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Choose Champion Build:
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Respect the Rat: Crit Build
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Exterminate This: BORK Build
Recommended Items
Runes:
Spells:
Heal
Flash
Items
Ability Order
Deadly Venom (PASSIVE)
Twitch Passive Ability
Threats & Synergies
Caitlyn
She has constant poke with Q, traps to walk into, auto attack headshots to use for trades, and her E > Q > headshot auto combo can take out half your health in lane. If she's with a high harass/cc support like Nami or Zyra, this just makes her damage more reliable. You need a support with disengage (Thresh/Janna) or sustain (Soraka/Nami/Lulu) to survive lane. Then target her in fights and try to burst her down or get a couple summoner spells.
Intro

Pros
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+ Assassin playstyle makes him harder to play against + Amazing chunking of priority targets thanks to crit and ![]() + Great escape/hard to predict engage in ![]() + ![]() + Great scaling into late game + ![]() |
Cons
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+ Can't do a lot if focused in fights (unless you get a lot of peel) + Usually teamfights go south if you get chunked or killed early + Weak laning phase + Positioning is everything + Pretty immobile in lane and when fighting + Roaming/assassin capability limited if enemy team has good vision control |

Standard spell for ADCs, and is still true for




Please. So useful. Escapes, engages, tryhard plays that don't work, there's a reason everyone takes


Ah, the old season 3/4 ADC summoner spell. With the (maybe temporary) strength of






Press the Attack is very versatile. It can help win extended lane trades (with the help of venom stacks, your W slow, and E damage), and chunking of priority targets later on.

Your attack speed gets increased after attacking a champion, increasing depending on level. Can be useful in fights, but generally


This rune is essentially a mini Bloodthirster. I like Triumph more, as its ability cannot be replicated with an item and can really help out early.

Triumph helps you live in fights. It restores 15% of missing HP upon a takedown, so it could mean the difference between carrying a fight and being focused down and bursted.

Alacrity reminds me of


Gives you stacking lifesteal, depending on minion, champion or monster kills. Can be taken as an alternative to Alacrity, but in general may not be as useful in fights, unless you have very few ways to resist damage.

This increases your burst potential by allowing you to execute priority targets that much faster, hopefully before they can react.

This improves your tank shredding, as you deal 4% extra damage to champions with 150 more max health than you and 10% more damage to champions with 2000 more max health.

You do more damage depending on how low your health is. If there aren't many sources of peel or healing, or the enemy team has large burst potential, this can be a good option.
Secondary Option: Domination

This rune helps with lane and teamfight sustain, as you heal upon damaging an enemy champion every 20 seconds. Helps make up for


This can be a good aggressive rune to take. It lets you deal extra damage to targets with impaired movement. The only way for you to cause this is to use W, but you can also follow up to allied CC.

Gives you 10 lethality when coming out of camouflage for 5 seconds. Can help when coming out of stealth to open up a teamfight with


Grants .6 AD per stack, ward kills give one stack, and champion takedowns give two. This caps at 20 stacks (12 AD), and grants 6 more AD upon completion. This can be really helpful for scaling/snowballing, and especially the ward kills are a good way to get free AD.

Upon killing an enemy ward, a one-health Zombie Ward spawns in its place. This can be a good way to circumvent the ADC problem of ward slots, but gives up your scalability by forsaking Eyeball Collection, which I recommend you take.

Takedowns grant bonus movespeed.

Secondary Option: Sorcery

This can be useful if they have bursty AP damage, because more often than not, Twitch will be the focus in fights. Think of it as a free toned down Hexdrinker.

This rune helps with your scaling. By giving you adaptive AD over the course of the game (4.8 AD every 10 minutes), it gives you a little more power as you build towards the late game. Recommended in most scenarios.

This rune lets you do more damage when above 70% health. This also helps burst, because you'll likely be full health or around there when coming out of Ambush and opening up with Spray and Pray. However, it is in general less reliable damage, but you can take it if you have a lot of security in fights.

IMO not that great on


This gives bonus movespeed, as well as AD depending on how much bonus movespeed is gained. This can be very useful on


Your auto attacks poison the target and deal true damage every second for six seconds. This is nice for two reasons. One, it's good for chunking down enemies in trades. Two, it sets the stage for


Q:

You become camouflaged after a brief channel for 10-14 seconds, depending on the level of the ability. After the duration is up, or is canceled by attacking,



W:

You throw a cask, which lands as an AoE slow that also applies a stack of



E:

Second biggest consistent source of damage after auto attacks. Does damage to all enemies who have stacks of


R:

A great ult for both 1v1s and fights, it buffs damage and range. Each auto attack pierces its target, so it can hit enemies behind it for slightly decreased damage, depending on how many enemies it passes through. These auto attacks are treated as projectiles, so they can be dodged. Due to this, it is best used when the enemy team is clumped up. Use it in fights, but make sure you know your priority targets (damage threats/healers usually).

Starting Options:

The classic ADC start. This season we've seen the preferred start changed up a bit, from




A good pick-up if up against a poke heavy or strong early lane. Examples can include champions like





Full Build Items:

A very useful item on




The most common boot option on most ADCs. They give almost as much attack speed as


Another boots option for



This is where


This is my preferred choice for second



An alternative to



I'd say this is the least useful of the







One of two




The second








Probably the most common lifesteal item I take on



This one helps you stay alive in a different way, by literally just lifestealing like there's no tomorrow. To get the most out of this item, stutter stepping while using your ultimate or just auto attacking in fights is vital, as although this does give a lot of lifesteal, it's useless if you just get caught and chain CC'd by staying in one spot for too long.

This was the best first item on









Lately, this has been taken as a substitute for a third




If you're either really fed and wanna get that perfect KDA, or it's really late in the game and if you die, your team loses, get this item. If it's on cooldown and you have enough gold, replace it until it comes up again.




















Moving Fights
First, I'll discuss moving fights. There are essentially 2 types: chasing or being chased, and can take place in lane or the jungle. Due to the extreme range of











Non-Moving Fights
However, far more frequently, you will be in NON-MOVING teamfights, teamfights concentrated around a specific area, being based in one of the rivers more often than not. If attempting Baron or Dragon, again more often than not will winning the teamfight be more important than continuing to attack the objective, as your team will be missing a considerable source of damage. Leave the objective to your jungler. As for positioning, it depends on your situation. If you're attempting Baron or Dragon and then are rudely interrupted, try to stay inside the pit when ulting. You'll get off a ton of damage due to your reach if you prioritize the carries, and you'll stay relatively safe since your front line should be trying to protect you and your mid laner (hopefully blocking the pit off). If the fight goes the wrong way,



Towers
If sieging a tower, the enemy team has a lot less options mobility wise (unless they have






Happy cheesing!
(Cheese: something unorthodox that will take the enemy by surprise but is very high risk)
ALSO:
I couldn't have made this guide without jhoijhoi's "Making a Guide". If you want awesome tips on making a guide, please go check his guide out!
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