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Master Yi Build Guide by Pezzimi

Jungle gold

[10.21] Wait, Yi doesn't just press Q?

By Pezzimi | Updated on October 25, 2020
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Runes: Conqueror (Current meta)

1 2 3
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Domination
Ravenous Hunter
Eyeball Collection
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #5 in
Jungle Role
Win 50%
Get More Stats

Items

Recommended backs for crit (HoB)

Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[10.21] Wait, Yi doesn't just press Q?

By Pezzimi
INTRODUCTION

Hi! My name's Pez, I main Master Yi and this is my guide on The Wuju bladesman.
I have about 600k points on Master Yi. I've tried every single build there is on him (Even AP) For several seasons. Have fun reading my guide!

Total progress: ~70%
Currently working on: Threats

Take this guide with a grain of salt, as I'm hardstuck between plat and gold. I will post screenshots once i'm not as **** at the game.
PROS & CONS
PROS

+ Low skill floor
+ Can easily 1v9
+ Item spikes feel really good
+ Baron at 20
+ Meditate has multiple purposes
CONS

- High skill ceiling
- Hard to catch up when behind
- Very difficult counters such as elise
- Can't gank well before Highlander
- Has to farm to be able to to anything
RUNES
Conqueror: Is currently the best rune for master yi. Conqueror currently, as of 10.15 grants 1 - 2.5 AD (based on level), stacking up to 12 times and when fully stacked grants a total of 12 - 30 AD. The interesting part is the healing from ALL damage granted at full stacks, which is 15% for melee champions including Master Yi.

Lethal Tempo is also a good choice if you don't want to go Conqueror or you feel like you don't have enough damage as Master Yi somehow. Has good scaling but not as good of an early game as Hail of Blades

Triumph: Is basically the only good one of the primary runes ( Overheal, Triumph and Presence of Mind), the other ones are either really niche or useless on yi. I could see myself using Overheal if i'm going a troll build like full lifesteal .

Legend: Alacrity and Legend: Tenacity: These tertiary runes are basically your choice, but i would personally recommend Legend: Alacrity if there's less than 3 crowd control abilities on their team. Legend: Bloodline could be viable but i feel the attack speed from Legend: Alacrity is too worth.

Hail of Blades: is the 2nd best rune currently because of the recent buffs, as Conqueror is obviously more viable. The only reason Hail of Blades is even close to viable is because of the burst damage it has in conjunction with crit items. It is pretty good at it's job though.

Eyeball Collection: Is up to 12 AD over time from champion takedowns (kills AND assists). Grants an additional 6 AD when you hit the max of 10.

Ghost Poro: Is up to 12 AD over time based on the amount of Ghost Poros spawned. Ghost Poro Grants and additional 6 AD when you hit the max of 10. Is also a free ward that last forever for your team to scout out those pesky roaming supports, you also get pinged when someone gets in range of the bush.

Ravenous Hunter: 14% spell vamp is pretty useful, since it heals from everything that isn't an auto attack (it does heal the damage from Guinsoo's Rageblade and other on-hit effects, though), basically Conqueror without the added bonus of healing from your autos.
SKILL ORDER
LEVEL UP
SEQUENCE
1

Q
2

E
3

W
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

w
18

W
CHAMPION ABILITIES

PASSIVE
ABILITY
Double strike (Passive): INNATE: With every fourth basic attack (within 4 seconds of each other), Master Yi strikes twice, the second strike dealing 50% AD physical damage.

The second strike applies on-hit effects and can critically strike dealing 50% AD bonus physical damage.

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.

Q
Alpha strike (Q): ACTIVE: After a small delay Master Yi vanishes, and bounces to up to 4 visible enemies that are within 600 units away from each other, starting from the targeted enemy and prioritizing the closest ones.

He then blinks in front of his primary target and deals physical damage to all enemies that he touched, increased against monsters.

PHYSICAL DAMAGE:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Alpha Strike can critically strike, dealing 60% AD bonus physical damage
Basic attacks reduce Alpha Strike's cooldown by 1 second.

W
Meditate (W): ACTIVE: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).

MINIMUM HEALING PER HALF SECOND:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
MINIMUM TOTAL HEALING:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style and Highlander's duration, and grants one stack of Double Strike per second.

DAMAGE REDUCTION:
60 / 62.5 / 65 / 67.5 / 70%
Meditate resets Master Yi's autoattack timer.

E
Wuju Style(E): (USED TO BE) PASSIVE: Master Yi gains 10% AD as bonus attack damage while Wuju Style is not on cooldown.

ACTIVE: Master Yi's basic attacks deal bonus true damage for 5 seconds.

TRUE DAMAGE:
18 / 26 / 34 / 42 / 50 (+ 35% bonus AD).

R
Highlander (R): PASSIVE: Champion Damage rating takedowns reduce the current Cooldown reduction icon cooldown of Master Yi's basic abilities by 70%.

Highlander
ACTIVE: For 7 seconds, Master Yi gains bonus attack speed, multiplies his total movement speed and becomes immune to slows and cripples.

BONUS ATTACK SPEED:
30 / 55 / 80%
MULTIPLIED MOVEMENT SPEED:
25 / 35 / 45%
While active, champion takedowns extend the duration of Highlander by 7 seconds.
League of Legends Build Guide Author Pezzimi
Pezzimi Master Yi Guide
[10.21] Wait, Yi doesn't just press Q?
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