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Spells:
Teleport
Fortify
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Summary
After trying some new combos, I've successfully come up with a balanced tank build for Shen, the Eye of Twilight.
The build is far from being perfect, only reason I posted it is because it really worked for me and maybe it will work for somebody else.
I won't post any game screenshots (cause I didn't take any) but trust me, I got cursed and thanked for playing (quote) "AN EXCELLENT SUPPORT". I'm quite proud of myself as I got one step closer to being a better League of Legends player. I normally die while protecting others, but these past times I managed to stay alive and protect my teammates in the same time.
Dunno about you, but I think that's what a tank supposed to do, if possible of course.
CORE ITEMS!:
Mercury's Treads





Situational Items!: (if you're missing something from the build or have a free slot to fill)
Randuin's Omen




Candy-man! (if you're doing well but teammates aren't)
Aegis of the Legion



Identity Crysis!: (you've got fed but you still lust for kills)
Rylai's Crystal Scepter



I used to run with Ignite
and Ghost
(or Flash
), but I decided it's best to help my team as much as I can, so I changed them to Teleport
and Fortify
.
Fortify got me more kills than Ignite
used to, and it's amazing how 2 tps (Teleport
and Stand United
) can drive ppl crazy.
Cleanse
is always welcome against heavy CC's.
Another useful Summoner Spell would be Exhaust





Fortify got me more kills than Ignite



Cleanse

Another useful Summoner Spell would be Exhaust

Masteries are set around Defensive build (dooh).
I found Ardor useless, as I could distribute those 3 points in something more useful.
Picked the usual tanky build, except Strength of Spirit --> useless on Shen cause of his energy (instead of mana) system.
Harden Skin+Defensive Mastery are good early game when dashing towards enemies ganking a teammate (sometimes through creeps).
Veteran's Scars goes well with the Ruby Crystal
and Hp Quints in early (even mid) game.
Reinforce is nice as you can defend your turret better against minions when Fortify
is on cooldown.
Tenacity is a must (at least imo) for a tank champion such as Shen (quite useful for anybody but, luckily, they're not all tanks).
Picked up Spatial Accuracy instead of Haste, Good Hands instead Perseverence (3 points only for total health regen increase... no ty; it would've been viable if I had mana..)
Awareness is not a must, but the xp gain is quite nice so that's about all regarding Masteries.
I found Ardor useless, as I could distribute those 3 points in something more useful.
Picked the usual tanky build, except Strength of Spirit --> useless on Shen cause of his energy (instead of mana) system.
Harden Skin+Defensive Mastery are good early game when dashing towards enemies ganking a teammate (sometimes through creeps).
Veteran's Scars goes well with the Ruby Crystal

Reinforce is nice as you can defend your turret better against minions when Fortify

Tenacity is a must (at least imo) for a tank champion such as Shen (quite useful for anybody but, luckily, they're not all tanks).
Picked up Spatial Accuracy instead of Haste, Good Hands instead Perseverence (3 points only for total health regen increase... no ty; it would've been viable if I had mana..)
Awareness is not a must, but the xp gain is quite nice so that's about all regarding Masteries.
THOSE ARE NOT PERFECT RUNES. I just made the terrible mistake of buying them without doing any math. I ended up with them, and all I can do is use them til I get enough IP to change some/all.
Picked what I thought (at that time) would be best for a tanky Shen : dodge, armor, magic resist and hp.. Sue me for being hasty, hehe.
Picked what I thought (at that time) would be best for a tanky Shen : dodge, armor, magic resist and hp.. Sue me for being hasty, hehe.
Items:
Check CORE ITEMS before reading this!
Last two items are SITUATIONAL -->> this means they can be replaced with anything you might require.
Normal Start.
-Start off with Ruby Crystal
and turn it asap in Heart of Gold
-Buy Boots of Speed
and get Chain Vest
.
-Turn Boots of Speed
into Mercury's Treads
after completing Thornmail
-Grab Giant's Beltk
if you don't lane against AP champions; else, get Negatron Cloak
--If you're getting Giant's Belt
, sell Heart of Gold
-Complete Sunfire Cape
--If you've went for Negatron Cloak
, sell Heart of Gold
and get Force of Nature
.
By now you should have your CORE ITEMS up and running.
Depending on the your needs, get whatever suits you best from SITUATIONAL ITEMS
Depending on the teams you face (on your lane) you can easily get Doran's Shield
instead of Ruby Crystal
, if you think you can't manage to dodge their attacks.
As you can see, SHEN HAS NO MANA, therefore NO Doran's Ring
,NO Chalice of Harmony
,NO FROZEN HEART
, NO Banshee's Veil
AD Composition?
Get Randuin's Omen
,Frozen Mallet
Mixed Composition?
Get Guardian Angel
AP Composition?
Quicksilver Sash
,Aegis of the Legion
,Spirit Visage
Check CORE ITEMS before reading this!
Last two items are SITUATIONAL -->> this means they can be replaced with anything you might require.
Normal Start.
-Start off with Ruby Crystal


-Buy Boots of Speed


-Turn Boots of Speed


-Grab Giant's Beltk


--If you're getting Giant's Belt


-Complete Sunfire Cape
--If you've went for Negatron Cloak



By now you should have your CORE ITEMS up and running.
Depending on the your needs, get whatever suits you best from SITUATIONAL ITEMS
Depending on the teams you face (on your lane) you can easily get Doran's Shield


As you can see, SHEN HAS NO MANA, therefore NO Doran's Ring




AD Composition?
Get Randuin's Omen


Mixed Composition?
Get Guardian Angel

AP Composition?
Quicksilver Sash



I never knew exactly what to type here, mostly because I lack sufficient informations to prevent me from comparing Shen with other tanks.
However, I will give it a try:
Pros:
- good survavibility early and late game
- decent damage for a tank (especially returned magic damage --Thornmail
)--
- high mobility due to teleports (spell and skill) and the movement speed bonus of the Force of Nature
Cons:
- not enough magic resist early game
- not many bonuses given to the team through item build.
However, I will give it a try:
Pros:
- good survavibility early and late game
- decent damage for a tank (especially returned magic damage --Thornmail

- high mobility due to teleports (spell and skill) and the movement speed bonus of the Force of Nature

Cons:
- not enough magic resist early game
- not many bonuses given to the team through item build.
Throughout my games I rarely got any buff for myself (except Baron, ofc) and I tried as much as I could to 'ping' my teammates when the buff holder (creep) was close to dying and allowed him to finish the job, thus gain the buff (whether blue or red, depending on their needs).
I would advise you to do the same.
Call me stupid or noob, but I'd rather help than get stuff for myself.
As you can see, I don't have a ward system, mostly because I'm still figuring it out. It's not complicated, but I'm not yet fully informed on placement and time to place, so I decided to skip it instead of saying smth wrong.
I would advise you to do the same.
Call me stupid or noob, but I'd rather help than get stuff for myself.
As you can see, I don't have a ward system, mostly because I'm still figuring it out. It's not complicated, but I'm not yet fully informed on placement and time to place, so I decided to skip it instead of saying smth wrong.
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