Kha'Zix is hard matchup you can kite him with red buff if you don't waste your q stupidly. After he hits 6 you are basically doomed. Try to stick near minions, turrets or champions to not get isolated damage on you. Worthy of a Ban.
Talon
He should be never able to land both W on you, he is forced to use ult on you and he doesn't have damage without passive.
Xin Zhao
Xin Zhao is one of best duelers in the game. All you need to do is fight him near wall and q over the wall to kite him. Don't try to fight him 1v1 without walls.
Lee Sin
It all depends if the Lee Sin knows his champ. You can be bullied out of the game quite hard. Just dodge his q with your q and you have chance to win fight against him.
Master Yi
You can win fights against master yi early on. Don't use your E's 3rd attack when he has w on. Don't let him make your team low with your ultimate.
Poppy
This little woman is straight up nightmare. She doesn't let you jump because of her w and u can't go near walls or she stuns you.
Rek'Sai
Rek'Sai has good dueling power early on. You outscale him easily. But watch out that you don't get caught solo against him.
Rengar
Watch out for rengar at early game. Don't face check any bushes. Try to just avoid him if you are alone. If you build galeforce, you can use it when he jumps on you to not let him completely one shot you with double q.
Kayn
You need to try to bully kayn quite hard early on. If kayn gets form early on, he might popoff quite hard.
Jax
Jax has a lot of mobility and impossible to win 1v1 against. His counter strike counters you completely and he gets on top of you constantly.
Fiddlesticks
Fiddlesticks has a lot of cc. If you get feared by his ult, your propably dead. You should get qss to get rid of the fear so you can cast your ultimate
Udyr
Udyr is just too hard to deal with early on. You need few items to fight him. Just run away from him.
Elise
Elise can chunk you quite hard. But if your full hp with red buff early on you can beat her if you dodge her e with your q.
Diana
Diana clears way too fast and hard to fight. If she does't get ahead you should be fine, but if she gets few kills ahead of you. You will bet that she will be atleast 2 lvls above you.
Shyvana
You can win fights against her early on. You should use your e for slow and kite back so she can't keep her w movement speed up.
Taliyah
Taliyah is also extremely immobile and squishy. Just avoid using your q in her e.
Trundle
Trundles dueling power early on is insane. If you are able to jump over wall you should be safe. Watch out for his pillar tough.
Hecarim
Hecarim is hard to kill when he has ghost but, if he doesn't have ghost up you should be able to win 1v1 by kiting
Rumble
Rumbles jungle clear is incredibly fast. You need to invade and make the games tempo faster so Rumble cannot permanently full clear.
Graves
Don't duel graves if he has many e stacks. Right click him to check if he has alot of them. You can win fight against him if he doesn't have e stacks before fight.
Morgana
You need to impact the map more than she does. She clears jungler incredibly fast compared to Kindred. You should invade her whenever possible.
Evelynn
Evelynn is weak pre 6. She doesn't win 1v1 against you. But when she gets her ultimate you need to be aware, because she can one shot you.
Olaf
Olaf is dangerous if you ain't near walls. You can kite him over walls with your q. And try to dodge his axes also. You shred him if he can't heal from you.
Rammus
You need tenacity against rammus. Just get legend: tenacity or merc treads.
Shaco
If Shaco isn't fed and you ain't low hp. He ain't a problem. Mostly just annoying. If you have pta or use e before he ults you see which one is real.
Nidalee
Dodge her spears with your q. And then you can fight her quite easily. If you get hit by a spear then you have to run.
Zed
Casual assasin. If he has lead he can one shot you before you can react. If you are even you should be able to dodge his shurikens. Try to wait that he ults you before you ult.
Wukong
Wukong is just something else. He doesn't do much if he isn't fed. But if he has few kills watchout.
Qiyana
It can be hard to dodge her eq combo, but if you time it well you should be able to easily duel her early on.
Jarvan IV
Jarvan is quite easy to kite. You can hop over his ultimates wall. You can also dodge his eq with your q.
Viego
Matchup is quite even. You can try to invade him early, because he usually does 5 or 6 camp clear.
Vi
You have to dodge her q and then you should win the 1v1.
Warwick
You can kite warwick quite easily if you ain't low hp and you have redbuff. He cannot do much about you. Just don't get in to melee distance.
Amumu
Just get tenacity against Amumu. Legend: tenacity or Merc treads. He doesn't have that much dueling power if he doesn't go full ap.
Ekko
Ekko doesn't pose a threat early on. You can try to get pick on him. He mostly does 5 camp clear so you can try to get a cheese pick on his second buff.
Nocturne
Watch out for nocturnes e q. Try to get near wall to jump over it so you can get free auto attacks on him.
Sejuani
Sejuani has plenty of cc. But she cannot duel you.
Skarner
Skarner is just very annoying. Nothing else.
Zac
Zac cannot duel you that easily. Just build bloodrazor and executioners against him.
Sylas
Sylas has weak first clear so just try to invade him pre 6.
Gragas
Gragas can one shot you if he has a lot of ap. Try to dodge his e with your q or flash.
Dr. Mundo
Mundo is quite strong duelist. You need to duel him near walls so you can hop over. You won't kill him alone without kraken slayer.
Ivern
Ivern is easy to invade. He doesn't have that much dmg. If you dodge his q you will probably get a kill.
Nunu & Willump
Nunu poses no threat to Kindred. You can just melt him. Try to dodge his snowball with your q.
Lillia
Lillia is weak in early game, you can catch her easily with red buff/ your e. She can't do match about you early on. Watch out for her ult, because she can deal quite bit of damage with that.
Karthus
Karthus is very immobile and squishy at start of the game. Kindred almost one shots Karthus and it's not that hard to dodge his q's.
Twitch
Twitch has hard time clearing jungle. Just go visit him in his jungle and show him who is the boss.
Janna
Can push enemies out of your ultimate or knock up them for easier picks.
Azir
Can push enemies out of your ultimate.
Tristana
Sett
Camille
Very easy to lane gank.
Lulu
Can sustain really well and cc after your ultimate.
LeBlanc
Very easy lane to gank, becuase of her chain and gap close from W.
Syndra
Very gankable lane and sometimes can push enemies out of your ultimate.
Nautilus
Very gankable lane.
Taric
Can make your team invulnerable after your ultimate.
Kassadin
Scaling champs with no cc are hard to gank. If the opponent is playing smart. You can gank their lane if it's diveable. Or if the opponent is over extending.
Synergies
IdealStrongOkLowNone
Janna
Can push enemies out of your ultimate or knock up them for easier picks.
Azir
Can push enemies out of your ultimate.
Tristana
Sett
Camille
Very easy to lane gank.
Lulu
Can sustain really well and cc after your ultimate.
LeBlanc
Very easy lane to gank, becuase of her chain and gap close from W.
Syndra
Very gankable lane and sometimes can push enemies out of your ultimate.
Nautilus
Very gankable lane.
Taric
Can make your team invulnerable after your ultimate.
Kassadin
Scaling champs with no cc are hard to gank. If the opponent is playing smart. You can gank their lane if it's diveable. Or if the opponent is over extending.
Hello! I'm LambWolf I've been playing Kindred since season 8. I have achieved 2 Million points on Kindred but, it's across all the accounts. I also have peaked Grandmaster 565LP on EUW. I'm here to give simple guide about Kindred for newer Kindred players.
I bet you have more questions, because I didn't cover everything. You can always come ask the questions in my stream.
- Squishy - Very weak if behind - Coin Flip Ult - Hard to learn - Low AA range pre 4 Marks - Mark system doesn't feel rewarding
Kindred is very squishy. So you really have to watch out for any burst damage. Kindred's ultimate Lamb's Respite helps you keep yourself alive. If you don't have Black Cleaver you have to play like an adc, instead of champ like Graves.
Abilities
Mark of the Kindred Kindred's passive Mark of the Kindred is one of a kind ability in League of legends. It stacks infinitely and enhances her abilities. There is section about marks, in this guide, because there is so much to tell.
Dance of Arrows Kindred's Dance of Arrows is her main ability. You max this ability first, because your Dance of Arrows cooldown decreases in your Wolf's Frenzy. You can use this ability to hop over walls to avoid choke points and reset your autoattack.
Wolf's Frenzy Kindred's Wolf's Frenzy lays down an area where Wolf will engage on targetable units. Wolf deals current health damage. Wolf also gives vision so you can place it over a wall to get vision.
Mounting Dread Kindred's Mounting Dread is her main damaging ability which deals missing health damage. This ability can critical strike to deal extra damage. Conditions for this ability to deal extra damage is that the target has to be below 15% hp but critical strike can increase it to 65% hp.
Lamb's Respite Kindred's ultimate Lamb's Respitemakes units invulnerable when they are at 10% hp or below. After 4 seconds Lamb's Respite heals both allies and opponents for 250/325/400 depending on ultimate lvl. This ability can turn team fights completely.
Runes
Press the Attack Press the Attack is the best rune for Kindred at the moment. It gives you a lot more damage early on. Extra damage helps a lot in ganks and dueling. It gives you a lot of freedom during early game, because of the huge damage procs it gives.
Lethal Tempo Lethal Tempo is my favourite precision rune. Choice between Lethal Tempo and Press the Attack is just your own preference. Do you like attempt to snowball early game with burst? Go PTA. Do you want to attempt to hard carry fights with a lot of attack speed later on? Go LT. Both options are good, but lethal tempo is aimed more for teamfights compared to press the attack that shines in duels and skirmishes.
Triumph Triumph is the best option most of the time, unless you are going manamune that I don't personally like. It gives you a lot more survability and most of the time you survive tower dives just beucase of Triumph.
Legend: Alacrity Legend: Alacrity gives you the attack speed you need. Going alacrity helps you get you the rest of the attack speed in this build path. Wouldn't recommend going Legend: Bloodline.
Last Stand Last Stand works in almost every situation. You will be a bit lower on hp when you are dueling. It usually helps with your Mounting Dread, because it's usually procked when enemies are below 50% hp (atleast should be).
Sudden Impact Sudden Impact is taken most of the time, because it increases early game damage quite a bit and it's easy to prock as Kindred. With this rune you will be aswell assasinating at late game so the extra lethality really helps. Eyeball Collection can be good if you are playing kraken slayer instead of shieldbow.
Relentless Hunter Relentless Hunter helps you to move faster across the map so you should be taking this most of the time. If opponents have 2+ assasins don't be afraid to take Ultimate Hunter, if you are squishy you will get focused by assasins constantly so it helps to have ult up in most of the scenarios that will happen during the game.
Magical Footwear Magical Footwear is really gold efficient rune. You will save 300gold and you will get 10 extra movement speed from slightly magical boots. You will be able to buy your mythic faster than usual, if you dont mind being a bit slow till you get them.
Cosmic Insight Cosmic Insight let's you have your smite up more in the early game and that collerates to your clear speed. You also have flash up more often. Also if you like playing [Galeforce], you will have it up more often aswell. Basically best inspiration secondary rune along side Magical Footwear.
Marks
- When you have 0 marks will always come to
- First to third marks will come to
- Fourth to Seventh will come to
- eighth+
- After mark is killed it takes 40 seconds to respawn.
- Placing mark on champion takes 8 seconds.
- You can use your mark on enemy to make them back off from pushing.
- If your teammate kills jungle camp which has stack on. You get the stack if you have done damage within 6 seconds to it.
- Best way to get a mark is to predict where it will spawn. Try to track enemy jungler and be there for the stack, don't let the stack be there for you.
Pathing
1st pathing
To start you should do 4 camp clear and mostly start from red brambleback and head to greater murk wolf to gromp which you use your Smite on. And then take blue sentinel. This is the most consistent clear, because you will have your wolves and gromp Tier 2, instead of just gromp.
There is also cheesy pathing that is your red brambleback and look to steal opponents blue sentinel and maybe, gromp if you know your opponents pathing. Watch out for agressive junglers, who might go from buff to buff, like Lee Sin.
Remember to Ward
Try to remember to drop a Stealth Ward on river before 50 seconds, so you can recall and get your Oracle's Lens.
All of the pathings above are viable. But remember to react to whats going on the map. Full clear is also an option, but I do not recommend, because Kindred's lvl 3 powerspike is huge and with the help of red buff your ganks are deadly. The earlier you are able to impact the game state. Better you laners will succeed (atleast I hope).
At your first clear you should mostly Smite gromp, because gromp deals a lot of damage.
Ganking
Ganking can be hard for starting junglers as Kindred. You don't have cc and you are squishy, so you have to synchronize with your laners.
Kindred is terrifying with early on with red buff. So try to gank as much as you can with your first red buff. You can use Dance of Arrows as gap closer which helps you to apply slow on your enemies from your red buff earlier. They have to burn Flash most of the time, because of that.
For example if you are ganking top after your 3-4 camps that you have already taken. You will have red buff. You can walk behind them and use Mark of the Kindred just before you gank, so you can get your first stack from first gank. If you ganked top the enemy should probably have Teleport try to stick around and be aware if enemy tries to teleport back to lane. If he uses teleport try to regank the lane again.
You can hop over walls with Dance of Arrows to avoid wards. So you can make gank that enemy laners don't have any idea about. For example hopping over Dragon pits wall to get into better position to walk to lanes.
Try to use your Mounting Dread when opponents are around 50% of hp or you will be missing a lot of damage. I have seen many people lose many kills, because they use Mounting Dread too early.
Learning how to dive as Kindred is very important. You can get so many free kills if you know how to use Lamb's Respite during dives. You can for example take the tower aggro attack till you are something like half hp. Walk back to towers max attack range cast your Lamb's Respite. So your teammates can finish of the dive. I really do not recommend this tactic, because it's hard to do in lower elo and you shouldn't trust your teammates too much. But if you have learned the art of diving use it with your duo, if he knows how to dive aswell.
Invading
As Kindred you have to invade to get stacks. You should track enemy jungler to know what camps are up. So you can do process of elimination to find out where your mark will spawn. You are really mobile, because you can jump over walls with your Dance of Arrows. You can be in and out from enemy jungle in an instant. Remember to be at the stack before it actually shows in the map.
When you are invading you should always leave one small monster to the camp so it stays on cooldown. For example leave one of the small Murk Wolf to the camp so opposite jungler just finds one and he needs to kill it before jungle camp goes on timer. You need to be very careful about invading champions like Lee Sin, because he is mobile and is very strong early on.
Invading immobile champion like Karthus can get you really easy kills if you catch him by surprise. Remember to dodge Karthuses q's or you don't win against him. If you are able to dodge them make that power farming jungler cry his eyes out. Remember to use Oracle's Lens when invading that you are not standing on a ward. You need to get out of their jungle as soon as possible if you see laners leaving their lanes.
Wit's End Wit's End is the best onhit item at the moment. It's insanely viable if there is even 1 ap champion at enemy team. You should consider going this after any mythic item.
Mortal Reminder Mortal Reminder should be built most often when opponents have a lot of healing for example Yuumi or Soraka. If they have like adc who is building lifesteal Mortal Reminder wouldn't always be the best option. Your burst is very nice so just go more damage.
The Collector The Collectoris very good second item. This gives you a lot of burst and the execute feels amazing. If this is your second item while going crit. You should be able to kill enemy adc within 2.5 seconds.
Phantom Dancer Phantom Dancer is very valuable if enemy has for example 2 tanks. You will have easy time getting the attack speed benefit of Phantom Dancer and you will be able to output way more damage during the fight. Shoulnd't build when enemy doesn't have targets that you can free hit during fight.
Stormrazor Stormrazor can be very useful against champions like Xin Zhao. It helps you to kite them and you don't have to waste your e instantly for the slow to get away. This item also makes chasing way more easier than normal. You lose a bit of damage for utility.
Runaan's Hurricane Runaan's Hurricane is solid option against 3 melee champions. Usually as 4th or 5th item. During teamfights you are able to deal way more damage during your ultimate. 3 Melee champions is usually the factor why you are building Runaan's. Since you are able to get the full value way more easily.
You must be logged in to comment. Please login or register.