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Spells:
Exhaust
Flash
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction


He also has one of the best collections of disruptive abilities in the game. 3 out of 4 of his skills have some form of CC built in (for those of you who just mentally went through all of his skills, ask yourself this; How many people are going to willingly stand inside a mobile ring of death and destruction (a.k.a

This combination of traits means that

But what about outside of the teamfights? Well, once you hit level 6,
















Note* There is a reason why my runes focus specifically on magic penetration; and that reason is early game domination. With 9 marks for magic pen, you get 8.55 penetration. 9 glyphs give you 5.13 magic penetration. And 3 quintessence for magic penetration will give you 5.69 magic penetration. When you add these together, you get a total of 19.37 magic penetration. This on most casters is nice, but not as good as some of the other bonuses you could get. But not for



Use 9-0-21 when you know that you're going to be one of the main damage output sources in teamfights:
This mastery page setup is mainly focused around getting







Note*

Use 21-0-9 when you have a pretty balanced team and want to maximize your overall damage output:
When you go this route, get












Note* You can activate






Other spells that work:













Meanwhile, if you're bot,



Another thing to remember are the lesser encampments; namely the Wraiths for when you are midding, and the 2 Lesser Golems on the side lanes. When in the top lane (whenever you are Blue Team), the Golems are a little past the first turret on the other side, but they're still just out of view of the lane itself. So while this is a bit more of risk, the 60 gold is just sitting there and

Doing these little things will put you at a significant gold advantage to other strictly laning enemies as well as give you some extra power to make you a force late game.
Note* Keep an eye on the game clock and remember when you kill each monster. Blue Golem respawns every 5 minutes, Dragon respawns every 6 minutes, Wraiths respawn every 1:40 and the Lesser Golems respawn every 1:40.







Note* With this setup, you start the game with about 30 magic penetration because of runes,








Note* This item is not mandatory. If you are not having problems keeping up with your spell output, then skip this item and begin working on the next one.

Note* At this point in the game, you are lowering MR by 30 points because of






Note* This is a pretty cheap item after you get




Note* This item can be moved up or down in the build order as you see fit. If you didn't buy



Note This item can be moved or down the order as you see fit, for instance, if you keep getting focused in teamfights, buy this earlier so you can make the damage from












regeneration and CDR, which are things that







mejaj's soulstealer- I do not believe in snowball items. Especially this one. It does give an extreme amount of AP and CDR, but it's one of the more expensive early game items and the benefits that you get for it are very situational; you could the entire game without ever getting more than a few stacks. And assuming that you do manage to keep stacks, unless you were super fed, you wouldn't get any of the extra benefits until the late game. By then, you could have gotten the surefire stat bonuses from









Cooldown Reduction:






The




Tank Killer:






This setup allows you to blast away a huge amount of tank health with









Defensive:






For those game when you know that nothing's going to go well.







Matchsticks:






Hey, I was low ELO once too!!
I usually start with

Next I upgrade

Next I take

After that, I take my last point for









Meanwhile, you can elect to




So,


Note* If you choose to rank










If I maxed out



What if I maxed


Patches+

The only exception to this rule?

With the suggested skill up order, you get a strong 1-2 punch from






The other thing that this is good for is keeping enemies in range of your abilities longer, the most common and infamous being




Another thing that it can be used for is to land a point blank ult.






Note*


But all personality aside, this makes you a huge threat to champions that rely on getting in close to do damage. With a little AP and with all the disruptions that Fiddle has, he's one of the better 1v1 champions in the game because of this skill.
A really cool thing to take notice of is that this skill, starting around rank 4, gets to where the 5 second full drain is actually longer than the total cooldown; leading to 'Chain Drains' where you just sit and spam


However, the utility doesn't really ever go away. Silencing several opponents at once is a very effective feat. Every second their casters can't deal damage and their tanks can't throw down CC is another second that your allies can. This is how you win team fights.
The other cool thing to know is that it does still do a tremendous amount of damage early game, especially when you can get it to bounce between 2 enemies back and forth. And with its insane range, there are few champions who can really do anything about it (gosh dang it

The last thing to know about this skill is that it no longer targets the enemy with the lowest health, meaning that it is much less effective as a farming tool. It does however do a decent amount of damage against minions; meaning that it can be used to push down lanes or tossed into the wolf or wraith encampments to get some real easy gold.

Every time this is off cooldown, your team just won the next teamfight. Stay near the back and let the tank engage. Then let the carries get in and wait half a second to make sure that nobody is backing out. Then, start the channel out of range from any hard CC that will cancel, but still in enough reach to blink in. If you don't feel comfortable, use the 'Double Jump' method. This is explained up in the Summoner Spells section.
The next thing to talk about is where to be when you use this skill. Bushes are your friend, so use them and don't be afraid to double jump to get where you're going if you absolutely have to. A kill is a fair trade for a




Finally, I want to talk about when to use






Use







VERY IMPORTANT: Unless you are fighting 1v1 or are getting killed, DO NOT







So, I hope you enjoyed my guide. Please leave any questions or comments below and remember to vote.
But please don't downvote because you don't agree with one piece of my build and if you do, please leave a comment below to explain why.
Mobafire isn't a competition about 'whose guide is better'. It's a database that allows people who are new to the champion to get an idea as to how to play and it's a way for people who have played for a while to exchange strategies and builds in an effort to learn from each other. Downvoting without commenting deprives me and other people that chance to learn. So once again, please comment.
Alright, as I hop off of my soapbox, I just want to say that I hope you enjoyed the guide.
And remember;
THERE IS NOTHING TO FEAR...UNLESS FIDDLE IS NEAR.
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