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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
||READ||READ||READ||READ||READ||
This is not because of an inability for me to do so, and is not up for adoption, but because I do parts of this guide at a time, and don't (or cant find) enough time to write this.
This will be completed shortly. If it isnt, COMPLAIN MINIONS, COMPLAIN!
Coming SOON!!!!!
- Situational Full Builds
- Ability Breakdown
- Ability Sequences
- Early Game/Jungle
- Mid Game
- Late Game
- Lane Opponents
Hi there!
First of all, this is my first ever guide on MobaFire (shock-horror!), so any feedback - negative or positive - is extremely welcome. Before looking at my guide, and going wtf????, please read through, and check out the effectiveness of it yourself, before telling me how bad I am. Thanks :D
ONTO THE GUIDE
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I have played
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Now, I play her in ranked, and a lot of people are telling me how useless she can be. My current ELO isn't that flash - 1330 :( - and I myself was stuck in ELO hell (yah, the bad one, at around 900) and players don't really think outside of the box there. It was always the same: Tank solo top, Bruiser jungle, AP mid and duo ADC/Support bot, a solid team composition, but also a very worn out one. Riven is obviously not a very tanky champion (this is somewhat mitigated by this build) and so does not fit in with the aforementioned play style at the top lane. She is, however, viable in Jungle. Hopefully, though, with my build you will learn how to unleash the hidden talents of
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Ja Ne
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Awesome Pros:
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Fateful Cons:
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This is extremely helpful early game, but not so much late game. In the lane phase, managing to grab that extra +5 AD from burning
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This is pretty obvious I suppose. A bit of a buff to your early AD, but it isn't that noticeable late game. You grab this for the easier last hitting on minions more than anything, but then again, you could get...
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+4 Cooldown Reduction? Yes please! With the runes (next chapter) this will bring your CDR to about 10%. This is quite nice, but will stack up to higher amounts later on in the game.
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Pretty obvious choice right here. Bonus damage on towers, means that you take it down faster. Not completely needed, but a nice bonus all game round.
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This helps us a little bit with our lane sustain, that is all. It isn't all that noticable, but with constant last hitting, or even constant auto attacking if you feel comfortable enough (you brave soldier, I salute you) your health will steadily increase. And of course it all adds on late game when you buy your
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Ahhhh. Extra damage when the enemy has low health? What more could you ask for? The only problem is, its a very small buff, but could be the difference between
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Ones We Don't Take
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This isn't completely necessary on
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This will make last hitting on
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Ofcourse, this is completely situational. I don't take it when playing
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Also!You would definitely take this when jungling, as the bonus damage will help you take down jungle creeps.
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Considering you need to waste 4 Mastery Points to get some extra damage on crits we don't really get, this is a waste of time.
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Yeah, this isn't really all that great... At Level 18, you are given +9 AD. Which isn't much at late game. Case closed.
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1.5% of 700
=10.5
For 3 valuable Mastery Points, you gain 10.5 on an auto attack. And this doest even count enemy armour. Looking at it, 1.5% of something isn't much.
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A little more armour that stacks with out
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Reduces incoming damage from minions. We only get this because we only need one Mastery Point to get to the next row of masteries, and this might possibly save your life. Maybe. The reason why we don't go +2 Magic Resistance is because that's really not all the helpful, whereas this (I'm repeating my self :D) may just save your life.
Also! You would take two Mastery Points in this when jungling, and two in
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A little bit of extra heal, not all that much, but at Lvl 18, its 108 bonus health, so its not too bad for a mastery.
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+30 Health at the start of the game isn't something to laugh at. When invading, this could quite possibly save your life, mean the difference from surviving or dying to an enemy
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I haven't really used this tree much for
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10% reduced spawn time at the end of the game could mean that your team wins or loses, but it isn't that noticeable early game. The main reason that you would choose this is because
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We only get this because everything else on this row is completely useless. A little extra time off Recall is nice though :)
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This is probably why you would go into this Mastery Tree, as Movement Speed items aren't really suited to
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Greater Mark of Strength - +0.95 Attack Damage
The very basic Marks that most, if not all, Summoner Level 20 plus,should be own, or be in the process of buying, and so it shouldn't be a big surprise that this is the preliminary choice for Reds.
greater mark of desolation Greater Mark of Desolation - +1.66 Armour Penetration
These runes are 'okay', because in my opinion Runes are for mostly early game dominance. Unless you get scaling. And only in a few rare cases do you find yourself laning against someone who has a full Armour Rune Page. If you like these runes, get them. That's all I have to say.
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Greater Seal of Resilience - +1.41 Armour
You know just before I said that only in a few cases will you find someone buying Armour Runes. Well, this is one of them :D
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I have no idea what people want on AD Rune pages in the Seal section, other than
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Greater Glyph of Focus
So I'm sure some of you are thinking 'WTF is this build? CDR? No Magic Resist?'. WELL! You know that
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Yes. The aforementioned rune -
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Greater Quintessence of Strength
YAY!MOREDMGS! Yes. That is basically why we run with
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These Quints can give you a very surprising, and game long, advantage over your enemies. Whilst +4.5 Movement Speed may not seem like much at first, lets do some MATH!
320+4.5%
= 334
334 Movement Speed without any boots. That allright. Pretty decent. Now add on boots you should be picking up at the start of the game.
320+50
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= 370
+4.5%
=386
That isn't even including any movement speed items you may purchase. So you can see the positives to buying MS Runes. I still prefer the
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||A/N||Notice I say my? That's because Summoner Spells depend solely on the Summoner. Me? 95% of the time, I run
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Flash
In my humble (and awesome) opinion Flash is the number one Summoner Spell for almost any situation. An low hp enemy champion only JUST out of range? Flash and get that straggler. Being chased by an enemy? Flash over a nearby wall, ledge or around the corner. Use it to avoid those pesky skill shots you know are coming in do or die situations. A very versatile Summoner Spell.
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Ignite
Ah.
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Smite
Yes,
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IF YOU BELIEVED THAT GET OUT OF MY GUIDE! Jokes, keep reading, because you are obviously bat shi_t crazy. This is ONLY for jungling. If you ever use this in lane, I sincerely hope that it is a Custom Game -.- . But, more on Jungling later!
||Some Viable Summoner Spells||
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This is a Summoner spell I (REPEATING I) prefer that Bottom Lane Champion carry or the support to take this. There are only a few cases where I find having
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So, you are in a Ranked Game Champion Select. You hit that last 30 seconds where you can do whatever the hell you want. Throwing insults at the enemy team, creating funkeh Mastery Pages and other assorted champion brick-a-brack. You see the other team has
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You can choose this if you are under Summoner Level 6. All the disappoints if you do and you are Level 30...
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This will help you when you want to backdoor the enemy team, get back to lane really really fast, or just whatever. I do not recommend it for Ranked Play, as it means you will have to get rid of
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Both of the Item Builds at the top of the page are JUST REFERENCES. You can follow them exactly - that is completely acceptable. I do it. That's why I posted this build to begin with. But, more often than not, you have to adapt to the game you are playing. This is where I will be telling you what to do, what to buy, and when to buy them. Enjoy *flourishes away*
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Starting Items
This is what everyone runs with these days - Mid, Bot and Top Lane. The pros are pretty obvious. You move faster, meaning you can harass the enemy easier, and dodge harass as well and you have higher sustain that buying, say,
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I haven't had to use this unless in extreme cases. Such as vsing
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This is an excellent item - gives you health, some Attack Damage, and a small amount of lane sustain (+3 Lifesteal isn't that much, even coupled with
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REMEMBER: If you do not feel like you can control your lane, let the enemy push a little past the centre, and get your jungler to gank. Make sure you initiate, as
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First to Second Recall
You want to pick one of these three as your first item, as it will give you EVEN MORE MOVEMENT SPEEDS Its great right? Yes.
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I'm sure a lot of people are wondering WHY I chose these boots primarily. Its pretty simple.
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13-5.85%
= 12 second cooldown
With the
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13-9.5%
= 11 second second cooldown (just over)
And
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13-20.85%
= 10 second cooldown
Plus a
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13-40%
= !WOAH! 7 second cooldown
Thats only on
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HUE
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I would recommend these boots as situational as they dont help every single time. If you are vsing a
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Like before, when talking about
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- The AP Mid carry got fed, or has a butt tonne of CC
- The enemy team is full of CC Lockdowns i.e. Amumu, Galio, Nunu combo
- You're a scaredy cat
These little bit_ches give you a LOT of bonus stats (as previously mentioned), so getting a few early game doesn't hurt at all. You can get one, or two, and I wouldn't recommend getting any more than three, as it is a bit of overkill. You can grab a few
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ALWAYS grab a few of each when you Recall. Sight Wards (or even Vision Wards if you feel rich enough) can completely counter the enemy teams jungler.
If you have the time, watch this lengthy warding video, it will be worth it, even for veterans such as myself
Yes, some may say that these are worthless items, but they have upsides you know. For only 250 gold, you get bonus Attack Damage and Health. You get more or less the same AD then you would from buying a
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These are two core items for my Riven Build. With the two of them, you are provided with HEAPS of Attack Damage, as well as a nice HP buff.
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A high AD and Life Steal steroid? What more could you want from such an extravagant item? Oh, when you kill a minion or champion, you get bonus stacks? Even better. If you manage to get this item before the laning phase is over, then BRAVO! But it also means that whilst you are farming and pushing, you are gradually getting you BT Stacks. This way, you don't have to purposely go out of your way to farm the stacks. If you have finished the laning phase, and just bought your
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This item is what can make
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This will grant you some tasty Armour, as well as a NICE bonus from all the HP we get from
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Yes, I know what most of you are thinking... This isn't the best item you can be getting for
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4000/1.5%
=60
This means you will be gaining +80 AD. Wait, lets look at that again.
You will be gaining +60 AD.
Wow. You are gaining the same Attack Damage then you would from a
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Whilst this isnt the best offensive way to build
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This has to be one of the best anti AP carry items you can buy. Or even against hybrids. Laning against a
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This is a stupendously wonderful item! Attack Damage, as well as a hefty amount of Armour Penetration, means you can deal more damage. Obviously. Because
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Yes. MORE BLOODTHISTERZ. ALL THE BL00DTHIRSTERZ! 6X BLOODTHIRSTERZ! SO MUCH DAMAGE! Yes. Moving on...
Five bloodthirsters, whilst seeming really stupid, is actually rather strong. For someone like
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This can turn fights around, all the way from 1v1's to team fights. More often than not, playing
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Please, leave a comment and vote (up, preferably) and tell me what you did, didnt like, and how I can improve my build.
Remember!!!
I haven't finished my build.
Coming SOON!!!!!
- Situational Full Builds
- Ability Breakdown
- Ability Sequences
- Early Game/Jungle
- Mid Game
- Late Game
- Lane Opponents
JA NE PEEPZ,
haveagoodorange
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