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Spells:
Flash
Smite
Ability Order
King's Tribute (PASSIVE)
Trundle Passive Ability
Introduction


Your super sustain needs are all met here. You killed something? Get health. They last hit creeps around you? Get health. You killed baron? Get a huge amount of health back. There are better sustain passives, sure. But this one can be used for maximum troll.

This ability makes it so you don't have to build a lot of damage, and if you have a support with




Farm faster. Move faster. Take less crowd control...faster? Lolwut. Largest AoE spell. However it doesn't do damage, but you can place it down over the entire area of a team fight, and not take CC from their team when combined with



It's another trolling ability. You thought you were going to get away? YOU CANNOT PASS!!! Need to separate a melee DPS from one of your carries? Do it with this. Need to make yourself feel bigger? Whip this out in front of everyone and show them how big you are.

A very, very underrated yet still unnoticeable ultimate. However, this is best used on the tankiest member of their team. Why? You steal half their magic resist and armor. Not just make it disappear like some resist shred abilities. No. You make it your's. For 6 seconds, you are the tankiest DPS on the battlefield and continue trolling their team.
PRIORITY




Pretty self explanatory, really. Don't max








MARKS
greater mark of desolation - For to make easier clears of the jungles, yes? Yes. Not to mention better ganks.
SEALS
Greater Seal of Armor - Easier clears, more durable for ganking lanes too. You should get it, yo.
GLYPHS
Greater Glyph of Scaling Magic Resist - Magic resist per level, mainly for durability while ganking and scaling into late game. Trundle is a tanky DPS, so yes, you need defensive stats.
QUINTS
Greater Quintessence of Attack Speed - There are actually a lot of ways to go here, but i find these the best since it makes clearing the jungle a lot easier. But you can also get greater quintessence of desolation,
Greater Quintessence of Attack Damage, greater quintessence of vitality,
Greater Quintessence of Movement Speed or those lovely new % health quintessences which it doesn't seem like they made a picture for.
greater mark of desolation - For to make easier clears of the jungles, yes? Yes. Not to mention better ganks.
SEALS

GLYPHS

QUINTS



Important Mastery Points

Whether you like it or not, you deal physical damage. And you want it to do something, so get some armor shred.

With just this and no other health on



This is % based DGAF to the enemy team. What's not to like about it? You are a tanky DPS and need to get into their team and take as little amount of damage possible doing it. It's a must, really.

With



Good Summoner Spells for
Trundle







Okay Summoner Spells








Trolling Summoner Spells














These are your first two items you will be getting. And you should prioritize getting





You're stupid,








More health and more magic resist. Not to mention what is in my opinion one of the best item passives in the game. Especially on


Magic resist for tanking. Health regeneration for ******ed sustain. And when you have this and



"You don't have









Other Last Item Options
Against Heavy AP Damage You might consider


Against Heavy AD Damage You might consider




Surviving and getting kills? Want more damage?


Start at wolves. You need to start here because you don't have any AoE damage for jungling and this will speed the full clear up. Have your team give you some damage on wolves and then leash blue for you. To maximize your damage output through the jungle, what you want to do is auto attack, and then immediately
Rabid Bite because it refreshes your attack timer. This also gives you more attack damage so do it often. Move to wraiths next. Then to double golemns then red. Why this way? Your smite will be up in time for red.
Remember that your ganks aren't ever going to be strong. You're going to want to gank lanes that are being pushed, or have some heavy crowd control if you want kills for you team. When you come out of a bush, remember to not lead with
Pillar of Filth until they make a move to run away. Throw down
Contaminate for the movement speed bonus, and run behind them placing
Pillar of Filth down to cut them off.

Remember that your ganks aren't ever going to be strong. You're going to want to gank lanes that are being pushed, or have some heavy crowd control if you want kills for you team. When you come out of a bush, remember to not lead with



Your job is to soak up as much damage as possible and be a giant pest to their carries. But what you really need to do is start charging straight for the squishies and once you start taking damage, put
Agony on the tankiest person on their team. This will by far make you the tankiest on your team. Block their escapes with
Pillar of Filth or just disrupt their positioning with it or keep your carries safe. It's a great CC effect, but doesn't always get a kill unless combined with other CC.


Trundle is a great champion with amazing sustain. He makes their tank a possible target in team fights, and soaks all the CC and damage for your team. His ganks are not the best, but he makes up for it by being able to constantly keep pressure on the lane. He's a tank. He's a melee DPS. He's a troll.
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