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Recommended Items
Runes: Guardian Runes
1
2
3
Resolve
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Exhaust
Flash
Items
Ability Order
Inherent Glamour (PASSIVE)
Neeko Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Nautilus
Quinn
Synergies
Ideal
Strong
Ok
Low
None
Quinn
Champion Build Guide
Welcome to my Neeko support guide! I hope this guide helps you as you go along your journey of learning The Curious Chameleon! In this guide, I will be going over many runes for Neeko, pros & cons, abilities, items, spells, as well as gameplay tips and a warding guide. Hello, I'm DatKawaiiBunny! I'm a Silver IV Support main. I've been playing League of Legends since April of season 7 as an ADC main My highest mastery champions are Lux, Sona, and Xayah, but I plan to make Soraka my 3rd highest. I've been trying out some new items and runes on Neeko. My favorite so far is my "tank Neeko" build with Guardian! I update my guide each time I play her with items, runes, etc. I really appreciate you guys taking the time to read my Neeko guide. Thanks a lot, and happy supporting! ♥ |
♥ Camouflage♥ High Burst Damage (AP Runes)♥ Lots of Crowd Control♥ Teamfight Potential♥ Good PokeNeeko brings a lot to the table with her Pop Blossom and Tangle-Barbs. Not only does she have a lot of teamfight potential, but she also has good poke in the laning phase and does some great burst damage with Electrocute. |
♥ Very Squishy♥ Uses up Mana w/ Poke♥ Pop Blossom Can Be Canceled♥ High Cooldowns on Tangle-BarbsNeeko is a very squishy champion. With the "tank Neeko" build, she has more sustain throughout the whole game. Like most mages, Neeko uses up quite a bit of mana when you poke with Blooming Burst and Tangle-Barbs. Another con about Neeko is that her ultimate Pop Blossom can be canceled, hence why I recommend take Stopwatch. |
Guardian When you're 350 units from an allied champion, if you or a guarded ally takes damage from a tower, enemy, or monster, you both gain a shield for 2 seconds. If you affect an ally with a unit-targeted ability, the shield will also go off. I take this on Neeko for the sustain from hooked champion or champions with poke, like Brand or Zyra. |
Shield Bash Now, this might be weird to take because you can take Demolish over this, but this rune goes well with Neeko's ultimate Pop Blossom. It grants her a shield. It should also work with Guardian as well. So, this rune wouldn't be the best early, but better once you get level 6 and so forth. You can also take Demolish for the extra tower damage. |
Bone Plating Of course, we need Bone Plating. My goal with these runes is to provide Neeko with more sustain, especially for teamfights. After taking damage, the next three spells or attacks deal 30 - 60 less damage for 1.5 seconds. |
Unflinching I like Unflinching for the tenacity and slow resistance. You gain 10% tenacity and slow resistance, which increases based on your missing health to 30% at 30% maximum health or below. You could also take Overgrowth since it goes well with Relic Shield and it gives you more max health. For every 8 minions or monsters, you gain 3 more max health, which is permanent. At 120 minion/monster deaths, you gain an additional 3.5%. |
Legend: Tenacity I choose this rune specifically because of the amount of tenacity you gain. It's great for all forms of crowd control. When you earn 100 points, you get a stack, which are obtained by takedowns, minion kills, and large/epic monster kills. With each stack, you gain 5% tenacity, plus an additional 2.5% for every stack. You can get up to 10 stacks, and they're permanent. |
Presence of Mind Since I tend to use up a lot of mana as Neeko, I take Presence of Mind. Champion takedowns restore 15% of your mana (and energy), along with increasing your mana regeneration by 1.5 - 11 mana per second (depending on level), reduced to 80% effectiveness for ranged champions, for 4 seconds. |
Glacial Augment Glacial Augment is the best rune to take on Neeko. It goes well with her abilities, along with making landing Tangle-Barbs and engaging easier. If you hit an enemy with a basic attack, it slows them for 2 seconds. If you have active items, such as Everfrost and Rylai's Crystal Scepter. It shoots a freeze ray at them, which slows them for 5 seconds. |
Perfect Timing Perfect Timing provides you with a free Stopwatch. Since Neeko's ultimate can easily be countered, taking Stopwatch allows her to cast the ultimate while being protected by stopwatch, which gives your allies time to pick off the rest of the team. Once you use Commencing Stopwatch, you can still use it to build Zhonya's Hourglass. You can also take Magical Footwear for a free pair of Slightly Magical Boots. |
Biscuit Delivery Biscuit Delivery is always a handy rune to take, especially since Neeko is squishy and uses up quite a bit of mana with her combos. It restores 10% of your missing mana and health for 15 seconds. It also increases your mana cap by 50. You get 3 biscuits in total. 1 every 2 minutes. |
Approach Velocity Approach Velocity goes well with Glacial Augment because it grants you 7.5% movement speed towards enemy champions with impaired movement speed. It also goes well with Rylai's Crystal Scepter and Everfrost. If you want extra haste, you can always take Cosmic Insight, or Time Warp Tonic for the extra healing with potions. Consuming a Health Potion or Total Biscuit of Everlasting Will grants 50% health immediately, and mana. Health/mana per tick is then reduced by half for the effect's regular duration. If consumables (health potions/biscuits) are stacked, the instant restoration is applied after the duration of the initial consumable ends. You also gain 5% movement speed while you're under the effects. |
Ingenious Hunter Ingenious Hunter is the rune to go if you take Glacial Augment. It gives you a 15% active item cooldown, plus an additional 5% per bounty stack. You gain bounty stacks from getting takedowns. You can only get one bounty stack per enemy champion. The three main items you want to build on Neeko are all active items. |
Cheap Shot Cheap Shot allows you to deal 10 - 45 extra damage after damaging an enemy with an impaired movement speed action or ability. There are many ways to impair their movement speed with Neeko: Glacial Augment, Rylai's Crystal Scepter, and Everfrost. |
Arcane Comet Compared to Glacial Augment, Arcane Comet is an ok choice to take on Neeko. It hurls a comet towards the enemy when you hit them with one of your abilities, and increases her AP damage. This rune provides more poke, but you don't get the extra slow on the active items and your auto attacks, or much sustain. However, it provides you will some good poke damage. |
Manaflow Band Manaflow Band gives you 25 mana every time you hit an enemy champion with an ability. It also gives you up to 250 mana. This is a good rune for Neeko since you can use up quite a bit of mana with your abilities and combos. You could also take Nullifying Orb for the shield. When you take magic damage that reduces your health below 30%, you gain a shield that absorbs 40 - 120 magic damage based on level (+ 10% AP) (+ 15% bonus AD) for 4 seconds. |
Celerity Celerity goes nicely with Shapesplitter because of the movement speed. With this rune, all movement speed bonuses are 7% more effective and you gain 1% movement speed. You can also take Absolute Focus for the extra 3 - 30 ability power (based on level) when you're above 70% health. |
Scorch I usually take Scorch because I constantly poke with auto attacks, along with her abilities. Scorch deals l5 - 35 extra damage when you hit an enemy with an ability. Gathering Storm is also a good rune to take on Neeko. Every 10 minutes, you gain adaptive damage. At 10 minutes, you gain 8 AP. It increases to 24 and so on. It's great for teamfights. |
Biscuit Delivery Biscuit Delivery is always a handy rune to take, especially since Neeko is squishy and uses up quite a bit of mana with her combos. It restores 10% of your missing mana and health for 15 seconds. It also increases your mana cap by 50. You get 3 biscuits in total. 1 every 2 minutes. |
Perfect Timing Perfect Timing provides you with a free Stopwatch. Since Neeko's ult can easily be countered, taking Stopwatch allows her to cast the ultimate while being protected by stopwatch, which gives your allies time to pick off the rest of the team. Once you use Commencing Stopwatch, you can still use it to build Zhonya's Hourglass. |
♥ Passive: Inherent Glamour
Neeko has a selection of ally champions. She can take the appearance of anyone of them. She will stay disguised unless you cast Blooming Burst or Tangle-Barbs. Being attacked by enemy champions will also break the disguise. After the illusion is broken, it's on a 25 - 10-second cooldown, which is based on level. You can select Neeko from the selection, which puts Inherent Glamour on a 2-second cooldown.
♥ Blooming Burst
Cost: 50 / 60 / 70 / 80 / 90
Neeko throws a seed into a target area, which deals magic damage after a small delay. 80 / 125 / 170 / 215 / 260 (+50% of ability power) If the burst kills an enemy unit, deals damage to an enemy champion, or large monster, it will burst again after another short delay. 40 / 60 / 80 / 100 / 120 (+20% of ability power).
♥ Shapesplitter
Passive: After 3 basic attacks, Neeko gains an empowered auto-attack dealing 50 / 70 / 90 / 110 / 130 (+60% of ability power) and gains 10 / 15 / 20 / 25 / 30% movement speed for 1 second.
Active: Neeko goes invisible for 0.5 seconds, and makes a clone of herself or disguise for 3 seconds. Her and her clone gains 20 / 25 / 30 / 35 / 40% bonus movement speed for 2 seconds.
♥ Tangle-Barbs
Cost: 60 / 65 / 70 / 75 / 80
Neeko throws a skill-shot at a target direction, rooting the first enemy hit for 0.7 / 0.9 / 1.1 / 1.3 / 1.5 seconds, and dealing 80 / 115 / 150 / 185 / 220 (+40% of ability power. The root is increased by 1.8 / 2.1 / 2.4 / 2.7 / 3 seconds on other enemy champions hit. If it hits at least 2 enemy units, it grows in size. The ability ratio 0.6 AP.
♥ Pop Blossom
Cost: 100
Neeko charges up Pop Blossom for 1.25 seconds. If she's disguised, the enemies won't see her charging it. She also shields herself for 75 / 100 / 125 (+75% of ability power)and it also increases 40 / 60 / 80 for each enemy by. After she lands, she stuns all enemies within the area for 1.25 seconds and deals 250 / 425 / 650 (+130% of ability power).
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Flash teleports your champion wherever your cursor is. Neeko's ultimate, Pop Blossom is a great engage tool. Combining that with flash is an amazing way to gap close, and it doubles as a surprise for the enemy team when you use her passive Inherent Glamour. It's also a key spell for all champions, except Yuumi. Ignite deals damage 70 - 410 true damage on a targeted enemy champion for 5 seconds, and applies grievous wounds, which reduces all healing received and regeneration rates by 40%. Ignite is great in teamfight, and against enemies that have abilities and items that heal them. It also gives you some kill pressure, and it can be combined with any of Neeko abilities. Exhaust slows down a targeted enemy champion for 30% of their movement speed, and reduces their damage by 40% for 3 seconds. I've been taking Exhaust to help with engages. Exhaust slows targeted enemy champions for 3 seconds for 30% of their movement speed. It also reduces the target's damage by 40%. |
Support is one of the most important roles. There's more to it than just playing the champion. You have to understand your job in the laning phase, teamfights, as well as warding and wave control.
Early Game♥ Level 1:You just want to get level two. Preferably before the enemies level up. Your job is to set the tone for the lane by either being aggressive, or passive.♥ Level 2:Not only does it depend on wave control and lane pressure, but it also depends on which support item you bought. If you take Spellthief's Edge, you have to be aggressive and poke, in order to get the most use of your item. If you take Relic Shield, you have to play passively and get your gold from the minions. The minions that cost the most are melee minion (21 gold) and Siege minion (60 - 90 gold).♥ Level 3 - 5:Level 6 is when you get your ultimate, which is your strongest ability. Before then, your job is to get as much money as possible and to provide pressure so you can get objectives, like dragon and first turret. With Spellthief's Edge, you're going to poke with Blooming Burst and make plays with Tangle-Barbs, even if your ADC isn't aggressive. With Relic Shield, you're going to play passively. You're going to do nothing extreme, but it will be your job to set up opportunities for your ADC or jungler to engage.♥ Level 6:Now you have your ultimate, Pop Blossom. This is a pretty great engage ability. However, your opponents most likely have their ultimates as well. A nice combo for engaging is: Tangle-Barbs, Pop Blossom, and Blooming Burst. You can also use Blooming Burst before your ultimate. Exhaust makes it easier to land Tangle-Barbs, if you took it over Ignite. |
Mid/Late Game♥ Roaming:Personally, I like to roam when I have my ultimate, but with Neeko, you can roam earlier because of Inherent Glamour. However, roaming can be a tricky thing, especially if you don't communicate with your team. On some occasions, you can roam towards top side for rift herald, or even switch lanes with your top laner. You should also roam if the support or ADC roams, so you can help out the mid laner, because they're going to try to look for a kill. Some good times to roam are when:
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♥ Teamfight Tips:
Teamfights are very important, and they can turn the game around. Neeko has a bunch of crowd control and good poke. Inherent Glamour works with Pop Blossom because the enemy can't see her channeling the ability. You shouldn't be too cluttered together with your team, especially if they have a Leona. You should also either engage with Pop Blossom or Tangle-Barbs or follow up with your frontline, or carry. Targeting the same enemy is also key, especially if they're fed. You should also communicate with your team and come from all angles.Warding is very important throughout the game. Providing your team with vision can really turn a game around, especially if you ward objectives, such as dragon, rift herald, and baron. From my experiences playing support, you should ward about every 4 - 5ish minutes, if you have any available at that time. The key is to get as much information about the enemy team as possible. Warding entrances, objectives and jungle camps, as well as some bushes are the best places to ward.
Early GameIn the early game, you should prioritize warding as much as possible. You can get your item around 6 - 12 minutes in. If you're ahead, you should try to ward either the enemy's blue buff or red buff to get some vision on the jungler, just in case they plan to gank. If you can't do that, ward the tribush with a Stealth Ward or a Control Ward (it's better to ward the bush in the middle of the river over the tribush.) If you're experiencing issues with their jungler, ward the entrances to the bot lane (tribush, over the wall towards their tower, and in the river.) |
Mid/Late GameBy this time, you should be out of the bot lane. Your upgraded support item gives you an opportunity to deep ward. You want to focus on warding the enemy's jungle. Specifically, near objectives, entrances, and blast cones. You should always keep dragon warded, preferably with a Control Ward. Buy an Oracle's Lens as soon as your item is upgraded and try to deny them vision by looking for wards they've placed in your jungle, as well as theirs. |
♥ I would like to thank everyone for reading and voting for my Neeko guide! I hope my guide helped you along your journey. I try to make them simple so it can help a wide range of people. Guides are always updated at the start of the new patch and throughout the month. I love answering questions and helping people, so feel free to ask as many questions as you want! Also, feel free to point out typos. I find some from time to time. I repeat runes at times, so.
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