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Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
As soon as the figure of Diana was created, I knew I had to buy it.
Diana is a mage, melee, fighter, and jungler, so we've got many options. She is a pretty girl who fights against Solari.

Short description ofÂ
Diana:
An unyielding avatar of the moon's power,
Diana wages a dark crusade against the sun-worshiping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade.
Though she was born to the Solari,
Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment.
Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshiped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To
Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution,
Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her,
Diana resolved to destroy all those who would deny the power of the moon.
"The sun does not reveal truth. Its light only burns and blinds." -
Diana.
Diana is a champion who can be played at almost every position:
Diana can be a
jungler, a caster or even tank at solo-top lane. I tried to write a little guide for everyone who wants play her. Played many games with her, so I show my usuall way to play.
"They called me a heretic, now they are dead." -
Diana.
So... Let's start!


Short description ofÂ

An unyielding avatar of the moon's power,

Though she was born to the Solari,





"The sun does not reveal truth. Its light only burns and blinds." -




"They called me a heretic, now they are dead." -

So... Let's start!
If we are jungler, we need to take
Smite and
Flash. If we are mid-player, take
Ignite and
Flash. Better to finish enemy off. I do not tell you about pros of using
Flash - every player should know
Flash is the best. Forget about
Heal (why?),
Clarity (rly?),
Clairvoyance (you got "q", yeah?), and other choices. Maybe
Exhaust could be viable, but I do not like it.










I recommend runes like these, no matter you are a
jungler, a solo-top player, or caster at mid:
Precision
Fleet Footwork
Phase Rush
I think you will need a lot of starting ability power, some mana regeneration and of course magic penetration. So runes like
Greater Quintessence of Ability Power,
Greater Glyph of Ability Power are good for starting AP,
Greater Seal of Mana Regeneration provide us extra mana regen, and
Greater Mark of Magic Penetration are good to destroy enemies' magic resist. There are also other choices, eg.
Greater Glyph of Cooldown Reduction for cooldown reduction,
Greater Quintessence of Movement Speed for extra movement speed, or even
Greater Glyph of Magic Penetration could be good if you want got better magic penetration.
But there is an aggressive option. In normal games, when someone can counter you, or even do a damage, try these:
Precision
Fleet Footwork
Phase Rush

Runes




I think you will need a lot of starting ability power, some mana regeneration and of course magic penetration. So runes like







But there is an aggressive option. In normal games, when someone can counter you, or even do a damage, try these:
Runes




There are a lot of choices. Many masteries can be good for our Lady, but I tried define two kinds of masteries, so:
Masteries in
Masteries in jungle are little bit different than those above:
Masteries if play at Mid-lane or Top-lane:
Masteries in
jungle
Masteries in jungle are little bit different than those above:
Pros:
+ burst,
+ high base stats, + AoE skill, + one of best carry in game, + no need ![]() + counter to many champions, + hard to kill because of her ![]() + ulti has low cooldown, it can be used repeatly, + sexy Lady :D |
Cons:
- little squishy character,
- pretty much hard to gank before 6th level - also weak before 6th lvl, - no escape in team fight, - item dependent, - has to farm a lot, - ![]() ![]() |
If you are at mid, or top lane:
If you are junger:
Anyway, we need to upgrade firstly ourÂ








































Starting items:
I always start with



Core items:
Two










Shoes
There are one appropriate choice:

Berserker's Greaves are not for mage. It could be useful when we are jungling, but not in late game.
Ninja Tabi - could be good in jungle (reduction damage taken), I think to we can take it playing against
Talon or
Pantheon at mid lane.
Mercury's Treads - one of the best shoes in game, but we should decide: deal more dmg or try to avoid enemies' stuns, slows, etc. I think it can be viable playing against
Ahri,
LeBlanc.
Ionian Boots of Lucidity - are you sure you need this cooldown reduction? Not better is take
Crest of the Ancient Golem? These shoes are not good choice.
Mobility Boots are good only if we are jungler, but do we need these shoes? Movement speed 5 will be restored once a champion has not taken or received a combat triggering event for 5 seconds. But we are in battle. One big battle...
Mid-game and late-game items
In season 2, I was wondering about












Situational items
As in every game, we need to play as enemies allow us. When someone is fed, we need to stop him, avoid his abilities. To get armor I use










Jungle items
If we are jungler, we need to create






Care
















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