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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Introduction
is my favorite jungler
I played him in season 2 and 3 most of the time. In season 4 not that often, but still the last week I was just playing

And now here it is the legendary Mr. Tree :)
And this Masteries:
Runes and Masteries increase stats:
| |
| | |
| | |
| | |
| | AD | | | 61 to 64 | | | runes +3 | | |
| | Attspeed | | | 0.694 to 0.765SPACER | | | runes +10% | | |
| | Armor | | | 26 to 41 | | | runes +9; masteries +5,+5% | | |
| | MR | | | 30 to 34 | | | runes +1.54(per lvl); masteries +2 | | |
| | MovespeedSPACER | | | 335 to 355 | | | runes 4.5%; masteries +1.5%(out of combat) | | |
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In the early game I want mainly to be a very fast jungle to get as much ganks as possible off. Later I want to be the main tank to engage the teamfights or protect the carry.
Masteries and Runes will help in early to get the DMG and in the lategame because of the scaling Runes/Masteries I will get more and more tanky.
There are some other ways selecting Runes and Masteries:
Heavy AD (for advantage in the jungle and ganking (in the early game):
Runes




Well, I think this Runes and masteries are very good if you want some DMG in the early game.
Only thing I am losing is the movementspeed but I get some defense back, because of the defensive Masteries.
Heavy AP(AP tank for example)
Runes






This Summoner Spell should be a MUST if you want to jungle successfull.
Essential to outsmite the enemy jungler or secure Dragon/Baron Nashor.
I think you should take

Reason to take flash: first of all there is a he higher range of your e. Flash and if your near an enemy, your safe root will hit aslong as you'r not missing to click the right target.

You will get faster from point A on the map to point B. Also it got less CD then Flash and if you burn a flash with ghost you can call it "worth". If you cant escape very good with mao I would prefer to take flash but later switch with Ghost and try your best.
Use

Also usefull to defende turrets because of little CD reset.

Its hard DMG-reduction and slow effect to stay alive in a fight with enemy carries or while running away.
You can use


More or less

Barrier just gives you a (95 + (20 * level)) HP boost for 2second, while



If you want to get vision about enemy buffs, areas, etc. then I prefer to take the


I think


Try to get enemys and you got manareg and cdr, which is a way better then wasting an Summoner.
Do not take


Just take






Then go on with



Build then

Next item should be a

Dont forget to buy some

-> small river bush is a option to place.
Heavy AD team
Till now we got





Buy

If you need to run away then maybe take



End


You should add a


Switch


Heavy AP team
Till now we got



First item change to the build before is instead of buying




NOTE:


You should remember this item if you want to creat your own special Builds.
Upgrade your Boots to




After this step you can think about build

Next item build should be in my opinion

End the Build with changing



"Core" Build
I think here i can talk about situational Build changes.
First of all dont buy everything same way i said it, there is everywhere a point were you have to modify my build to win/change a game.

* Take this if you have some high Attspeed champs in enemy team
* You will get pritty good stats and 15% attspeed slow for all surrounding enemies

*Saplings will also slow
-> usefull in many situations
*(have a look into this)

First way is the "Gank-Mr.Tree":
Here you have to care about not to jump in every throng of your enemies, because it could be your death when they burn you down. Isolate a target, jump on it with your

The problem in this version is: Your

If you want to go AP or APtank then have a look on the second way of skill

- Max Arcane Smash first. (it's the best way to get DMG and a good load of CC)
- Max
Twisted Advance second. High killing potential (target is rooted for a longer period of time)
- Max
Sapling Toss at last. Use this Spell as scout attack (small ward = 35 sec)
And the second one is the "Poking-Tree":
This tatic is a way better, if you want to stay on a lane and sit it. Because the DMG is so much higher and you will get less DMG since you do not have to jump in the enemies to do DMG.
Just set some Saplings in a bush and wait for the enemy champ or throw them around like granades.
- Max Arcane Smash first. (it's the best way to get DMG and a good load of CC)
- Max
Sapling Toss second for some hard poke in early/mid
- Max
Twisted Advance at last to get your full load of cc in the late game

Most of this content seems to be "Basic jungle mechanics" and yes it is, i just want to point this out for those who are starting to jungle or dont know all mechanics, which are in need for


This picture shows you 2 different ways after buffs are (re)spawned.
Yellow
You start at the yellow big circle. Clear


Make sure ur lvl 2.
Then move to Enemys

Clear this one two (if enemy Jungle is not the fastest camp clear champ you can do this step).
There is a option 2:
You need to take Ward Trinket at start to do this!
Place the ward in the bush near his red to see the

Then try to smite the buff away or kill the enemy while he is doing his

-> Just a option if he is lower on HP then you!!
Go to the 2 Golems, clear them and do a gank (you should be lvl 3)
Blue
If the enemy starts at his

Clear your own


Now you can decide either going to


After you got both Buffs go to Top/Mid and make a gank if it is possible.
Is this not possible keep on jungling and watch out for an option to gank!
pink x's
Here should be a

Red x's
place a



Jungle Rotation

Just have a look on this pic!
Here you can see movement between lanes:
If you want to gank another lane and you got some time then try to kill fast one or two camps to gain some gold and exp.
There are some more options to rotat between lanes. Just want to give you some impluses
Basic: Vision

Here i want to make clear why it is so important to buy wards as a Jungler.
First of all it is not only Supports Job to gain full vision map and since last Ward changes not even possible. Try to get as much warded as possible, introduce your team where you need a ward or what to do with your gained vision!
Care about enemy movement, if a lane do not react on it dont be to shy to do some pings to show them what is happening! (Dont Spam them with pings -> won't help)
If there are no wards at the blue x's then you may ward there to get essential vision for your Bot/Top lane.
Put Down a


Place wards at the green x's if you want to counter jungle or gain vision about enemy movement.
Now you can see:
- where the enemy jungle is (can i do a save gank/invade?)
- where enemies laners are going (are they roaming?)
- when does Buffs respawn (calculate your rout)
It would be nice if you know some others (not listed down) and give them to me to list it too.
I.
Sapling Toss
Twisted Advance escape
Because

There is: While you are running away throw a


SPACER
II. Arcane Smash Kick
If you want to kick someone in a certain direction then you can use your Arcane Smash to do so.
If one side of your spell hits the enemy, he's getting knocked back in the same direction.

Enemy hit in the blue area will just get slowed not knocked back.
Red dots show you the point where an enemy can possible stand and the red arrow describe in which direction he would get knocked back!
SPACER
III. Teamfight
If you or your team going to engage in a teamfight make sure your auto attacking full time.
Then you have the highest heal with your passive, also a reason why i took Attspeed runes.
SPACER
IV. Warding/Scouting
Remember you dont have to facecheck bushes and areas hide by shadow of war, just throw a

SPACER
V.
Vengeful Maelstrom
Do not use your ult some seconds before you think teamfight begins.
If a teamfight is starting way a little moment and have a look where your carries are, then place it there to let them get 20% less DMG.
If you are not in range then use your ult on yourself or your other mates.
Just watch out it is effectiv, wasting such a strong ult is not really usefull to win a fight (If you would get 4000 DMG and your casted

SPACER
Maokai will get patched and "balanced" a bit.
Arcane Smash [ Q ] - Slows now lasts for 1.5 second (down from 2 seconds)
Arcane Smash [ Q ] - Now costs 45 mana (down from 55)










- Mana cost - DMG is got balanced what means less DMG -> less mana costs
- Q Slow reduced -> E got slow effect if enemy got hit by explosion
- W got less Cooldown, less range, less mana costs
- R is the same, but just all time on you (video on bottom of this thread)
New Maokai Ult:
The picture is the basic one, created everything else by myself:
This Picture
Shoutout to all my mates!!!
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