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Choose Champion Build:
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M2 FTW
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AP Heals 2 Stronk
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Jax
The anti-M2 champion, he should beat you unless you are ahead of him.
Introduction






(Passive) : Challenge


(Q) : Three Talon Strike

(W) : Battle Cry


(E) : Audacious Charge



(Ultimate) : Crescent Sweep


Runes
The runes I use on jungle

Runes





The AD quintessences and scaling armor seals are purely my own personal preference. Replacing the scaling seals for flat armor and quints for attack speed would work just as well.
Masteries
Now onto the masteries.


_________________________


____________________________Smite_____________________Flash
These are pretty much a what all jungle












Defensive Items
For Defensive Items you would normally buy: 1 armor item, then 1 MR item, and with the 'Free Slot', getting another armor or MR item depending on what type damage that you need to prioritize against. The exceptions come with teams running high AD/AP team compositions.Armor
The stuff that reduces the AD damage you take, where normally you would start building toward one immediately after the core items, unless the enemy team has 3-4 AP champions.
The item that gives a huge amount of health and a considerable amount of armor. The item has a fantastic passive that is a enormous help in a chase. The discharge while on 100 stacks of momentum makes it very easy to punish enemies caught out of position with the massive slow.

An item with a good combination of armor and health. The passive and active effects are tremendously useful in duels and escaping/catching enemies. The passive that reduces crit damage is helpful against ADC's and other champions dependent on crits.
The slightly cheaper alternative to


Item that gives a huge amount of armor, mana, and cooldown reduction, and is one of the possible second armor items that you could buy. Purchase it in the cases that there are a high number of enemy champions that are AD and rely on auto attacks. Don't buy one if someone else has already purchased it.
Extremely cheap purchase that gives 100 armor and a handy passive. Buy this when the AD on the enemy team is ruining your life, you can build it as your first or second armor item.
The standard use of the 'free slot' for a defensive item purchase, it gives terrible stats for its price, but has one of the best item passives in the game. Sell it while the passive is down for some other defensive item, don't forget to buy it again when the passive comes back up.
Magic Resist
Reduces AP damage taken, and is should only be bought as the first defensive item after core when the enemy team has AP in bucket loads.
Great combination of heath, magic resist and cooldown reduction, with another great item passive. Buy this most of the time as your first MR item, the item passive makes you an even bigger threat in duels with it increasing your healing.
Gives a good amount of health and magic resist, and is a great second MR option when the enemy team has lots of AP damage, or annoying initiation CC / Poke. It's usually the item I buy when

A more situational item to purchase, giving a bit of health and magic resist. Buy it as a second MR item when the enemy team has a large amount of AoE AP damage, due to its great passive and active effects. Don't buy it when someone else on your team already has.
An item that gives a large amount of attack speed and decent MR, with a interesting passive that steals the MR of your auto attack target. Buy this when you need the MR and your team is lacking in AP damage, the combination of this item and

Offensive Items
Usually you'd get only one of these in the form of

The standard damage item that I always get, it gives AD, lifesteal and attack speed. In the levels when the healing from



Has an amazing AoE Cleave passive with a considerable amount of lifesteal and some AD. Buy this in the cases where you want the AA reset with the active and don't really need the %HP damage from



Item that gives a large amount of health with some AD and 20% CDR on top, the passive shreds armor up to 30% of the target's and gives a very nice Rage passive. Get it when you really want to shave of 45% of that pesky



A item that has AD, CDR, and crit chance which costs 1000G less than


Gives a ridiculous amount of stats, all of which

An item that gives a considerable amount of health with a passive that increases base attack damage. The item also has another passive that gives a huge shield based on maximum health when taking a proportional amount of damage. Get this item when dealing with a large amount of burst damage. The shield will nullify a large portion of damage and will also further increase your base attack damage. Since the item increases base attack damage, it has a interaction with the Spellblade passive due to the item increasing base attack damage.
A


Elixirs
The elixir items, there are four of them, each available to purchase after level 8. Of all the various effects,
Basic AD boost with 10% lifesteal / spellvamp only on AD damage. Also gets a duration increase if you get a kill or assist. Gives you more damage and better dueling, nothing really special.
This elixir gives a good amount of health and helps minion waves move faster and deal more damage. The damage amplification on tower is ridiculous with

Another source of tenacity that comes with slow resistance, the second effect helps allies catch up to you when moving in teamfights.
Gives some AP and mana regen, and true damage on hit. It'll improve the healing of



Game Start
Starting the game, buy a



Early game should be a breeze, unless the enemy decides to invade. The beginning jungle path will change depending on three factors either, you have a leash and are at full health (A), or are not at full health and/or have no leash (B).
So, it should go like this.
(B) : Krugs / Gromp -> Red / Blue -> Scuttle -> Blue / Red -> Gank / Farm / Skirmish.
At level 3,

If you have successfully gotten a kill / assist on an enemy champion and/or farmed until you have ~800G, recall and buy a machete upgrade and


Against most enemy junglers, he can easily beat them in a 1v1 scenario, making him excellent at in invading the enemy jungle.
After getting both buffs and being at a decent amount of HP without any lanes to gank, you should probably invade. Try to guess where the enemy jungler should be and invade that section of the jungle.
If you find him, fight him and you'll probably kill him, causing a massive setback to the enemy jungle. Make sure the fight doesn't go long enough so that the enemy laners will come and help whoever you are fighting.
Counter-jungling when the enemy jungle isn't there, or is dead further grants you an advantage over them, making them lose valuable gold and XP.
If you will primarily invade during the early-mid game, then you should obviously get


Objective Control
So now at this point you should have the machete upgrade and have continued farming / ganking. When you have enough gold, recall and purchase

After getting your core items, start building some defensive items according to the damage type that is the majority on the enemy team. With some tankiness you can afford to be more aggressive and start hunting roaming enemy champions or invading the enemy jungle. After finishing 2 defensive items, upgrade the


Win Zhao
By now you should be almost completed with your build, and a have become huge threat in a 1v1 situation, while also becoming a terror to the squishies of the enemy team. Your job now is to contest / take the baron or dragon, to pick off any enemy champions who happen to be apart from their team, and to initiate teamfights with

In teamfights, you act as a pseudo-assassin, quickly killing the squishy of your choice, then moving onto the rest of the back-line. The defenses that you build and the bonuses from




12/6/14:(S4) Added Summoner Spells section; minor edits and champion matchups.
12/10/14:(S4) Added patch 4.21 revisions
12/19/14: (S4) Added Hall of Fame section
7/11/15: (S5) Guide Re-Publish; Patch 5.13 revisions
7/21/15: (S5) Added Invading Section
9/5/15: (S5) Juggernaut itemization changes
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