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Choose Champion Build:
-
Jungle WW
-
Top Lane (Still in Work)
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Und vor allem sehr mad. AMK
Hello and welcome to my Season 5

I enjoyed playing mid most of the time I played League. But since I started a Ranked Team with my friends, I had to take Jungle as my main role. First I wasn´t that happy about it, but I soon realized how important this role is for the team. After some games with my friends I really enjoyed killing the jungle monsters, secure the barons and help the lanes. To put it in a nutshell I just wanted to tell you that I will have an idea what I am talking about and I hope you will enjoy my Guide.
Always remember that English is not my main language, but I´ll try my best making the guide enjoyable to read^^
With the begin of Season 5 Riot decides to completely change the jungle. We have new items, new camps, new buffs and WE CAN SMITE CHAMPIONS! If you want to have a quick overview i´ll recommend you to watch the following video. Nevertheless i will give you a quick overview about what changed and what is important.
LoL Season 5 Jungle - Everything You Need to Know

First the new ![]() |
![]() ![]() ![]() ![]() |
For only 350 Gold you can upgrade the ![]() - ![]() - ![]() - ![]() -and ![]() Each of them will upgrade your smite in a different way. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
After upgrading the ![]() ![]() ![]() The Second upgrade is MAGUS giving you Ap and Cooldown Reduction. This is made for the ![]() ![]() For the tanks like ![]() ![]() And last but not least there is DEVOURER for Attack Speed and On-Hit Damage. It works like the old Lantern and is made for ![]() ![]() |
![]() Poacher's Knife - Juggernaut ![]() |
A particularity of new jungle is that whenever you smite a jungle camp you will get a certain, limited time buff. I don't want to explain all the new Buffs, because it would take too much time and space. Just watch the video for more^^. The Jungle Creeps are tougher right now and will deal a lot of damage when you fight them too long. There is also a new jungle camp on the river called the Scuttle Crab which will give you vision of Baron and drake. I will come back to it later on. |
Now i will come to ![]() ![]() ![]() Dragon's Might (1 stack): +8% total attack damage and ability power Dragon's Dominance (2 stacks): +15% damage to minions and monsters Dragon's Flight (3 stacks): +5% movement speed Dragon's Wrath (4 stacks): +15% damage to turrets and buildings Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds. |
![]() ![]() |
First off I will give you a quick overview why
Warwick is OP at the time. This will only be a short calculation when you are Full Build and I will explain each point in detail later on in the guide. This Calculation will include an Level 18
Jinx with Full Build, Runes and Masteries and a Level 18
Warwick, with Masteries, Runes and Items included.
Now we will see how much
Warwicks Ultimate will do: Remember that it applies On-Hit-Effects 5 times.
In Total we now have: 1758 Magic Damage and 345 True Damage.
Now we add 82 MR = 45% Reduction-6% Magic Pen = 39% Magic Damage Reduction. 1758*(61/100)=1073 Magic Damage.
1073+345=1417 Damage!!
If we add
Hungering Strike which will deal 16% of the targets maximum health as magic damage we will deal 2033*(16/100)=325 Magic Damage.
Together this is 1742 DAMAGE with 2 "point-and-click-abilities". If you have Baron Buff and Red or Blue Pot you will 1-hit the enemy ADC with only 3 clicks. And now think what happens to champs without Def-Item.



Now we will see how much

![]() |
556 Magic Damage |
We are at level 18 with Full Build. Meaning we can look at a ![]() |
500 Magic Damage |
Wit's End deals 42 Magic Damage On Hit | 210 Magic Damage |
![]() |
192 Magic Damage |
As said before and explained later on, the upgraded Smite will give you 69 True Damage On Hit | 345 True Damage |
The ![]() |
300 Magic Damage |
In Total we now have: 1758 Magic Damage and 345 True Damage.
Now we add 82 MR = 45% Reduction-6% Magic Pen = 39% Magic Damage Reduction. 1758*(61/100)=1073 Magic Damage.
1073+345=1417 Damage!!
If we add

Together this is 1742 DAMAGE with 2 "point-and-click-abilities". If you have Baron Buff and Red or Blue Pot you will 1-hit the enemy ADC with only 3 clicks. And now think what happens to champs without Def-Item.
Pros
+relativly fast clearing
+High Movement Speed +INSANE sustain +gives team attack speed +one of the Best ults +1-hit potential +great ganks past level 6 |
Cons
-no real ganking potential pre 6
-no other gap closer than ![]() -ult can be cancelled -can get counterjungled easily |
![]() |
Amazing Passive! Gives you huge early sustain so you can clear the jungler in a very easy way. You can outtrade nearly everyone and the damage and heal is also be proct by your ultimate. |
![]() |
Another great way to sustain yourself. The heal and damage it provides is just insane. But the mana costs are just too high to spam it without blue buff. Also very usefull in 1v1 trades and to burst after your ult. |
![]() |
Great Ability!The attack speed buff it will give you and YOUR TEAM is just so ridiciously strong. You will easily get to 2.5 attack speed when using this ability. Awesome for trades and to proc your on-hit effects. |
![]() |
Amazing for chasing down enemies which is the only use of the ability^^ If you have this ability on level 5 no one REALYY no one will be able to escape you. Take this at level 4 or 5 cause you normally won't gank early |
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This is by far one of the best ultimates in the whole game! You can 1-hit people with this because it will trigger all your On-Hit-Effects 5 TIMES! The Damage is just incredibly high if you use the new smite to trigger true damage (will come to that later). Use this Ability to completely shut down the enemy ![]() |
1. Choosing the right jungler item
When playing Warwick you ALWAYS want to build
2. Your Ultimate
As mentioned before
-Your Passvie

-

-The On-Hit part of

-The Smite part of

-

-

- AND EVERY HEAL EFFECT
The Fact that you will heal while ulting makes you so tanky that you can and always want to hard engage.
Jungling, Ganking and Controlling Buffs
[
As 



![]() |
As Warwick you will relie on early clearing Speed, so you can get to level 6 as fast as possible. This is why you take
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Because you will hard engage on the enemy ADC or APC you also have to be some kind of tanky. Otherwise the enemy team will shut you down in a matter of seconds. So you have to take
![]() ![]() ![]() ![]() ![]() |
![]() |

8x |
If you consider jungling in Season 5 you need at least some kind of AD source at the start of the game. 8 AD will be enough to give you a good early in the jungle. These are the marks I just most, but there are other choices for example ![]() |
1x | I know most of the people will ask me why the hell should i take 1 critical strike in my runes? The answer is that sometimes you need some luck. If you win a fight or get a drake because you crit it with the 1 percent chance one time, you will know why you took this Mark. |
9x | Taking Armor in the Seals is inevitable, because the new jungle monsters will deal so much damage that even Warwicks passive cant avoid this damage. |
9x |
Magic Resist is a key factor on every champ, because it will help you avoid the high damage of AP Nukers playing on mid lane. You can also take ![]() |
3x | Everything on Warwick and the itempath i will follow scales so so well with Attack Speed that this is the only think i would consider taking as your Quintessences. It also helps you early on in the jungle. |
As a Jungler you need ![]() ![]() ![]() ![]() ![]() |
Starting Items
Starting with these items is the only viable start right now. You will need the extra damage and sustain the new ![]() ![]() |
The Magic Duo
As said before this is the key item on Warwick. The On-Hit Damage, the 50% attack speed bonus and the true damage of smite is just so good on Warwick. Always build this item first cause it is just PERFECT on Warwick |
![]() |
What you need next
When ganking and chasing down people you will need some high base movementspeed. This boots will give you all you need: High movementspeed and slow resist. It makes ganking and chasing just so easy. Nearly always buy it |
This is just an amazing item on ![]() |
Another great Item. It provides some kind of tankyness by giving you health and magic resist. But the Greatest thing is the passive: +20% on Healing Effects. Your sustain in fights will just be unbelievable. With your passive and ![]() |
Items to end the Build with
You will come to a part in the game where you have to decide between being tanky or going for more damage. This is normally the point where you have to decide between ![]() ![]() ![]() ![]() |
Other Choices
As mentioned several times before, it's important to jungle to level 6, because your ganking potential is just not good before level 6. You will always start at the bottom side of the map at red or blue buff. Cause of your passive you can solo these buffs, but a leash is always good to jungle faster. Smite this buff as late as possible to get the bonuses it provides (red gives you health and blue mana back). After that you want to go to the Raptors (the old wratihs) and kill them. They will now deal high damage but with 1
Health Potion you can outsustain their damage easily. Afterwards you will clear the other big buff with your smite. Then go to the camp thats next to it (gromp or golems). Clear it and walk to the the wolves. Afterwards you can clear the other camps that you have not cleared yet. When you do it right you want to go back when the buff you cleared first (blue or red) has about 1 minute to respawn. Buy the First Back Items and clear the buff. If possible gank directly. If not clear the jungle even more. Since now you should gank whenever your ult is up. Try to secure Drake and Baron whenever you can (coming to that later).



If you´ve read the First Part you will have noticed how important Dragon and Baron have become. The stackable Buff Dragon provides is just insane. The buffs are so strong and if you are close to end the game, a 5th dragon provides you a buff that will absolutely demolish the enemy team. You always want to get every possible Dragon. This means on the one hand that dragon should always be wardet. Thanks to Riot there is a new jungle camp which is located at the river. It's a little crab which is tanky as F*ck. But it just runs away from you so you should be able to clear it relatively fast. After you clear it, it will run towards Dragon/Baron depending on which side of the river you killed it. Right now it will give a 1,5 min undestroyable ward at dragon. If possible always have it cleared. If not just ward the dragon pit. The next key point about controlling baron is ganking the top lane. When ganking top ALWAYS be sure that the enemy jungler isn't close to dragon, because if he sees you ganking top, the enemy will have a member advantage at the bottom side and this will lead into a free dragon for the enemies. So be sure to ward the enemy jungle and have control of the enemy jungler.
![]() |
Around the 30 minute mark baron becomes more and more important. You will normally start Baron in 4 cases:
-you recently aced the enemy team but you cannot push a inhibitor/nexus
-you are ahead in so many aspects that you feel so confident to just do it
-you cleared the complete Baron area and have such great vision control that you can start it
-you are 20:0 and can solo it^^
In most of the cases you need to scout the area. For this you´ll need the help of your team. You will need 1 or 2 Sweeping lenses, maybe a pink ward and some standart wards. The Red Circles are the areas to be clearedm the red x are the wards.
Blue Side![]() |
Red Side![]() |
1. Your All-In Combo
When you've finished your jungler item and your

If needed add 1 autohit and

2. Getting Assists with
Hunters Call
If you're ganking and for example your bot lane gets 1 kill before you get into melee range, you can use your w to buff your teammates and get an easy free assist. With a range of 1250 this shouldn't be a big problem.
3. Securing Barons and Dragons
Always be sure to have smite up when fighting for Baron oder Dragon. Look at the excact damage they will deal, so you can be sure to smite at the right time. If you are able to manage it press q (



4. Shut down enemy Jungler
Whenever you have space in your inventory and gold, buy wards. You can shutdown the enemy jungler or prevent your lanes from getting ganked. It will help everybody and you will soon notice how much impact 1 ward can have if you manage to catch 1 person out of position.
![]() |
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5. Knowing which person to ult
Be aware of persons like







To put it in a nutshell you can say that Warwick is extremely OP at the time, although his
Hunters Call got nerfed heavily last patch. The new jungler item just works to well on him, so i would rather say Riot will nerf him pretty soon. We'll see in which way^^ For now enjoy 1 hitting people with 2 clicks and use him for your Promotion Games.
That's it from my side. I hope you enjoyed reading the Guide. If you found some mistakes or have some questions feel free to tell me in the comment section!
Update History:
22.11.2014 Release

That's it from my side. I hope you enjoyed reading the Guide. If you found some mistakes or have some questions feel free to tell me in the comment section!
Update History:
22.11.2014 Release

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