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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Pros
+ ![]() + ![]() + Has a high skillcap + ![]() + ![]() + Very strong in early game and mid game. |
Cons
- Very hard to play well - ![]() - ![]() - ![]() - ![]() - Very mana hungry. - No innate CC. thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseven thisisheretomakethelistseventhisisheretomakethelistseven |
When playing ad carries a good rule of thumb is to insert 21 points in offense tree in order to get



But if you don't like





The new defensive tree is otherwise pretty bad, but



I use the 21/9/0 mastery page but 21/0/9 is also viable, be sure to pick



I personally use the above loadout, but if you like to, you can variate between


All of these have their own benefits but I like

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.
I am going to list some more spells that are viable for

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lightslinger: The usage of
Lightslinger is what separates bad
Lucian players from the good ones. The double shot activates on-hit effects on both shots, but the second shot deals 50% damage to champions and buildings.
Even though the damage reduction is a bit of a downside it matters not since everytime you proc yourLightslinger on an enemy it's the same as caitlyn's
Headshot which deals huge damage, and you get this bonus damage for 4 consecutive shots if used properly.
Your passive also allows you to focus on getting attack damage instead of attack speed.
-
piercing light (Q): This skill also determines a good
Lucian player but not as much as your passive. This is for harassing the opponent on lane or to push the minions quickly (remember that it deals 75% damage to minions).
AlthoughPiercing Light has a short cast range, the damaging beam flies much farther than that. This is why it's important to fire
Piercing Light through minions if you want to harass the opponent from far away, remember that the beam won't always hit even if you aim it directly to the target, skills like
Tumble or
Quickdraw will make it easy to dodge the beam even if it's directly aimed at them.
-
ardent blaze (W): This skill has somewhat limited uses but that doesn't make it useless. You can use it to get a passive stack, harass the opponent or for what it's really meant to do and that is kiting.
When the enemy is marked withArdent Blaze all your auto-attacks and skills proc the movement speed boost, this works with every single shot from
The Culling so it's important to fire
Ardent Blaze before firing your ultimate if you are running away.
Ardent Blaze has great synergy with
Trinity Force because of the
Phage effect but that only applies to auto-attacks.
An important thing to remember when aiming this skill is that it will explode at the end of the range or when it hits an enenmy unit (a minion, champion or a jungle monster, just to be clear).
-
relentless pursuit (E): This skill should be maxed last because it doesn't give any extra damage to your burst when leveled remember that it's cooldown resets when you kill an enemy during
The Culling.
Relentless Pursuit removes all slows from your when used so it's very useful against champions like
Nasus or
Thresh so it's wise to use it sparingly in order to remove slows on you.
Relentless Pursuit also allows you to go through some certain walls making jukes and escapes possible, here is a map about the walls that you can go through with your
Relentless Pursuit
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the culling (R):
The Culling is very underestimated as a damage ability but actually it deals tons of damage when aimed well, but remember to time it well since CC will interrupt it.
You can useRelentless Pursuit and
Flash for a quick reposition during
The Culling and just as a reminder your
Relentless Pursuit will reset it's cooldown when an enemy is killed during
The Culling. Although
The Culling scales with attack speed it doesn't work with the active
Sword of the Divine but it does work with
Youmuu's Ghostblade, keep this in mind when building
Lucian.
Item Sequence

Berserker's Greaves
1100

Bloodthirster
3400

Last Whisper
1450

Trinity Force
3333

Infinity Edge
3450

Guardian Angel
3200
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![]() ![]() ![]() ![]() Although ![]() ![]() ![]() |
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![]() ![]() ![]() ![]() If you still aren't convinced then consider buying ![]() ![]() |
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Some people say that critical hit isn't really for ![]() ![]() ![]() ![]() |
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This is the defensive item I personally prefer but it has some weaknesses, like having the enemies that just killed you waiting over your dead body for your revive to kill you again, but still I find ![]() Of course if you are snowballing with stats of 17/0 with the team score of 17/0 then you might want to skip the defensive item and go full damage with an item like ![]() ![]() |
If you already know how to farm/last hit with ad carries then you can skip this section.
Farming is a key element for ad carries and luckily
Lucian has all the prerequisites for easy farming. Why, you ask, well since
Lucian's passive
Lightslinger deals full damage on both shots to minions this means that after using a skill, possibly for farming, you get an ensured last hit with the double shot from
Lightslinger.
Lucian's farming also benefits from his fast auto-attack animation (auto-attack animation means the time how long it takes for the projectile to fire off when you issue an attack command.) when for example
Ashe has a rather slow attack animation, so you should have less trouble in timing the attacks for last hitting.
Remember that
The Culling deal 400% more damage to lane minions, so if you need to go back to base but don't want to lose the huge minion wave incoming, don't hesitate to blast the minions with
The Culling, it has relatively short cooldown and clears the minions in a blink of an eye. Keep in mind that
The Culling is a large portion of your damage in levels 6-13 or something like that so using it on minions may cause in a disadvantage in a lane fight should one occur.
Farming is a key element for ad carries and luckily






Remember that



When laning your
Piercing Light is your main damage source but if you spam it you will run out of mana and push the lane very fast, neither one of the situations are very favourable. Remember that with efficient use of
Lightslinger you are able to out damage almost every other adc in early game.
After you hit level 6 your kill potential is increased radically, but since
The Culling can be juked and interrupted you want to wait for the enemy to use their CC or movement abilities so they will have a hard time dodging or stopping the damage output.
The Culling won't proc lifesteal so avoid using it when you are in need of survivability.
Even though you have the chance of winning a lanefight with no problem you should think about things like:
After you have given some thought to these examples, you might think differently about initiating a fight when the enemy mid is missing and the enemy bot lane is clearly over-extending (probably baiting) if you can read the situation right you can make better calls that will improve your chances of winning the lane.


After you hit level 6 your kill potential is increased radically, but since


Even though you have the chance of winning a lanefight with no problem you should think about things like:
- Enemy mid laner (is he missing?)
- Enemy jungler (where was he last seen?)
- Can you wait for an ally to gank?
After you have given some thought to these examples, you might think differently about initiating a fight when the enemy mid is missing and the enemy bot lane is clearly over-extending (probably baiting) if you can read the situation right you can make better calls that will improve your chances of winning the lane.
Personally I don't believe in counters but there are champions that are easier to lane against than others (by a counter I mean a champion that instantly wins a lane against a certain champion, I think that all lanes can be won with skill.)
because of the rework on
Phosphorus Bomb which causes delay before reaching its target you can easily dodge it with
Relentless Pursuit, if you dodge
Phosphorus Bomb your burst will be more than enough to out trade
Corki by a mile. Hitting
The Culling can prove to be difficult because of his
Valkyrie.
Corki is easy to lane against.
Twitch is very squishy but if you allow him to stack
Deadly Venom on you he can eat up a large portion of your health.
Twitch will outscale you in the late game, so you should do your best to pressure him on lane.
Twitch has no movement abilities so he has hard time dodging skills.
Twitch is easy to play against.
Vayne has a weak early game but she outscales you in late game, avoid being close to walls so she can't
Condemn you for a stun, if she can't stun you her damage is greatly decreased.
Bursting her will force her to lose farm or her life. Keep pressure on her in early game but don't make the mistake of underestimating her. Respect her damage but recognise that you exceed her damage in early to mid game.
Vayne is easy to lane against
Sivir has a very short range which you should use to your advantage, but if she manages to block
Piercing Light with her
Spell Shield you will most likely lose the trade.
Relentless Pursuit allows you to juke her
Boomerang Blade which is her strongest damage output.
Sivir is easy to lane against.
Jinx beats you in a prolonged fight due to
Switcheroo!'s attack speed bonus, but she has no chance in beating you when you go in and burst. Bursting is important because her
Switcheroo! also gives her a longer range, allowing strogn poke.
Keep an eye out for
Zap! and
Super Mega Death Rocket! since they deal a ton of damage but both of them can be juked with
Relentless Pursuit.
Jinx is easy to lane against.
Tristana can't match you in early game but she will outscale you in late game due to her range.
Shut her down with consecutive
Piercing Light's and after she drops low on hp burst her down. Play very aggressively early on since she can't match your damage output, this gives some breathing space when the game progresses. Her range will reach up to 703 range (you have 550) so it is crucial to deny her farming and/or snowballing.
Tristana is an easy opponent to lane against.
Ashe has longer range than you and her
Volley deals significant damage, keep an eye on her passive and steer clear until she uses it on a minion.
A key element in winning the lane is to dodge
Enchanted Crystal Arrow and trying to fight with
Ashe a lot.
Ashe is medium to play against.
Ezreal can only outdamage you if he lands his
Mystic Shot this is rather easily prevented by staying behind allied minions. Firing
Piercing Light behind the minions will allow you to harass
Ezreal without giving him chance of returning damage. Don't underestimate
Ezreal's early game burst though, if he lands a good
Trueshot Barrage you will be a goner but luckily you have
Relentless Pursuit for dodging.
Ezreal is medium to lane against
Graves has much faster burst than you and if he gets close it will also deal more damage, but if you manage to keep some distance your burst will outdamage him. Since
Graves has smaller range you can poke him through minions with
Piercing Light and auto-attacks.
Graves is a medium opponent to lane against.
Miss Fortune can poke you from a far with
Double Up and since you have no CC her
Bullet Time will deal insane damage without interruptions. When she comes in to fire
Double Up you can try to dodge it with by dashing towards her, if you pass the minion she targets the
Double Up you will be safe from it. After he loses the damage from
Double Up you can outdamage her.
Miss Fortune is a medium opponent to lane against.
Varus needs time to burst you with
Blighted Quiver but can also poke you with
Piercing Arrow from far away. Your mobility allows you to dodge his skill shots and if he misses either
Piercing Arrow or
Chain of Corruption his damage will be greatly lowered.
Varus has no mobility abilities so hitting
The Culling and
Piercing Light should be rather easy.
Varus is medium opponent to lane against.
Caitlyn will use her range to poke you from afar and if you get hit by
Yordle Snap Trap there will be a
Piltover Peacemaker on your face.
When facing a
Caitlyn you must make efficient use of
Lightslinger and it's crucial to dodge
Piltover Peacemaker with your
Relentless Pursuit, with good use of
Lightslinger this lane will be tolerable, keep in mind that if
Caitlyn misses
Piltover Peacemaker then her damage output will be reduced greatly.
Caitlyn is hard to lane against.
Draven's range is as long as yours so if you go close in order to proc
Lightslinger you will catch more damage from
Spinning Axe than you can possibly deal back at him. Keep an eye on his axe's landing zones and aim your
Piercing Light at them, he will receive free damage or drops the axe, both are favourable situations.
Draven is hard to lane against.

















Bursting her will force her to lose farm or her life. Keep pressure on her in early game but don't make the mistake of underestimating her. Respect her damage but recognise that you exceed her damage in early to mid game.












Keep an eye out for






Shut her down with consecutive





A key element in winning the lane is to dodge







































When facing a















Supports are in a key role when at bot lane, technically they carry the adc in the laning phase so that the adc can carry the game in late game. This is why good synergy allows easier laning phase. These are just supports that I prefer mind you.
-
Nami can lock enemies down with
Aqua Prison, heal you with
Ebb and Flow, increase your burst and CC with
Tidecaller's Blessing and lastly save your hide or initiate a fight with
Tidal Wave.
Nami is my favourite support to have by my side when I play
Lucian but her down sides are the mana costs and her squishiness.
-
Thresh is the heinous villain that stole your wife, but that doesn't mean he couldn't support you properly.
Dark Passage for escapes,
Flay and
The Box for peeling and
Death Sentence for locking enemies down.
A goodThresh will keep you safe and has the CC to feed you kills.
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Leona's passive
Sunlight gives stronger burst and every other skill in her kit is just for locking enemies down for you. She has great potential in peeling for you but if she goes to initiate a fight there won't be anyone to peel for you.
Technically any given champion can carry a game but it's mostly done by the ad carries or ap carries and as an ad carry you are very squishy so positioning yourself is the key for playing adc efficiently in teamfights. Stay behind your team's frontline, they create a "wall" that will scare off the weaker champions from diving you.
After you manage to position yourself properly you must know what to focus and although it might sound unreasonable you must focus the tanky champions that are closest to you, you are not allowed to go in and attack the enemy adc (unless he is mispositioned). If you go past your team's frontline you will most likely be torn to shreds which leaves your team with one less damage dealer (a crucial one at that).
So this was just something that affects every single adc, but what about
Lucian? Usually in teamfights there are two scenarios that affect you as the ad carry, either you are focused or you are not focused, in higher Elo it's mostly that you are focused but mistakes happen to the best of players too.
Let's say that you ARE being focused, since you can't stay in the melee range of someone like
Olaf you need to kite him (run away and hit him with auto-attacks and skills in between moving) and
Ardent Blaze helps you in doing that with its movement speed buff combined with
Trinity Force and
Relentless Pursuit you will be so mobile that there are not many champions that can catch you, keep hitting the chaser with
Piercing Light and auto-attacks until he gives up on the chase.
After the chase has ended you can become the chaser (read the situation before you go in) and finish off the
Renekton,
Olaf or whoever was chasing you. If you manage to kill him you must return to your team and start dealing out damage to the enemies closest to you, again the same protocol (don't leave the safe zone to focus enemy adc).
And if you are NOT being focused you can freely deal damage to the enemy team with
The Culling and
Piercing Light. Make efficient use of
Lightslinger in teamfights too! And even though you are not focused you still need to keep yourself in the safe zone, I can't emphasise how important it is to be in the safe zone.
After the teamfight you hopefully are alive and your team has scored an ace. If you still have
The Culling ready for some reason, you want to use its 400% extra damage on minions to push a lane and get turrets until the enemy team respawns. (If you get an inhibitor but the enemy team still has some time until respawn be sure to grab Baron or Dragon since a teamfight may not be worth unless you get objectives with it.)
So let's sum up what to do in teamfights with
Lucian.
After you manage to position yourself properly you must know what to focus and although it might sound unreasonable you must focus the tanky champions that are closest to you, you are not allowed to go in and attack the enemy adc (unless he is mispositioned). If you go past your team's frontline you will most likely be torn to shreds which leaves your team with one less damage dealer (a crucial one at that).
So this was just something that affects every single adc, but what about

Let's say that you ARE being focused, since you can't stay in the melee range of someone like





After the chase has ended you can become the chaser (read the situation before you go in) and finish off the


And if you are NOT being focused you can freely deal damage to the enemy team with



After the teamfight you hopefully are alive and your team has scored an ace. If you still have

So let's sum up what to do in teamfights with

- Stay behind the frontline for protection
- keep yourself in a safe zone, don't focus the enemy carries if they are well positioned
- When focused keep kiting the enemy team even if it means separation from your team.
- If you are not focused then raise hell with your skills (Remember to keep a safe zone)
- Get objectives after the fight. Inhibitor > Baron > Turrets > Dragon
Thresh's hidden passive against
Lucian grants him 100% wifesteal, beware.
The Culling doesn't deal bonus damage to jungle monsters but it allows you to damage baron or dragon from a safe distance making stealing a good chance.
Ardent Blaze's rays will fly farther than the indicator would show, use this information to your advantage when trying to finish an enemy.
- If
Lightslinger kills a minion but still has the second shot left, it will automatically fire the second shot at another low health enemy.
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