of more summoner spells, Mastery explanation, CODING!!, more lane match ups, more items, Rune explanations, and this section.
[04/29/13]-Added a starting items section.
[05/3/13]-Added item rating system, and have over 2000 views. Hope to make this look bad in the future...
[12/20/13]-2 hour delay means a out of the blue update! Not much of a change but updated for s4
[04/1-8/13]-Several additions over this time with summoner spells, and items
[04/10/13]-Toldith aboutith though sins (Special thanks to Meiyjhe)
[04/15/13]-Major additions with addition of more summoner spells, Mastery explanation, CODING!!, more lane match ups, more items, Rune explanations, and this section.
[04/29/13]-Added a starting items section.
[05/3/13]-Added item rating system, and have over 2000 views. Hope to make this look bad in the future...
[12/20/13]-2 hour delay means a out of the blue update! Not much of a change but updated for s4
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