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Choose Champion Build:
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Classic Lux; Auras
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Alternative Lux; Ability Power
Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Support Luxanna
Greetings to all who seeks the cutenes that is Luxanna; The Lady of Luminosity. This is my very first guide to any champion; so it might start off a bit rough and unpolished, but I'll get better at it at time passes. First I want to mention that since this is a support guide for ![]() ![]() |
Pros / Cons
Pros
+ Long Range + Able to deal damage in the laneing face. + Can easily shut down ganks from ![]() + Can help to zone out opponents; denying the enemy carry minion kills. + Can secure kills if neccesary; but you're no ![]() + If played well you will set up many a kill for your carry and other players later in the game. You are playing as Luxanna; arguable the cutest person in League of Legends; you mad ![]() ![]() ![]() ![]() ![]() |
Cons
- You're not very durable, like a ![]() - You have no heal, like a ![]() - Your shield is not very rewarding, like ![]() - You have no passive that passivly protects your carry, like ![]() - You're very much skill based; you need to hit with your stuff, not just miss on every ![]() - You do fall off in late game, because you lack any late game fight turner ability, like ![]() ![]() Sadly, these are the things that makes Lux a very rare support - although her popularity has increased recently. Because you fall out in the late game and do not really have any obvious support abilites, except for your ![]() |
Masteries
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This is my usual mastery page. Although I activly edit it when in champion select because that gives me time to chat with my carry; to know how the carry wants to play is important. When you know whom you are facing in your lane, and in other lanes, you might want to take and remove a few points here and there. Ex. Facing ![]() ![]() |
Runes
Greater Quintessence of Gold: While playing as support you will not recive a lot of gold; unless your team somehow feeds your lane a lot of assist. And since you are not allowed taking minion kills these quintessences of gold will give you the income you desire.
Greater Quintessence of Ability Power is also viable, among other runes, depending on what playstyle you and your carry chooses.
Greater Mark of Magic Penetration: Playing as Luxanna you want to be able to deal damage early, middle and late game; it is vital for your victory. There are no real other choices on this one, in my honest opinion; these marks are good in every part of the game, if you really want to
Greater Mark of Armor is possible - but I think that is too defensive when replacing much needed damage.
Greater Glyph of Magic Resist: Very standard glyphs for support; you want to be able to survive a
Sona's harras and recive reduced damage from magical sources later in the game. If you wish to be more defensive in the late game pick
Greater Glyph of Scaling Magic Resist.
Greater Seal of Armor: A must for any bot laner; you want to survive incoming harrasment from the opposing carry and you do not wish to be to weak against minions - it actually matters in lane.
Summoner Spells
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Ability Sequence Order
In your lane you wish to have all the basic spells at level 3; at with many a champion. But maxing our ![]() ![]() ![]() ![]() |
Items
Item Sequence






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In this build Luxanna has choses to grab the cooldown reduction boots. When she buys these she will be graned more crowd control, zoneing and scouting potential. However, she could also've bought ![]() |
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Although ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
zeke's herald |
Another aura item bought by Luxanna. It is almost tradition to buy at least one aura item each game, because they are very effective - and I usally buy one too. But in some cases it is better to add more ability power, personal defensive items or utility items. ![]() ![]() ![]() ![]() |
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This item builds from kage's lucky pick and is the reason Luxanna bought the item. If you somehow manage to complete all your items before the game is over: replace it. All ability power boost items are good; like ![]() |
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Number One Support Item. Even if your team already has one, you should buy this item. It will allow the other carriers of it or philosopher's stone to replace it with a more personal boost item. |
Teamfights
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When in a teamfight with support Luxanna you want to focus on the enemy's position; you want to use your abilities to zone out champions, blocking their path to your carry for instance, snare fleeing enemies and, of course, deal damage. Ex. A teamfight arrives and Lux is at the back of it. In the front your team has: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Summary
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These are the tips I have to generally fight and behave as Luxanna, further on I will talk more about her abilites, carry friends, lane enemies and team synergy. |
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You can snare! And you can snare TWO people; yay! However this does NOT ignore minions, but because of that you can use it to trap your opponents off-guard when they think they're safe behind their single minion.
You want to pick this at level one. Simply because a snare is more efficent than your slow at level one. Yes, you might be able to slow the entire enemy team, but if they really cought you in the jungle they'll just flash. It scales pretty well off your ability power; 70%, and lasts just as long the entire skill, which just makes it even clearer that it does not need to be skilled up first.

Throw a mini-staff of light into the air, making all allies hit super happy!
This skill is all well and good for a Lux Support, but I personally do not like it. I think it is unreliable. It only scales 35% of your ability power, costs the same each level and has a thousand rage. Now, if you want to save some mana I'd recommend that you max this before your snare. Because the snare deals more damage when skilled up, yet costs more mana. With the shield however you get more shield for the same amount of mana! Experiment here, I switch these two spells up all the time because I feel like they're both good in different phases.

A circle of searing, heavenly light that will melt your opponents; and reveal bushes!
Your slow and main source for damage and zoneing. I ALWAYS max this ability first, because I want some damage in my lane yet I also need to make it easier for the carry to deal damage, farm and push; this super awesome circle will do just that. It scales 60% with your ability power; which is "Ok", it's cost goes up every level and so does it's damage and slowing amount; by far your best basic ability.

Shut up, Riot! This is Finales Funkln; your ultimate. As well as doing damage it can be used as a zoneing or scouting tool. You're playing a LIGHT mage after all.
Finales Funkln! This is your ultimate and with it you'll wreck havoc upon the enemy. You can scout, zone, clear minion waves, pick off lost kills or simply deal some damage in a teamfight. It scales 75% on your ability power; which is good I guess, always costs a hundred mana. Has a short cooldown, triggers AND applies your

This is how I pick my ability sequence, I hope you found this part helpful as a potential future support Lux.

Ashe is a standard ranged carry with slow, stun and extra gold income.
Ashe is not a bad pick with Lux. Her





Caitlyn is a long ranged carry with snare, slow, damage and a anti-luck ultimate; much like your own.
I really like to lane with Caitlyn, her aggresive lane phase combined with her skillset is very good combined with the destructive power that is support Lux. And because I play favourites I'll talk about each of Caitlyn's abilites in a little greater detail.

...is a great harrasment tool for Caitlyn. If you ward the lane bushes you secure Caitlyn, allowing her to stand in the bushes and gain stacks faster. It also gives Caitlyn more burst, which is just what we want.

... a delightful skillshot that is capable of dealing a good chunk of burst damage. This ability works well with your own





... a trap that can save you some wards, if you are behind; never spare the wards - they'll win you games. It can also be used in combination with you



... is Caitlyn's ultimate; it works perfectly with your own ultimate to finish off any so called luckers that has cowardly fled the fight; hoping to escape. But with this and your own ultimate not even



Corki is a fairly standard ranged carry, with great escape abilities.
Corki can work fairly well with Lux, due to his good burst after optaining









Draven is a very aggresive carry with supreme early game.
Draven can work very well with Lux, unlike












Fairly long ranged, shot-shot based carry with good burst.
Ezreal can work with a Lux, although with the heal removed from














Short ranged carry with great durability and burst from the get-go.
Graves works very well with Lux; his burst is great, his









((This Section is still being edited; I'll finish it as soon as possible))


Again; These items are suggestions and what I personally use most of my games, you should experiment and decide based on how the game goes and on your team composition.
Thank you for reading my guideline for the amazing, delightful and cheerful Lux! I hope the information was useful to you, or otherwise sexualy stimulating.
Please give me any feedback; There is always room for improvement.
If you see unfinished sections in the guide I am currently updating but I've been forced to interupt my work - I'll get it done.
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