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WuKong Theorycraft Thread

Creator: JunSupport July 19, 2011 11:04pm
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PotatisFarfar
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First thing i thought was lee sin build.

But maybe mana wuld be a problem... Dunno yet
Trojan995
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Here's how I see it:

If his clone works well as an escape/disruptor so he can bounce in and out of fights, he can be built similarly to Shaco. However, he doesn't have quite the same ability to really bounce in and out of fights, so we'll assume he has to be a bit more tanky.

Here's how I'll build him (solo top most likely, for the extra farm):

- early brutalizer, for the damage
- warmogs
- atmas
- trinity force
- pure damage after that, maybe a last whisper or other such things.
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JunSupport
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Hmm... I've been pondering and realized WuKong has no steroids.
The only thing to count as one is his Stone Skin, but that affects damage-taken not damage-dealt. Every melee-carry or non-tanky melee has some sort of damage-steroid...

That probably means he might very well just be a generic Tanky DPS.

Jun is disappointed by his own analysis. ._.

edit:
Well, I looked at Pantheon, and I guess WuKong could just use Crushing Blow and Nimbus Strike the same way Ashe uses Volley as a damage-boost.
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Freddy Shopan
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I guess it all just depends on his damage output. It would be hard to balance him in any melee-carry or non-tanky melee kinda position, especially with Stone Skin, which would be really weird on anything like that. He'll probably be annoying to play against, but I can't really see him as a game-changer.
JunSupport
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@Freddy Shopan:

Cast Decoy -> sneak closer -> Cast Nimbus Strike (clones make it harder for enemy to tell which one is you) -> Activate Cyclone.

Enemy team is thrown in disarray. Your team scores an ace within the next 15 seconds. :P
Game changer!
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Solo Top champion I presume. I think I have an idea of what I'm going to do with this Chinese god-superhero.

Summoners: Ghost & Exhaust (spin to win summoners, indeed)

I think the skill order will be R > Q > E > W. Just a hunch.

I'd probably go with the items I get on assassins, with some tweaks.

21/0/9 with
Armor Pen reds
Armor/flat yellows
MR/scaling blues
Move Speed quints (for his ult)

START: Doran's Blade

Boots would be Berserker's Greaves or Boots of Swiftness, depending on his base movement speed (which will probably be quite high, so the former, being a monkey king and all) unless they are AD or AP heavy in which case Ninja Tabi or Mercury Treads.

Youmuu's Ghostblade is obvious, fantastic synergy.

I'm tempted to say Zeke's Harbinger? It would work very well I think with his ultimate.

Then defensive or hybrid situationals like Banshee's Veil, Aegis of the Legion, Frozen Heart, or Hexdrinker.

Basically if my Xin Zhao and Garen builds had a love-child.

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Freddy Shopan
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woah. For some reason it never occurred to me to stealth in and ult... lol... I was like... idk... wtf? I'm now under the impression that I don't put nearly enough thought into these things. xP

I like the idea of ghost on him. Makes his ult cover more ground and his stealth go further.
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Assuming he's mana-based...

Solo top.
0/9/21 or 21/0/9
ArP marks
Mana Regen/level seals
CDR/flat glyphs
Movespeed Quints

Start - Regrowth Pendant and a Health Potion
Philosopher's Stone
Heart of Gold
Berserker's Greaves or Mercury's Treads
Sheen > Phage > Trinity Force
The Brutalizer
sell Philosopher's Stone and build Atma's Impaler
Finish Youmuu's Ghostblade
Banshee's Veil
Finsih Randuin's Omen

Ghost and Exhaust
(Though Teleport might be useful given the solo top, as well as Ignite if you want to secure some early game kills)

Tanky DPS, as usual. Kind of like Jarmander, but less tank and more damage.



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JunSupport
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Updated with the Riot post info.

Clone can't be controlled.
Nimbus Strike deals physical damage.
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I'm thinking build him like alkali or jax. NO idea though we will see how his abilities scale with ap or ad etc.

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