Aatrox's current threat level (as of 10.15) isn't THAT terrible, you win against him after your 2nd item spike, easily. Easy to gank.
Ahri
Unless you have QSS or Mercury's treads, her charm is a really big counter to you. You should win against her with 2-3 items. easy to gank before 6. Hard to gank after.
Akali
A fight with Akali after her gunblade spike is almost unwinnable if she has her w. Easy to gank before gunblade. Medium to gank after gunblade.
Alistar
Alistar has a lot of unavoidable cc (which can be dodged if you've had enough training with alpha strike).
Ganking depends on the ADC.
Amumu
Amumu's ultimate can be pretty troublesome, but you can dodge it. Easy to counter jungle with 1-2 items.
Anivia
Anivia is a mage, which makes her objectively better. Don't try to engage her when she has q or ultimate on.
Medium-hard to gank before 6. Hard to gank after.
Annie
Annie has unavoidable cc, with her instant w. Has a lot of burst damage, which makes it hard to fight. Easy to gank if she's on cd. Hard to gank after 6.
Aphelios
Aphelios is one of those "200 years of experience" champions. You can gank him medium-hard unless he has a hard ccer like leona or alistar. don't gank him if he has his purple weapon.
Ashe
Ashe has been SUPER strong these recent patches, don't try to fight her if she has a hard ccer. Easy to gank before she has items.
Aurelion Sol
No one plays ASol. If you meet one, though, you have to avoid his q. Try to predict where he's roaming and countergank. Easy to gank.
Azir
Azir can be really hard to kill, especially when he has ulti. Try to gank him before 6 and before item spike. Medium to gank.
Bard
Bard Q is unavoidable (unless he doesn't hit you with the first part). If
it has an ashe or an MF, try to gank other lanes.
Blitzcrank
Blitz is pretty damn hard to gank, if he has q that is. If he doesn't have q try to gank as fast as possible. Medium to gank.
Brand
Brand just presses w and r, and you're half hp. Q is almost unavoidable if they do the combo correctly. Hard to gank.
Braum
Braums passive is annoying to say the least. Easy to gank for the most part. Try to gank him if they have a tristana or a vayne.
Caitlyn
Caitlyn outranges you hard. try to avoid the cupcakes and get into melee range as fast as you can to burst her down. Medium-hard to gank.
Camille
Camille is a huge counter to you, her e is insane, and her q can two shot.
Hard to gank.
Cassiopeia
Cassiopeia W counters you hard, so try to wait for it to die down. Hard to gank.
Cho'Gath
If you see a fed cho'gath, you're ****ed unless you have 3-4 items. Medium to gank.
Corki
Corki doesn't have any way of countering you. Try ganking him early before he gets his 3-4 item spike. Easy to gank.
Darius
A fed darius is not something you want. Try not to 1v2 him in the early stage if you have something like a jayce. Medium to gank.
Diana
Diana is not really that much of a counter, like corki. But the problem is if she's fed. Easy to gank.
Dr. Mundo
A mundo can be pretty scary. But only if he's fed. Really easy to gank.
Draven
Draven can be pretty hard to gank. Try not to gank him after 1-2 items.
Ekko
Super hard to play against as a jungler and midlaner, You should win easily if he doesn't have ulti and he's not ahead by 1-2 items.
Elise
Now, elise is probably one of the hardest junglers to play against. Can't counterungle her that hard. Try to countergank and dodge her e.
Evelynn
Ezreal
Fiddlesticks
Fiora
Fizz
Galio
Gangplank
Garen
Gnar
Gragas
Graves
Hecarim
Heimerdinger
Illaoi
Irelia
Ivern
Janna
Jarvan IV
Jax
Jayce
Jhin
Jinx
Kai'Sa
Kalista
Karma
Karthus
Kassadin
Katarina
Kayle
Kayn
Kennen
Kha'Zix
Kindred
Kled
Kog'Maw
LeBlanc
Lee Sin
Leona
Lissandra
Lucian
Lulu
With a lulu you're basically unstoppable, with her w, e and r. Could work as a funnel as well if that's what you want to do.
Taric
Taric-yi funneling can get you places, but it's boring as hell. Taric is good with yi without funneling aswell.
Soraka
Soraka's a pretty good support for yi, has insane healing
Synergies
IdealStrongOkLowNone
Lulu
With a lulu you're basically unstoppable, with her w, e and r. Could work as a funnel as well if that's what you want to do.
Taric
Taric-yi funneling can get you places, but it's boring as hell. Taric is good with yi without funneling aswell.
Soraka
Soraka's a pretty good support for yi, has insane healing
Hi! My name's Pez, I main Master Yi and this is my guide on The Wuju bladesman.
I have about 600k points on Master Yi combined. I've tried every single build there is on him (Even AP) For several seasons. Have fun reading my guide!
Total progress: ~50%
Currently working on: Threats
Take this guide with a grain of salt, as I'm hardstuck between plat and gold. I will post screenshots once i'm not as **** at the game.
Pros & Cons
PROS & CONS
PROS
+ Low skill floor + Can easily 1v9 + Item spikes feel really good + Baron at 20 + Makes good use of mythics
CONS
- High skill ceiling - Hard to catch up when behind - Very difficult counters - Can't gank well before Highlander - Has to farm to be able to to anything
Runes
RUNES
Lethal Tempo: Is now the best rune for master yi. Lethal Tempo grants up to 90% attack speed and a negligible 50 bonus range.
Hail of Blades: is currently the 2nd best rune, as Lethal Tempo is more consistent. One of the reasons Hail of Blades is viable is because of the burst damage it has in conjunction with crit/lethality items. Hail of Blades Grants 110% attackspeed for 3 attacks or 3 seconds, and can be reset with Meditate as Meditate is an autoattack reset.
Eyeball Collection: Is up to 12 AD over time from champion takedowns (kills AND assists). Grants an additional 6 AD when you hit the max of 10.
Ghost Poro: Is up to 12 AD over time based on the amount of Ghost Poros spawned. Ghost Poro Grants and additional 6 AD when you hit the max of 10. Is also a free ward that last forever for your team to scout out those pesky roaming supports, you also get pinged when someone gets in range of the bush that the poro is in.
Ravenous Hunter: With recent buffs (or nerfs depending on how you look at it) Ravenous Hunter's effect changed from 14% spell vamp to 11% omnivamp at it's cap of 5 stacks that you get from takedowns. The change is that instead of healing from ONLY your abilities/items, you now heal from ALL DAMAGE YOU DEAL, including auto attacks. Possibly getting removed for some glorified collector. Basically, you lose all your healing on the lethality build, making it way less sustainable.
Skill order
SKILL ORDER
LEVEL UP
SEQUENCE
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
w
18
W
You can also get W at level 3 in case you want to invade/are getting
invaded
Champion abilities
CHAMPION ABILITIES
PASSIVE
ABILITY
Double strike(Passive): INNATE: With every fourth basic attack (within 4 seconds of each other), Master Yi strikes twice, the second strike dealing 50% AD physical damage.
The second strike applies on-hit effects and can critically strike dealing 50% AD bonus physical damage.
If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.
Q
Alpha strike(Q): ACTIVE: After a small delay Master Yi vanishes, and bounces to up to 4 visible enemies that are within 600 units away from each other, starting from the targeted enemy and prioritizing the closest ones.
He then blinks in front of his primary target and deals physical damage, applying on hit for 75% effectiveness to all enemies that he touched, the physical damage is increased against monsters.
If there are no other nearby enemies that have not been marked, Master Yi may strike the same enemies again with each one dealing 25% damage and applying on-hit effects at 18.75% effectiveness.
PHYSICAL DAMAGE:
25 / 60 / 95 / 130 / 165 (+ 100% AD)
Alpha Strike's primary and lesser damage can critically strike for (17.5% + 6.125 (with Infinity Edge) AD bonus physical damage and (4.375% + 1.53125% (with Infinity Edge) AD bonus physical damage respectively.
Basic attacks reduce Alpha Strike's cooldown by 1 second.
W
Meditate(W): ACTIVE: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).
MINIMUM HEALING PER HALF SECOND:
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
MINIMUM TOTAL HEALING:
120 / 200 / 280 / 360 / 440 (+ 100% AP)
While channeling, Master Yi reduces incoming damage, halved against turrets, pauses Wuju Style and Highlander's duration, and grants one stack of Double Strike per second.
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