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T3chn0s Braum, The In-Depth guide to the Jungle Poro Master
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About the Author, and The Poro King
Braum is a great champ, one that riot tried to force into the support role. When I saw how heavily they tried to get Braum into the support role I knew I had to bring him into my home (the jungle). Braum has a good gap closer and great CC. I'll go further into ganking detail later in the guide.
Phenomenal Crowd control
Very helpful to the team
Can resist counter jungling if played right
leave jungle with decent health
Can be poked down
Not the fastest clear time
Cannot Carry the team directly
Very Team oriented (I put this as a con because you can have some feeders on your team)
Ghost is one that I prefer over flash for Braum, sometimes you need to get to your team faster, and sometimes when they close in around you, flashing over a wall won't save you.
Flash is always good for dodging skill shots, or executions, longer cooldown than ghost, but get to them faster. your choice.
Teleport I don't like it. You need an escape and this isn't an escape, more often then not I say I need an escape or a gap close rather than Teleport.
Concussive Blow (Passive):
Braums passive concussive blow is what makes him a great jungler.
Braum's basic attacks and Winter's Bite apply stacks of Concussive Blows for 5 seconds. Once the first stack has been applied, the basic attacks of any allied champion will generate Concussive Blow stacks.
Upon reaching 4 stacks, the target is stunned for 1.25 / 1.5 / 1.75 seconds and takes 60 + (10 × level) magic damage. After being stunned, an enemy cannot be affected by Concussive Blows again for 8 / 7 / 6 seconds, during which time they instead take 12 + (2 × level) bonus magic damage from Braum's basic attacks and Winter's Bite.
this is why Braum can jungle. if you or your teammates or yourself can pop your passive then you've done a great amount of damage and a great stun. since your basic attacks do extra magic damage this makes you a great brawler. Even if you think that they can out damage you, pop your passive and watch their health melt.
if you can save your Q for the last hit of Concussive Blow you will deal a TON of damage. In fact, it will be.... STUNNING XD..... sorry....
Winter's Bite (Q):
Braums Q gives him good damage and allows him to have good CC as well
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 55 / 60 / 65 / 70 / 75 mana
Braum propels ice from his shield that travels forward in a line, dealing magic damage (80 / 125 / 170 / 215 / 260 (+ 2.5% of Braum's max. health)) to the first enemy hit, applying Concussive Blows and slowing them by 70%. The slow decays over 2 seconds.
The 70% slow is amazing and lets him close the gap and possibly even better applies a stack of Concussive Blow
Try and flash Q, if you hit, not only will you be able to stop them in their tracks, but you will look cool while doing it.
Stand Behind Me (W):
This move is what allows Braum to get right in the little of the action or out.
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 30 / 40 / 50 / 60 / 70 mana
Braum leaps to the aid of a nearby ally, positioning himself between his target and the enemy champion closest to them. On arrival, Braum and the ally both gain bonus armor 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus armor) and magic resist 20 / 22.5 / 25 / 27.5 / 30 (+ 14 / 15.5 / 17 / 18.5 / 20% bonus MR) for 3 seconds.
The bonus is great for protecting you allies from skill shots and boosting your own Armor and Magic Resist.
Use this on yourself when farming in the jungle, it will reduce the damage you take from the monsters and let you leave with more health.
Being of Braums most iconic move he can tank everything meant for your carries.
Braum raises his shield, creating a barrier in the target direction that reduces the damage Braum takes from oncoming sources (excluding true damage and towers) for the next few seconds.
The damage reduction is increased to 100% for the first source of champion damage that would be reduced.
Damage reduction: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.25 / 3.5 / 3.75 / 4
While his shield is raised, Braum also gains the ability to intercept oncoming projectiles that are capable of hitting friendly champions (excluding tower attacks) and gains 10% movement speed.
This allows Braum to run into the middle of the frey and tank as much as he can
Watch for long cast time ults like Lux, Ezreal, or Jinx. With you time you'll be able to block Nidalee Spears or Yasuo Tornado
Glacial Fissure (R)
Braums ult is what allows him to control where the teams fight, For example if a fight is breaking out at Baron use your ult to keep the enemy team in baron pit when they try and escape. the slow will keep them from leaving and will keep them close together
Braum slams his shield into the ground, dealing magic damage to all enemies in a line as well as those in an X-radius area around him. Enemies champions hit in the point-blank area are knocked up for 1.5 seconds, while enemies hit in the line are knocked up for 0.25 seconds.
Magic Damage: 150 / 250 / 350 (+ 60% AP).
If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is knocked up for 1.5 seconds.
For the next 4 seconds a field of ice remains, slowing enemies that enter the area by 60% as long as they are in it and for 1.5 seconds once they are out of it.
if you are attacking a carry by yourself, use a basic attack and then ult, before they hit the ground use your Q and then finish your passive, if they arn't dead then they are running.
that's very simple, only ONE move scales AP. So the real question is why go AP. his Q scales health, unfortunately unless you have 6 warmongs you wont have that much damage still.
The most important part of Braum jungle are his basic attacks. so why not use his basic attacks, better.
Well you already know my preference based on my build. Now let me explain why Ancient Golem is better then Feral Flare for Braum.
Braums most damage is in his early and mid game, from around level 3-14. This is because his passive does so much damage. So in that time you do need to farm, but you can't spend all game trying to get Feral Flare. The fact that you now need 30 stacks means that this item is only good for champions who can spend a decent amount of time in the jungle, because they becaome a carry in the late game, ie Xin Zhao or Nocturne
When I play jungle Braum, all of my kills are usualy before level 14 because when team fights break out you become a utility to your team, so you're not finishing people off and getting kills.
Ancient Golems gives you health, cooldown reduction, and tenacity. Having tenacity allows you to buy cheaper boots than Merc Treds. All of the stats from Ancient Golems benefit you more than spending all mid game farming Feral Flare.
Example Gank 1: Renekton dashes to an enemy, Braum uses "stand behind me" you basic attack, Q, and pop the passive. Renny then uses his stun. Enemy Top Laner dead.
Example Gank 2: You walk in mid, Q, ult, Ally Yasuo ults, pop your passive, dead mid laner.
Example Gank 3: Thresh hooks, you use "Stand Behind Me" basic attack, Q, Pop passive, jinx grenades behind them, dead bot lane.
These are of course the best of instances.
Gank when you can, and sometimes when you cant, If the say lanes warded, go use a sweeping lenses and throw your Q. see what happens.
If the enemy team is pushed up, ult and Q, show them what happens when they mess with your friends.
The main thing to know, is you should clear your jungle and then look to gank, unless a lane desperately needs it. When you leave your base determine what lane youre going to gank
Example top, go clear the bottom side jungle, work up to top. After you gank, if successful push to tower, if failed and you live, hold lane or head to gank mid. after mid choose top or bot to gank. after that gank, back and repeat.
This allows you to pressure lanes and still keep up on farm and experience.
Note : NEVER LET YOUR ANCIENT GOLEMS PASSIVE GET TO 80 STACK, YOURE LOOSING MONEY. (especially early - mid game.)
Example 1 : Enemy jungle goes top, if you are near bot, jump in and push bot, if the gank is good enough, take tower then drag, then all three from bot rotate to mid, If you get a lead, throw your weight around. at worst top will die and you loose a tower, and you got 2 kills, 2 towers, and drag. Sounds like fair trade.
Example 2 : enemy jungler is mid, forget those wraiths even if you killed two, run to mid, use stand behind me and then ult, either disengage or re-engage, you either, saved your mid laner or just got a double.
Use your Q when you can, its on a short cooldown and decent damage. and don't forget your active items. They may save you or your teams lives.
enemy death timers: if you are in their base and they have 10 seconds, just back up, live
enemy ganks: you should have wards, know if they're missing and know who has teleport (if a tf has ult and you're tanking turret, you're going to have a bad time)
your health: you are a tank, and you do have a tank buff, that doesn't mean you're invincible
who is with you: if you and soraka are going to tank tower.... just don't
My guide is no where near complete, and I'd love to hear all feed back. tell me how this guide has helped or hurt you, ask questions, and even point out my grammatical errors (lord knows they're somewhere in there).
I appreciate all feedback, Happy Leaguing
added "Why AD" chapter
added "skill" chapter
added the bad joke at the pro tip in the passive
added more about the author
added the "Feral Flare vs Ancient Golems" chapter
added "Game Results" chapter
added "Summoner Spell" chapter
added "Pros and Cons" chapter