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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Prologue

.
- Before you downvote
Please, don't vote (not even up) this guide if you don't even want to understand it. Don't press downvote instantly after seeing


- Why I play
Malzahar this way




- Why I made this guide
Since I found out the potential of the Overlord, I played a lot of games with him and got nice KDA and Victory/Defeat ratios. However, I could NEVER find another



lol you shouldn't be reading this you cheater :P
"Destroy... Then improve!"
-
Viktor, the Machine Herald
-

- Before you give up
You tried this build in a game and it went bad? Well, this playstyle needs a lot of practice, because you will be controlling one or two incontrollable pets. Don't give up and try harder the next time! The more you play this, the more fun it gets!

- IMPORTANT -
Due to the massive item modification coming in S3, both builds will need an overhaul, or even total rework. Until the huge patch, the guide is perfectly valid, but I have to do a lot of testing work to update the guide to the new item system. Thank you.

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The Overlord isn't a regular


However,



That's why this guide won't talk about the most common




Nevertheless,



fabulous

But first of all, we're going MID and we will use the FIRST BUILD. Forget about the second one at the moment.

d
+ Unexpected build, then hard to counter
+ Powerful early and late game
+ Exactly mixed damage - Awesome!
+ Still amazing burst
+ Really fun way to play

+ Great farmer and pusher; takes down towers in seconds
+ Can deal damage from a safe distance in team fights
+ He floats around, walking is too mainstream
+ Your

- Glass cannon - very squishy
- Bad at escaping from ganks
- Pushes lane too easily - beware!
- Very situational pick, needs a suiting team
- People will flame at you for troll build
- He needs "Overlord" skin to be played elegantly

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d
SUMMON VOIDLING
This is the skill around which this Overlord build is centered.



Voidling what you doin? voidling, stahp! hammer time!
A









This means that, at lvl 1, an already frenzied

48 Attack damage, 1.496 AS and 451 Speed are almost UNMATCHED by ANY champion in the game at lvl 1. I dare you to find any champion with higher DPS at level 1 without casting spells, once you add

At lvl 2, when you can cast


With the Overlord build, at level 18 your pet

Well, in fact it's not. An AD carry will be much more than a simple


The stacks needed to summon a

Summoner spells like

Your



-

-


-


Your


The




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Apart from his passive


unselect this, you're unmasking my fancy guide!
CALL OF THE VOID

As it fires 2 beams, you can cast it smartly enough to pop some spell shield (like the ones granted by







This spell grants amazing vision where casted, and its cast range is decently large, so it's one of the best scouting tools in the whole game. Start your nuke combo with this; the silence will prevent the enemy from just


unselect this, you're unmasking my fancy guide
NULL ZONE



When you're nuking, cast this spell the third, and be sure your enemy is on the

unselect this, you're unmasking my fancy guide
MALEFIC VISIONS


If the target dies while infected, the


The maximum number of enemies infected is not capped; you can cast the spell again when it ends the cooldown while another enemy has got the



unselect this, you're unmasking my fancy guide
NETHER GRASP

While this is one of the highest damage to a single target ultimates in the whole game, it's also easily countered. The time you're suppressing your enemy is channeled time, so if you get stunned, silenced, knocked airborne or any CC which interrupts your channel, you're pretty much screwed. Moreso, if the target has a





The Overlord doesn't benefit from the potential of this ult, but you'll still be able to deal decent damage, specially while nuking with the full combo. As it's the rooting tool onto



COMBO ORDER:






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THE RUNES
Greater Mark of Desolation
Armor Penetration runes are always better than AD runes, and in this build we exploit ArmorPen, so these Marks will have nice synergy with some of our items. AD-scaling marks could be useful to dominate late game, but we may lose our already tangled mid game.
Greater Seal of Replenishment
We need mana. Tons of mana. The Overlord is more efficient when he can spam more spells, and if he runs out of mana after a trade or a small teamfight at early-mid game, he becomes useless until he recalls. This bonus mana regeneration should help staying in lane longer and maybe being able to help kill the Dragon with your jungler after a successful gank bot.

As we're going to mid lane, the Overlord faces a mage caster most of times. That flat Magic Resist helps enduring your opponent's harass, then avoiding some unconvenient recall.

Some early AD boost to last hit better and to add a little more damage to your autoattacks and


THE MASTERIES
OFFENSIVE MASTERIES







WHY NOT


Because Attack Speed will be fully useless on the Overlord's build and playstyle. Although the Armor Penentration would come in handy, I don't really think it being worth of 5 mastery points, which could be used somewhere else.





Why not



UTILITY MASTERIES








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The Overlord needs stuff to be useful. That's what we should buy:
Start with



The reason why I start with flat mana from





If you have to go back to base earlier than expected, buy





The




The





The

>inb4 you nab the passive increasing max mana won't stack with

Yes, but the passive giving you AP per maximum mana DOES. This means that, even though getting the



Then, the combination of




Game still goes on? - If you get here, either you got ultra fed or the game is like 1 hour long. Here you have a few possible choices to optimize your build.
Sell your

Rabadon's Deathcap - if you want more AP (not specially recommended)
Maw of Malmortius - if you need the Magic Resist
Rylai's Crystal Scepter - if you want some health, some AP and the slows


- Are you still here? Well, buy the red and blue elixirs. I do not advise to get an


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This part is simple. There are very few viable summoner's spells on the Overlord:
VIABLE SPELLS







It's also useful against enemies who can heal themselves, like


Consider taking


- You can use it to slow your opponent and expose him to your
Voidlings' chase. If you do this, be sure you have 2
Voidlings out to take better advantage of the spell.
- You can use it as an extra escape. Slow your pursuer and float away!
- You can slow your enemy while the friendly jungler is ganking. This can be important if the jungler lacks CC, like
Shyvana, because
Malzahar has no hard CC apart from the
Nether Grasp suppression.
- You can cast it onto the enemy AD carry in a teamfight. Every single team should have a guy with
Exhaust, and you can take it if nobody else does.
...So I thinkExhaust is viable on the Overlord.
MAYBE VIABLE SPELL


NOT VIABLE SPELLS























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If you hate large loads of text, feel free to skip this dull section... But it's the only way I have to explain this important information! This list is open to be extended with new advice, either by myself or via feedback.
- First of all, think of yourself as a purple floating
Annie. Try to have always up your
Summon Voidling prepared to spawn a pet, at the same way
Annie would look after having her stun up.
- Until mid-late game, you'll be often out of mana if you spam your spells too much. If this happens, you should be aware before it's too late. Always warn your mates that you're OOM if a friendly gank or team fight is being prepared. If you're forced to fight though, try to keep up with autoattacks (which should be quite powerful once you get
Manamune), and reserve all your mana left for
Nether Grasp (if it's up) or
Malefic Visions over
Call of the Void.
- When at early lane phase, reserve the spell with full stacks to cast
Malefic Visions on your enemy. He'll then walk away to avoid further damage, while the spawned
Voidling runs after him. The first time you do it, 90% of your enemies will simply ignore your pet, until two or three bites makes them change their mind. Take advantage of the time won to last hit some more.
- Remember that your
Voidlings grant gold if your enemies kill them, be careful and don't spawn them only to die!
- You must try to manage the
Voidlings' focus in order to maximize their damage output, their utility and generally their havoc potential. This needs some practice and it's hard to master. I still make mistakes sometimes, such as letting them focus a tank in a team fight because he got the
Malefic Visions via infection.
- Every single
Malzahar in the game tries (or should try) to do a surprise-nuke to an oblivious target out of a bush. The Overlord can do it as well, but you must take into account you have a
Voidling with you, or at least having all stacks to immediately spawn one. If you manage to have a frenzied one by your side and spawning another
Voidling within the nuke combo, you'll be able to sweep out almost any target. I'm considering making a comparison between this nuke and a regular AP
Malzahar's to figure out who has the best DPS during the nuke.
- Remember that a
Voidling will push your lane with ease, as it attacks minions. Although it's a great help while farming, you should look out for enemy ganks if you let the lane become excessively pushed.
- Once you're level 6, try to get the kill by sneakily casting
Malefic Visions onto the enemy (don't be too obvious or it will fail) while you have an active
Voidling. If you succeed and your minion bug starts pursuing the enemy, try to quickly flash into him and casting your full combo. If you do it right, the
Voidling should take from 1/4 to 1/2 of the target's full health, depending on the
Voidling's state and the opponent's champion stats. If you already got the
Manamune, it's a
Garen-teed kill. As the Overlord build damage dealt from spells is equal to a regular AP
Malzahar in early game, a well-performed nuke combo is uncounterable by any early defense.
- Even though the
Voidling' behaviour was buffed and now they hide in brush with you, they can still reveal you when sneaking through the jungle. If some enemy had sight of a
Voidling, move off. Good positioning is essential, and
Malzahar needs it even more than others.
- Ask for blue buff every time it's up. We'll be spamming our spells, and it's of course a great help. Once you got it, PLAY DEFENSIVE. There are a lot of people who play aggresive with the benefit from the buff, and it often results into its loss at deaths. The Overlord needs blue to farm the
Manamune and spawn dreadful
Voidling, and the chance of a kill won't compensate the loss of your precious buff.
- When slaying the
Dragon or
Baron Nashor, as well as while soloing the
Blue Golem, put your
Voidlings on the fight to clear the enemy significantly faster.
- If you're attacking a tower, it's a good idea to spawn an extra
Voidling to help, even if you're a bit out of mana and you already have one. The Overlord's minions are great tower-shredders!
- Be aware of turret's aggro. If your
Voidling attacks an enemy champion, the tower will focus you if you're in range. If not, your pet will make an awesome harass to tower-huggers!
- If you're doing well enough, you should be able to solo
Dragon at minute 25, or about you get the
Last Whisper. Go in there with a
Voidling and use your spells in order to put another one. Unfortunately, you can't draw the
Dragon's aggro to your
Voidling, but that would have been ridiculously OP.
- Try to put into a team fight as many
Voidlings as you can. As long as you don't run out of mana, you should be able to keep 3 active
Voidlings at the same time, implying they aren't slain. Remember the 1 second gap between spells to avoid wasting stack chances by smashing your keyboard! Reserve your
Malefic Visions and cast them onto the enemy carry, then use your
Nether Grasp on him when your
Voidlings are very close, to maximize the damage output.
- In team fights, once the carry is shut down, stay behind and avoid as much damage as possible. Continue spamming spells from the distance and enjoy the slaughter your void army is doing. Notice that your
Voidlings will disappear if you die, so exposing yourself to risks can totally shut you down if some smart opponent focus you, as your damage over time is lower than an AP-built
Malzahar's. Remember you're a glass cannon.
- As just said, taking risks is not specially recommended. Use your
Call of the Void to scout the brush due to the amazing sight it gives. Furthermore, using it often will help farming your
Manamune and filling your
Summon Voidling stacks.

d
As stated before, the Overlord is a situational and unexpected build and has to be played in the right situation to be successful.
I'd say that you ALWAYS need to play a good game with decent score, because you will be flamed by everyone if you don't win your lane. Most people simply can't accept different builds on some champions, and this isn't an exception. If your team loses the game, it's your fault and prepare to get 4 reports. To be honest, some times it WILL be your fault, but usually the worst your team mates play, the harder they will flame on you.
Blame the jungler? Better blame the troll builder!
The question is: When is the Overlord a right pick? It is if you find yourself in some of the following situations:
- The enemy team is rather squishy
The Overlord loves squishies. A fragile champion is easily brought down by any AD carry, and your








- Their mid laner is an easy opponent
Try to counter their mid whenever is possible if you want to win the lane easier. There are a few opponents who fail harder against the Overlord than against a regular AP



These are OBVIOUSLY only possible in Draft Mode, so I highly recommend not playing Blind Pick to avoid ending in handicap or unluckily countered, as well as getting paired with

- Your team is lacking some AD
This usually happens when either the top, the jungle or both are AP or tank-like, like







- You are a lot of premade friends
Looks like a little joke... But this way you can have fun with the Overlord (which is REALLY fun when you get some experience) being sure you won't be reported if you fail. Furthermore, you can easily ask for a matching team.

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This section is about specific advice depending on the enemy you're facing at mid lane. As the Overlord is pretty much the same as any other


As obvious, I have not faced every single champion in this list with

AHRI
Very easy

AKALI
Medium

ANIVIA
Easy-medium

ANNIE
Medium

BRAND
easy

CASSIOPEIA
Difficult

CHO'GATH
Medium

DIANA
Difficult

ELISE
Medium

FIDDLESTICKS
Medium-Difficult

FIZZ
Easy

GALIO
Difficult

GRAGAS
Medium

HEIMERDINGER
Easy

KARTHUS
Very easy

KASSADIN
Impossible

KATARINA
Medium

LEBLANC
Difficult

LUX
Medium

MALZAHAR
Difficult (and boring)

MORDEKAISER
Medium

MORGANA
Medium-Difficult

ORIANNA
Medium

RYZE
Very easy

SORAKA
Medium

SWAIN
Medium

SYNDRA
Difficult

TALON
Impossible

VEIGAR
Easy-medium

VIKTOR
Difficult

VLADIMIR
Easy-Medium

XERATH
Medium

ZIGGS
Medium

ZYRA
Medium


d
Well, every squishy glass cannon is focused in team fights (or should be), specially if you got some early kills. Your lane opponent and eventually everyone will try to counter you if you're fed. Here we're gonna review what counter-counter tactics we can apply:
- What if they build Magic Resistance?
If you are lucky enough to be paired against enemies who can't press Tab and look at your items (happens so often), they usually simply build Magic Resist against you. If they do, you'll become Legendary with ease and they will surrender at 20, as MR is almost useless against a well-played Overlord. Anyway, if they're bad enough to keep oblivious of your AD build, you would have won with a regular AP



- What if they build Armor?
This situation often happens when your lane opponent is good enough to see your



- What if they get a bunch of Health?
Then the situation becomes somewhat bad for you. A




- What if they try to kill your

GG EASY. Although the




- What if everybody focuses you?
This IS going to happen if you haven't failed hard the lane. If they're stubborn enough to pursue you through your team (because we should standing behind), you will die a lot of times and this is unavoidable. You can build a









- What if they buy a

Nice. They stepped into the topic's trap: "omg fed malzahar rush QSS". Well, it's useless now. You just have to avoid ulting people with it. The main damage you're dealing has nothing to do with your typical nuke combo. If your lane opponent builds it, don't waste the

- What if I get hard counterpicked?
You shouldn't have picked

- What if I'm getting ganked very often?
"Buy a ward, save a life"

d
There's even another way to play the Overlord.
You'll be the AD Carry.

The Overlord going to bot lane is an UNIQUE AD Carry. Every other AD Carry relies in autoattacks, AD-scaling skills and/or steroids to deal their massive damage. Not the Overlord. That's why he's called the Overlord. He spawns pets with AD Carry-like stats while he stands out of battle in teamfights. Awesome. Furthermore, harassing with


This is when we use the SECOND BUILD
mini cheat sheet
Pros/Cons of AD Carry Overlord
+ No need for a matching team to balance APs and ADs
+ Awesome AoE harass
+ Even more unexpected and harder to counter
+ Outfarms everyone
+ Can burst down any AD carry at half health once reached lvl 6
+ Great performing in friendly ganks
+ Scales better at mid game than Mid Overlord
+ Your opponents will think you're a troll and get overconfident
derp
- You need a perfectly matching support from a small pool
- If you don't win the lane and surpass your enemy AD carry, you'll be useless
- Even more vulnerable to ganks
- Hard countered by


- Almost every enemy support can interrupt

- Easier to be blamed for trolling
- Difficult to start a game once you picked

What is different between AD Carry Overlord and Mid Overlord?
The build is slightly different and focuses more and earlier into AD. We get no







If you feel like you need more damage imput, substitute the not-chosen one by another


The runes match better the AD enemy you'll face. The previous flat mana regeneration turns on per level, because we'll have less mana at late game. As summoner spells,



Which support fits me?
#1

The ideal pairing. You have enough harass and range to forget about a poker support like




#2

Truly outrageous. Well, he can heal you whenever you take damage, which is vital due to





However, the true power of


Be careful if


#3



-


-



-

- Enemy AD carry gets hit by the minion, slowed, and infected with

- The

- The enemy AD carry recalls because of having 1/4 HP left
- Profit
Well, this is mostly for fun. It's very difficult to land, and the mana runs out very quickly, but well executed is really effective. If you have a


As






#4

Also known as "pesky ice balls",
















Avoid facing an enemy support


There are a lot of supports left, but I consider these are the better matching ones to the Overlord. This doesn't mean that any other champion would fail. Try to adapt to the playstyle of another support if you get a different one.
Positive and Negative Pairings
Take the Overlord if you have to face:
Don't take the Overlord if you have to face:
Some videos coming soon!

d
It's the end. I've explained all what I know and have learnt about playing the Overlord, as well as all my tricks and tactics. Considering the boring length of my guide, I thank you very much for reading it on and getting here. he only issue left is encouraging you to play


I will keep this guide up-to-date, as well as correcting mistakes and maybe improving some parts or presenting alternative ideas out of feedback. Thank you again!
ACKNOWLEDGEMENTS
- Summoner drkztan for finally realising the Overlord's viability and encouraging me to play him as AD carry.
- Summoner Halocratos for supporting me the best way.
- Siv HD and the authors of other AD
Malzahar guides for showing me that I was not the only insane one playing this way.
- jhoijhoi and her awesome guide to make this dull text fancier.
- Riot Games for finally buffing the
voidlings' behaviour.
- All the summoners who didn't dodge the queue when I explained what I was doing.
- All the people who would contribute to make this guide better.
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