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Spells:
Flash
Ignite
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction


But of course she's best played on the place riot has built her for, the mid lane!
Okay, so many of you may be an adept of the tradicional glass cannon build, i will include a build like that in this guide, but the main build i will be focused on it's a more "tanky" build.
I'm gonna also make a small chapter for the jungler enthusiastic's ( yes she can do it, and what a strong ganks!).
But if you're looking for the "normal" build with 1000+ ability power i would advise you to look somewhere else.
Since her ratios are not so high, i trade a litle bit of ability power for more survivability. I play her something like a vladimir, a beffy ap who can take some punish and still dish out a lot of damage.

Zyra is a recently released champion, in order for this guide to be an full in depth guide it's still necessary some more time to gather information. The basic structure of the guide itself and most of the information are already here and they are good, but there's still a lot of thing's to test. I don't have yet all the information i need to give you the 100% accurate info. For example on the lane match'ups section there are some champs i played against like 2 or 3 time's, making it a not 100% reliable source.
Beside that since she is newly released she will still be nerfed many times.
She was released so strong, after 12 days of being released she got a huge mega nerf (in numbers, because in game play she was not hit that hard] and i can see coming at least more 2 or 3 nerfs.
This is still a work in progress, keep that in mind!
Upcoming changes:
- Constant updade of the match'ups section
- Jungle section under construction( gathering more information and videos]
- Suport section under construction
- Banners
- Correction of innacurate information
- Test of viability after nerfs

Let's start with my optimal runes :
RECOMMENDED RUNES
PROS
- Litlle bit ability power - High mana regen |
CONS
- Not very offensive - Need to rush AP |
In conclusion, we get what zyra need's most with these rune's, we have high mana regen, a little bit of AP to pump up your damage, and we have the magic Pen. This are the stats wich in most cases will give you the better start in the game, without falling so hard late game. Overall the best setup in the majority of situations.
ALTERNATIVE RUNES - offensive set
![]() |
Greater seal of warding - On the mid lane 90% of the time we'll be up against an AP champion, since we have more magic resist... he's going to do a lot less damage every time he hit's you.
|
PROS
- High dmg output |
CONS
- Has no mana regen |
In conclusion, we lose the magic pen. and the mana regen, this change make's us play a diferent type of early game, since we wont have the mana regen we need to keep spamming our skills, we need to focus on landing our root to get the damage up from the other skills. We need to play a bit more defensive and strike the enemy, when we have the chance. Diferent style's of play, but with almost the same results... A dead enemy.
ALTERNATIVE RUNES - defensive set
![]() |
Greater seal of warding - Already explained in the offensive set.
|
PROS
- High starting armor/magic resist |
CONS
- Has no mana regen |
In conclusion, you should go for this rune setup if you are laning against a high damage dealer champion, going this way sugests a passive early game play , farming for 15 or more minutes and going straight all in for the late game. Not very recommended but effective as counter pick.













In summary, we go with the standart 21 0 9 masteries tree, grabing everything we can to boost our magic damage. And we go to the utility tree because we want the extra 30 seconds on the blue buff( or any other buff, baron, red buff), in the way, we get more mana, movement speed and a smaller cooldown on the flash.

RECOMMENDED SUMMONERS SPELL'S



OPTIONAL SUMMONERS SPELL'S











DO NOT TOUCH THIS SUMMONERS SPELL'S






BUILD 1
Item purchase sequence
SPACE |
![]() ![]() catalyst the protector ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
![]() ![]() ![]() catalyst the protector ![]() ![]() ![]() |
ITEMS EXPLAINED - EXTENSIVE
PICKING YOUR FOOT-WEAR
- Early Game - Against low magic resist targets |
SPACE |
- Against high magic resist targets - Against heavy cc team |
- Against heavy cc team - Against Burst damage |
SPACE | SPACeeE |
- VS weak CC enemy team - Early game |





THE CORE ITEMS




OPTIONAL ITEMS









DEFENSIVE ITEMS






Skill Set

Deadly Bloom Deadly Bloom - Zyra grows a bud at target location. After a brief delay it explodes, launching damaging thorns at all nearby enemies dealing 75 / 115 / 155 / 195 / 235 (+60% of ability power) magic damage to enemies within the area. If cast on a seed, Deadly Bloom grows a Thorn Spitter plant, which fires at enemies from afar dealing magic damage. Lasts 10 seconds.

(Active): Zyra plants a seed, granting vision of an area for up to 30 seconds. Other spells cast on seeds will turn them into plants who fight for Zyra. They do 26 + (6 x level) (+20% of ability power) damage. Each plant attacking the same target does 50% reduced damage.
Zyra stores a seed every 17 / 16 / 15 / 14 / 13 seconds and can hold up to a maximum of 2. Zyra can plant a maximum of 4 at a time.


Skill Sequence



Skill Combo



Perfect for maximum damage and CC the enemy. We use the

Tip:
Try to land both of your seeds behind the enemie, this way he will be slowed for more time when he's retreating. This will also increase your damage output because when he leaves the range of the Vine lasher the diminish effect stops working, and he take's full damage from the Thorn spitter Plant.



You should use this combo when you're enemy has high mobility and you are having a hard time landing your





Opposite to the previous combo, we use this one when laning against a low mobile champ, but we can only do this combo if we are sure to land the

Tip:
Try to predict your enemy retreat route and land the seeds a little bit far away from each other on the route you calculed. This way we can slow the enemy for more time, and since the Vine Lasher has a low range you will be dealing the maximum damage you can because of the diminish damage effect your plants have. Since they won't be firing at the same time to the enemy they will deal 100% instead of the 50%.




Use your






If the enemy champ is extremely mobile you wont get to land yours







Again against low mobile champs. This combo is the one wich will give you the control of the enemy for more time. Use it only when you are sure to land it. Land the


Early Game
You're in spawn and it's time to shop. Choose your first items and head to the blue buff. Most of the times you should pick




After that head to lane and just AA to last hit, try to not spend mana until level 3, just study your enemy laner, watch her movement and zoning skills. When you reach level 3 you will be able to perform a full combo. At this point you should start harassing with Deadly BloomDeadly Bloom but always keep in mind to save mana. When he's out of position take advantage of it and punish him for it, perform a full combo on him! If you're having a hard time last hitting try to zone your enemy with your



Mid-late Game
At this stage of the game you should be looking forward to buy yours



Ahri
DIFICULTY
Pre 6 : Medium | SPACE | Pos 6 : Medium |
HOW TO COUNTER?
Counter-Mechanism's to Ahri |
SPACeeE |
Counter-items to Ahri |
SPACE |
- Tenacity - High Health Pool - Hard CC |
SPACE | SPACE |
|
GAMEPLAY
Ahri is an champion with a kit in a way similar to yours, she got a taunt trough her


Akali
DIFICULTY
Pre 6 : Easy | SPACE | Pos 6 : Medium/hard |
HOW TO COUNTER?
Counter-Mechanism's to Akali |
SPACeeE |
Counter-items to Akali |
SPACE |
- Armor - High Health Pool - Hard CC - Stealth detection |
SPACE | SPACE |
|
GAMEPLAY
Akali is a High-burst, high mobility champion, this lane match-up need's to be played very agressively. You cannot let her free farm, zone her with your

Tip - try to hit your ulti when there isn't any minions around for her to

Karthus
DIFICULTY
Pre 6 : Medium | SPACE | Pos 6 : Easy/Medium |
HOW TO COUNTER?
Counter-Mechanism's to Karthus |
SPACeeE |
Counter-items to Karthus |
SPACE |
- High Health Pool - Hard CC - Knock back/up |
SPACE | SPACE |
|
GAMEPLAY
Karthus can be so annoying, he's gonna be all day long trying to hit you with his




Talon
DIFICULTY
Pre 6 : Hard | SPACE | Pos 6 : Hard |
HOW TO COUNTER?
Counter-Mechanism's to Talon |
SPACeeE |
Counter-items to Talon |
SPACE |
- High Health Pool - Hard CC - Stealth detection |
SPACE | SPACE |
|
GAMEPLAY
Talon is one of the hardest lanes you can get with zyra, he's a high mobility champion with a blink/dash that silences you. This alone will make your lane real hard, try to zone with




Lux
DIFICULTY
Pre 6 : Medium | SPACE | Pos 6 : Medium |
HOW TO COUNTER?
Counter-Mechanism's to Lux |
SPACeeE |
Counter-items to Lux |
SPACE |
- Tenacity - Hard CC |
SPACE | SPACE | SPACE |
|
GAMEPLAY
Lux is an champion with an very strong early game, if you can shut her down in the early game she won't be much of a treath. Your ranges are similar and also the kit. Play real safe and don't let her free kill you. One good thing you could take advantage of is that all of lux skills are skill shots, if you can dodge her snare you will win most of the trades. The hard part will be to get near her because she is a high range caster. She will be all day long trying to harass you from afar. Play safe, play smart, out farm her. And win the lane on mid game.
Morgana
DIFICULTY
Pre 6 : Medium | SPACE | Pos 6 : Medium |
HOW TO COUNTER?
Counter-Mechanism's to Morgana |
SPACeeE |
Counter-items to Morgana |
SPACE |
- Tenacity - Hard CC |
SPACE | SPACE | SPACE |
|
GAMEPLAY
Morgana is not a hard lane, i mean if you make mistakes you will pay them with your life. But this is such an boring lane.. She will try to land her dark binding and you will hide behind the minions. You will try to land the root and she will pop her spell shield.. So the best thing to do is farm farm farm. And after that farm some more.In the mean while try to zone with the Vine Lasher/Thorn spitter plant. Gank if it's possible but whatever u don't get morgana fed!
Ryze
DIFICULTY
Pre 6 : Easy | SPACE | Pos 6 : Medium |
HOW TO COUNTER?
Counter-Mechanism's to Ryze |
SPACeeE |
Counter-items to Ryze |
SPACE |
- Tenacity - Hard CC |
SPACE | SPACE | SPACE |
|
GAMEPLAY
Ryze is a weak early game champ, and you need to take adavantage of it. Zone him hard with your plants and deny him farm! The range on your root is bigger then his cage, try to land it and drop one combo on him. After level 6 things get a little diferent but you'll remain in front. Keep the harass and go for the kill when you are sure to get it. We do not want a fed late game Ryze.
Gragas
DIFICULTY
Pre 6 : Medium | SPACE | Pos 6 : Medium |
HOW TO COUNTER?
Counter-Mechanism's to Gragas |
SPACeeE |
Counter-items to Gragas |
SPACE |
- High health pool - Hard CC |
SPACE | SPACE | SPACE |
|
GAMEPLAY
Gragas has high damage output, but they are all skill shots. Dodge his annoying



effinvices - for making me the beautifull banners. Check the store here:
http://www.mobafire.com/league-of-legends/forum/signatures/effinsigs-custom-sigs-by-effinvices-17064
jhoijhoi - because of her amazing guide about making a guide, she taught me so much without even talking to me ever haha tks!, it could be found here:
http://www.mobafire.com/league-of-legends/build/making-a-guide-101506
This was my shoot at making an guide for Zyra, hope you have enjoyed it and it can help you.
This is by no mean the only way to play zyra. She has a very unique skill set, wich makes a lot of diferent ways of building her viable.
If you find some hard mistakes or inacurate information please inform me in the comments
Hope i helped you play a better Zyra and to have got you some wins
Cheers
Tribness
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